webgl_tonemapping.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Tone Mapping<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { GUI } from './jsm/libs/dat.gui.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  21. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  22. var mesh, renderer, scene, camera, controls;
  23. var gui, guiExposure = null;
  24. var params = {
  25. exposure: 0.8,
  26. toneMapping: 'ACESFilmic'
  27. };
  28. var toneMappingOptions = {
  29. None: THREE.NoToneMapping,
  30. Linear: THREE.LinearToneMapping,
  31. Reinhard: THREE.ReinhardToneMapping,
  32. Uncharted2: THREE.Uncharted2ToneMapping,
  33. Cineon: THREE.CineonToneMapping,
  34. ACESFilmic: THREE.ACESFilmicToneMapping
  35. };
  36. init().catch( function ( err ) {
  37. console.error( err );
  38. } );
  39. async function init() {
  40. renderer = new THREE.WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. document.body.appendChild( renderer.domElement );
  44. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  45. renderer.toneMappingExposure = params.exposure;
  46. renderer.outputEncoding = THREE.sRGBEncoding;
  47. scene = new THREE.Scene();
  48. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  49. camera.position.set( - 1.8, 0.6, 2.7 );
  50. controls = new OrbitControls( camera, renderer.domElement );
  51. controls.addEventListener( 'change', render ); // use if there is no animation loop
  52. controls.enableZoom = false;
  53. controls.enablePan = false;
  54. controls.target.set( 0, 0, - 0.2 );
  55. controls.update();
  56. var pmremGenerator = new THREE.PMREMGenerator( renderer );
  57. pmremGenerator.compileEquirectangularShader();
  58. var rgbeLoader = new RGBELoader()
  59. .setDataType( THREE.UnsignedByteType )
  60. .setPath( 'textures/equirectangular/' );
  61. var gltfLoader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  62. var [ texture, gltf ] = await Promise.all( [
  63. rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  64. gltfLoader.loadAsync( 'DamagedHelmet.gltf' ),
  65. ] );
  66. // environment
  67. var envMap = pmremGenerator.fromEquirectangular( texture ).texture;
  68. scene.background = envMap;
  69. scene.environment = envMap;
  70. texture.dispose();
  71. pmremGenerator.dispose();
  72. // model
  73. gltf.scene.traverse( function ( child ) {
  74. if ( child.isMesh ) {
  75. mesh = child;
  76. scene.add( mesh );
  77. }
  78. } );
  79. render();
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. gui = new GUI();
  82. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) )
  83. .onChange( function () {
  84. updateGUI();
  85. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  86. mesh.material.needsUpdate = true;
  87. render();
  88. } );
  89. updateGUI();
  90. gui.open();
  91. }
  92. function updateGUI() {
  93. if ( guiExposure !== null ) {
  94. gui.remove( guiExposure );
  95. guiExposure = null;
  96. }
  97. if ( params.toneMapping !== 'None' ) {
  98. guiExposure = gui.add( params, 'exposure', 0, 2 )
  99. .onChange( function () {
  100. renderer.toneMappingExposure = params.exposure;
  101. render();
  102. } );
  103. }
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. render();
  110. }
  111. function render() {
  112. renderer.render( scene, camera );
  113. }
  114. </script>
  115. </body>
  116. </html>