SVGLoader.js 48 KB

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  1. import {
  2. BufferGeometry,
  3. FileLoader,
  4. Float32BufferAttribute,
  5. Loader,
  6. Matrix3,
  7. Path,
  8. ShapePath,
  9. Vector2,
  10. Vector3
  11. } from "../../../build/three.module.js";
  12. var SVGLoader = function ( manager ) {
  13. Loader.call( this, manager );
  14. // Default dots per inch
  15. this.defaultDPI = 90;
  16. // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
  17. this.defaultUnit = "px";
  18. };
  19. SVGLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  20. constructor: SVGLoader,
  21. load: function ( url, onLoad, onProgress, onError ) {
  22. var scope = this;
  23. var loader = new FileLoader( scope.manager );
  24. loader.setPath( scope.path );
  25. loader.setRequestHeader( scope.requestHeader );
  26. loader.load( url, function ( text ) {
  27. try {
  28. onLoad( scope.parse( text ) );
  29. } catch ( e ) {
  30. if ( onError ) {
  31. onError( e );
  32. } else {
  33. console.error( e );
  34. }
  35. scope.manager.itemError( url );
  36. }
  37. }, onProgress, onError );
  38. },
  39. parse: function ( text ) {
  40. var scope = this;
  41. function parseNode( node, style ) {
  42. if ( node.nodeType !== 1 ) return;
  43. var transform = getNodeTransform( node );
  44. var traverseChildNodes = true;
  45. var path = null;
  46. switch ( node.nodeName ) {
  47. case 'svg':
  48. break;
  49. case 'style':
  50. parseCSSStylesheet( node );
  51. break;
  52. case 'g':
  53. style = parseStyle( node, style );
  54. break;
  55. case 'path':
  56. style = parseStyle( node, style );
  57. if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node );
  58. break;
  59. case 'rect':
  60. style = parseStyle( node, style );
  61. path = parseRectNode( node );
  62. break;
  63. case 'polygon':
  64. style = parseStyle( node, style );
  65. path = parsePolygonNode( node );
  66. break;
  67. case 'polyline':
  68. style = parseStyle( node, style );
  69. path = parsePolylineNode( node );
  70. break;
  71. case 'circle':
  72. style = parseStyle( node, style );
  73. path = parseCircleNode( node );
  74. break;
  75. case 'ellipse':
  76. style = parseStyle( node, style );
  77. path = parseEllipseNode( node );
  78. break;
  79. case 'line':
  80. style = parseStyle( node, style );
  81. path = parseLineNode( node );
  82. break;
  83. case 'defs':
  84. traverseChildNodes = false;
  85. break;
  86. case 'use':
  87. style = parseStyle( node, style );
  88. var usedNode = node.viewportElement.getElementById( node.href.baseVal.substring( 1 ) );
  89. parseNode( usedNode, style );
  90. break;
  91. break;
  92. default:
  93. // console.log( node );
  94. }
  95. if ( path ) {
  96. if ( style.fill !== undefined && style.fill !== 'none' ) {
  97. path.color.setStyle( style.fill );
  98. }
  99. transformPath( path, currentTransform );
  100. paths.push( path );
  101. path.userData = { node: node, style: style };
  102. }
  103. if ( traverseChildNodes ) {
  104. var nodes = node.childNodes;
  105. for ( var i = 0; i < nodes.length; i ++ ) {
  106. parseNode( nodes[ i ], style );
  107. }
  108. }
  109. if ( transform ) {
  110. transformStack.pop();
  111. if ( transformStack.length > 0 ) {
  112. currentTransform.copy( transformStack[ transformStack.length - 1 ] );
  113. } else {
  114. currentTransform.identity();
  115. }
  116. }
  117. }
  118. function parsePathNode( node ) {
  119. var path = new ShapePath();
  120. var point = new Vector2();
  121. var control = new Vector2();
  122. var firstPoint = new Vector2();
  123. var isFirstPoint = true;
  124. var doSetFirstPoint = false;
  125. var d = node.getAttribute( 'd' );
  126. // console.log( d );
  127. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  128. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  129. var command = commands[ i ];
  130. var type = command.charAt( 0 );
  131. var data = command.substr( 1 ).trim();
  132. if ( isFirstPoint === true ) {
  133. doSetFirstPoint = true;
  134. isFirstPoint = false;
  135. }
  136. switch ( type ) {
  137. case 'M':
  138. var numbers = parseFloats( data );
  139. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  140. point.x = numbers[ j + 0 ];
  141. point.y = numbers[ j + 1 ];
  142. control.x = point.x;
  143. control.y = point.y;
  144. if ( j === 0 ) {
  145. path.moveTo( point.x, point.y );
  146. } else {
  147. path.lineTo( point.x, point.y );
  148. }
  149. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  150. }
  151. break;
  152. case 'H':
  153. var numbers = parseFloats( data );
  154. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  155. point.x = numbers[ j ];
  156. control.x = point.x;
  157. control.y = point.y;
  158. path.lineTo( point.x, point.y );
  159. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  160. }
  161. break;
  162. case 'V':
  163. var numbers = parseFloats( data );
  164. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  165. point.y = numbers[ j ];
  166. control.x = point.x;
  167. control.y = point.y;
  168. path.lineTo( point.x, point.y );
  169. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  170. }
  171. break;
  172. case 'L':
  173. var numbers = parseFloats( data );
  174. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  175. point.x = numbers[ j + 0 ];
  176. point.y = numbers[ j + 1 ];
  177. control.x = point.x;
  178. control.y = point.y;
  179. path.lineTo( point.x, point.y );
  180. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  181. }
  182. break;
  183. case 'C':
  184. var numbers = parseFloats( data );
  185. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  186. path.bezierCurveTo(
  187. numbers[ j + 0 ],
  188. numbers[ j + 1 ],
  189. numbers[ j + 2 ],
  190. numbers[ j + 3 ],
  191. numbers[ j + 4 ],
  192. numbers[ j + 5 ]
  193. );
  194. control.x = numbers[ j + 2 ];
  195. control.y = numbers[ j + 3 ];
  196. point.x = numbers[ j + 4 ];
  197. point.y = numbers[ j + 5 ];
  198. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  199. }
  200. break;
  201. case 'S':
  202. var numbers = parseFloats( data );
  203. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  204. path.bezierCurveTo(
  205. getReflection( point.x, control.x ),
  206. getReflection( point.y, control.y ),
  207. numbers[ j + 0 ],
  208. numbers[ j + 1 ],
  209. numbers[ j + 2 ],
  210. numbers[ j + 3 ]
  211. );
  212. control.x = numbers[ j + 0 ];
  213. control.y = numbers[ j + 1 ];
  214. point.x = numbers[ j + 2 ];
  215. point.y = numbers[ j + 3 ];
  216. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  217. }
  218. break;
  219. case 'Q':
  220. var numbers = parseFloats( data );
  221. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  222. path.quadraticCurveTo(
  223. numbers[ j + 0 ],
  224. numbers[ j + 1 ],
  225. numbers[ j + 2 ],
  226. numbers[ j + 3 ]
  227. );
  228. control.x = numbers[ j + 0 ];
  229. control.y = numbers[ j + 1 ];
  230. point.x = numbers[ j + 2 ];
  231. point.y = numbers[ j + 3 ];
  232. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  233. }
  234. break;
  235. case 'T':
  236. var numbers = parseFloats( data );
  237. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  238. var rx = getReflection( point.x, control.x );
  239. var ry = getReflection( point.y, control.y );
  240. path.quadraticCurveTo(
  241. rx,
  242. ry,
  243. numbers[ j + 0 ],
  244. numbers[ j + 1 ]
  245. );
  246. control.x = rx;
  247. control.y = ry;
  248. point.x = numbers[ j + 0 ];
  249. point.y = numbers[ j + 1 ];
  250. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  251. }
  252. break;
  253. case 'A':
  254. var numbers = parseFloats( data );
  255. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  256. var start = point.clone();
  257. point.x = numbers[ j + 5 ];
  258. point.y = numbers[ j + 6 ];
  259. control.x = point.x;
  260. control.y = point.y;
  261. parseArcCommand(
  262. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  263. );
  264. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  265. }
  266. break;
  267. case 'm':
  268. var numbers = parseFloats( data );
  269. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  270. point.x += numbers[ j + 0 ];
  271. point.y += numbers[ j + 1 ];
  272. control.x = point.x;
  273. control.y = point.y;
  274. if ( j === 0 ) {
  275. path.moveTo( point.x, point.y );
  276. } else {
  277. path.lineTo( point.x, point.y );
  278. }
  279. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  280. }
  281. break;
  282. case 'h':
  283. var numbers = parseFloats( data );
  284. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  285. point.x += numbers[ j ];
  286. control.x = point.x;
  287. control.y = point.y;
  288. path.lineTo( point.x, point.y );
  289. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  290. }
  291. break;
  292. case 'v':
  293. var numbers = parseFloats( data );
  294. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  295. point.y += numbers[ j ];
  296. control.x = point.x;
  297. control.y = point.y;
  298. path.lineTo( point.x, point.y );
  299. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  300. }
  301. break;
  302. case 'l':
  303. var numbers = parseFloats( data );
  304. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  305. point.x += numbers[ j + 0 ];
  306. point.y += numbers[ j + 1 ];
  307. control.x = point.x;
  308. control.y = point.y;
  309. path.lineTo( point.x, point.y );
  310. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  311. }
  312. break;
  313. case 'c':
  314. var numbers = parseFloats( data );
  315. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  316. path.bezierCurveTo(
  317. point.x + numbers[ j + 0 ],
  318. point.y + numbers[ j + 1 ],
  319. point.x + numbers[ j + 2 ],
  320. point.y + numbers[ j + 3 ],
  321. point.x + numbers[ j + 4 ],
  322. point.y + numbers[ j + 5 ]
  323. );
  324. control.x = point.x + numbers[ j + 2 ];
  325. control.y = point.y + numbers[ j + 3 ];
  326. point.x += numbers[ j + 4 ];
  327. point.y += numbers[ j + 5 ];
  328. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  329. }
  330. break;
  331. case 's':
  332. var numbers = parseFloats( data );
  333. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  334. path.bezierCurveTo(
  335. getReflection( point.x, control.x ),
  336. getReflection( point.y, control.y ),
  337. point.x + numbers[ j + 0 ],
  338. point.y + numbers[ j + 1 ],
  339. point.x + numbers[ j + 2 ],
  340. point.y + numbers[ j + 3 ]
  341. );
  342. control.x = point.x + numbers[ j + 0 ];
  343. control.y = point.y + numbers[ j + 1 ];
  344. point.x += numbers[ j + 2 ];
  345. point.y += numbers[ j + 3 ];
  346. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  347. }
  348. break;
  349. case 'q':
  350. var numbers = parseFloats( data );
  351. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  352. path.quadraticCurveTo(
  353. point.x + numbers[ j + 0 ],
  354. point.y + numbers[ j + 1 ],
  355. point.x + numbers[ j + 2 ],
  356. point.y + numbers[ j + 3 ]
  357. );
  358. control.x = point.x + numbers[ j + 0 ];
  359. control.y = point.y + numbers[ j + 1 ];
  360. point.x += numbers[ j + 2 ];
  361. point.y += numbers[ j + 3 ];
  362. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  363. }
  364. break;
  365. case 't':
  366. var numbers = parseFloats( data );
  367. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  368. var rx = getReflection( point.x, control.x );
  369. var ry = getReflection( point.y, control.y );
  370. path.quadraticCurveTo(
  371. rx,
  372. ry,
  373. point.x + numbers[ j + 0 ],
  374. point.y + numbers[ j + 1 ]
  375. );
  376. control.x = rx;
  377. control.y = ry;
  378. point.x = point.x + numbers[ j + 0 ];
  379. point.y = point.y + numbers[ j + 1 ];
  380. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  381. }
  382. break;
  383. case 'a':
  384. var numbers = parseFloats( data );
  385. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  386. var start = point.clone();
  387. point.x += numbers[ j + 5 ];
  388. point.y += numbers[ j + 6 ];
  389. control.x = point.x;
  390. control.y = point.y;
  391. parseArcCommand(
  392. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  393. );
  394. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  395. }
  396. break;
  397. case 'Z':
  398. case 'z':
  399. path.currentPath.autoClose = true;
  400. if ( path.currentPath.curves.length > 0 ) {
  401. // Reset point to beginning of Path
  402. point.copy( firstPoint );
  403. path.currentPath.currentPoint.copy( point );
  404. isFirstPoint = true;
  405. }
  406. break;
  407. default:
  408. console.warn( command );
  409. }
  410. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  411. doSetFirstPoint = false;
  412. }
  413. return path;
  414. }
  415. function parseCSSStylesheet( node ) {
  416. if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return;
  417. for ( var i = 0; i < node.sheet.cssRules.length; i ++ ) {
  418. var stylesheet = node.sheet.cssRules[ i ];
  419. if ( stylesheet.type !== 1 ) continue;
  420. var selectorList = stylesheet.selectorText
  421. .split( /,/gm )
  422. .filter( Boolean )
  423. .map( i => i.trim() );
  424. for ( var j = 0; j < selectorList.length; j ++ ) {
  425. stylesheets[ selectorList[ j ] ] = Object.assign(
  426. stylesheets[ selectorList[ j ] ] || {},
  427. stylesheet.style
  428. );
  429. }
  430. }
  431. }
  432. /**
  433. * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  434. * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
  435. * From
  436. * rx ry x-axis-rotation large-arc-flag sweep-flag x y
  437. * To
  438. * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
  439. */
  440. function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
  441. x_axis_rotation = x_axis_rotation * Math.PI / 180;
  442. // Ensure radii are positive
  443. rx = Math.abs( rx );
  444. ry = Math.abs( ry );
  445. // Compute (x1′, y1′)
  446. var dx2 = ( start.x - end.x ) / 2.0;
  447. var dy2 = ( start.y - end.y ) / 2.0;
  448. var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
  449. var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
  450. // Compute (cx′, cy′)
  451. var rxs = rx * rx;
  452. var rys = ry * ry;
  453. var x1ps = x1p * x1p;
  454. var y1ps = y1p * y1p;
  455. // Ensure radii are large enough
  456. var cr = x1ps / rxs + y1ps / rys;
  457. if ( cr > 1 ) {
  458. // scale up rx,ry equally so cr == 1
  459. var s = Math.sqrt( cr );
  460. rx = s * rx;
  461. ry = s * ry;
  462. rxs = rx * rx;
  463. rys = ry * ry;
  464. }
  465. var dq = ( rxs * y1ps + rys * x1ps );
  466. var pq = ( rxs * rys - dq ) / dq;
  467. var q = Math.sqrt( Math.max( 0, pq ) );
  468. if ( large_arc_flag === sweep_flag ) q = - q;
  469. var cxp = q * rx * y1p / ry;
  470. var cyp = - q * ry * x1p / rx;
  471. // Step 3: Compute (cx, cy) from (cx′, cy′)
  472. var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
  473. var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
  474. // Step 4: Compute θ1 and Δθ
  475. var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
  476. var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
  477. path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
  478. }
  479. function svgAngle( ux, uy, vx, vy ) {
  480. var dot = ux * vx + uy * vy;
  481. var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
  482. var ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
  483. if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
  484. return ang;
  485. }
  486. /*
  487. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  488. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  489. */
  490. function parseRectNode( node ) {
  491. var x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
  492. var y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
  493. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 );
  494. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 );
  495. var w = parseFloatWithUnits( node.getAttribute( 'width' ) );
  496. var h = parseFloatWithUnits( node.getAttribute( 'height' ) );
  497. var path = new ShapePath();
  498. path.moveTo( x + 2 * rx, y );
  499. path.lineTo( x + w - 2 * rx, y );
  500. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  501. path.lineTo( x + w, y + h - 2 * ry );
  502. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  503. path.lineTo( x + 2 * rx, y + h );
  504. if ( rx !== 0 || ry !== 0 ) {
  505. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  506. }
  507. path.lineTo( x, y + 2 * ry );
  508. if ( rx !== 0 || ry !== 0 ) {
  509. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  510. }
  511. return path;
  512. }
  513. function parsePolygonNode( node ) {
  514. function iterator( match, a, b ) {
  515. var x = parseFloatWithUnits( a );
  516. var y = parseFloatWithUnits( b );
  517. if ( index === 0 ) {
  518. path.moveTo( x, y );
  519. } else {
  520. path.lineTo( x, y );
  521. }
  522. index ++;
  523. }
  524. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  525. var path = new ShapePath();
  526. var index = 0;
  527. node.getAttribute( 'points' ).replace( regex, iterator );
  528. path.currentPath.autoClose = true;
  529. return path;
  530. }
  531. function parsePolylineNode( node ) {
  532. function iterator( match, a, b ) {
  533. var x = parseFloatWithUnits( a );
  534. var y = parseFloatWithUnits( b );
  535. if ( index === 0 ) {
  536. path.moveTo( x, y );
  537. } else {
  538. path.lineTo( x, y );
  539. }
  540. index ++;
  541. }
  542. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  543. var path = new ShapePath();
  544. var index = 0;
  545. node.getAttribute( 'points' ).replace( regex, iterator );
  546. path.currentPath.autoClose = false;
  547. return path;
  548. }
  549. function parseCircleNode( node ) {
  550. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  551. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  552. var r = parseFloatWithUnits( node.getAttribute( 'r' ) );
  553. var subpath = new Path();
  554. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  555. var path = new ShapePath();
  556. path.subPaths.push( subpath );
  557. return path;
  558. }
  559. function parseEllipseNode( node ) {
  560. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  561. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  562. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) );
  563. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) );
  564. var subpath = new Path();
  565. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  566. var path = new ShapePath();
  567. path.subPaths.push( subpath );
  568. return path;
  569. }
  570. function parseLineNode( node ) {
  571. var x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) );
  572. var y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) );
  573. var x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) );
  574. var y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) );
  575. var path = new ShapePath();
  576. path.moveTo( x1, y1 );
  577. path.lineTo( x2, y2 );
  578. path.currentPath.autoClose = false;
  579. return path;
  580. }
  581. //
  582. function parseStyle( node, style ) {
  583. style = Object.assign( {}, style ); // clone style
  584. var stylesheetStyles = {};
  585. if ( node.hasAttribute( 'class' ) ) {
  586. var classSelectors = node.getAttribute( 'class' )
  587. .split( /\s/ )
  588. .filter( Boolean )
  589. .map( i => i.trim() );
  590. for ( var i = 0; i < classSelectors.length; i ++ ) {
  591. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] );
  592. }
  593. }
  594. if ( node.hasAttribute( 'id' ) ) {
  595. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] );
  596. }
  597. function addStyle( svgName, jsName, adjustFunction ) {
  598. if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
  599. return v;
  600. };
  601. if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
  602. if ( stylesheetStyles[ svgName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ svgName ] );
  603. if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
  604. }
  605. function clamp( v ) {
  606. return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) );
  607. }
  608. function positive( v ) {
  609. return Math.max( 0, parseFloatWithUnits( v ) );
  610. }
  611. addStyle( 'fill', 'fill' );
  612. addStyle( 'fill-opacity', 'fillOpacity', clamp );
  613. addStyle( 'opacity', 'opacity', clamp );
  614. addStyle( 'stroke', 'stroke' );
  615. addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
  616. addStyle( 'stroke-width', 'strokeWidth', positive );
  617. addStyle( 'stroke-linejoin', 'strokeLineJoin' );
  618. addStyle( 'stroke-linecap', 'strokeLineCap' );
  619. addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
  620. addStyle( 'visibility', 'visibility' );
  621. return style;
  622. }
  623. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  624. function getReflection( a, b ) {
  625. return a - ( b - a );
  626. }
  627. function parseFloats( string ) {
  628. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  629. for ( var i = 0; i < array.length; i ++ ) {
  630. var number = array[ i ];
  631. // Handle values like 48.6037.7.8
  632. // TODO Find a regex for this
  633. if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) {
  634. var split = number.split( '.' );
  635. for ( var s = 2; s < split.length; s ++ ) {
  636. array.splice( i + s - 1, 0, '0.' + split[ s ] );
  637. }
  638. }
  639. array[ i ] = parseFloatWithUnits( number );
  640. }
  641. return array;
  642. }
  643. // Units
  644. var units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ];
  645. // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
  646. var unitConversion = {
  647. "mm": {
  648. "mm": 1,
  649. "cm": 0.1,
  650. "in": 1 / 25.4,
  651. "pt": 72 / 25.4,
  652. "pc": 6 / 25.4,
  653. "px": - 1
  654. },
  655. "cm": {
  656. "mm": 10,
  657. "cm": 1,
  658. "in": 1 / 2.54,
  659. "pt": 72 / 2.54,
  660. "pc": 6 / 2.54,
  661. "px": - 1
  662. },
  663. "in": {
  664. "mm": 25.4,
  665. "cm": 2.54,
  666. "in": 1,
  667. "pt": 72,
  668. "pc": 6,
  669. "px": - 1
  670. },
  671. "pt": {
  672. "mm": 25.4 / 72,
  673. "cm": 2.54 / 72,
  674. "in": 1 / 72,
  675. "pt": 1,
  676. "pc": 6 / 72,
  677. "px": - 1
  678. },
  679. "pc": {
  680. "mm": 25.4 / 6,
  681. "cm": 2.54 / 6,
  682. "in": 1 / 6,
  683. "pt": 72 / 6,
  684. "pc": 1,
  685. "px": - 1
  686. },
  687. "px": {
  688. "px": 1
  689. }
  690. };
  691. function parseFloatWithUnits( string ) {
  692. var theUnit = "px";
  693. if ( typeof string === 'string' || string instanceof String ) {
  694. for ( var i = 0, n = units.length; i < n; i ++ ) {
  695. var u = units[ i ];
  696. if ( string.endsWith( u ) ) {
  697. theUnit = u;
  698. string = string.substring( 0, string.length - u.length );
  699. break;
  700. }
  701. }
  702. }
  703. var scale = undefined;
  704. if ( theUnit === "px" && scope.defaultUnit !== "px" ) {
  705. // Conversion scale from pixels to inches, then to default units
  706. scale = unitConversion[ "in" ][ scope.defaultUnit ] / scope.defaultDPI;
  707. } else {
  708. scale = unitConversion[ theUnit ][ scope.defaultUnit ];
  709. if ( scale < 0 ) {
  710. // Conversion scale to pixels
  711. scale = unitConversion[ theUnit ][ "in" ] * scope.defaultDPI;
  712. }
  713. }
  714. return scale * parseFloat( string );
  715. }
  716. // Transforms
  717. function getNodeTransform( node ) {
  718. if ( ! ( node.hasAttribute( 'transform' ) || node.nodeName === 'use' ) ) {
  719. return null;
  720. }
  721. var transform = parseNodeTransform( node );
  722. if ( transformStack.length > 0 ) {
  723. transform.premultiply( transformStack[ transformStack.length - 1 ] );
  724. }
  725. currentTransform.copy( transform );
  726. transformStack.push( transform );
  727. return transform;
  728. }
  729. function parseNodeTransform( node ) {
  730. var transform = new Matrix3();
  731. var currentTransform = tempTransform0;
  732. if ( node.nodeName === 'use' ) {
  733. var tx = parseFloatWithUnits( node.getAttribute( 'x' ) );
  734. var ty = parseFloatWithUnits( node.getAttribute( 'y' ) );
  735. transform.translate( tx, ty );
  736. }
  737. else {
  738. var transformsTexts = node.getAttribute( 'transform' ).split( ')' );
  739. for ( var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
  740. var transformText = transformsTexts[ tIndex ].trim();
  741. if ( transformText === '' ) continue;
  742. var openParPos = transformText.indexOf( '(' );
  743. var closeParPos = transformText.length;
  744. if ( openParPos > 0 && openParPos < closeParPos ) {
  745. var transformType = transformText.substr( 0, openParPos );
  746. var array = parseFloats( transformText.substr( openParPos + 1, closeParPos - openParPos - 1 ) );
  747. currentTransform.identity();
  748. switch ( transformType ) {
  749. case "translate":
  750. if ( array.length >= 1 ) {
  751. var tx = array[ 0 ];
  752. var ty = tx;
  753. if ( array.length >= 2 ) {
  754. ty = array[ 1 ];
  755. }
  756. currentTransform.translate( tx, ty );
  757. }
  758. break;
  759. case "rotate":
  760. if ( array.length >= 1 ) {
  761. var angle = 0;
  762. var cx = 0;
  763. var cy = 0;
  764. // Angle
  765. angle = - array[ 0 ] * Math.PI / 180;
  766. if ( array.length >= 3 ) {
  767. // Center x, y
  768. cx = array[ 1 ];
  769. cy = array[ 2 ];
  770. }
  771. // Rotate around center (cx, cy)
  772. tempTransform1.identity().translate( - cx, - cy );
  773. tempTransform2.identity().rotate( angle );
  774. tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
  775. tempTransform1.identity().translate( cx, cy );
  776. currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
  777. }
  778. break;
  779. case "scale":
  780. if ( array.length >= 1 ) {
  781. var scaleX = array[ 0 ];
  782. var scaleY = scaleX;
  783. if ( array.length >= 2 ) {
  784. scaleY = array[ 1 ];
  785. }
  786. currentTransform.scale( scaleX, scaleY );
  787. }
  788. break;
  789. case "skewX":
  790. if ( array.length === 1 ) {
  791. currentTransform.set(
  792. 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0,
  793. 0, 1, 0,
  794. 0, 0, 1
  795. );
  796. }
  797. break;
  798. case "skewY":
  799. if ( array.length === 1 ) {
  800. currentTransform.set(
  801. 1, 0, 0,
  802. Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0,
  803. 0, 0, 1
  804. );
  805. }
  806. break;
  807. case "matrix":
  808. if ( array.length === 6 ) {
  809. currentTransform.set(
  810. array[ 0 ], array[ 2 ], array[ 4 ],
  811. array[ 1 ], array[ 3 ], array[ 5 ],
  812. 0, 0, 1
  813. );
  814. }
  815. break;
  816. }
  817. }
  818. transform.premultiply( currentTransform );
  819. }
  820. }
  821. return transform;
  822. }
  823. function transformPath( path, m ) {
  824. function transfVec2( v2 ) {
  825. tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
  826. v2.set( tempV3.x, tempV3.y );
  827. }
  828. var isRotated = isTransformRotated( m );
  829. var subPaths = path.subPaths;
  830. for ( var i = 0, n = subPaths.length; i < n; i ++ ) {
  831. var subPath = subPaths[ i ];
  832. var curves = subPath.curves;
  833. for ( var j = 0; j < curves.length; j ++ ) {
  834. var curve = curves[ j ];
  835. if ( curve.isLineCurve ) {
  836. transfVec2( curve.v1 );
  837. transfVec2( curve.v2 );
  838. } else if ( curve.isCubicBezierCurve ) {
  839. transfVec2( curve.v0 );
  840. transfVec2( curve.v1 );
  841. transfVec2( curve.v2 );
  842. transfVec2( curve.v3 );
  843. } else if ( curve.isQuadraticBezierCurve ) {
  844. transfVec2( curve.v0 );
  845. transfVec2( curve.v1 );
  846. transfVec2( curve.v2 );
  847. } else if ( curve.isEllipseCurve ) {
  848. if ( isRotated ) {
  849. console.warn( "SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented." );
  850. }
  851. tempV2.set( curve.aX, curve.aY );
  852. transfVec2( tempV2 );
  853. curve.aX = tempV2.x;
  854. curve.aY = tempV2.y;
  855. curve.xRadius *= getTransformScaleX( m );
  856. curve.yRadius *= getTransformScaleY( m );
  857. }
  858. }
  859. }
  860. }
  861. function isTransformRotated( m ) {
  862. return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0;
  863. }
  864. function getTransformScaleX( m ) {
  865. var te = m.elements;
  866. return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
  867. }
  868. function getTransformScaleY( m ) {
  869. var te = m.elements;
  870. return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
  871. }
  872. //
  873. var paths = [];
  874. var stylesheets = {};
  875. var transformStack = [];
  876. var tempTransform0 = new Matrix3();
  877. var tempTransform1 = new Matrix3();
  878. var tempTransform2 = new Matrix3();
  879. var tempTransform3 = new Matrix3();
  880. var tempV2 = new Vector2();
  881. var tempV3 = new Vector3();
  882. var currentTransform = new Matrix3();
  883. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  884. parseNode( xml.documentElement, {
  885. fill: '#000',
  886. fillOpacity: 1,
  887. strokeOpacity: 1,
  888. strokeWidth: 1,
  889. strokeLineJoin: 'miter',
  890. strokeLineCap: 'butt',
  891. strokeMiterLimit: 4
  892. } );
  893. var data = { paths: paths, xml: xml.documentElement };
  894. // console.log( paths );
  895. return data;
  896. }
  897. } );
  898. SVGLoader.getStrokeStyle = function ( width, color, lineJoin, lineCap, miterLimit ) {
  899. // Param width: Stroke width
  900. // Param color: As returned by THREE.Color.getStyle()
  901. // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
  902. // Param lineCap: One of "round", "square" or "butt"
  903. // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
  904. // Returns style object
  905. width = width !== undefined ? width : 1;
  906. color = color !== undefined ? color : '#000';
  907. lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
  908. lineCap = lineCap !== undefined ? lineCap : 'butt';
  909. miterLimit = miterLimit !== undefined ? miterLimit : 4;
  910. return {
  911. strokeColor: color,
  912. strokeWidth: width,
  913. strokeLineJoin: lineJoin,
  914. strokeLineCap: lineCap,
  915. strokeMiterLimit: miterLimit
  916. };
  917. };
  918. SVGLoader.pointsToStroke = function ( points, style, arcDivisions, minDistance ) {
  919. // Generates a stroke with some witdh around the given path.
  920. // The path can be open or closed (last point equals to first point)
  921. // Param points: Array of Vector2D (the path). Minimum 2 points.
  922. // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
  923. // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
  924. // Param minDistance: Points closer to this distance will be merged. (Optional)
  925. // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
  926. var vertices = [];
  927. var normals = [];
  928. var uvs = [];
  929. if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
  930. return null;
  931. }
  932. var geometry = new BufferGeometry();
  933. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  934. geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  935. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  936. return geometry;
  937. };
  938. SVGLoader.pointsToStrokeWithBuffers = function () {
  939. var tempV2_1 = new Vector2();
  940. var tempV2_2 = new Vector2();
  941. var tempV2_3 = new Vector2();
  942. var tempV2_4 = new Vector2();
  943. var tempV2_5 = new Vector2();
  944. var tempV2_6 = new Vector2();
  945. var tempV2_7 = new Vector2();
  946. var lastPointL = new Vector2();
  947. var lastPointR = new Vector2();
  948. var point0L = new Vector2();
  949. var point0R = new Vector2();
  950. var currentPointL = new Vector2();
  951. var currentPointR = new Vector2();
  952. var nextPointL = new Vector2();
  953. var nextPointR = new Vector2();
  954. var innerPoint = new Vector2();
  955. var outerPoint = new Vector2();
  956. return function ( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
  957. // This function can be called to update existing arrays or buffers.
  958. // Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
  959. // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
  960. // Returns number of written vertices / normals / uvs pairs
  961. // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
  962. // 'normals' and 'uvs' buffers are optional
  963. arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
  964. minDistance = minDistance !== undefined ? minDistance : 0.001;
  965. vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
  966. // First ensure there are no duplicated points
  967. points = removeDuplicatedPoints( points );
  968. var numPoints = points.length;
  969. if ( numPoints < 2 ) return 0;
  970. var isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
  971. var currentPoint;
  972. var previousPoint = points[ 0 ];
  973. var nextPoint;
  974. var strokeWidth2 = style.strokeWidth / 2;
  975. var deltaU = 1 / ( numPoints - 1 );
  976. var u0 = 0;
  977. var innerSideModified;
  978. var joinIsOnLeftSide;
  979. var isMiter;
  980. var initialJoinIsOnLeftSide = false;
  981. var numVertices = 0;
  982. var currentCoordinate = vertexOffset * 3;
  983. var currentCoordinateUV = vertexOffset * 2;
  984. // Get initial left and right stroke points
  985. getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
  986. lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
  987. lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
  988. point0L.copy( lastPointL );
  989. point0R.copy( lastPointR );
  990. for ( var iPoint = 1; iPoint < numPoints; iPoint ++ ) {
  991. currentPoint = points[ iPoint ];
  992. // Get next point
  993. if ( iPoint === numPoints - 1 ) {
  994. if ( isClosed ) {
  995. // Skip duplicated initial point
  996. nextPoint = points[ 1 ];
  997. } else nextPoint = undefined;
  998. } else {
  999. nextPoint = points[ iPoint + 1 ];
  1000. }
  1001. // Normal of previous segment in tempV2_1
  1002. var normal1 = tempV2_1;
  1003. getNormal( previousPoint, currentPoint, normal1 );
  1004. tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
  1005. currentPointL.copy( currentPoint ).sub( tempV2_3 );
  1006. currentPointR.copy( currentPoint ).add( tempV2_3 );
  1007. var u1 = u0 + deltaU;
  1008. innerSideModified = false;
  1009. if ( nextPoint !== undefined ) {
  1010. // Normal of next segment in tempV2_2
  1011. getNormal( currentPoint, nextPoint, tempV2_2 );
  1012. tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
  1013. nextPointL.copy( currentPoint ).sub( tempV2_3 );
  1014. nextPointR.copy( currentPoint ).add( tempV2_3 );
  1015. joinIsOnLeftSide = true;
  1016. tempV2_3.subVectors( nextPoint, previousPoint );
  1017. if ( normal1.dot( tempV2_3 ) < 0 ) {
  1018. joinIsOnLeftSide = false;
  1019. }
  1020. if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
  1021. tempV2_3.subVectors( nextPoint, currentPoint );
  1022. tempV2_3.normalize();
  1023. var dot = Math.abs( normal1.dot( tempV2_3 ) );
  1024. // If path is straight, don't create join
  1025. if ( dot !== 0 ) {
  1026. // Compute inner and outer segment intersections
  1027. var miterSide = strokeWidth2 / dot;
  1028. tempV2_3.multiplyScalar( - miterSide );
  1029. tempV2_4.subVectors( currentPoint, previousPoint );
  1030. tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
  1031. innerPoint.copy( tempV2_5 ).negate();
  1032. var miterLength2 = tempV2_5.length();
  1033. var segmentLengthPrev = tempV2_4.length();
  1034. tempV2_4.divideScalar( segmentLengthPrev );
  1035. tempV2_6.subVectors( nextPoint, currentPoint );
  1036. var segmentLengthNext = tempV2_6.length();
  1037. tempV2_6.divideScalar( segmentLengthNext );
  1038. // Check that previous and next segments doesn't overlap with the innerPoint of intersection
  1039. if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
  1040. innerSideModified = true;
  1041. }
  1042. outerPoint.copy( tempV2_5 ).add( currentPoint );
  1043. innerPoint.add( currentPoint );
  1044. isMiter = false;
  1045. if ( innerSideModified ) {
  1046. if ( joinIsOnLeftSide ) {
  1047. nextPointR.copy( innerPoint );
  1048. currentPointR.copy( innerPoint );
  1049. } else {
  1050. nextPointL.copy( innerPoint );
  1051. currentPointL.copy( innerPoint );
  1052. }
  1053. } else {
  1054. // The segment triangles are generated here if there was overlapping
  1055. makeSegmentTriangles();
  1056. }
  1057. switch ( style.strokeLineJoin ) {
  1058. case 'bevel':
  1059. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1060. break;
  1061. case 'round':
  1062. // Segment triangles
  1063. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1064. // Join triangles
  1065. if ( joinIsOnLeftSide ) {
  1066. makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
  1067. } else {
  1068. makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
  1069. }
  1070. break;
  1071. case 'miter':
  1072. case 'miter-clip':
  1073. default:
  1074. var miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2;
  1075. if ( miterFraction < 1 ) {
  1076. // The join miter length exceeds the miter limit
  1077. if ( style.strokeLineJoin !== 'miter-clip' ) {
  1078. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1079. break;
  1080. } else {
  1081. // Segment triangles
  1082. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1083. // Miter-clip join triangles
  1084. if ( joinIsOnLeftSide ) {
  1085. tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
  1086. tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
  1087. addVertex( currentPointL, u1, 0 );
  1088. addVertex( tempV2_6, u1, 0 );
  1089. addVertex( currentPoint, u1, 0.5 );
  1090. addVertex( currentPoint, u1, 0.5 );
  1091. addVertex( tempV2_6, u1, 0 );
  1092. addVertex( tempV2_7, u1, 0 );
  1093. addVertex( currentPoint, u1, 0.5 );
  1094. addVertex( tempV2_7, u1, 0 );
  1095. addVertex( nextPointL, u1, 0 );
  1096. } else {
  1097. tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
  1098. tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
  1099. addVertex( currentPointR, u1, 1 );
  1100. addVertex( tempV2_6, u1, 1 );
  1101. addVertex( currentPoint, u1, 0.5 );
  1102. addVertex( currentPoint, u1, 0.5 );
  1103. addVertex( tempV2_6, u1, 1 );
  1104. addVertex( tempV2_7, u1, 1 );
  1105. addVertex( currentPoint, u1, 0.5 );
  1106. addVertex( tempV2_7, u1, 1 );
  1107. addVertex( nextPointR, u1, 1 );
  1108. }
  1109. }
  1110. } else {
  1111. // Miter join segment triangles
  1112. if ( innerSideModified ) {
  1113. // Optimized segment + join triangles
  1114. if ( joinIsOnLeftSide ) {
  1115. addVertex( lastPointR, u0, 1 );
  1116. addVertex( lastPointL, u0, 0 );
  1117. addVertex( outerPoint, u1, 0 );
  1118. addVertex( lastPointR, u0, 1 );
  1119. addVertex( outerPoint, u1, 0 );
  1120. addVertex( innerPoint, u1, 1 );
  1121. } else {
  1122. addVertex( lastPointR, u0, 1 );
  1123. addVertex( lastPointL, u0, 0 );
  1124. addVertex( outerPoint, u1, 1 );
  1125. addVertex( lastPointL, u0, 0 );
  1126. addVertex( innerPoint, u1, 0 );
  1127. addVertex( outerPoint, u1, 1 );
  1128. }
  1129. if ( joinIsOnLeftSide ) {
  1130. nextPointL.copy( outerPoint );
  1131. } else {
  1132. nextPointR.copy( outerPoint );
  1133. }
  1134. } else {
  1135. // Add extra miter join triangles
  1136. if ( joinIsOnLeftSide ) {
  1137. addVertex( currentPointL, u1, 0 );
  1138. addVertex( outerPoint, u1, 0 );
  1139. addVertex( currentPoint, u1, 0.5 );
  1140. addVertex( currentPoint, u1, 0.5 );
  1141. addVertex( outerPoint, u1, 0 );
  1142. addVertex( nextPointL, u1, 0 );
  1143. } else {
  1144. addVertex( currentPointR, u1, 1 );
  1145. addVertex( outerPoint, u1, 1 );
  1146. addVertex( currentPoint, u1, 0.5 );
  1147. addVertex( currentPoint, u1, 0.5 );
  1148. addVertex( outerPoint, u1, 1 );
  1149. addVertex( nextPointR, u1, 1 );
  1150. }
  1151. }
  1152. isMiter = true;
  1153. }
  1154. break;
  1155. }
  1156. } else {
  1157. // The segment triangles are generated here when two consecutive points are collinear
  1158. makeSegmentTriangles();
  1159. }
  1160. } else {
  1161. // The segment triangles are generated here if it is the ending segment
  1162. makeSegmentTriangles();
  1163. }
  1164. if ( ! isClosed && iPoint === numPoints - 1 ) {
  1165. // Start line endcap
  1166. addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
  1167. }
  1168. // Increment loop variables
  1169. u0 = u1;
  1170. previousPoint = currentPoint;
  1171. lastPointL.copy( nextPointL );
  1172. lastPointR.copy( nextPointR );
  1173. }
  1174. if ( ! isClosed ) {
  1175. // Ending line endcap
  1176. addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
  1177. } else if ( innerSideModified && vertices ) {
  1178. // Modify path first segment vertices to adjust to the segments inner and outer intersections
  1179. var lastOuter = outerPoint;
  1180. var lastInner = innerPoint;
  1181. if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
  1182. lastOuter = innerPoint;
  1183. lastInner = outerPoint;
  1184. }
  1185. if ( joinIsOnLeftSide ) {
  1186. if ( isMiter || initialJoinIsOnLeftSide ) {
  1187. lastInner.toArray( vertices, 0 * 3 );
  1188. lastInner.toArray( vertices, 3 * 3 );
  1189. if ( isMiter ) {
  1190. lastOuter.toArray( vertices, 1 * 3 );
  1191. }
  1192. }
  1193. } else {
  1194. if ( isMiter || ! initialJoinIsOnLeftSide ) {
  1195. lastInner.toArray( vertices, 1 * 3 );
  1196. lastInner.toArray( vertices, 3 * 3 );
  1197. if ( isMiter ) {
  1198. lastOuter.toArray( vertices, 0 * 3 );
  1199. }
  1200. }
  1201. }
  1202. }
  1203. return numVertices;
  1204. // -- End of algorithm
  1205. // -- Functions
  1206. function getNormal( p1, p2, result ) {
  1207. result.subVectors( p2, p1 );
  1208. return result.set( - result.y, result.x ).normalize();
  1209. }
  1210. function addVertex( position, u, v ) {
  1211. if ( vertices ) {
  1212. vertices[ currentCoordinate ] = position.x;
  1213. vertices[ currentCoordinate + 1 ] = position.y;
  1214. vertices[ currentCoordinate + 2 ] = 0;
  1215. if ( normals ) {
  1216. normals[ currentCoordinate ] = 0;
  1217. normals[ currentCoordinate + 1 ] = 0;
  1218. normals[ currentCoordinate + 2 ] = 1;
  1219. }
  1220. currentCoordinate += 3;
  1221. if ( uvs ) {
  1222. uvs[ currentCoordinateUV ] = u;
  1223. uvs[ currentCoordinateUV + 1 ] = v;
  1224. currentCoordinateUV += 2;
  1225. }
  1226. }
  1227. numVertices += 3;
  1228. }
  1229. function makeCircularSector( center, p1, p2, u, v ) {
  1230. // param p1, p2: Points in the circle arc.
  1231. // p1 and p2 are in clockwise direction.
  1232. tempV2_1.copy( p1 ).sub( center ).normalize();
  1233. tempV2_2.copy( p2 ).sub( center ).normalize();
  1234. var angle = Math.PI;
  1235. var dot = tempV2_1.dot( tempV2_2 );
  1236. if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
  1237. angle /= arcDivisions;
  1238. tempV2_3.copy( p1 );
  1239. for ( var i = 0, il = arcDivisions - 1; i < il; i ++ ) {
  1240. tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
  1241. addVertex( tempV2_3, u, v );
  1242. addVertex( tempV2_4, u, v );
  1243. addVertex( center, u, 0.5 );
  1244. tempV2_3.copy( tempV2_4 );
  1245. }
  1246. addVertex( tempV2_4, u, v );
  1247. addVertex( p2, u, v );
  1248. addVertex( center, u, 0.5 );
  1249. }
  1250. function makeSegmentTriangles() {
  1251. addVertex( lastPointR, u0, 1 );
  1252. addVertex( lastPointL, u0, 0 );
  1253. addVertex( currentPointL, u1, 0 );
  1254. addVertex( lastPointR, u0, 1 );
  1255. addVertex( currentPointL, u1, 1 );
  1256. addVertex( currentPointR, u1, 0 );
  1257. }
  1258. function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
  1259. if ( innerSideModified ) {
  1260. // Optimized segment + bevel triangles
  1261. if ( joinIsOnLeftSide ) {
  1262. // Path segments triangles
  1263. addVertex( lastPointR, u0, 1 );
  1264. addVertex( lastPointL, u0, 0 );
  1265. addVertex( currentPointL, u1, 0 );
  1266. addVertex( lastPointR, u0, 1 );
  1267. addVertex( currentPointL, u1, 0 );
  1268. addVertex( innerPoint, u1, 1 );
  1269. // Bevel join triangle
  1270. addVertex( currentPointL, u, 0 );
  1271. addVertex( nextPointL, u, 0 );
  1272. addVertex( innerPoint, u, 0.5 );
  1273. } else {
  1274. // Path segments triangles
  1275. addVertex( lastPointR, u0, 1 );
  1276. addVertex( lastPointL, u0, 0 );
  1277. addVertex( currentPointR, u1, 1 );
  1278. addVertex( lastPointL, u0, 0 );
  1279. addVertex( innerPoint, u1, 0 );
  1280. addVertex( currentPointR, u1, 1 );
  1281. // Bevel join triangle
  1282. addVertex( currentPointR, u, 1 );
  1283. addVertex( nextPointR, u, 0 );
  1284. addVertex( innerPoint, u, 0.5 );
  1285. }
  1286. } else {
  1287. // Bevel join triangle. The segment triangles are done in the main loop
  1288. if ( joinIsOnLeftSide ) {
  1289. addVertex( currentPointL, u, 0 );
  1290. addVertex( nextPointL, u, 0 );
  1291. addVertex( currentPoint, u, 0.5 );
  1292. } else {
  1293. addVertex( currentPointR, u, 1 );
  1294. addVertex( nextPointR, u, 0 );
  1295. addVertex( currentPoint, u, 0.5 );
  1296. }
  1297. }
  1298. }
  1299. function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
  1300. if ( innerSideModified ) {
  1301. if ( joinIsOnLeftSide ) {
  1302. addVertex( lastPointR, u0, 1 );
  1303. addVertex( lastPointL, u0, 0 );
  1304. addVertex( currentPointL, u1, 0 );
  1305. addVertex( lastPointR, u0, 1 );
  1306. addVertex( currentPointL, u1, 0 );
  1307. addVertex( innerPoint, u1, 1 );
  1308. addVertex( currentPointL, u0, 0 );
  1309. addVertex( currentPoint, u1, 0.5 );
  1310. addVertex( innerPoint, u1, 1 );
  1311. addVertex( currentPoint, u1, 0.5 );
  1312. addVertex( nextPointL, u0, 0 );
  1313. addVertex( innerPoint, u1, 1 );
  1314. } else {
  1315. addVertex( lastPointR, u0, 1 );
  1316. addVertex( lastPointL, u0, 0 );
  1317. addVertex( currentPointR, u1, 1 );
  1318. addVertex( lastPointL, u0, 0 );
  1319. addVertex( innerPoint, u1, 0 );
  1320. addVertex( currentPointR, u1, 1 );
  1321. addVertex( currentPointR, u0, 1 );
  1322. addVertex( innerPoint, u1, 0 );
  1323. addVertex( currentPoint, u1, 0.5 );
  1324. addVertex( currentPoint, u1, 0.5 );
  1325. addVertex( innerPoint, u1, 0 );
  1326. addVertex( nextPointR, u0, 1 );
  1327. }
  1328. }
  1329. }
  1330. function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
  1331. // param center: End point of the path
  1332. // param p1, p2: Left and right cap points
  1333. switch ( style.strokeLineCap ) {
  1334. case 'round':
  1335. if ( start ) {
  1336. makeCircularSector( center, p2, p1, u, 0.5 );
  1337. } else {
  1338. makeCircularSector( center, p1, p2, u, 0.5 );
  1339. }
  1340. break;
  1341. case 'square':
  1342. if ( start ) {
  1343. tempV2_1.subVectors( p1, center );
  1344. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1345. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1346. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1347. // Modify already existing vertices
  1348. if ( joinIsOnLeftSide ) {
  1349. tempV2_3.toArray( vertices, 1 * 3 );
  1350. tempV2_4.toArray( vertices, 0 * 3 );
  1351. tempV2_4.toArray( vertices, 3 * 3 );
  1352. } else {
  1353. tempV2_3.toArray( vertices, 1 * 3 );
  1354. tempV2_3.toArray( vertices, 3 * 3 );
  1355. tempV2_4.toArray( vertices, 0 * 3 );
  1356. }
  1357. } else {
  1358. tempV2_1.subVectors( p2, center );
  1359. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1360. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1361. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1362. var vl = vertices.length;
  1363. // Modify already existing vertices
  1364. if ( joinIsOnLeftSide ) {
  1365. tempV2_3.toArray( vertices, vl - 1 * 3 );
  1366. tempV2_4.toArray( vertices, vl - 2 * 3 );
  1367. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1368. } else {
  1369. tempV2_3.toArray( vertices, vl - 2 * 3 );
  1370. tempV2_4.toArray( vertices, vl - 1 * 3 );
  1371. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1372. }
  1373. }
  1374. break;
  1375. case 'butt':
  1376. default:
  1377. // Nothing to do here
  1378. break;
  1379. }
  1380. }
  1381. function removeDuplicatedPoints( points ) {
  1382. // Creates a new array if necessary with duplicated points removed.
  1383. // This does not remove duplicated initial and ending points of a closed path.
  1384. var dupPoints = false;
  1385. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1386. if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
  1387. dupPoints = true;
  1388. break;
  1389. }
  1390. }
  1391. if ( ! dupPoints ) return points;
  1392. var newPoints = [];
  1393. newPoints.push( points[ 0 ] );
  1394. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1395. if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
  1396. newPoints.push( points[ i ] );
  1397. }
  1398. }
  1399. newPoints.push( points[ points.length - 1 ] );
  1400. return newPoints;
  1401. }
  1402. };
  1403. }();
  1404. export { SVGLoader };