Box2.js 9.0 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Box2" );
  5. test( "constructor", function() {
  6. var a = new THREE.Box2();
  7. ok( a.min.equals( posInf2 ), "Passed!" );
  8. ok( a.max.equals( negInf2 ), "Passed!" );
  9. a = new THREE.Box2( zero2 );
  10. ok( a.min.equals( zero2 ), "Passed!" );
  11. ok( a.max.equals( zero2 ), "Passed!" );
  12. a = new THREE.Box2( zero2, one2 );
  13. ok( a.min.equals( zero2 ), "Passed!" );
  14. ok( a.max.equals( one2 ), "Passed!" );
  15. });
  16. test( "copy", function() {
  17. var a = new THREE.Box2( zero2, one2 );
  18. var b = new THREE.Box2().copy( a );
  19. ok( b.min.equals( zero2 ), "Passed!" );
  20. ok( b.max.equals( one2 ), "Passed!" );
  21. // ensure that it is a true copy
  22. a.min = zero2;
  23. a.max = one2;
  24. ok( b.min.equals( zero2 ), "Passed!" );
  25. ok( b.max.equals( one2 ), "Passed!" );
  26. });
  27. test( "set", function() {
  28. var a = new THREE.Box2();
  29. a.set( zero2, one2 )
  30. ok( a.min.equals( zero2 ), "Passed!" );
  31. ok( a.max.equals( one2 ), "Passed!" );
  32. });
  33. test( "empty/makeEmpty", function() {
  34. var a = new THREE.Box2();
  35. ok( a.empty(), "Passed!" );
  36. var a = new THREE.Box2( zero2, one2 );
  37. ok( ! a.empty(), "Passed!" );
  38. a.makeEmpty();
  39. ok( a.empty(), "Passed!" );
  40. });
  41. test( "volume", function() {
  42. var a = new THREE.Box2( zero2, one2 );
  43. ok( a.volume() == 1, "Passed!" );
  44. a = new THREE.Box2( one2.clone().negate(), zero2 );
  45. ok( a.volume() == 1, "Passed!" );
  46. });
  47. test( "center", function() {
  48. var a = new THREE.Box2( zero2 );
  49. ok( a.center().equals( zero2 ), "Passed!" );
  50. a = new THREE.Box2( zero2, one2 );
  51. var midpoint = one2.clone().multiplyScalar( 0.5 );
  52. ok( a.center().equals( midpoint ), "Passed!" );
  53. });
  54. test( "size", function() {
  55. var a = new THREE.Box2( zero2 );
  56. ok( a.size().equals( zero2 ), "Passed!" );
  57. a = new THREE.Box2( zero2, one2 );
  58. ok( a.size().equals( one2 ), "Passed!" );
  59. });
  60. test( "expandByPoint", function() {
  61. var a = new THREE.Box2( zero2 );
  62. a.expandByPoint( zero2 );
  63. ok( a.size().equals( zero2 ), "Passed!" );
  64. a.expandByPoint( one2 );
  65. ok( a.size().equals( one2 ), "Passed!" );
  66. a.expandByPoint( one2.clone().negate() );
  67. ok( a.size().equals( one2.clone().multiplyScalar( 2 ) ), "Passed!" );
  68. ok( a.center().equals( zero2 ), "Passed!" );
  69. });
  70. test( "expandByVector", function() {
  71. var a = new THREE.Box2( zero2 );
  72. a.expandByVector( zero2 );
  73. ok( a.size().equals( zero2 ), "Passed!" );
  74. a.expandByVector( one2 );
  75. ok( a.size().equals( one2.clone().multiplyScalar( 2 ) ), "Passed!" );
  76. ok( a.center().equals( zero2 ), "Passed!" );
  77. });
  78. test( "expandByScalar", function() {
  79. var a = new THREE.Box2( zero2 );
  80. a.expandByScalar( 0 );
  81. ok( a.size().equals( zero2 ), "Passed!" );
  82. a.expandByScalar( 1 );
  83. ok( a.size().equals( one2.clone().multiplyScalar( 2 ) ), "Passed!" );
  84. ok( a.center().equals( zero2 ), "Passed!" );
  85. });
  86. test( "containsPoint", function() {
  87. var a = new THREE.Box2( zero2 );
  88. ok( a.containsPoint( zero2 ), "Passed!" );
  89. ok( ! a.containsPoint( one2 ), "Passed!" );
  90. a.expandByScalar( 1 );
  91. ok( a.containsPoint( zero2 ), "Passed!" );
  92. ok( a.containsPoint( one2 ), "Passed!" );
  93. ok( a.containsPoint( one2.clone().negate() ), "Passed!" );
  94. });
  95. test( "containsBox", function() {
  96. var a = new THREE.Box2( zero2 );
  97. var b = new THREE.Box2( zero2, one2 );
  98. var c = new THREE.Box2( one2.clone().negate(), one2 );
  99. ok( a.containsBox( a ), "Passed!" );
  100. ok( ! a.containsBox( b ), "Passed!" );
  101. ok( ! a.containsBox( c ), "Passed!" );
  102. ok( b.containsBox( a ), "Passed!" );
  103. ok( c.containsBox( a ), "Passed!" );
  104. ok( ! b.containsBox( c ), "Passed!" );
  105. });
  106. test( "getParameter", function() {
  107. var a = new THREE.Box2( zero2, one2 );
  108. var b = new THREE.Box2( one2.clone().negate(), one2 );
  109. ok( a.getParameter( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  110. ok( a.getParameter( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  111. ok( b.getParameter( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  112. ok( b.getParameter( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0.5, 0.5 ) ), "Passed!" );
  113. ok( b.getParameter( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  114. });
  115. test( "clampPoint", function() {
  116. var a = new THREE.Box2( zero2, zero2 );
  117. var b = new THREE.Box2( one2.clone().negate(), one2 );
  118. ok( a.clampPoint( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  119. ok( a.clampPoint( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  120. ok( a.clampPoint( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  121. ok( b.clampPoint( new THREE.Vector2( 2, 2 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  122. ok( b.clampPoint( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  123. ok( b.clampPoint( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  124. ok( b.clampPoint( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( -1, -1 ) ), "Passed!" );
  125. ok( b.clampPoint( new THREE.Vector2( -2, -2 ) ).equals( new THREE.Vector2( -1, -1 ) ), "Passed!" );
  126. });
  127. test( "distanceToPoint", function() {
  128. var a = new THREE.Box2( zero2, zero2 );
  129. var b = new THREE.Box2( one2.clone().negate(), one2 );
  130. ok( a.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  131. ok( a.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == Math.sqrt( 2 ), "Passed!" );
  132. ok( a.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == Math.sqrt( 2 ), "Passed!" );
  133. ok( b.distanceToPoint( new THREE.Vector2( 2, 2 ) ) == Math.sqrt( 2 ), "Passed!" );
  134. ok( b.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == 0, "Passed!" );
  135. ok( b.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  136. ok( b.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == 0, "Passed!" );
  137. ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" );
  138. });
  139. test( "distanceToPoint", function() {
  140. var a = new THREE.Box2( zero2, zero2 );
  141. var b = new THREE.Box2( one2.clone().negate(), one2 );
  142. ok( a.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  143. ok( a.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == Math.sqrt( 2 ), "Passed!" );
  144. ok( a.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == Math.sqrt( 2 ), "Passed!" );
  145. ok( b.distanceToPoint( new THREE.Vector2( 2, 2 ) ) == Math.sqrt( 2 ), "Passed!" );
  146. ok( b.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == 0, "Passed!" );
  147. ok( b.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  148. ok( b.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == 0, "Passed!" );
  149. ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" );
  150. });
  151. test( "isIntersection", function() {
  152. var a = new THREE.Box2( zero2 );
  153. var b = new THREE.Box2( zero2, one2 );
  154. var c = new THREE.Box2( one2.clone().negate(), one2 );
  155. ok( a.isIntersection( a ), "Passed!" );
  156. ok( a.isIntersection( b ), "Passed!" );
  157. ok( a.isIntersection( c ), "Passed!" );
  158. ok( b.isIntersection( a ), "Passed!" );
  159. ok( c.isIntersection( a ), "Passed!" );
  160. ok( b.isIntersection( c ), "Passed!" );
  161. b.translate( new THREE.Vector2( 2, 2 ) );
  162. ok( ! a.isIntersection( b ), "Passed!" );
  163. ok( ! b.isIntersection( a ), "Passed!" );
  164. ok( ! b.isIntersection( c ), "Passed!" );
  165. });
  166. test( "intersect", function() {
  167. var a = new THREE.Box2( zero2 );
  168. var b = new THREE.Box2( zero2, one2 );
  169. var c = new THREE.Box2( one2.clone().negate(), one2 );
  170. ok( a.clone().intersect( a ).equals( a ), "Passed!" );
  171. ok( a.clone().intersect( b ).equals( a ), "Passed!" );
  172. ok( b.clone().intersect( b ).equals( b ), "Passed!" );
  173. ok( a.clone().intersect( c ).equals( a ), "Passed!" );
  174. ok( b.clone().intersect( c ).equals( b ), "Passed!" );
  175. ok( c.clone().intersect( c ).equals( c ), "Passed!" );
  176. });
  177. test( "union", function() {
  178. var a = new THREE.Box2( zero2 );
  179. var b = new THREE.Box2( zero2, one2 );
  180. var c = new THREE.Box2( one2.clone().negate(), one2 );
  181. ok( a.clone().union( a ).equals( a ), "Passed!" );
  182. ok( a.clone().union( b ).equals( b ), "Passed!" );
  183. ok( a.clone().union( c ).equals( c ), "Passed!" );
  184. ok( b.clone().union( c ).equals( c ), "Passed!" );
  185. });
  186. test( "translate", function() {
  187. var a = new THREE.Box2( zero2 );
  188. var b = new THREE.Box2( zero2, one2 );
  189. var c = new THREE.Box2( one2.clone().negate(), one2 );
  190. var d = new THREE.Box2( one2.clone().negate(), zero2 );
  191. ok( a.clone().translate( one2 ).equals( new THREE.Box2( one2, one2 ) ), "Passed!" );
  192. ok( a.clone().translate( one2 ).translate( one2.clone().negate() ).equals( a ), "Passed!" );
  193. ok( d.clone().translate( one2 ).equals( b ), "Passed!" );
  194. ok( b.clone().translate( one2.clone().negate() ).equals( d ), "Passed!" );
  195. });
  196. test( "scale", function() {
  197. var a = new THREE.Box2( zero2 );
  198. var b = new THREE.Box2( zero2, one2 );
  199. var c = new THREE.Box2( one2.clone().negate(), one2 );
  200. var d = new THREE.Box2( one2.clone().negate(), zero2 );
  201. ok( a.clone().scale( 0 ).equals( a ), "Passed!" );
  202. ok( c.clone().scale( 0 ).equals( a ), "Passed!" );
  203. ok( b.clone().scale( 3 ).equals( new THREE.Box2( new THREE.Vector2( -1, -1, -1 ), new THREE.Vector2( 2, 2, 2 ) ) ), "Passed!" );
  204. ok( d.clone().scale( 3 ).equals( new THREE.Box2( new THREE.Vector2( 2, 2, 2 ).negate(), new THREE.Vector2( 1, 1, 1 ) ) ), "Passed!" );
  205. });