EXRLoader.js 31 KB

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  1. /**
  2. * @author Richard M. / https://github.com/richardmonette
  3. *
  4. * OpenEXR loader which, currently, supports reading 16 bit half data, in either
  5. * uncompressed or PIZ wavelet compressed form.
  6. *
  7. * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
  8. * implementation, so I have preserved their copyright notices.
  9. */
  10. import {
  11. DataTextureLoader,
  12. FloatType,
  13. HalfFloatType,
  14. LinearEncoding,
  15. LinearFilter,
  16. RGBAFormat,
  17. RGBFormat
  18. } from "../../../build/three.module.js";
  19. import { Zlib } from "../libs/inflate.module.min.js";
  20. // /*
  21. // Copyright (c) 2014 - 2017, Syoyo Fujita
  22. // All rights reserved.
  23. // Redistribution and use in source and binary forms, with or without
  24. // modification, are permitted provided that the following conditions are met:
  25. // * Redistributions of source code must retain the above copyright
  26. // notice, this list of conditions and the following disclaimer.
  27. // * Redistributions in binary form must reproduce the above copyright
  28. // notice, this list of conditions and the following disclaimer in the
  29. // documentation and/or other materials provided with the distribution.
  30. // * Neither the name of the Syoyo Fujita nor the
  31. // names of its contributors may be used to endorse or promote products
  32. // derived from this software without specific prior written permission.
  33. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  34. // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  35. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  36. // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
  37. // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  38. // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  39. // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  40. // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  41. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  42. // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  43. // */
  44. // // TinyEXR contains some OpenEXR code, which is licensed under ------------
  45. // ///////////////////////////////////////////////////////////////////////////
  46. // //
  47. // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
  48. // // Digital Ltd. LLC
  49. // //
  50. // // All rights reserved.
  51. // //
  52. // // Redistribution and use in source and binary forms, with or without
  53. // // modification, are permitted provided that the following conditions are
  54. // // met:
  55. // // * Redistributions of source code must retain the above copyright
  56. // // notice, this list of conditions and the following disclaimer.
  57. // // * Redistributions in binary form must reproduce the above
  58. // // copyright notice, this list of conditions and the following disclaimer
  59. // // in the documentation and/or other materials provided with the
  60. // // distribution.
  61. // // * Neither the name of Industrial Light & Magic nor the names of
  62. // // its contributors may be used to endorse or promote products derived
  63. // // from this software without specific prior written permission.
  64. // //
  65. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  66. // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  67. // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  68. // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  69. // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  70. // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  71. // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  72. // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  73. // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  74. // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  75. // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  76. // //
  77. // ///////////////////////////////////////////////////////////////////////////
  78. // // End of OpenEXR license -------------------------------------------------
  79. var EXRLoader = function ( manager ) {
  80. DataTextureLoader.call( this, manager );
  81. this.type = FloatType;
  82. };
  83. EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype ), {
  84. constructor: EXRLoader,
  85. parse: function ( buffer ) {
  86. const USHORT_RANGE = ( 1 << 16 );
  87. const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
  88. const HUF_ENCBITS = 16; // literal (value) bit length
  89. const HUF_DECBITS = 14; // decoding bit size (>= 8)
  90. const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
  91. const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
  92. const HUF_DECMASK = HUF_DECSIZE - 1;
  93. const SHORT_ZEROCODE_RUN = 59;
  94. const LONG_ZEROCODE_RUN = 63;
  95. const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
  96. const BYTES_PER_HALF = 2;
  97. const ULONG_SIZE = 8;
  98. const FLOAT32_SIZE = 4;
  99. const INT32_SIZE = 4;
  100. const INT16_SIZE = 2;
  101. const INT8_SIZE = 1;
  102. function reverseLutFromBitmap( bitmap, lut ) {
  103. var k = 0;
  104. for ( var i = 0; i < USHORT_RANGE; ++ i ) {
  105. if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
  106. lut[ k ++ ] = i;
  107. }
  108. }
  109. var n = k - 1;
  110. while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
  111. return n;
  112. }
  113. function hufClearDecTable( hdec ) {
  114. for ( var i = 0; i < HUF_DECSIZE; i ++ ) {
  115. hdec[ i ] = {};
  116. hdec[ i ].len = 0;
  117. hdec[ i ].lit = 0;
  118. hdec[ i ].p = null;
  119. }
  120. }
  121. const getBitsReturn = { l: 0, c: 0, lc: 0 };
  122. function getBits( nBits, c, lc, uInt8Array, inOffset ) {
  123. while ( lc < nBits ) {
  124. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  125. lc += 8;
  126. }
  127. lc -= nBits;
  128. getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
  129. getBitsReturn.c = c;
  130. getBitsReturn.lc = lc;
  131. }
  132. const hufTableBuffer = new Array( 59 );
  133. function hufCanonicalCodeTable( hcode ) {
  134. for ( var i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
  135. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
  136. var c = 0;
  137. for ( var i = 58; i > 0; -- i ) {
  138. var nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
  139. hufTableBuffer[ i ] = c;
  140. c = nc;
  141. }
  142. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) {
  143. var l = hcode[ i ];
  144. if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
  145. }
  146. }
  147. function hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, hcode ) {
  148. var p = inOffset;
  149. var c = 0;
  150. var lc = 0;
  151. for ( ; im <= iM; im ++ ) {
  152. if ( p.value - inOffset.value > ni ) return false;
  153. getBits( 6, c, lc, uInt8Array, p );
  154. var l = getBitsReturn.l;
  155. c = getBitsReturn.c;
  156. lc = getBitsReturn.lc;
  157. hcode[ im ] = l;
  158. if ( l == LONG_ZEROCODE_RUN ) {
  159. if ( p.value - inOffset.value > ni ) {
  160. throw 'Something wrong with hufUnpackEncTable';
  161. }
  162. getBits( 8, c, lc, uInt8Array, p );
  163. var zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
  164. c = getBitsReturn.c;
  165. lc = getBitsReturn.lc;
  166. if ( im + zerun > iM + 1 ) {
  167. throw 'Something wrong with hufUnpackEncTable';
  168. }
  169. while ( zerun -- ) hcode[ im ++ ] = 0;
  170. im --;
  171. } else if ( l >= SHORT_ZEROCODE_RUN ) {
  172. var zerun = l - SHORT_ZEROCODE_RUN + 2;
  173. if ( im + zerun > iM + 1 ) {
  174. throw 'Something wrong with hufUnpackEncTable';
  175. }
  176. while ( zerun -- ) hcode[ im ++ ] = 0;
  177. im --;
  178. }
  179. }
  180. hufCanonicalCodeTable( hcode );
  181. }
  182. function hufLength( code ) {
  183. return code & 63;
  184. }
  185. function hufCode( code ) {
  186. return code >> 6;
  187. }
  188. function hufBuildDecTable( hcode, im, iM, hdecod ) {
  189. for ( ; im <= iM; im ++ ) {
  190. var c = hufCode( hcode[ im ] );
  191. var l = hufLength( hcode[ im ] );
  192. if ( c >> l ) {
  193. throw 'Invalid table entry';
  194. }
  195. if ( l > HUF_DECBITS ) {
  196. var pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
  197. if ( pl.len ) {
  198. throw 'Invalid table entry';
  199. }
  200. pl.lit ++;
  201. if ( pl.p ) {
  202. var p = pl.p;
  203. pl.p = new Array( pl.lit );
  204. for ( var i = 0; i < pl.lit - 1; ++ i ) {
  205. pl.p[ i ] = p[ i ];
  206. }
  207. } else {
  208. pl.p = new Array( 1 );
  209. }
  210. pl.p[ pl.lit - 1 ] = im;
  211. } else if ( l ) {
  212. var plOffset = 0;
  213. for ( var i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
  214. var pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
  215. if ( pl.len || pl.p ) {
  216. throw 'Invalid table entry';
  217. }
  218. pl.len = l;
  219. pl.lit = im;
  220. plOffset ++;
  221. }
  222. }
  223. }
  224. return true;
  225. }
  226. const getCharReturn = { c: 0, lc: 0 };
  227. function getChar( c, lc, uInt8Array, inOffset ) {
  228. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  229. lc += 8;
  230. getCharReturn.c = c;
  231. getCharReturn.lc = lc;
  232. }
  233. const getCodeReturn = { c: 0, lc: 0 };
  234. function getCode( po, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
  235. if ( po == rlc ) {
  236. if ( lc < 8 ) {
  237. getChar( c, lc, uInt8Array, inOffset );
  238. c = getCharReturn.c;
  239. lc = getCharReturn.lc;
  240. }
  241. lc -= 8;
  242. var cs = ( c >> lc );
  243. var cs = new Uint8Array( [ cs ] )[ 0 ];
  244. if ( outBufferOffset.value + cs > outBufferEndOffset ) {
  245. return false;
  246. }
  247. var s = outBuffer[ outBufferOffset.value - 1 ];
  248. while ( cs -- > 0 ) {
  249. outBuffer[ outBufferOffset.value ++ ] = s;
  250. }
  251. } else if ( outBufferOffset.value < outBufferEndOffset ) {
  252. outBuffer[ outBufferOffset.value ++ ] = po;
  253. } else {
  254. return false;
  255. }
  256. getCodeReturn.c = c;
  257. getCodeReturn.lc = lc;
  258. }
  259. function UInt16( value ) {
  260. return ( value & 0xFFFF );
  261. }
  262. function Int16( value ) {
  263. var ref = UInt16( value );
  264. return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
  265. }
  266. const wdec14Return = { a: 0, b: 0 };
  267. function wdec14( l, h ) {
  268. var ls = Int16( l );
  269. var hs = Int16( h );
  270. var hi = hs;
  271. var ai = ls + ( hi & 1 ) + ( hi >> 1 );
  272. var as = ai;
  273. var bs = ai - hi;
  274. wdec14Return.a = as;
  275. wdec14Return.b = bs;
  276. }
  277. function wav2Decode( j, buffer, nx, ox, ny, oy ) {
  278. var n = ( nx > ny ) ? ny : nx;
  279. var p = 1;
  280. var p2;
  281. while ( p <= n ) p <<= 1;
  282. p >>= 1;
  283. p2 = p;
  284. p >>= 1;
  285. while ( p >= 1 ) {
  286. var py = 0;
  287. var ey = py + oy * ( ny - p2 );
  288. var oy1 = oy * p;
  289. var oy2 = oy * p2;
  290. var ox1 = ox * p;
  291. var ox2 = ox * p2;
  292. var i00, i01, i10, i11;
  293. for ( ; py <= ey; py += oy2 ) {
  294. var px = py;
  295. var ex = py + ox * ( nx - p2 );
  296. for ( ; px <= ex; px += ox2 ) {
  297. var p01 = px + ox1;
  298. var p10 = px + oy1;
  299. var p11 = p10 + ox1;
  300. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  301. i00 = wdec14Return.a;
  302. i10 = wdec14Return.b;
  303. wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
  304. i01 = wdec14Return.a;
  305. i11 = wdec14Return.b;
  306. wdec14( i00, i01 );
  307. buffer[ px + j ] = wdec14Return.a;
  308. buffer[ p01 + j ] = wdec14Return.b;
  309. wdec14( i10, i11 );
  310. buffer[ p10 + j ] = wdec14Return.a;
  311. buffer[ p11 + j ] = wdec14Return.b;
  312. }
  313. if ( nx & p ) {
  314. var p10 = px + oy1;
  315. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  316. i00 = wdec14Return.a;
  317. buffer[ p10 + j ] = wdec14Return.b;
  318. buffer[ px + j ] = i00;
  319. }
  320. }
  321. if ( ny & p ) {
  322. var px = py;
  323. var ex = py + ox * ( nx - p2 );
  324. for ( ; px <= ex; px += ox2 ) {
  325. var p01 = px + ox1;
  326. wdec14( buffer[ px + j ], buffer[ p01 + j ] );
  327. i00 = wdec14Return.a;
  328. buffer[ p01 + j ] = wdec14Return.b;
  329. buffer[ px + j ] = i00;
  330. }
  331. }
  332. p2 = p;
  333. p >>= 1;
  334. }
  335. return py;
  336. }
  337. function hufDecode( encodingTable, decodingTable, uInt8Array, inDataView, inOffset, ni, rlc, no, outBuffer, outOffset ) {
  338. var c = 0;
  339. var lc = 0;
  340. var outBufferEndOffset = no;
  341. var inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
  342. while ( inOffset.value < inOffsetEnd ) {
  343. getChar( c, lc, uInt8Array, inOffset );
  344. c = getCharReturn.c;
  345. lc = getCharReturn.lc;
  346. while ( lc >= HUF_DECBITS ) {
  347. var index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
  348. var pl = decodingTable[ index ];
  349. if ( pl.len ) {
  350. lc -= pl.len;
  351. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  352. c = getCodeReturn.c;
  353. lc = getCodeReturn.lc;
  354. } else {
  355. if ( ! pl.p ) {
  356. throw 'hufDecode issues';
  357. }
  358. var j;
  359. for ( j = 0; j < pl.lit; j ++ ) {
  360. var l = hufLength( encodingTable[ pl.p[ j ] ] );
  361. while ( lc < l && inOffset.value < inOffsetEnd ) {
  362. getChar( c, lc, uInt8Array, inOffset );
  363. c = getCharReturn.c;
  364. lc = getCharReturn.lc;
  365. }
  366. if ( lc >= l ) {
  367. if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
  368. lc -= l;
  369. getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  370. c = getCodeReturn.c;
  371. lc = getCodeReturn.lc;
  372. break;
  373. }
  374. }
  375. }
  376. if ( j == pl.lit ) {
  377. throw 'hufDecode issues';
  378. }
  379. }
  380. }
  381. }
  382. var i = ( 8 - ni ) & 7;
  383. c >>= i;
  384. lc -= i;
  385. while ( lc > 0 ) {
  386. var pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
  387. if ( pl.len ) {
  388. lc -= pl.len;
  389. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  390. c = getCodeReturn.c;
  391. lc = getCodeReturn.lc;
  392. } else {
  393. throw 'hufDecode issues';
  394. }
  395. }
  396. return true;
  397. }
  398. function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, outOffset, nRaw ) {
  399. var initialInOffset = inOffset.value;
  400. var im = parseUint32( inDataView, inOffset );
  401. var iM = parseUint32( inDataView, inOffset );
  402. inOffset.value += 4;
  403. var nBits = parseUint32( inDataView, inOffset );
  404. inOffset.value += 4;
  405. if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
  406. throw 'Something wrong with HUF_ENCSIZE';
  407. }
  408. var freq = new Array( HUF_ENCSIZE );
  409. var hdec = new Array( HUF_DECSIZE );
  410. hufClearDecTable( hdec );
  411. var ni = nCompressed - ( inOffset.value - initialInOffset );
  412. hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, freq );
  413. if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
  414. throw 'Something wrong with hufUncompress';
  415. }
  416. hufBuildDecTable( freq, im, iM, hdec );
  417. hufDecode( freq, hdec, uInt8Array, inDataView, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
  418. }
  419. function applyLut( lut, data, nData ) {
  420. for ( var i = 0; i < nData; ++ i ) {
  421. data[ i ] = lut[ data[ i ] ];
  422. }
  423. }
  424. function decompressPIZ( outBuffer, outOffset, uInt8Array, inDataView, inOffset, tmpBufSize, num_channels, exrChannelInfos, dataWidth, num_lines ) {
  425. var bitmap = new Uint8Array( BITMAP_SIZE );
  426. var minNonZero = parseUint16( inDataView, inOffset );
  427. var maxNonZero = parseUint16( inDataView, inOffset );
  428. if ( maxNonZero >= BITMAP_SIZE ) {
  429. throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE';
  430. }
  431. if ( minNonZero <= maxNonZero ) {
  432. for ( var i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
  433. bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
  434. }
  435. }
  436. var lut = new Uint16Array( USHORT_RANGE );
  437. reverseLutFromBitmap( bitmap, lut );
  438. var length = parseUint32( inDataView, inOffset );
  439. hufUncompress( uInt8Array, inDataView, inOffset, length, outBuffer, outOffset, tmpBufSize );
  440. var pizChannelData = new Array( num_channels );
  441. var outBufferEnd = 0;
  442. for ( var i = 0; i < num_channels; i ++ ) {
  443. pizChannelData[ i ] = {};
  444. pizChannelData[ i ][ 'start' ] = outBufferEnd;
  445. pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
  446. pizChannelData[ i ][ 'nx' ] = dataWidth;
  447. pizChannelData[ i ][ 'ny' ] = num_lines;
  448. pizChannelData[ i ][ 'size' ] = 1;
  449. outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
  450. }
  451. var fooOffset = 0;
  452. for ( var i = 0; i < num_channels; i ++ ) {
  453. for ( var j = 0; j < pizChannelData[ i ].size; ++ j ) {
  454. fooOffset += wav2Decode(
  455. j + fooOffset,
  456. outBuffer,
  457. pizChannelData[ i ].nx,
  458. pizChannelData[ i ].size,
  459. pizChannelData[ i ].ny,
  460. pizChannelData[ i ].nx * pizChannelData[ i ].size
  461. );
  462. }
  463. }
  464. applyLut( lut, outBuffer, outBufferEnd );
  465. return true;
  466. }
  467. function decompressZIP( inDataView, offset, compressedSize, pixelType ) {
  468. var raw;
  469. var compressed = new Uint8Array( inDataView.buffer.slice( offset.value, offset.value + compressedSize ) );
  470. if ( typeof Zlib === 'undefined' ) {
  471. console.error( 'THREE.EXRLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );
  472. }
  473. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } ); // eslint-disable-line no-undef
  474. var rawBuffer = new Uint8Array( inflate.decompress().buffer );
  475. var tmpBuffer = new Uint8Array( rawBuffer.length );
  476. reconstruct_scalar( rawBuffer ); // reorder pixels
  477. interleave_scalar( rawBuffer, tmpBuffer ); // interleave pixels
  478. if ( pixelType == 1 ) {
  479. raw = new Uint16Array( tmpBuffer.buffer );
  480. } else if ( pixelType == 2 ) {
  481. raw = new Float32Array( tmpBuffer.buffer );
  482. }
  483. return raw;
  484. }
  485. function reconstruct_scalar( source ) {
  486. for ( let t = 1; t < source.length; t++ ) {
  487. var d = source[ t-1 ] + source[ t ] - 128;
  488. source[ t ] = d;
  489. }
  490. }
  491. function interleave_scalar( source, out ) {
  492. var t1 = 0;
  493. var t2 = Math.floor( ( source.length + 1 ) / 2 );
  494. var s = 0;
  495. var stop = source.length - 1;
  496. while ( true ) {
  497. if ( s > stop ) break;
  498. out[ s++ ] = source[ t1++ ];
  499. if ( s > stop ) break;
  500. out[ s++ ] = source[ t2++ ];
  501. }
  502. }
  503. function parseNullTerminatedString( buffer, offset ) {
  504. var uintBuffer = new Uint8Array( buffer );
  505. var endOffset = 0;
  506. while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
  507. endOffset += 1;
  508. }
  509. var stringValue = new TextDecoder().decode(
  510. uintBuffer.slice( offset.value, offset.value + endOffset )
  511. );
  512. offset.value = offset.value + endOffset + 1;
  513. return stringValue;
  514. }
  515. function parseFixedLengthString( buffer, offset, size ) {
  516. var stringValue = new TextDecoder().decode(
  517. new Uint8Array( buffer ).slice( offset.value, offset.value + size )
  518. );
  519. offset.value = offset.value + size;
  520. return stringValue;
  521. }
  522. function parseUlong( dataView, offset ) {
  523. var uLong = dataView.getUint32( 0, true );
  524. offset.value = offset.value + ULONG_SIZE;
  525. return uLong;
  526. }
  527. function parseUint32( dataView, offset ) {
  528. var Uint32 = dataView.getUint32( offset.value, true );
  529. offset.value = offset.value + INT32_SIZE;
  530. return Uint32;
  531. }
  532. function parseUint8Array( uInt8Array, offset ) {
  533. var Uint8 = uInt8Array[ offset.value ];
  534. offset.value = offset.value + INT8_SIZE;
  535. return Uint8;
  536. }
  537. function parseUint8( dataView, offset ) {
  538. var Uint8 = dataView.getUint8( offset.value );
  539. offset.value = offset.value + INT8_SIZE;
  540. return Uint8;
  541. }
  542. function parseFloat32( dataView, offset ) {
  543. var float = dataView.getFloat32( offset.value, true );
  544. offset.value += FLOAT32_SIZE;
  545. return float;
  546. }
  547. // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
  548. function decodeFloat16( binary ) {
  549. var exponent = ( binary & 0x7C00 ) >> 10,
  550. fraction = binary & 0x03FF;
  551. return ( binary >> 15 ? - 1 : 1 ) * (
  552. exponent ?
  553. (
  554. exponent === 0x1F ?
  555. fraction ? NaN : Infinity :
  556. Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
  557. ) :
  558. 6.103515625e-5 * ( fraction / 0x400 )
  559. );
  560. }
  561. function parseUint16( dataView, offset ) {
  562. var Uint16 = dataView.getUint16( offset.value, true );
  563. offset.value += INT16_SIZE;
  564. return Uint16;
  565. }
  566. function parseFloat16( buffer, offset ) {
  567. return decodeFloat16( parseUint16( buffer, offset ) );
  568. }
  569. function parseChlist( dataView, buffer, offset, size ) {
  570. var startOffset = offset.value;
  571. var channels = [];
  572. while ( offset.value < ( startOffset + size - 1 ) ) {
  573. var name = parseNullTerminatedString( buffer, offset );
  574. var pixelType = parseUint32( dataView, offset ); // TODO: Cast this to UINT, HALF or FLOAT
  575. var pLinear = parseUint8( dataView, offset );
  576. offset.value += 3; // reserved, three chars
  577. var xSampling = parseUint32( dataView, offset );
  578. var ySampling = parseUint32( dataView, offset );
  579. channels.push( {
  580. name: name,
  581. pixelType: pixelType,
  582. pLinear: pLinear,
  583. xSampling: xSampling,
  584. ySampling: ySampling
  585. } );
  586. }
  587. offset.value += 1;
  588. return channels;
  589. }
  590. function parseChromaticities( dataView, offset ) {
  591. var redX = parseFloat32( dataView, offset );
  592. var redY = parseFloat32( dataView, offset );
  593. var greenX = parseFloat32( dataView, offset );
  594. var greenY = parseFloat32( dataView, offset );
  595. var blueX = parseFloat32( dataView, offset );
  596. var blueY = parseFloat32( dataView, offset );
  597. var whiteX = parseFloat32( dataView, offset );
  598. var whiteY = parseFloat32( dataView, offset );
  599. return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
  600. }
  601. function parseCompression( dataView, offset ) {
  602. var compressionCodes = [
  603. 'NO_COMPRESSION',
  604. 'RLE_COMPRESSION',
  605. 'ZIPS_COMPRESSION',
  606. 'ZIP_COMPRESSION',
  607. 'PIZ_COMPRESSION',
  608. 'PXR24_COMPRESSION',
  609. 'B44_COMPRESSION',
  610. 'B44A_COMPRESSION',
  611. 'DWAA_COMPRESSION',
  612. 'DWAB_COMPRESSION'
  613. ];
  614. var compression = parseUint8( dataView, offset );
  615. return compressionCodes[ compression ];
  616. }
  617. function parseBox2i( dataView, offset ) {
  618. var xMin = parseUint32( dataView, offset );
  619. var yMin = parseUint32( dataView, offset );
  620. var xMax = parseUint32( dataView, offset );
  621. var yMax = parseUint32( dataView, offset );
  622. return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
  623. }
  624. function parseLineOrder( dataView, offset ) {
  625. var lineOrders = [
  626. 'INCREASING_Y'
  627. ];
  628. var lineOrder = parseUint8( dataView, offset );
  629. return lineOrders[ lineOrder ];
  630. }
  631. function parseV2f( dataView, offset ) {
  632. var x = parseFloat32( dataView, offset );
  633. var y = parseFloat32( dataView, offset );
  634. return [ x, y ];
  635. }
  636. function parseValue( dataView, buffer, offset, type, size ) {
  637. if ( type === 'string' || type === 'iccProfile' ) {
  638. return parseFixedLengthString( buffer, offset, size );
  639. } else if ( type === 'chlist' ) {
  640. return parseChlist( dataView, buffer, offset, size );
  641. } else if ( type === 'chromaticities' ) {
  642. return parseChromaticities( dataView, offset );
  643. } else if ( type === 'compression' ) {
  644. return parseCompression( dataView, offset );
  645. } else if ( type === 'box2i' ) {
  646. return parseBox2i( dataView, offset );
  647. } else if ( type === 'lineOrder' ) {
  648. return parseLineOrder( dataView, offset );
  649. } else if ( type === 'float' ) {
  650. return parseFloat32( dataView, offset );
  651. } else if ( type === 'v2f' ) {
  652. return parseV2f( dataView, offset );
  653. } else if ( type === 'int' ) {
  654. return parseUint32( dataView, offset );
  655. } else {
  656. throw 'Cannot parse value for unsupported type: ' + type;
  657. }
  658. }
  659. var bufferDataView = new DataView( buffer );
  660. var uInt8Array = new Uint8Array( buffer );
  661. var EXRHeader = {};
  662. bufferDataView.getUint32( 0, true ); // magic
  663. bufferDataView.getUint8( 4, true ); // versionByteZero
  664. bufferDataView.getUint8( 5, true ); // fullMask
  665. // start of header
  666. var offset = { value: 8 }; // start at 8, after magic stuff
  667. var keepReading = true;
  668. while ( keepReading ) {
  669. var attributeName = parseNullTerminatedString( buffer, offset );
  670. if ( attributeName == 0 ) {
  671. keepReading = false;
  672. } else {
  673. var attributeType = parseNullTerminatedString( buffer, offset );
  674. var attributeSize = parseUint32( bufferDataView, offset );
  675. var attributeValue = parseValue( bufferDataView, buffer, offset, attributeType, attributeSize );
  676. EXRHeader[ attributeName ] = attributeValue;
  677. }
  678. }
  679. // offsets
  680. var dataWindowHeight = EXRHeader.dataWindow.yMax + 1;
  681. var scanlineBlockSize = 1; // 1 for NO_COMPRESSION
  682. if ( EXRHeader.compression === 'PIZ_COMPRESSION' ) {
  683. scanlineBlockSize = 32;
  684. } else if ( EXRHeader.compression === 'ZIP_COMPRESSION' ) {
  685. scanlineBlockSize = 16;
  686. }
  687. var numBlocks = dataWindowHeight / scanlineBlockSize;
  688. for ( var i = 0; i < numBlocks; i ++ ) {
  689. parseUlong( bufferDataView, offset ); // scanlineOffset
  690. }
  691. // we should be passed the scanline offset table, start reading pixel data
  692. var width = EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1;
  693. var height = EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1;
  694. // Firefox only supports RGBA (half) float textures
  695. // var numChannels = EXRHeader.channels.length;
  696. var numChannels = 4;
  697. var size = width * height * numChannels;
  698. // Fill initially with 1s for the alpha value if the texture is not RGBA, RGB values will be overwritten
  699. switch ( this.type ) {
  700. case FloatType:
  701. var byteArray = new Float32Array( size );
  702. if ( EXRHeader.channels.length < numChannels ) {
  703. byteArray.fill( 1, 0, size );
  704. }
  705. break;
  706. case HalfFloatType:
  707. var byteArray = new Uint16Array( size );
  708. if ( EXRHeader.channels.length < numChannels ) {
  709. byteArray.fill( 0x3C00, 0, size ); // Uint16Array holds half float data, 0x3C00 is 1
  710. }
  711. break;
  712. default:
  713. console.error( 'THREE.EXRLoader: unsupported type: ', this.type );
  714. break;
  715. }
  716. var channelOffsets = {
  717. R: 0,
  718. G: 1,
  719. B: 2,
  720. A: 3
  721. };
  722. if ( EXRHeader.compression === 'NO_COMPRESSION' ) {
  723. for ( var y = 0; y < height; y ++ ) {
  724. var y_scanline = parseUint32( bufferDataView, offset );
  725. parseUint32( bufferDataView, offset ); // dataSize
  726. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  727. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  728. if ( EXRHeader.channels[ channelID ].pixelType === 1 ) { // half
  729. for ( var x = 0; x < width; x ++ ) {
  730. switch ( this.type ) {
  731. case FloatType:
  732. var val = parseFloat16( bufferDataView, offset );
  733. break;
  734. case HalfFloatType:
  735. var val = parseUint16( bufferDataView, offset );
  736. break;
  737. }
  738. byteArray[ ( ( ( height - y_scanline ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  739. }
  740. } else {
  741. throw 'EXRLoader.parse: unsupported pixelType ' + EXRHeader.channels[ channelID ].pixelType + ' for ' + EXRHeader.compression + '.';
  742. }
  743. }
  744. }
  745. } else if ( EXRHeader.compression === 'PIZ_COMPRESSION' ) {
  746. for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx ++ ) {
  747. parseUint32( bufferDataView, offset ); // line_no
  748. parseUint32( bufferDataView, offset ); // data_len
  749. var tmpBufferSize = width * scanlineBlockSize * ( EXRHeader.channels.length * BYTES_PER_HALF );
  750. var tmpBuffer = new Uint16Array( tmpBufferSize );
  751. var tmpOffset = { value: 0 };
  752. decompressPIZ( tmpBuffer, tmpOffset, uInt8Array, bufferDataView, offset, tmpBufferSize, EXRHeader.channels.length, EXRHeader.channels, width, scanlineBlockSize );
  753. for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) {
  754. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  755. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  756. if ( EXRHeader.channels[ channelID ].pixelType === 1 ) { // half
  757. for ( var x = 0; x < width; x ++ ) {
  758. var idx = ( channelID * ( scanlineBlockSize * width ) ) + ( line_y * width ) + x;
  759. switch ( this.type ) {
  760. case FloatType:
  761. var val = decodeFloat16( tmpBuffer[ idx ] );
  762. break;
  763. case HalfFloatType:
  764. var val = tmpBuffer[ idx ];
  765. break;
  766. }
  767. var true_y = line_y + ( scanlineBlockIdx * scanlineBlockSize );
  768. byteArray[ ( ( ( height - true_y ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  769. }
  770. } else {
  771. throw 'EXRLoader.parse: unsupported pixelType ' + EXRHeader.channels[ channelID ].pixelType + ' for ' + EXRHeader.compression + '.';
  772. }
  773. }
  774. }
  775. }
  776. } else if ( EXRHeader.compression === 'ZIP_COMPRESSION' ||
  777. EXRHeader.compression === 'ZIPS_COMPRESSION' ) {
  778. for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx ++ ) {
  779. parseUint32( bufferDataView, offset ); // line_no
  780. var compressedSize = parseUint32( bufferDataView, offset ); // data_len
  781. var raw = decompressZIP( bufferDataView, offset, compressedSize, EXRHeader.channels[ 0 ].pixelType );
  782. offset.value += compressedSize;
  783. for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) {
  784. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  785. for ( var x = 0; x < width; x ++ ) {
  786. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  787. var idx = ( line_y * ( EXRHeader.channels.length * width ) ) + ( channelID * width ) + x;
  788. if ( EXRHeader.channels[ channelID ].pixelType === 1 ) { // half
  789. switch ( this.type ) {
  790. case FloatType:
  791. var val = decodeFloat16( raw[ idx ] );
  792. break;
  793. case HalfFloatType:
  794. var val = raw[ idx ];
  795. break;
  796. }
  797. } else if ( EXRHeader.channels[ channelID ].pixelType === 2 ) { // float
  798. switch ( this.type ) {
  799. case FloatType:
  800. var val = raw[ idx ];
  801. break;
  802. case HalfFloatType:
  803. throw 'EXRLoader.parse: unsupported HalfFloatType texture for FloatType image file.'
  804. }
  805. } else {
  806. throw 'EXRLoader.parse: unsupported pixelType ' + EXRHeader.channels[ channelID ].pixelType + ' for ' + EXRHeader.compression + '.';
  807. }
  808. var true_y = line_y + ( scanlineBlockIdx * scanlineBlockSize );
  809. byteArray[ ( ( ( height - true_y ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  810. }
  811. }
  812. }
  813. }
  814. } else {
  815. throw 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported';
  816. }
  817. return {
  818. header: EXRHeader,
  819. width: width,
  820. height: height,
  821. data: byteArray,
  822. format: numChannels == 4 ? RGBAFormat : RGBFormat,
  823. type: this.type
  824. };
  825. },
  826. setDataType: function ( value ) {
  827. this.type = value;
  828. return this;
  829. },
  830. load: function ( url, onLoad, onProgress, onError ) {
  831. function onLoadCallback( texture, texData ) {
  832. switch ( texture.type ) {
  833. case FloatType:
  834. texture.encoding = LinearEncoding;
  835. texture.minFilter = LinearFilter;
  836. texture.magFilter = LinearFilter;
  837. texture.generateMipmaps = false;
  838. texture.flipY = false;
  839. break;
  840. case HalfFloatType:
  841. texture.encoding = LinearEncoding;
  842. texture.minFilter = LinearFilter;
  843. texture.magFilter = LinearFilter;
  844. texture.generateMipmaps = false;
  845. texture.flipY = false;
  846. break;
  847. }
  848. if ( onLoad ) onLoad( texture, texData );
  849. }
  850. return DataTextureLoader.prototype.load.call( this, url, onLoadCallback, onProgress, onError );
  851. }
  852. } );
  853. export { EXRLoader };