misc_ubiquity_test.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - ubiquity - test</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #ffffff;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/renderers/Projector.js"></script>
  18. <script src="js/renderers/CanvasRenderer.js"></script>
  19. <script src="js/renderers/SVGRenderer.js"></script>
  20. <script src="js/renderers/SoftwareRenderer.js"></script>
  21. <script src="js/libs/stats.min.js"></script>
  22. <script>
  23. var stats;
  24. var camera, scene;
  25. var canvasRenderer, svgRenderer, softwareRenderer, webglRenderer;
  26. var mesh, group;
  27. init();
  28. animate();
  29. function init() {
  30. var width = window.innerWidth / 2;
  31. var height = window.innerHeight / 2;
  32. camera = new THREE.PerspectiveCamera( 75, width / height, 1, 10000 );
  33. camera.position.z = 500;
  34. scene = new THREE.Scene();
  35. scene.autoUpdate = false;
  36. scene.background = new THREE.Color( 0xf0f0f0 );
  37. // QRCODE
  38. var loader = new THREE.JSONLoader();
  39. loader.load( 'models/json/QRCode.json', function ( geometry ) {
  40. mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { vertexColors: THREE.FaceColors } ) );
  41. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  42. scene.add( mesh );
  43. } );
  44. // CUBES
  45. var cube = new THREE.BoxBufferGeometry( 100, 100, 100 );
  46. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  47. mesh.position.x = 500;
  48. mesh.rotation.x = Math.random();
  49. mesh.rotation.y = Math.random();
  50. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  51. scene.add( mesh );
  52. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  53. mesh.position.x = 500;
  54. mesh.position.y = 500;
  55. mesh.rotation.x = Math.random();
  56. mesh.rotation.y = Math.random();
  57. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  58. scene.add( mesh );
  59. // PLANE
  60. mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
  61. mesh.position.y = - 500;
  62. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  63. scene.add( mesh );
  64. // CYLINDER
  65. mesh = new THREE.Mesh( new THREE.CylinderBufferGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  66. mesh.position.x = - 500;
  67. mesh.rotation.x = - Math.PI / 2;
  68. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  69. scene.add( mesh );
  70. // POLYFIELD
  71. var geometry = new THREE.Geometry();
  72. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, side: THREE.DoubleSide } );
  73. for ( var i = 0; i < 100; i ++ ) {
  74. var v = new THREE.Vector3(
  75. Math.random() * 1000 - 500,
  76. Math.random() * 1000 - 500,
  77. Math.random() * 1000 - 500
  78. );
  79. var v0 = new THREE.Vector3(
  80. Math.random() * 100 - 50,
  81. Math.random() * 100 - 50,
  82. Math.random() * 100 - 50
  83. );
  84. var v1 = new THREE.Vector3(
  85. Math.random() * 100 - 50,
  86. Math.random() * 100 - 50,
  87. Math.random() * 100 - 50
  88. );
  89. var v2 = new THREE.Vector3(
  90. Math.random() * 100 - 50,
  91. Math.random() * 100 - 50,
  92. Math.random() * 100 - 50
  93. );
  94. v0.add( v );
  95. v1.add( v );
  96. v2.add( v );
  97. var face = new THREE.Face3(
  98. geometry.vertices.push( v0 ) - 1,
  99. geometry.vertices.push( v1 ) - 1,
  100. geometry.vertices.push( v2 ) - 1,
  101. null,
  102. new THREE.Color( Math.random() * 0xffffff )
  103. );
  104. geometry.faces.push( face );
  105. }
  106. geometry.computeFaceNormals();
  107. group = new THREE.Mesh( geometry, material );
  108. group.scale.set( 2, 2, 2 );
  109. scene.add( group );
  110. // SPRITES
  111. var textureLoader = new THREE.TextureLoader();
  112. textureLoader.load( 'textures/sprite.png', function ( texture ) {
  113. var material = new THREE.SpriteMaterial( { map: texture, transparent: true } );
  114. for ( var i = 0; i < 50; i ++ ) {
  115. var sprite = new THREE.Sprite( material );
  116. sprite.position.x = Math.random() * 1000 - 500;
  117. sprite.position.y = Math.random() * 1000 - 500;
  118. sprite.position.z = Math.random() * 1000 - 500;
  119. sprite.scale.set( 64, 64, 1 );
  120. scene.add( sprite );
  121. }
  122. } );
  123. for ( var i = 0; i < 50; i ++ ) {
  124. var material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } );
  125. var sprite = new THREE.Sprite( material );
  126. sprite.position.x = Math.random() * 1000 - 500;
  127. sprite.position.y = Math.random() * 1000 - 500;
  128. sprite.position.z = Math.random() * 1000 - 500;
  129. sprite.scale.set( 64, 64, 1 );
  130. scene.add( sprite );
  131. }
  132. // LIGHTS
  133. var ambient = new THREE.AmbientLight( 0x80ffff );
  134. scene.add( ambient );
  135. var directional = new THREE.DirectionalLight( 0xffff00 );
  136. directional.position.set( - 1, 0.5, 0 );
  137. scene.add( directional );
  138. canvasRenderer = new THREE.CanvasRenderer();
  139. canvasRenderer.setPixelRatio( window.devicePixelRatio );
  140. canvasRenderer.setSize( width, height );
  141. document.body.appendChild( canvasRenderer.domElement );
  142. svgRenderer = new THREE.SVGRenderer();
  143. svgRenderer.setSize( width, height );
  144. svgRenderer.setQuality( 'low' );
  145. document.body.appendChild( svgRenderer.domElement );
  146. softwareRenderer = new THREE.SoftwareRenderer();
  147. softwareRenderer.setSize( width, height );
  148. document.body.appendChild( softwareRenderer.domElement );
  149. webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
  150. webglRenderer.setPixelRatio( window.devicePixelRatio );
  151. webglRenderer.setSize( width, height );
  152. document.body.appendChild( webglRenderer.domElement );
  153. stats = new Stats();
  154. document.body.appendChild( stats.dom );
  155. //
  156. window.addEventListener( 'resize', onWindowResize, false );
  157. }
  158. function onWindowResize() {
  159. var width = window.innerWidth / 2;
  160. var height = window.innerHeight / 2;
  161. camera.aspect = width / height;
  162. camera.updateProjectionMatrix();
  163. canvasRenderer.setSize( width, height );
  164. svgRenderer.setSize( width, height );
  165. softwareRenderer.setSize( width, height );
  166. webglRenderer.setSize( width, height );
  167. }
  168. //
  169. function animate() {
  170. requestAnimationFrame( animate );
  171. render();
  172. stats.update();
  173. }
  174. function render() {
  175. var time = Date.now() * 0.0002;
  176. camera.position.x = Math.sin( time ) * 500;
  177. camera.position.z = Math.cos( time ) * 500;
  178. camera.lookAt( scene.position );
  179. group.rotation.x += 0.01;
  180. scene.updateMatrixWorld();
  181. canvasRenderer.render( scene, camera );
  182. svgRenderer.render( scene, camera );
  183. softwareRenderer.render( scene, camera );
  184. webglRenderer.render( scene, camera );
  185. }
  186. </script>
  187. </body>
  188. </html>