EXRLoader.js 31 KB

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  1. /**
  2. * @author Richard M. / https://github.com/richardmonette
  3. *
  4. * OpenEXR loader which, currently, supports reading 16 bit half data, in either
  5. * uncompressed or PIZ wavelet compressed form.
  6. *
  7. * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
  8. * implementation, so I have preserved their copyright notices.
  9. */
  10. // /*
  11. // Copyright (c) 2014 - 2017, Syoyo Fujita
  12. // All rights reserved.
  13. // Redistribution and use in source and binary forms, with or without
  14. // modification, are permitted provided that the following conditions are met:
  15. // * Redistributions of source code must retain the above copyright
  16. // notice, this list of conditions and the following disclaimer.
  17. // * Redistributions in binary form must reproduce the above copyright
  18. // notice, this list of conditions and the following disclaimer in the
  19. // documentation and/or other materials provided with the distribution.
  20. // * Neither the name of the Syoyo Fujita nor the
  21. // names of its contributors may be used to endorse or promote products
  22. // derived from this software without specific prior written permission.
  23. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  24. // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  25. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  26. // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
  27. // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  28. // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  29. // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  30. // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  31. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  32. // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  33. // */
  34. // // TinyEXR contains some OpenEXR code, which is licensed under ------------
  35. // ///////////////////////////////////////////////////////////////////////////
  36. // //
  37. // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
  38. // // Digital Ltd. LLC
  39. // //
  40. // // All rights reserved.
  41. // //
  42. // // Redistribution and use in source and binary forms, with or without
  43. // // modification, are permitted provided that the following conditions are
  44. // // met:
  45. // // * Redistributions of source code must retain the above copyright
  46. // // notice, this list of conditions and the following disclaimer.
  47. // // * Redistributions in binary form must reproduce the above
  48. // // copyright notice, this list of conditions and the following disclaimer
  49. // // in the documentation and/or other materials provided with the
  50. // // distribution.
  51. // // * Neither the name of Industrial Light & Magic nor the names of
  52. // // its contributors may be used to endorse or promote products derived
  53. // // from this software without specific prior written permission.
  54. // //
  55. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  56. // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  57. // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  58. // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  59. // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  60. // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  61. // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  62. // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  63. // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  64. // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  65. // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  66. // //
  67. // ///////////////////////////////////////////////////////////////////////////
  68. // // End of OpenEXR license -------------------------------------------------
  69. THREE.EXRLoader = function ( manager ) {
  70. THREE.DataTextureLoader.call( this, manager );
  71. this.type = THREE.FloatType;
  72. };
  73. THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoader.prototype ), {
  74. constructor: THREE.EXRLoader,
  75. parse: function ( buffer ) {
  76. const USHORT_RANGE = ( 1 << 16 );
  77. const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
  78. const HUF_ENCBITS = 16; // literal (value) bit length
  79. const HUF_DECBITS = 14; // decoding bit size (>= 8)
  80. const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
  81. const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
  82. const HUF_DECMASK = HUF_DECSIZE - 1;
  83. const SHORT_ZEROCODE_RUN = 59;
  84. const LONG_ZEROCODE_RUN = 63;
  85. const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
  86. const BYTES_PER_HALF = 2;
  87. const ULONG_SIZE = 8;
  88. const FLOAT32_SIZE = 4;
  89. const INT32_SIZE = 4;
  90. const INT16_SIZE = 2;
  91. const INT8_SIZE = 1;
  92. function reverseLutFromBitmap( bitmap, lut ) {
  93. var k = 0;
  94. for ( var i = 0; i < USHORT_RANGE; ++ i ) {
  95. if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
  96. lut[ k ++ ] = i;
  97. }
  98. }
  99. var n = k - 1;
  100. while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
  101. return n;
  102. }
  103. function hufClearDecTable( hdec ) {
  104. for ( var i = 0; i < HUF_DECSIZE; i ++ ) {
  105. hdec[ i ] = {};
  106. hdec[ i ].len = 0;
  107. hdec[ i ].lit = 0;
  108. hdec[ i ].p = null;
  109. }
  110. }
  111. const getBitsReturn = { l: 0, c: 0, lc: 0 };
  112. function getBits( nBits, c, lc, uInt8Array, inOffset ) {
  113. while ( lc < nBits ) {
  114. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  115. lc += 8;
  116. }
  117. lc -= nBits;
  118. getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
  119. getBitsReturn.c = c;
  120. getBitsReturn.lc = lc;
  121. }
  122. const hufTableBuffer = new Array( 59 );
  123. function hufCanonicalCodeTable( hcode ) {
  124. for ( var i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
  125. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
  126. var c = 0;
  127. for ( var i = 58; i > 0; -- i ) {
  128. var nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
  129. hufTableBuffer[ i ] = c;
  130. c = nc;
  131. }
  132. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) {
  133. var l = hcode[ i ];
  134. if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
  135. }
  136. }
  137. function hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, hcode ) {
  138. var p = inOffset;
  139. var c = 0;
  140. var lc = 0;
  141. for ( ; im <= iM; im ++ ) {
  142. if ( p.value - inOffset.value > ni ) return false;
  143. getBits( 6, c, lc, uInt8Array, p );
  144. var l = getBitsReturn.l;
  145. c = getBitsReturn.c;
  146. lc = getBitsReturn.lc;
  147. hcode[ im ] = l;
  148. if ( l == LONG_ZEROCODE_RUN ) {
  149. if ( p.value - inOffset.value > ni ) {
  150. throw 'Something wrong with hufUnpackEncTable';
  151. }
  152. getBits( 8, c, lc, uInt8Array, p );
  153. var zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
  154. c = getBitsReturn.c;
  155. lc = getBitsReturn.lc;
  156. if ( im + zerun > iM + 1 ) {
  157. throw 'Something wrong with hufUnpackEncTable';
  158. }
  159. while ( zerun -- ) hcode[ im ++ ] = 0;
  160. im --;
  161. } else if ( l >= SHORT_ZEROCODE_RUN ) {
  162. var zerun = l - SHORT_ZEROCODE_RUN + 2;
  163. if ( im + zerun > iM + 1 ) {
  164. throw 'Something wrong with hufUnpackEncTable';
  165. }
  166. while ( zerun -- ) hcode[ im ++ ] = 0;
  167. im --;
  168. }
  169. }
  170. hufCanonicalCodeTable( hcode );
  171. }
  172. function hufLength( code ) {
  173. return code & 63;
  174. }
  175. function hufCode( code ) {
  176. return code >> 6;
  177. }
  178. function hufBuildDecTable( hcode, im, iM, hdecod ) {
  179. for ( ; im <= iM; im ++ ) {
  180. var c = hufCode( hcode[ im ] );
  181. var l = hufLength( hcode[ im ] );
  182. if ( c >> l ) {
  183. throw 'Invalid table entry';
  184. }
  185. if ( l > HUF_DECBITS ) {
  186. var pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
  187. if ( pl.len ) {
  188. throw 'Invalid table entry';
  189. }
  190. pl.lit ++;
  191. if ( pl.p ) {
  192. var p = pl.p;
  193. pl.p = new Array( pl.lit );
  194. for ( var i = 0; i < pl.lit - 1; ++ i ) {
  195. pl.p[ i ] = p[ i ];
  196. }
  197. } else {
  198. pl.p = new Array( 1 );
  199. }
  200. pl.p[ pl.lit - 1 ] = im;
  201. } else if ( l ) {
  202. var plOffset = 0;
  203. for ( var i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
  204. var pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
  205. if ( pl.len || pl.p ) {
  206. throw 'Invalid table entry';
  207. }
  208. pl.len = l;
  209. pl.lit = im;
  210. plOffset ++;
  211. }
  212. }
  213. }
  214. return true;
  215. }
  216. const getCharReturn = { c: 0, lc: 0 };
  217. function getChar( c, lc, uInt8Array, inOffset ) {
  218. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  219. lc += 8;
  220. getCharReturn.c = c;
  221. getCharReturn.lc = lc;
  222. }
  223. const getCodeReturn = { c: 0, lc: 0 };
  224. function getCode( po, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
  225. if ( po == rlc ) {
  226. if ( lc < 8 ) {
  227. getChar( c, lc, uInt8Array, inOffset );
  228. c = getCharReturn.c;
  229. lc = getCharReturn.lc;
  230. }
  231. lc -= 8;
  232. var cs = ( c >> lc );
  233. var cs = new Uint8Array( [ cs ] )[ 0 ];
  234. if ( outBufferOffset.value + cs > outBufferEndOffset ) {
  235. return false;
  236. }
  237. var s = outBuffer[ outBufferOffset.value - 1 ];
  238. while ( cs -- > 0 ) {
  239. outBuffer[ outBufferOffset.value ++ ] = s;
  240. }
  241. } else if ( outBufferOffset.value < outBufferEndOffset ) {
  242. outBuffer[ outBufferOffset.value ++ ] = po;
  243. } else {
  244. return false;
  245. }
  246. getCodeReturn.c = c;
  247. getCodeReturn.lc = lc;
  248. }
  249. function UInt16( value ) {
  250. return ( value & 0xFFFF );
  251. }
  252. function Int16( value ) {
  253. var ref = UInt16( value );
  254. return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
  255. }
  256. const wdec14Return = { a: 0, b: 0 };
  257. function wdec14( l, h ) {
  258. var ls = Int16( l );
  259. var hs = Int16( h );
  260. var hi = hs;
  261. var ai = ls + ( hi & 1 ) + ( hi >> 1 );
  262. var as = ai;
  263. var bs = ai - hi;
  264. wdec14Return.a = as;
  265. wdec14Return.b = bs;
  266. }
  267. function wav2Decode( j, buffer, nx, ox, ny, oy ) {
  268. var n = ( nx > ny ) ? ny : nx;
  269. var p = 1;
  270. var p2;
  271. while ( p <= n ) p <<= 1;
  272. p >>= 1;
  273. p2 = p;
  274. p >>= 1;
  275. while ( p >= 1 ) {
  276. var py = 0;
  277. var ey = py + oy * ( ny - p2 );
  278. var oy1 = oy * p;
  279. var oy2 = oy * p2;
  280. var ox1 = ox * p;
  281. var ox2 = ox * p2;
  282. var i00, i01, i10, i11;
  283. for ( ; py <= ey; py += oy2 ) {
  284. var px = py;
  285. var ex = py + ox * ( nx - p2 );
  286. for ( ; px <= ex; px += ox2 ) {
  287. var p01 = px + ox1;
  288. var p10 = px + oy1;
  289. var p11 = p10 + ox1;
  290. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  291. i00 = wdec14Return.a;
  292. i10 = wdec14Return.b;
  293. wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
  294. i01 = wdec14Return.a;
  295. i11 = wdec14Return.b;
  296. wdec14( i00, i01 );
  297. buffer[ px + j ] = wdec14Return.a;
  298. buffer[ p01 + j ] = wdec14Return.b;
  299. wdec14( i10, i11 );
  300. buffer[ p10 + j ] = wdec14Return.a;
  301. buffer[ p11 + j ] = wdec14Return.b;
  302. }
  303. if ( nx & p ) {
  304. var p10 = px + oy1;
  305. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  306. i00 = wdec14Return.a;
  307. buffer[ p10 + j ] = wdec14Return.b;
  308. buffer[ px + j ] = i00;
  309. }
  310. }
  311. if ( ny & p ) {
  312. var px = py;
  313. var ex = py + ox * ( nx - p2 );
  314. for ( ; px <= ex; px += ox2 ) {
  315. var p01 = px + ox1;
  316. wdec14( buffer[ px + j ], buffer[ p01 + j ] );
  317. i00 = wdec14Return.a;
  318. buffer[ p01 + j ] = wdec14Return.b;
  319. buffer[ px + j ] = i00;
  320. }
  321. }
  322. p2 = p;
  323. p >>= 1;
  324. }
  325. return py;
  326. }
  327. function hufDecode( encodingTable, decodingTable, uInt8Array, inDataView, inOffset, ni, rlc, no, outBuffer, outOffset ) {
  328. var c = 0;
  329. var lc = 0;
  330. var outBufferEndOffset = no;
  331. var inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
  332. while ( inOffset.value < inOffsetEnd ) {
  333. getChar( c, lc, uInt8Array, inOffset );
  334. c = getCharReturn.c;
  335. lc = getCharReturn.lc;
  336. while ( lc >= HUF_DECBITS ) {
  337. var index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
  338. var pl = decodingTable[ index ];
  339. if ( pl.len ) {
  340. lc -= pl.len;
  341. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  342. c = getCodeReturn.c;
  343. lc = getCodeReturn.lc;
  344. } else {
  345. if ( ! pl.p ) {
  346. throw 'hufDecode issues';
  347. }
  348. var j;
  349. for ( j = 0; j < pl.lit; j ++ ) {
  350. var l = hufLength( encodingTable[ pl.p[ j ] ] );
  351. while ( lc < l && inOffset.value < inOffsetEnd ) {
  352. getChar( c, lc, uInt8Array, inOffset );
  353. c = getCharReturn.c;
  354. lc = getCharReturn.lc;
  355. }
  356. if ( lc >= l ) {
  357. if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
  358. lc -= l;
  359. getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  360. c = getCodeReturn.c;
  361. lc = getCodeReturn.lc;
  362. break;
  363. }
  364. }
  365. }
  366. if ( j == pl.lit ) {
  367. throw 'hufDecode issues';
  368. }
  369. }
  370. }
  371. }
  372. var i = ( 8 - ni ) & 7;
  373. c >>= i;
  374. lc -= i;
  375. while ( lc > 0 ) {
  376. var pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
  377. if ( pl.len ) {
  378. lc -= pl.len;
  379. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  380. c = getCodeReturn.c;
  381. lc = getCodeReturn.lc;
  382. } else {
  383. throw 'hufDecode issues';
  384. }
  385. }
  386. return true;
  387. }
  388. function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, outOffset, nRaw ) {
  389. var initialInOffset = inOffset.value;
  390. var im = parseUint32( inDataView, inOffset );
  391. var iM = parseUint32( inDataView, inOffset );
  392. inOffset.value += 4;
  393. var nBits = parseUint32( inDataView, inOffset );
  394. inOffset.value += 4;
  395. if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
  396. throw 'Something wrong with HUF_ENCSIZE';
  397. }
  398. var freq = new Array( HUF_ENCSIZE );
  399. var hdec = new Array( HUF_DECSIZE );
  400. hufClearDecTable( hdec );
  401. var ni = nCompressed - ( inOffset.value - initialInOffset );
  402. hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, freq );
  403. if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
  404. throw 'Something wrong with hufUncompress';
  405. }
  406. hufBuildDecTable( freq, im, iM, hdec );
  407. hufDecode( freq, hdec, uInt8Array, inDataView, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
  408. }
  409. function applyLut( lut, data, nData ) {
  410. for ( var i = 0; i < nData; ++ i ) {
  411. data[ i ] = lut[ data[ i ] ];
  412. }
  413. }
  414. function decompressPIZ( outBuffer, outOffset, uInt8Array, inDataView, inOffset, tmpBufSize, num_channels, exrChannelInfos, dataWidth, num_lines ) {
  415. var bitmap = new Uint8Array( BITMAP_SIZE );
  416. var minNonZero = parseUint16( inDataView, inOffset );
  417. var maxNonZero = parseUint16( inDataView, inOffset );
  418. if ( maxNonZero >= BITMAP_SIZE ) {
  419. throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE';
  420. }
  421. if ( minNonZero <= maxNonZero ) {
  422. for ( var i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
  423. bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
  424. }
  425. }
  426. var lut = new Uint16Array( USHORT_RANGE );
  427. reverseLutFromBitmap( bitmap, lut );
  428. var length = parseUint32( inDataView, inOffset );
  429. hufUncompress( uInt8Array, inDataView, inOffset, length, outBuffer, outOffset, tmpBufSize );
  430. var pizChannelData = new Array( num_channels );
  431. var outBufferEnd = 0;
  432. for ( var i = 0; i < num_channels; i ++ ) {
  433. pizChannelData[ i ] = {};
  434. pizChannelData[ i ][ 'start' ] = outBufferEnd;
  435. pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
  436. pizChannelData[ i ][ 'nx' ] = dataWidth;
  437. pizChannelData[ i ][ 'ny' ] = num_lines;
  438. pizChannelData[ i ][ 'size' ] = 1;
  439. outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
  440. }
  441. var fooOffset = 0;
  442. for ( var i = 0; i < num_channels; i ++ ) {
  443. for ( var j = 0; j < pizChannelData[ i ].size; ++ j ) {
  444. fooOffset += wav2Decode(
  445. j + fooOffset,
  446. outBuffer,
  447. pizChannelData[ i ].nx,
  448. pizChannelData[ i ].size,
  449. pizChannelData[ i ].ny,
  450. pizChannelData[ i ].nx * pizChannelData[ i ].size
  451. );
  452. }
  453. }
  454. applyLut( lut, outBuffer, outBufferEnd );
  455. return true;
  456. }
  457. function decompressZIP( inDataView, offset, compressedSize, pixelType ) {
  458. var raw;
  459. var compressed = new Uint8Array( inDataView.buffer.slice( offset.value, offset.value + compressedSize ) );
  460. if ( typeof Zlib === 'undefined' ) {
  461. console.error( 'THREE.EXRLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );
  462. }
  463. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } ); // eslint-disable-line no-undef
  464. var rawBuffer = new Uint8Array( inflate.decompress().buffer );
  465. var tmpBuffer = new Uint8Array( rawBuffer.length );
  466. reconstruct_scalar( rawBuffer ); // reorder pixels
  467. interleave_scalar( rawBuffer, tmpBuffer ); // interleave pixels
  468. if ( pixelType == 1 ) {
  469. raw = new Uint16Array( tmpBuffer.buffer );
  470. } else if ( pixelType == 2 ) {
  471. raw = new Float32Array( tmpBuffer.buffer );
  472. }
  473. return raw;
  474. }
  475. function reconstruct_scalar( source ) {
  476. for ( let t = 1; t < source.length; t++ ) {
  477. var d = source[ t-1 ] + source[ t ] - 128;
  478. source[ t ] = d;
  479. }
  480. }
  481. function interleave_scalar( source, out ) {
  482. var t1 = 0;
  483. var t2 = Math.floor( ( source.length + 1 ) / 2 );
  484. var s = 0;
  485. var stop = source.length - 1;
  486. while ( true ) {
  487. if ( s > stop ) break;
  488. out[ s++ ] = source[ t1++ ];
  489. if ( s > stop ) break;
  490. out[ s++ ] = source[ t2++ ];
  491. }
  492. }
  493. function parseNullTerminatedString( buffer, offset ) {
  494. var uintBuffer = new Uint8Array( buffer );
  495. var endOffset = 0;
  496. while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
  497. endOffset += 1;
  498. }
  499. var stringValue = new TextDecoder().decode(
  500. uintBuffer.slice( offset.value, offset.value + endOffset )
  501. );
  502. offset.value = offset.value + endOffset + 1;
  503. return stringValue;
  504. }
  505. function parseFixedLengthString( buffer, offset, size ) {
  506. var stringValue = new TextDecoder().decode(
  507. new Uint8Array( buffer ).slice( offset.value, offset.value + size )
  508. );
  509. offset.value = offset.value + size;
  510. return stringValue;
  511. }
  512. function parseUlong( dataView, offset ) {
  513. var uLong = dataView.getUint32( 0, true );
  514. offset.value = offset.value + ULONG_SIZE;
  515. return uLong;
  516. }
  517. function parseUint32( dataView, offset ) {
  518. var Uint32 = dataView.getUint32( offset.value, true );
  519. offset.value = offset.value + INT32_SIZE;
  520. return Uint32;
  521. }
  522. function parseUint8Array( uInt8Array, offset ) {
  523. var Uint8 = uInt8Array[ offset.value ];
  524. offset.value = offset.value + INT8_SIZE;
  525. return Uint8;
  526. }
  527. function parseUint8( dataView, offset ) {
  528. var Uint8 = dataView.getUint8( offset.value );
  529. offset.value = offset.value + INT8_SIZE;
  530. return Uint8;
  531. }
  532. function parseFloat32( dataView, offset ) {
  533. var float = dataView.getFloat32( offset.value, true );
  534. offset.value += FLOAT32_SIZE;
  535. return float;
  536. }
  537. // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
  538. function decodeFloat16( binary ) {
  539. var exponent = ( binary & 0x7C00 ) >> 10,
  540. fraction = binary & 0x03FF;
  541. return ( binary >> 15 ? - 1 : 1 ) * (
  542. exponent ?
  543. (
  544. exponent === 0x1F ?
  545. fraction ? NaN : Infinity :
  546. Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
  547. ) :
  548. 6.103515625e-5 * ( fraction / 0x400 )
  549. );
  550. }
  551. function parseUint16( dataView, offset ) {
  552. var Uint16 = dataView.getUint16( offset.value, true );
  553. offset.value += INT16_SIZE;
  554. return Uint16;
  555. }
  556. function parseFloat16( buffer, offset ) {
  557. return decodeFloat16( parseUint16( buffer, offset ) );
  558. }
  559. function parseChlist( dataView, buffer, offset, size ) {
  560. var startOffset = offset.value;
  561. var channels = [];
  562. while ( offset.value < ( startOffset + size - 1 ) ) {
  563. var name = parseNullTerminatedString( buffer, offset );
  564. var pixelType = parseUint32( dataView, offset ); // TODO: Cast this to UINT, HALF or FLOAT
  565. var pLinear = parseUint8( dataView, offset );
  566. offset.value += 3; // reserved, three chars
  567. var xSampling = parseUint32( dataView, offset );
  568. var ySampling = parseUint32( dataView, offset );
  569. channels.push( {
  570. name: name,
  571. pixelType: pixelType,
  572. pLinear: pLinear,
  573. xSampling: xSampling,
  574. ySampling: ySampling
  575. } );
  576. }
  577. offset.value += 1;
  578. return channels;
  579. }
  580. function parseChromaticities( dataView, offset ) {
  581. var redX = parseFloat32( dataView, offset );
  582. var redY = parseFloat32( dataView, offset );
  583. var greenX = parseFloat32( dataView, offset );
  584. var greenY = parseFloat32( dataView, offset );
  585. var blueX = parseFloat32( dataView, offset );
  586. var blueY = parseFloat32( dataView, offset );
  587. var whiteX = parseFloat32( dataView, offset );
  588. var whiteY = parseFloat32( dataView, offset );
  589. return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
  590. }
  591. function parseCompression( dataView, offset ) {
  592. var compressionCodes = [
  593. 'NO_COMPRESSION',
  594. 'RLE_COMPRESSION',
  595. 'ZIPS_COMPRESSION',
  596. 'ZIP_COMPRESSION',
  597. 'PIZ_COMPRESSION',
  598. 'PXR24_COMPRESSION',
  599. 'B44_COMPRESSION',
  600. 'B44A_COMPRESSION',
  601. 'DWAA_COMPRESSION',
  602. 'DWAB_COMPRESSION'
  603. ];
  604. var compression = parseUint8( dataView, offset );
  605. return compressionCodes[ compression ];
  606. }
  607. function parseBox2i( dataView, offset ) {
  608. var xMin = parseUint32( dataView, offset );
  609. var yMin = parseUint32( dataView, offset );
  610. var xMax = parseUint32( dataView, offset );
  611. var yMax = parseUint32( dataView, offset );
  612. return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
  613. }
  614. function parseLineOrder( dataView, offset ) {
  615. var lineOrders = [
  616. 'INCREASING_Y'
  617. ];
  618. var lineOrder = parseUint8( dataView, offset );
  619. return lineOrders[ lineOrder ];
  620. }
  621. function parseV2f( dataView, offset ) {
  622. var x = parseFloat32( dataView, offset );
  623. var y = parseFloat32( dataView, offset );
  624. return [ x, y ];
  625. }
  626. function parseValue( dataView, buffer, offset, type, size ) {
  627. if ( type === 'string' || type === 'iccProfile' ) {
  628. return parseFixedLengthString( buffer, offset, size );
  629. } else if ( type === 'chlist' ) {
  630. return parseChlist( dataView, buffer, offset, size );
  631. } else if ( type === 'chromaticities' ) {
  632. return parseChromaticities( dataView, offset );
  633. } else if ( type === 'compression' ) {
  634. return parseCompression( dataView, offset );
  635. } else if ( type === 'box2i' ) {
  636. return parseBox2i( dataView, offset );
  637. } else if ( type === 'lineOrder' ) {
  638. return parseLineOrder( dataView, offset );
  639. } else if ( type === 'float' ) {
  640. return parseFloat32( dataView, offset );
  641. } else if ( type === 'v2f' ) {
  642. return parseV2f( dataView, offset );
  643. } else if ( type === 'int' ) {
  644. return parseUint32( dataView, offset );
  645. } else {
  646. throw 'Cannot parse value for unsupported type: ' + type;
  647. }
  648. }
  649. var bufferDataView = new DataView( buffer );
  650. var uInt8Array = new Uint8Array( buffer );
  651. var EXRHeader = {};
  652. bufferDataView.getUint32( 0, true ); // magic
  653. bufferDataView.getUint8( 4, true ); // versionByteZero
  654. bufferDataView.getUint8( 5, true ); // fullMask
  655. // start of header
  656. var offset = { value: 8 }; // start at 8, after magic stuff
  657. var keepReading = true;
  658. while ( keepReading ) {
  659. var attributeName = parseNullTerminatedString( buffer, offset );
  660. if ( attributeName == 0 ) {
  661. keepReading = false;
  662. } else {
  663. var attributeType = parseNullTerminatedString( buffer, offset );
  664. var attributeSize = parseUint32( bufferDataView, offset );
  665. var attributeValue = parseValue( bufferDataView, buffer, offset, attributeType, attributeSize );
  666. EXRHeader[ attributeName ] = attributeValue;
  667. }
  668. }
  669. // offsets
  670. var dataWindowHeight = EXRHeader.dataWindow.yMax + 1;
  671. var scanlineBlockSize = 1; // 1 for NO_COMPRESSION
  672. if ( EXRHeader.compression === 'PIZ_COMPRESSION' ) {
  673. scanlineBlockSize = 32;
  674. } else if ( EXRHeader.compression === 'ZIP_COMPRESSION' ) {
  675. scanlineBlockSize = 16;
  676. }
  677. var numBlocks = dataWindowHeight / scanlineBlockSize;
  678. for ( var i = 0; i < numBlocks; i ++ ) {
  679. parseUlong( bufferDataView, offset ); // scanlineOffset
  680. }
  681. // we should be passed the scanline offset table, start reading pixel data
  682. var width = EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1;
  683. var height = EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1;
  684. // Firefox only supports RGBA (half) float textures
  685. // var numChannels = EXRHeader.channels.length;
  686. var numChannels = 4;
  687. var size = width * height * numChannels;
  688. // Fill initially with 1s for the alpha value if the texture is not RGBA, RGB values will be overwritten
  689. switch ( this.type ) {
  690. case THREE.FloatType:
  691. var byteArray = new Float32Array( size );
  692. if ( EXRHeader.channels.length < numChannels ) {
  693. byteArray.fill( 1, 0, size );
  694. }
  695. break;
  696. case THREE.HalfFloatType:
  697. var byteArray = new Uint16Array( size );
  698. if ( EXRHeader.channels.length < numChannels ) {
  699. byteArray.fill( 0x3C00, 0, size ); // Uint16Array holds half float data, 0x3C00 is 1
  700. }
  701. break;
  702. default:
  703. console.error( 'THREE.EXRLoader: unsupported type: ', this.type );
  704. break;
  705. }
  706. var channelOffsets = {
  707. R: 0,
  708. G: 1,
  709. B: 2,
  710. A: 3
  711. };
  712. if ( EXRHeader.compression === 'NO_COMPRESSION' ) {
  713. for ( var y = 0; y < height; y ++ ) {
  714. var y_scanline = parseUint32( bufferDataView, offset );
  715. parseUint32( bufferDataView, offset ); // dataSize
  716. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  717. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  718. if ( EXRHeader.channels[ channelID ].pixelType === 1 ) { // half
  719. for ( var x = 0; x < width; x ++ ) {
  720. switch ( this.type ) {
  721. case THREE.FloatType:
  722. var val = parseFloat16( bufferDataView, offset );
  723. break;
  724. case THREE.HalfFloatType:
  725. var val = parseUint16( bufferDataView, offset );
  726. break;
  727. }
  728. byteArray[ ( ( ( height - y_scanline ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  729. }
  730. } else {
  731. throw 'EXRLoader.parse: unsupported pixelType ' + EXRHeader.channels[ channelID ].pixelType + ' for ' + EXRHeader.compression + '.';
  732. }
  733. }
  734. }
  735. } else if ( EXRHeader.compression === 'PIZ_COMPRESSION' ) {
  736. for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx ++ ) {
  737. parseUint32( bufferDataView, offset ); // line_no
  738. parseUint32( bufferDataView, offset ); // data_len
  739. var tmpBufferSize = width * scanlineBlockSize * ( EXRHeader.channels.length * BYTES_PER_HALF );
  740. var tmpBuffer = new Uint16Array( tmpBufferSize );
  741. var tmpOffset = { value: 0 };
  742. decompressPIZ( tmpBuffer, tmpOffset, uInt8Array, bufferDataView, offset, tmpBufferSize, EXRHeader.channels.length, EXRHeader.channels, width, scanlineBlockSize );
  743. for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) {
  744. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  745. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  746. if ( EXRHeader.channels[ channelID ].pixelType === 1 ) { // half
  747. for ( var x = 0; x < width; x ++ ) {
  748. var idx = ( channelID * ( scanlineBlockSize * width ) ) + ( line_y * width ) + x;
  749. switch ( this.type ) {
  750. case THREE.FloatType:
  751. var val = decodeFloat16( tmpBuffer[ idx ] );
  752. break;
  753. case THREE.HalfFloatType:
  754. var val = tmpBuffer[ idx ];
  755. break;
  756. }
  757. var true_y = line_y + ( scanlineBlockIdx * scanlineBlockSize );
  758. byteArray[ ( ( ( height - true_y ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  759. }
  760. } else {
  761. throw 'EXRLoader.parse: unsupported pixelType ' + EXRHeader.channels[ channelID ].pixelType + ' for ' + EXRHeader.compression + '.';
  762. }
  763. }
  764. }
  765. }
  766. } else if ( EXRHeader.compression === 'ZIP_COMPRESSION' ||
  767. EXRHeader.compression === 'ZIPS_COMPRESSION' ) {
  768. for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx ++ ) {
  769. parseUint32( bufferDataView, offset ); // line_no
  770. var compressedSize = parseUint32( bufferDataView, offset ); // data_len
  771. var raw = decompressZIP( bufferDataView, offset, compressedSize, EXRHeader.channels[ 0 ].pixelType );
  772. offset.value += compressedSize;
  773. for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) {
  774. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  775. for ( var x = 0; x < width; x ++ ) {
  776. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  777. var idx = ( line_y * ( EXRHeader.channels.length * width ) ) + ( channelID * width ) + x;
  778. if ( EXRHeader.channels[ channelID ].pixelType === 1 ) { // half
  779. switch ( this.type ) {
  780. case THREE.FloatType:
  781. var val = decodeFloat16( raw[ idx ] );
  782. break;
  783. case THREE.HalfFloatType:
  784. var val = raw[ idx ];
  785. break;
  786. }
  787. } else if ( EXRHeader.channels[ channelID ].pixelType === 2 ) { // float
  788. switch ( this.type ) {
  789. case THREE.FloatType:
  790. var val = raw[ idx ];
  791. break;
  792. case THREE.HalfFloatType:
  793. throw 'EXRLoader.parse: unsupported HalfFloatType texture for FloatType image file.'
  794. }
  795. } else {
  796. throw 'EXRLoader.parse: unsupported pixelType ' + EXRHeader.channels[ channelID ].pixelType + ' for ' + EXRHeader.compression + '.';
  797. }
  798. var true_y = line_y + ( scanlineBlockIdx * scanlineBlockSize );
  799. byteArray[ ( ( ( height - true_y ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  800. }
  801. }
  802. }
  803. }
  804. } else {
  805. throw 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported';
  806. }
  807. return {
  808. header: EXRHeader,
  809. width: width,
  810. height: height,
  811. data: byteArray,
  812. format: numChannels == 4 ? THREE.RGBAFormat : THREE.RGBFormat,
  813. type: this.type
  814. };
  815. },
  816. setDataType: function ( value ) {
  817. this.type = value;
  818. return this;
  819. },
  820. load: function ( url, onLoad, onProgress, onError ) {
  821. function onLoadCallback( texture, texData ) {
  822. switch ( texture.type ) {
  823. case THREE.FloatType:
  824. texture.encoding = THREE.LinearEncoding;
  825. texture.minFilter = THREE.LinearFilter;
  826. texture.magFilter = THREE.LinearFilter;
  827. texture.generateMipmaps = false;
  828. texture.flipY = false;
  829. break;
  830. case THREE.HalfFloatType:
  831. texture.encoding = THREE.LinearEncoding;
  832. texture.minFilter = THREE.LinearFilter;
  833. texture.magFilter = THREE.LinearFilter;
  834. texture.generateMipmaps = false;
  835. texture.flipY = false;
  836. break;
  837. }
  838. if ( onLoad ) onLoad( texture, texData );
  839. }
  840. return THREE.DataTextureLoader.prototype.load.call( this, url, onLoadCallback, onProgress, onError );
  841. }
  842. } );