Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Luis E. Fraguada e98bd23247 Added support for loading PointCloud Objects 10 years ago
build ebbc2ed881 Updated builds. 10 years ago
docs 8a2fb4280b Added missing constants. 10 years ago
editor b3cdf8bf79 Editor: Hacky/temporal VR implementation. 10 years ago
examples 72d38a502a SoftwareRenderer: Simplified Texture logic and using material/texture update events. 10 years ago
src e98bd23247 Added support for loading PointCloud Objects 10 years ago
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 10 years ago
utils a00344f93b Restored original scene graph logic which does not try and preserve child/parent hierarchies 10 years ago
.gitignore 6536ce7052 gitignore node_modules 11 years ago
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 years ago
LICENSE c12770459e change *copy; to © 10 years ago
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 years ago
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 10 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases