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- QUnit.module( "AddScriptCommand" );
- QUnit.test( "Test AddScriptCommand (Undo and Redo)", function( assert ) {
- var editor = new Editor();
- // prepare
- var box = aBox( "The scripted box" );
- var sphere = aSphere( "The scripted sphere" );
- var objects = [ box, sphere ];
- var xMove = { name: "", source: "function update( event ) { this.position.x = this.position.x + 1; }" };
- var yMove = { name: "", source: "function update( event ) { this.position.y = this.position.y + 1; }" };
- var scripts = [ xMove, yMove ];
- // add objects to editor
- objects.map( function( item ) {
- editor.execute( new AddObjectCommand( item ) );
- } );
- assert.ok( editor.scene.children.length == 2, "OK, the box and the sphere have been added" );
- // add scripts to the objects
- for ( var i = 0; i < scripts.length; i ++ ) {
- var cmd = new AddScriptCommand( objects[ i ], scripts[ i ] );
- cmd.updatable = false;
- editor.execute( cmd );
- }
- var scriptsKeys = Object.keys( editor.scripts );
- assert.ok( getScriptCount( editor ) == scripts.length, "OK, correct number of scripts have been added" );
- for ( var i = 0; i < objects.length; i ++ ) {
- assert.ok( objects[ i ].uuid == scriptsKeys[ i ], "OK, script key #" + i + " matches the object's UUID" );
- }
- editor.undo();
- assert.ok( getScriptCount( editor ) == scripts.length - 1, "OK, one script has been removed by undo" );
- editor.redo();
- assert.ok( getScriptCount( editor ) == scripts.length, "OK, one script has been added again by redo" );
- for ( var i = 0; i < scriptsKeys.length; i ++ ) {
- assert.ok( editor.scripts[ scriptsKeys[ i ] ][ 0 ] == scripts[ i ], "OK, script #" + i + " is still assigned correctly" );
- }
- } );
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