Viewport.js 12 KB

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  1. var Viewport = function ( editor ) {
  2. var signals = editor.signals;
  3. var container = new UI.Panel();
  4. container.setPosition( 'absolute' );
  5. container.setBackgroundColor( '#aaa' );
  6. var info = new UI.Text();
  7. info.setPosition( 'absolute' );
  8. info.setRight( '5px' );
  9. info.setBottom( '5px' );
  10. info.setFontSize( '12px' );
  11. info.setColor( '#ffffff' );
  12. container.add( info );
  13. var clearColor = 0xAAAAAA;
  14. var objects = [];
  15. // helpers
  16. var helpersToObjects = {};
  17. var objectsToHelpers = {};
  18. var sceneHelpers = new THREE.Scene();
  19. var grid = new THREE.GridHelper( 500, 25 );
  20. sceneHelpers.add( grid );
  21. //
  22. var scene = new THREE.Scene();
  23. var camera = new THREE.PerspectiveCamera( 50, container.dom.offsetWidth / container.dom.offsetHeight, 1, 5000 );
  24. camera.position.set( 500, 250, 500 );
  25. camera.lookAt( scene.position );
  26. //
  27. var selectionBox = new THREE.BoxHelper();
  28. selectionBox.material.depthTest = false;
  29. selectionBox.material.transparent = true;
  30. selectionBox.visible = false;
  31. sceneHelpers.add( selectionBox );
  32. var transformControls = new THREE.TransformControls( camera, container.dom );
  33. transformControls.addEventListener( 'change', function () {
  34. signals.objectChanged.dispatch( selected );
  35. } );
  36. sceneHelpers.add( transformControls.gizmo );
  37. transformControls.hide();
  38. // fog
  39. var oldFogType = "None";
  40. var oldFogColor = 0xaaaaaa;
  41. var oldFogNear = 1;
  42. var oldFogFar = 5000;
  43. var oldFogDensity = 0.00025;
  44. // object picking
  45. var ray = new THREE.Raycaster();
  46. var projector = new THREE.Projector();
  47. var selected = camera;
  48. // events
  49. var getIntersects = function ( event, object ) {
  50. var vector = new THREE.Vector3(
  51. ( event.layerX / container.dom.offsetWidth ) * 2 - 1,
  52. - ( event.layerY / container.dom.offsetHeight ) * 2 + 1,
  53. 0.5
  54. );
  55. projector.unprojectVector( vector, camera );
  56. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  57. if ( object instanceof Array ) {
  58. return ray.intersectObjects( object, true );
  59. }
  60. return ray.intersectObject( object, true );
  61. };
  62. var onMouseDownPosition = new THREE.Vector2();
  63. var onMouseUpPosition = new THREE.Vector2();
  64. var onMouseDown = function ( event ) {
  65. event.preventDefault();
  66. onMouseDownPosition.set( event.layerX, event.layerY );
  67. if ( transformControls.hovered === false ) {
  68. controls.enabled = true;
  69. document.addEventListener( 'mouseup', onMouseUp, false );
  70. }
  71. };
  72. var onMouseUp = function ( event ) {
  73. onMouseUpPosition.set( event.layerX, event.layerY );
  74. if ( onMouseDownPosition.distanceTo( onMouseUpPosition ) < 1 ) {
  75. var intersects = getIntersects( event, objects );
  76. if ( intersects.length > 0 ) {
  77. selected = intersects[ 0 ].object;
  78. if ( helpersToObjects[ selected.id ] !== undefined ) {
  79. selected = helpersToObjects[ selected.id ];
  80. }
  81. signals.objectSelected.dispatch( selected );
  82. } else {
  83. selected = camera;
  84. signals.objectSelected.dispatch( selected );
  85. }
  86. render();
  87. }
  88. controls.enabled = false;
  89. document.removeEventListener( 'mouseup', onMouseUp );
  90. };
  91. var onDoubleClick = function ( event ) {
  92. var intersects = getIntersects( event, objects );
  93. if ( intersects.length > 0 && intersects[ 0 ].object === selected ) {
  94. controls.focus( selected );
  95. }
  96. };
  97. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  98. container.dom.addEventListener( 'dblclick', onDoubleClick, false );
  99. // controls need to be added *after* main logic,
  100. // otherwise controls.enabled doesn't work.
  101. var controls = new THREE.EditorControls( camera, container.dom );
  102. controls.addEventListener( 'change', function () {
  103. transformControls.update();
  104. signals.objectChanged.dispatch( camera );
  105. } );
  106. controls.enabled = false;
  107. // signals
  108. signals.transformModeChanged.add( function ( mode ) {
  109. transformControls.setMode( mode );
  110. render();
  111. } );
  112. signals.snapChanged.add( function ( dist ) {
  113. transformControls.snapDist = dist;
  114. } );
  115. signals.snapChanged.add( function ( dist ) {
  116. snapDist = dist;
  117. } );
  118. signals.rendererChanged.add( function ( object ) {
  119. container.dom.removeChild( renderer.domElement );
  120. renderer = object;
  121. renderer.setClearColor( clearColor );
  122. renderer.autoClear = false;
  123. renderer.autoUpdateScene = false;
  124. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  125. container.dom.appendChild( renderer.domElement );
  126. render();
  127. } );
  128. signals.sceneAdded.add( function ( object ) {
  129. scene.userData = JSON.parse( JSON.stringify( object.userData ) );
  130. while ( object.children.length > 0 ) {
  131. signals.objectAdded.dispatch( object.children[ 0 ] );
  132. }
  133. } );
  134. signals.objectAdded.add( function ( object ) {
  135. // handle children
  136. object.traverse( function ( object ) {
  137. // create helpers for invisible object types (lights, cameras, targets)
  138. if ( object instanceof THREE.PointLight ) {
  139. var helper = new THREE.PointLightHelper( object, 10 );
  140. sceneHelpers.add( helper );
  141. objectsToHelpers[ object.id ] = helper;
  142. helpersToObjects[ helper.lightSphere.id ] = object;
  143. objects.push( helper.lightSphere );
  144. } else if ( object instanceof THREE.DirectionalLight ) {
  145. var helper = new THREE.DirectionalLightHelper( object, 10 );
  146. sceneHelpers.add( helper );
  147. objectsToHelpers[ object.id ] = helper;
  148. helpersToObjects[ helper.lightSphere.id ] = object;
  149. objects.push( helper.lightSphere );
  150. } else if ( object instanceof THREE.SpotLight ) {
  151. var helper = new THREE.SpotLightHelper( object, 10 );
  152. sceneHelpers.add( helper );
  153. objectsToHelpers[ object.id ] = helper;
  154. helpersToObjects[ helper.lightSphere.id ] = object;
  155. objects.push( helper.lightSphere );
  156. } else if ( object instanceof THREE.HemisphereLight ) {
  157. var helper = new THREE.HemisphereLightHelper( object, 10 );
  158. sceneHelpers.add( helper );
  159. objectsToHelpers[ object.id ] = helper;
  160. helpersToObjects[ helper.lightSphere.id ] = object;
  161. objects.push( helper.lightSphere );
  162. } else {
  163. // add to picking list
  164. objects.push( object );
  165. }
  166. } );
  167. scene.add( object );
  168. // TODO: Add support for hierarchies with lights
  169. if ( object instanceof THREE.Light ) {
  170. updateMaterials( scene );
  171. }
  172. updateInfo();
  173. signals.sceneChanged.dispatch( scene );
  174. signals.objectSelected.dispatch( object );
  175. } );
  176. signals.objectSelected.add( function ( object ) {
  177. selectionBox.visible = false;
  178. transformControls.detach();
  179. if ( object !== null ) {
  180. if ( object.geometry !== undefined ) {
  181. selectionBox.update( object );
  182. selectionBox.visible = true;
  183. }
  184. selected = object;
  185. if ( selected instanceof THREE.PerspectiveCamera === false ) {
  186. transformControls.attach(object);
  187. }
  188. }
  189. render();
  190. } );
  191. signals.objectChanged.add( function ( object ) {
  192. if ( object.geometry !== undefined ) {
  193. selectionBox.update( object );
  194. transformControls.update();
  195. updateInfo();
  196. }
  197. if ( objectsToHelpers[ object.id ] !== undefined ) {
  198. objectsToHelpers[ object.id ].update();
  199. }
  200. render();
  201. signals.sceneChanged.dispatch( scene );
  202. } );
  203. signals.flattenSelectedObject.add( function () {
  204. var name = selected.name ? '"' + selected.name + '"': "selected object";
  205. if ( confirm( 'Flatten ' + name + '?' ) === false ) return;
  206. delete selected.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
  207. var geometry = selected.geometry.clone();
  208. geometry.applyMatrix( selected.matrix );
  209. selected.setGeometry( geometry );
  210. selected.position.set( 0, 0, 0 );
  211. selected.rotation.set( 0, 0, 0 );
  212. selected.scale.set( 1, 1, 1 );
  213. signals.objectChanged.dispatch( selected );
  214. } );
  215. signals.cloneSelectedObject.add( function () {
  216. if ( selected === camera ) return;
  217. var object = selected.clone();
  218. signals.objectAdded.dispatch( object );
  219. } );
  220. signals.removeSelectedObject.add( function () {
  221. if ( selected.parent === undefined ) return;
  222. var name = selected.name ? '"' + selected.name + '"': "selected object";
  223. if ( confirm( 'Delete ' + name + '?' ) === false ) return;
  224. var parent = selected.parent;
  225. if ( selected instanceof THREE.PointLight ||
  226. selected instanceof THREE.DirectionalLight ||
  227. selected instanceof THREE.SpotLight ||
  228. selected instanceof THREE.HemisphereLight ) {
  229. var helper = objectsToHelpers[ selected.id ];
  230. objects.splice( objects.indexOf( helper.lightSphere ), 1 );
  231. helper.parent.remove( helper );
  232. selected.parent.remove( selected );
  233. delete objectsToHelpers[ selected.id ];
  234. delete helpersToObjects[ helper.id ];
  235. if ( selected instanceof THREE.DirectionalLight ||
  236. selected instanceof THREE.SpotLight ) {
  237. selected.target.parent.remove( selected.target );
  238. }
  239. updateMaterials( scene );
  240. } else {
  241. selected.traverse( function ( object ) {
  242. var index = objects.indexOf( object );
  243. if ( index !== -1 ) {
  244. objects.splice( index, 1 )
  245. }
  246. } );
  247. selected.parent.remove( selected );
  248. updateInfo();
  249. }
  250. signals.sceneChanged.dispatch( scene );
  251. signals.objectSelected.dispatch( parent );
  252. } );
  253. signals.materialChanged.add( function ( material ) {
  254. render();
  255. } );
  256. signals.clearColorChanged.add( function ( color ) {
  257. renderer.setClearColor( color );
  258. render();
  259. clearColor = color;
  260. } );
  261. signals.fogTypeChanged.add( function ( fogType ) {
  262. if ( fogType !== oldFogType ) {
  263. if ( fogType === "None" ) {
  264. scene.fog = null;
  265. } else if ( fogType === "Fog" ) {
  266. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  267. } else if ( fogType === "FogExp2" ) {
  268. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  269. }
  270. updateMaterials( scene );
  271. oldFogType = fogType;
  272. }
  273. render();
  274. } );
  275. signals.fogColorChanged.add( function ( fogColor ) {
  276. oldFogColor = fogColor;
  277. updateFog( scene );
  278. render();
  279. } );
  280. signals.fogParametersChanged.add( function ( near, far, density ) {
  281. oldFogNear = near;
  282. oldFogFar = far;
  283. oldFogDensity = density;
  284. updateFog( scene );
  285. render();
  286. } );
  287. signals.windowResize.add( function () {
  288. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  289. camera.updateProjectionMatrix();
  290. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  291. render();
  292. } );
  293. signals.playAnimations.add( function (animations) {
  294. function animate() {
  295. requestAnimationFrame( animate );
  296. for (var i = 0; i < animations.length ; i++ ){
  297. animations[i].update(0.016);
  298. }
  299. render();
  300. }
  301. animate();
  302. } );
  303. //
  304. var renderer;
  305. if ( System.support.webgl === true ) {
  306. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
  307. } else {
  308. renderer = new THREE.CanvasRenderer();
  309. }
  310. renderer.setClearColor( clearColor );
  311. renderer.autoClear = false;
  312. renderer.autoUpdateScene = false;
  313. container.dom.appendChild( renderer.domElement );
  314. animate();
  315. //
  316. function updateInfo() {
  317. var objects = 0;
  318. var vertices = 0;
  319. var faces = 0;
  320. scene.traverse( function ( object ) {
  321. if ( object instanceof THREE.Mesh ) {
  322. objects ++;
  323. vertices += object.geometry.vertices.length;
  324. faces += object.geometry.faces.length;
  325. }
  326. } );
  327. info.setValue( 'objects: ' + objects + ', vertices: ' + vertices + ', faces: ' + faces );
  328. }
  329. function updateMaterials( root ) {
  330. root.traverse( function ( node ) {
  331. if ( node.material ) {
  332. node.material.needsUpdate = true;
  333. if ( node.material instanceof THREE.MeshFaceMaterial ) {
  334. for ( var i = 0; i < node.material.materials.length; i ++ ) {
  335. node.material.materials[ i ].needsUpdate = true;
  336. }
  337. }
  338. }
  339. } );
  340. }
  341. function updateFog( root ) {
  342. if ( root.fog ) {
  343. root.fog.color.setHex( oldFogColor );
  344. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  345. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  346. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  347. }
  348. }
  349. function animate() {
  350. requestAnimationFrame( animate );
  351. }
  352. function render() {
  353. sceneHelpers.updateMatrixWorld();
  354. scene.updateMatrixWorld();
  355. renderer.clear();
  356. renderer.render( scene, camera );
  357. renderer.render( sceneHelpers, camera );
  358. }
  359. return container;
  360. }