Ray.js 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179
  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Ray" );
  5. test( "constructor", function() {
  6. var a = new THREE.Ray();
  7. ok( a.origin.equals( zero3 ), "Passed!" );
  8. ok( a.direction.equals( zero3 ), "Passed!" );
  9. a = new THREE.Ray( two3, one3 );
  10. ok( a.origin.equals( two3 ), "Passed!" );
  11. ok( a.direction.equals( one3 ), "Passed!" );
  12. });
  13. test( "copy", function() {
  14. var a = new THREE.Ray( zero3, one3 );
  15. var b = new THREE.Ray().copy( a );
  16. ok( b.origin.equals( zero3 ), "Passed!" );
  17. ok( b.direction.equals( one3 ), "Passed!" );
  18. // ensure that it is a true copy
  19. a.origin = zero3;
  20. a.direction = one3;
  21. ok( b.origin.equals( zero3 ), "Passed!" );
  22. ok( b.direction.equals( one3 ), "Passed!" );
  23. });
  24. test( "set", function() {
  25. var a = new THREE.Ray();
  26. a.set( one3, one3 )
  27. ok( a.origin.equals( one3 ), "Passed!" );
  28. ok( a.direction.equals( one3 ), "Passed!" );
  29. });
  30. test( "at", function() {
  31. var a = new THREE.Ray( one3, new THREE.Vector3( 0, 0, 1 ) );
  32. ok( a.at( 0 ).equals( one3 ), "Passed!" );
  33. ok( a.at( -1 ).equals( new THREE.Vector3( 1, 1, 0 ) ), "Passed!" );
  34. ok( a.at( 1 ).equals( new THREE.Vector3( 1, 1, 2 ) ), "Passed!" );
  35. });
  36. test( "recast/recastSelf", function() {
  37. var a = new THREE.Ray( one3, new THREE.Vector3( 0, 0, 1 ) );
  38. ok( a.recastSelf( 0 ).equals( a ), "Passed!" );
  39. var b = a.clone();
  40. ok( b.recastSelf( -1 ).equals( new THREE.Ray( new THREE.Vector3( 1, 1, 0 ), new THREE.Vector3( 0, 0, 1 ) ) ), "Passed!" );
  41. var c = a.clone();
  42. ok( c.recastSelf( 1 ).equals( new THREE.Ray( new THREE.Vector3( 1, 1, 2 ), new THREE.Vector3( 0, 0, 1 ) ) ), "Passed!" );
  43. var d = a.clone();
  44. var e = d.recast( 1 );
  45. ok( d.equals( a ), "Passed!" );
  46. ok( ! e.equals( d ), "Passed!" );
  47. ok( e.equals( c ), "Passed!" );
  48. });
  49. test( "flip", function() {
  50. var a = new THREE.Ray( one3, new THREE.Vector3( 0, 0, 1 ) );
  51. var b = a.clone();
  52. b.flip();
  53. ok( b.direction.equals( new THREE.Vector3( 0, 0, -1 ) ), "Passed!" );
  54. ok( ! b.equals( a ), "Passed!" );
  55. // and let's flip back to original direction
  56. b.flip();
  57. ok( b.equals( a ), "Passed!" );
  58. });
  59. test( "closestPointToPoint", function() {
  60. var a = new THREE.Ray( one3, new THREE.Vector3( 0, 0, 1 ) );
  61. // nearby the ray
  62. var b = a.closestPointToPoint( zero3 );
  63. ok( b.equals( new THREE.Vector3( 1, 1, 0 ) ), "Passed!" );
  64. // exactly on the ray
  65. var c = a.closestPointToPoint( one3 );
  66. ok( c.equals( one3 ), "Passed!" );
  67. });
  68. test( "distanceToPoint", function() {
  69. var a = new THREE.Ray( one3, new THREE.Vector3( 0, 0, 1 ) );
  70. // nearby the ray
  71. var b = a.distanceToPoint( zero3 );
  72. ok( b == Math.sqrt( 2 ), "Passed!" );
  73. // exactly on the ray
  74. var c = a.distanceToPoint( one3 );
  75. ok( c == 0, "Passed!" );
  76. });
  77. test( "distanceToRay", function() {
  78. var a = new THREE.Ray( one3, new THREE.Vector3( 0, 0, 1 ) );
  79. // parallel ray
  80. var b = new THREE.Ray( zero3, new THREE.Vector3( 0, 0, 1 ) );
  81. ok( a.distanceToRay( b ) == Math.sqrt( 3 ), "Passed!" );
  82. // perpendical ray that intersects
  83. var c = new THREE.Ray( one3, new THREE.Vector3( 1, 0, 0 ) );
  84. ok( a.distanceToRay( c ) == 0, "Passed!" );
  85. // perpendical ray that doesn't intersects
  86. var d = new THREE.Ray( one3.clone().subSelf( new THREE.Vector3( 0, 0, -1 ) ), new THREE.Vector3( 1, 0, 0 ) );
  87. ok( a.distanceToRay( d ) == 1, "Passed!" );
  88. });
  89. test( "closestPointToRay", function() {
  90. var a = new THREE.Ray( one3, new THREE.Vector3( 0, 0, 1 ) );
  91. // parallel ray
  92. var b = new THREE.Ray( zero3, new THREE.Vector3( 0, 0, 1 ) );
  93. ok( a.closestPointToRay( b ).equals( one3 ), "Passed!" );
  94. // perpendical ray that intersects
  95. var c = new THREE.Ray( one3, new THREE.Vector3( 1, 0, 0 ) );
  96. ok( a.closestPointToRay( c ).equals( zero3 ), "Passed!" );
  97. // perpendical ray that doesn't intersects
  98. var d = new THREE.Ray( one3.clone().subSelf( new THREE.Vector3( 0, 0, -1 ) ), new THREE.Vector3( 1, 0, 0 ) );
  99. ok( a.closestPointToRay( d ).equals( new THREE.Vector3( 0, 0, 1 ) ), "Passed!" );
  100. });
  101. test( "isIntersectionPlane", function() {
  102. var a = new THREE.Ray( one3, new THREE.Vector3( 0, 0, 1 ) );
  103. // parallel plane behind
  104. var b = new THREE.Plane( one3.clone().subSelf( new THREE.Vector3( 0, 0, -1 ) ), new THREE.Vector3( 0, 0, 1 ) );
  105. ok( a.isIntersectionPlane( b ), "Passed!" );
  106. // parallel plane coincident with origin
  107. var c = new THREE.Plane( one3.clone().subSelf( new THREE.Vector3( 0, 0, 0 ) ), new THREE.Vector3( 0, 0, 1 ) );
  108. ok( a.isIntersectionPlane( c ), "Passed!" );
  109. // parallel plane infront
  110. var d = new THREE.Plane( one3.clone().subSelf( new THREE.Vector3( 0, 0, 1 ) ), new THREE.Vector3( 0, 0, 1 ) );
  111. ok( a.isIntersectionPlane( d ), "Passed!" );
  112. // perpendical ray that overlaps exactly
  113. var e = new THREE.Plane( one3, new THREE.Vector3( 1, 0, 0 ) );
  114. ok( a.isIntersectionPlane( e ), "Passed!" );
  115. // perpendical ray that doesn't overlap
  116. var f = new THREE.Plane( zero3, new THREE.Vector3( 1, 0, 0 ) );
  117. ok( ! a.isIntersectionPlane( f ), "Passed!" );
  118. });
  119. test( "intersectPlane", function() {
  120. var a = new THREE.Ray( one3, new THREE.Vector3( 0, 0, 1 ) );
  121. // parallel plane behind
  122. var b = new THREE.Plane( one3.clone().subSelf( new THREE.Vector3( 0, 0, -1 ) ), new THREE.Vector3( 0, 0, 1 ) );
  123. ok( a.intersectPlane( b ).equals( one3.clone().subSelf( new THREE.Vector3( 0, 0, -1 ) ) ), "Passed!" );
  124. // parallel plane coincident with origin
  125. var c = new THREE.Plane( one3.clone().subSelf( new THREE.Vector3( 0, 0, 0 ) ), new THREE.Vector3( 0, 0, 1 ) );
  126. ok( a.intersectPlane( c ).equals( one3.clone().subSelf( new THREE.Vector3( 0, 0, 0 ) ) ), "Passed!" );
  127. // parallel plane infront
  128. var d = new THREE.Plane( one3.clone().subSelf( new THREE.Vector3( 0, 0, 1 ) ), new THREE.Vector3( 0, 0, 1 ) );
  129. ok( a.intersectPlane( d ).equals( one3.clone().subSelf( new THREE.Vector3( 0, 0, 1 ) ) ), "Passed!" );
  130. // perpendical ray that overlaps exactly
  131. var e = new THREE.Plane( one3, new THREE.Vector3( 1, 0, 0 ) );
  132. ok( a.intersectPlane( e ) === e.origin, "Passed!" );
  133. // perpendical ray that doesn't overlap
  134. var f = new THREE.Plane( zero3, new THREE.Vector3( 1, 0, 0 ) );
  135. ok( ! a.intersectPlane( f ) === undefined, "Passed!" );
  136. });