3MFLoader.js 19 KB

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  1. /**
  2. * @author technohippy / https://github.com/technohippy
  3. * @author Mugen87 / https://github.com/Mugen87
  4. *
  5. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  6. *
  7. * The following features from the core specification are supported:
  8. *
  9. * - 3D Models
  10. * - Object Resources (Meshes and Components)
  11. * - Material Resources (Base Materials)
  12. *
  13. * 3MF Materials and Properties Extension (e.g. textures) are not yet supported.
  14. *
  15. */
  16. import {
  17. BufferAttribute,
  18. BufferGeometry,
  19. FileLoader,
  20. Group,
  21. Loader,
  22. LoaderUtils,
  23. Matrix4,
  24. Mesh,
  25. MeshPhongMaterial
  26. } from "../../../build/three.module.js";
  27. var ThreeMFLoader = function ( manager ) {
  28. Loader.call( this, manager );
  29. this.availableExtensions = [];
  30. };
  31. ThreeMFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  32. constructor: ThreeMFLoader,
  33. load: function ( url, onLoad, onProgress, onError ) {
  34. var scope = this;
  35. var loader = new FileLoader( scope.manager );
  36. loader.setPath( scope.path );
  37. loader.setResponseType( 'arraybuffer' );
  38. loader.load( url, function ( buffer ) {
  39. onLoad( scope.parse( buffer ) );
  40. }, onProgress, onError );
  41. },
  42. parse: function ( data ) {
  43. var scope = this;
  44. function loadDocument( data ) {
  45. var zip = null;
  46. var file = null;
  47. var relsName;
  48. var modelPartNames = [];
  49. var printTicketPartNames = [];
  50. var texturesPartNames = [];
  51. var otherPartNames = [];
  52. var rels;
  53. var modelParts = {};
  54. var printTicketParts = {};
  55. var texturesParts = {};
  56. var otherParts = {};
  57. try {
  58. zip = new JSZip( data ); // eslint-disable-line no-undef
  59. } catch ( e ) {
  60. if ( e instanceof ReferenceError ) {
  61. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  62. return null;
  63. }
  64. }
  65. for ( file in zip.files ) {
  66. if ( file.match( /\_rels\/.rels$/ ) ) {
  67. relsName = file;
  68. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  69. modelPartNames.push( file );
  70. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  71. printTicketPartNames.push( file );
  72. } else if ( file.match( /^3D\/Textures\/.*/ ) ) {
  73. texturesPartNames.push( file );
  74. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  75. otherPartNames.push( file );
  76. }
  77. }
  78. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  79. var relsFileText = LoaderUtils.decodeText( relsView );
  80. rels = parseRelsXml( relsFileText );
  81. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  82. var modelPart = modelPartNames[ i ];
  83. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  84. var fileText = LoaderUtils.decodeText( view );
  85. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  86. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  87. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  88. }
  89. var modelNode = xmlData.querySelector( 'model' );
  90. var extensions = {};
  91. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  92. var attr = modelNode.attributes[ i ];
  93. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  94. extensions[ attr.value ] = RegExp.$1;
  95. }
  96. }
  97. var modelData = parseModelNode( modelNode );
  98. modelData[ 'xml' ] = modelNode;
  99. if ( 0 < Object.keys( extensions ).length ) {
  100. modelData[ 'extensions' ] = extensions;
  101. }
  102. modelParts[ modelPart ] = modelData;
  103. }
  104. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  105. var texturesPartName = texturesPartNames[ i ];
  106. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asBinary();
  107. }
  108. return {
  109. rels: rels,
  110. model: modelParts,
  111. printTicket: printTicketParts,
  112. texture: texturesParts,
  113. other: otherParts
  114. };
  115. }
  116. function parseRelsXml( relsFileText ) {
  117. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  118. var relsNode = relsXmlData.querySelector( 'Relationship' );
  119. var target = relsNode.getAttribute( 'Target' );
  120. var id = relsNode.getAttribute( 'Id' );
  121. var type = relsNode.getAttribute( 'Type' );
  122. return {
  123. target: target,
  124. id: id,
  125. type: type
  126. };
  127. }
  128. function parseMetadataNodes( metadataNodes ) {
  129. var metadataData = {};
  130. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  131. var metadataNode = metadataNodes[ i ];
  132. var name = metadataNode.getAttribute( 'name' );
  133. var validNames = [
  134. 'Title',
  135. 'Designer',
  136. 'Description',
  137. 'Copyright',
  138. 'LicenseTerms',
  139. 'Rating',
  140. 'CreationDate',
  141. 'ModificationDate'
  142. ];
  143. if ( 0 <= validNames.indexOf( name ) ) {
  144. metadataData[ name ] = metadataNode.textContent;
  145. }
  146. }
  147. return metadataData;
  148. }
  149. function parseBasematerialsNode( basematerialsNode ) {
  150. var basematerialsData = {
  151. id: basematerialsNode.getAttribute( 'id' ), // required
  152. basematerials: []
  153. };
  154. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  155. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  156. var basematerialNode = basematerialNodes[ i ];
  157. var basematerialData = parseBasematerialNode( basematerialNode );
  158. basematerialsData.basematerials.push( basematerialData );
  159. }
  160. return basematerialsData;
  161. }
  162. function parseBasematerialNode( basematerialNode ) {
  163. var basematerialData = {};
  164. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  165. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  166. return basematerialData;
  167. }
  168. function parseMeshNode( meshNode ) {
  169. var meshData = {};
  170. var vertices = [];
  171. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  172. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  173. var vertexNode = vertexNodes[ i ];
  174. var x = vertexNode.getAttribute( 'x' );
  175. var y = vertexNode.getAttribute( 'y' );
  176. var z = vertexNode.getAttribute( 'z' );
  177. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  178. }
  179. meshData[ 'vertices' ] = new Float32Array( vertices.length );
  180. for ( var i = 0; i < vertices.length; i ++ ) {
  181. meshData[ 'vertices' ][ i ] = vertices[ i ];
  182. }
  183. var triangleProperties = [];
  184. var triangles = [];
  185. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  186. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  187. var triangleNode = triangleNodes[ i ];
  188. var v1 = triangleNode.getAttribute( 'v1' );
  189. var v2 = triangleNode.getAttribute( 'v2' );
  190. var v3 = triangleNode.getAttribute( 'v3' );
  191. var p1 = triangleNode.getAttribute( 'p1' );
  192. var p2 = triangleNode.getAttribute( 'p2' );
  193. var p3 = triangleNode.getAttribute( 'p3' );
  194. var pid = triangleNode.getAttribute( 'pid' );
  195. triangles.push( parseInt( v1, 10 ), parseInt( v2, 10 ), parseInt( v3, 10 ) );
  196. var triangleProperty = {};
  197. if ( p1 ) {
  198. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  199. }
  200. if ( p2 ) {
  201. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  202. }
  203. if ( p3 ) {
  204. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  205. }
  206. if ( pid ) {
  207. triangleProperty[ 'pid' ] = pid;
  208. }
  209. if ( 0 < Object.keys( triangleProperty ).length ) {
  210. triangleProperties.push( triangleProperty );
  211. }
  212. }
  213. meshData[ 'triangleProperties' ] = triangleProperties;
  214. meshData[ 'triangles' ] = new Uint32Array( triangles.length );
  215. for ( var i = 0; i < triangles.length; i ++ ) {
  216. meshData[ 'triangles' ][ i ] = triangles[ i ];
  217. }
  218. return meshData;
  219. }
  220. function parseComponentsNode( componentsNode ) {
  221. var components = [];
  222. var componentNodes = componentsNode.querySelectorAll( 'component' );
  223. for ( var i = 0; i < componentNodes.length; i ++ ) {
  224. var componentNode = componentNodes[ i ];
  225. var componentData = parseComponentNode( componentNode );
  226. components.push( componentData );
  227. }
  228. return components;
  229. }
  230. function parseComponentNode( componentNode ) {
  231. var componentData = {};
  232. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  233. var transform = componentNode.getAttribute( 'transform' );
  234. if ( transform ) {
  235. componentData[ 'transform' ] = parseTransform( transform );
  236. }
  237. return componentData;
  238. }
  239. function parseTransform( transform ) {
  240. var t = [];
  241. transform.split( ' ' ).forEach( function ( s ) {
  242. t.push( parseFloat( s ) );
  243. } );
  244. var matrix = new Matrix4();
  245. matrix.set(
  246. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  247. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  248. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  249. 0.0, 0.0, 0.0, 1.0
  250. );
  251. return matrix;
  252. }
  253. function parseObjectNode( objectNode ) {
  254. var objectData = {
  255. type: objectNode.getAttribute( 'type' )
  256. };
  257. var id = objectNode.getAttribute( 'id' );
  258. if ( id ) {
  259. objectData[ 'id' ] = id;
  260. }
  261. var pid = objectNode.getAttribute( 'pid' );
  262. if ( pid ) {
  263. objectData[ 'pid' ] = pid;
  264. }
  265. var pindex = objectNode.getAttribute( 'pindex' );
  266. if ( pindex ) {
  267. objectData[ 'pindex' ] = pindex;
  268. }
  269. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  270. if ( thumbnail ) {
  271. objectData[ 'thumbnail' ] = thumbnail;
  272. }
  273. var partnumber = objectNode.getAttribute( 'partnumber' );
  274. if ( partnumber ) {
  275. objectData[ 'partnumber' ] = partnumber;
  276. }
  277. var name = objectNode.getAttribute( 'name' );
  278. if ( name ) {
  279. objectData[ 'name' ] = name;
  280. }
  281. var meshNode = objectNode.querySelector( 'mesh' );
  282. if ( meshNode ) {
  283. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  284. }
  285. var componentsNode = objectNode.querySelector( 'components' );
  286. if ( componentsNode ) {
  287. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  288. }
  289. return objectData;
  290. }
  291. function parseResourcesNode( resourcesNode ) {
  292. var resourcesData = {};
  293. var basematerialsNode = resourcesNode.querySelector( 'basematerials' );
  294. if ( basematerialsNode ) {
  295. resourcesData[ 'basematerials' ] = parseBasematerialsNode( basematerialsNode );
  296. }
  297. resourcesData[ 'object' ] = {};
  298. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  299. for ( var i = 0; i < objectNodes.length; i ++ ) {
  300. var objectNode = objectNodes[ i ];
  301. var objectData = parseObjectNode( objectNode );
  302. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  303. }
  304. return resourcesData;
  305. }
  306. function parseBuildNode( buildNode ) {
  307. var buildData = [];
  308. var itemNodes = buildNode.querySelectorAll( 'item' );
  309. for ( var i = 0; i < itemNodes.length; i ++ ) {
  310. var itemNode = itemNodes[ i ];
  311. var buildItem = {
  312. objectId: itemNode.getAttribute( 'objectid' )
  313. };
  314. var transform = itemNode.getAttribute( 'transform' );
  315. if ( transform ) {
  316. buildItem[ 'transform' ] = parseTransform( transform );
  317. }
  318. buildData.push( buildItem );
  319. }
  320. return buildData;
  321. }
  322. function parseModelNode( modelNode ) {
  323. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  324. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  325. if ( metadataNodes ) {
  326. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  327. }
  328. var resourcesNode = modelNode.querySelector( 'resources' );
  329. if ( resourcesNode ) {
  330. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  331. }
  332. var buildNode = modelNode.querySelector( 'build' );
  333. if ( buildNode ) {
  334. modelData[ 'build' ] = parseBuildNode( buildNode );
  335. }
  336. return modelData;
  337. }
  338. function buildMesh( meshData, objects, modelData, objectData ) {
  339. // geometry
  340. var geometry = new BufferGeometry();
  341. geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
  342. geometry.addAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
  343. // groups
  344. var basematerialsData = modelData[ 'resources' ][ 'basematerials' ];
  345. var triangleProperties = meshData[ 'triangleProperties' ];
  346. var start = 0;
  347. var count = 0;
  348. var currentMaterialIndex = - 1;
  349. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  350. var triangleProperty = triangleProperties[ i ];
  351. var pid = triangleProperty.pid;
  352. // only proceed if the triangle refers to a basematerials definition
  353. if ( basematerialsData && ( basematerialsData.id === pid ) ) {
  354. if ( currentMaterialIndex === - 1 ) currentMaterialIndex = triangleProperty.p1;
  355. if ( currentMaterialIndex === triangleProperty.p1 ) {
  356. count += 3; // primitves per triangle
  357. } else {
  358. geometry.addGroup( start, count, currentMaterialIndex );
  359. start += count;
  360. count = 3;
  361. currentMaterialIndex = triangleProperty.p1;
  362. }
  363. }
  364. }
  365. if ( geometry.groups.length > 0 ) mergeGroups( geometry );
  366. geometry.computeBoundingSphere();
  367. // material
  368. var material;
  369. // add material if an object-level definition is present
  370. if ( basematerialsData && ( basematerialsData.id === objectData.pid ) ) {
  371. var materialIndex = objectData.pindex;
  372. var basematerialData = basematerialsData.basematerials[ materialIndex ];
  373. material = getBuild( basematerialData, objects, modelData, objectData, buildBasematerial );
  374. }
  375. // add/overwrite material if definitions on triangles are present
  376. if ( geometry.groups.length > 0 ) {
  377. var groups = geometry.groups;
  378. material = [];
  379. for ( var i = 0, l = groups.length; i < l; i ++ ) {
  380. var group = groups[ i ];
  381. var basematerialData = basematerialsData.basematerials[ group.materialIndex ];
  382. material.push( getBuild( basematerialData, objects, modelData, objectData, buildBasematerial ) );
  383. }
  384. }
  385. // default material
  386. if ( material === undefined ) material = new MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  387. return new Mesh( geometry, material );
  388. }
  389. function mergeGroups( geometry ) {
  390. // sort by material index
  391. var groups = geometry.groups.sort( function ( a, b ) {
  392. if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
  393. return a.start - b.start;
  394. } );
  395. // reorganize index buffer
  396. var index = geometry.index;
  397. var itemSize = index.itemSize;
  398. var srcArray = index.array;
  399. var targetOffset = 0;
  400. var targetArray = new srcArray.constructor( srcArray.length );
  401. for ( var i = 0; i < groups.length; i ++ ) {
  402. var group = groups[ i ];
  403. var groupLength = group.count * itemSize;
  404. var groupStart = group.start * itemSize;
  405. var sub = srcArray.subarray( groupStart, groupStart + groupLength );
  406. targetArray.set( sub, targetOffset );
  407. targetOffset += groupLength;
  408. }
  409. srcArray.set( targetArray );
  410. // update groups
  411. var start = 0;
  412. for ( i = 0; i < groups.length; i ++ ) {
  413. group = groups[ i ];
  414. group.start = start;
  415. start += group.count;
  416. }
  417. // merge groups
  418. var lastGroup = groups[ 0 ];
  419. geometry.groups = [ lastGroup ];
  420. for ( i = 1; i < groups.length; i ++ ) {
  421. group = groups[ i ];
  422. if ( lastGroup.materialIndex === group.materialIndex ) {
  423. lastGroup.count += group.count;
  424. } else {
  425. lastGroup = group;
  426. geometry.groups.push( lastGroup );
  427. }
  428. }
  429. }
  430. function applyExtensions( extensions, meshData, modelXml ) {
  431. if ( ! extensions ) {
  432. return;
  433. }
  434. var availableExtensions = [];
  435. var keys = Object.keys( extensions );
  436. for ( var i = 0; i < keys.length; i ++ ) {
  437. var ns = keys[ i ];
  438. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  439. var extension = scope.availableExtensions[ j ];
  440. if ( extension.ns === ns ) {
  441. availableExtensions.push( extension );
  442. }
  443. }
  444. }
  445. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  446. var extension = availableExtensions[ i ];
  447. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  448. }
  449. }
  450. function getBuild( data, objects, modelData, objectData, builder ) {
  451. if ( data.build !== undefined ) return data.build;
  452. data.build = builder( data, objects, modelData, objectData );
  453. return data.build;
  454. }
  455. function buildBasematerial( materialData ) {
  456. var material = new MeshPhongMaterial( { flatShading: true } );
  457. material.name = materialData.name;
  458. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  459. var displaycolor = materialData.displaycolor;
  460. var color = displaycolor.substring( 0, 7 );
  461. material.color.setStyle( color );
  462. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  463. // process alpha if set
  464. if ( displaycolor.length === 9 ) {
  465. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  466. }
  467. return material;
  468. }
  469. function buildComposite( compositeData, objects, modelData ) {
  470. var composite = new Group();
  471. for ( var j = 0; j < compositeData.length; j ++ ) {
  472. var component = compositeData[ j ];
  473. var build = objects[ component.objectId ];
  474. if ( build === undefined ) {
  475. buildObject( component.objectId, objects, modelData );
  476. build = objects[ component.objectId ];
  477. }
  478. var object3D = build.clone();
  479. // apply component transfrom
  480. var transform = component.transform;
  481. if ( transform ) {
  482. object3D.applyMatrix( transform );
  483. }
  484. composite.add( object3D );
  485. }
  486. return composite;
  487. }
  488. function buildObject( objectId, objects, modelData ) {
  489. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  490. if ( objectData[ 'mesh' ] ) {
  491. var meshData = objectData[ 'mesh' ];
  492. var extensions = modelData[ 'extensions' ];
  493. var modelXml = modelData[ 'xml' ];
  494. applyExtensions( extensions, meshData, modelXml );
  495. objects[ objectData.id ] = getBuild( meshData, objects, modelData, objectData, buildMesh );
  496. } else {
  497. var compositeData = objectData[ 'components' ];
  498. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, objectData, buildComposite );
  499. }
  500. }
  501. function buildObjects( data3mf ) {
  502. var modelsData = data3mf.model;
  503. var objects = {};
  504. var modelsKeys = Object.keys( modelsData );
  505. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  506. var modelsKey = modelsKeys[ i ];
  507. var modelData = modelsData[ modelsKey ];
  508. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  509. for ( var j = 0; j < objectIds.length; j ++ ) {
  510. var objectId = objectIds[ j ];
  511. buildObject( objectId, objects, modelData );
  512. }
  513. }
  514. return objects;
  515. }
  516. function build( objects, refs, data3mf ) {
  517. var group = new Group();
  518. var buildData = data3mf.model[ refs[ 'target' ].substring( 1 ) ][ 'build' ];
  519. for ( var i = 0; i < buildData.length; i ++ ) {
  520. var buildItem = buildData[ i ];
  521. var object3D = objects[ buildItem[ 'objectId' ] ];
  522. // apply transform
  523. var transform = buildItem[ 'transform' ];
  524. if ( transform ) {
  525. object3D.applyMatrix( transform );
  526. }
  527. group.add( object3D );
  528. }
  529. return group;
  530. }
  531. var data3mf = loadDocument( data );
  532. var objects = buildObjects( data3mf );
  533. return build( objects, data3mf[ 'rels' ], data3mf );
  534. },
  535. addExtension: function ( extension ) {
  536. this.availableExtensions.push( extension );
  537. }
  538. } );
  539. export { ThreeMFLoader };