ColladaLoader2.js 13 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.ColladaLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.ColladaLoader.prototype = {
  8. constructor: THREE.ColladaLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. function getBaseUrl( url ) {
  11. var parts = url.split( '/' );
  12. parts.pop();
  13. return ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
  14. }
  15. var scope = this;
  16. var loader = new THREE.XHRLoader( scope.manager );
  17. loader.setCrossOrigin( scope.crossOrigin );
  18. loader.load( url, function ( text ) {
  19. onLoad( scope.parse( text, getBaseUrl( url ) ) );
  20. }, onProgress, onError );
  21. },
  22. options: {
  23. set convertUpAxis ( value ) {
  24. console.log( 'ColladaLoder.options.convertUpAxis: TODO' );
  25. }
  26. },
  27. setCrossOrigin: function ( value ) {
  28. this.crossOrigin = value;
  29. },
  30. parse: function ( text, baseUrl ) {
  31. function parseFloats( text ) {
  32. var parts = text.trim().split( /\s+/ );
  33. var array = new Array( parts.length );
  34. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  35. array[ i ] = parseFloat( parts[ i ] );
  36. }
  37. return array;
  38. }
  39. function parseInts( text ) {
  40. var parts = text.trim().split( /\s+/ );
  41. var array = new Array( parts.length );
  42. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  43. array[ i ] = parseInt( parts[ i ] );
  44. }
  45. return array;
  46. }
  47. function parseId( text ) {
  48. return text.substring( 1 );
  49. }
  50. // library
  51. function buildLibrary( data, libraryName, nodeName, parser ) {
  52. var library = xml.getElementsByTagName( libraryName )[ 0 ];
  53. if ( library !== undefined ) {
  54. var elements = library.getElementsByTagName( nodeName );
  55. for ( var i = 0; i < elements.length; i ++ ) {
  56. var element = elements[ i ];
  57. data[ element.getAttribute( 'id' ) ] = parser( element );
  58. }
  59. }
  60. }
  61. // image
  62. var imageLoader = new THREE.ImageLoader();
  63. function parseImage( xml ) {
  64. var url = xml.getElementsByTagName( 'init_from' )[ 0 ].textContent;
  65. if ( baseUrl !== undefined ) url = baseUrl + url;
  66. return imageLoader.load( url );
  67. }
  68. // effect
  69. function parseEffect( xml ) {
  70. // console.log( xml );
  71. }
  72. // camera
  73. function parseCamera( xml ) {
  74. console.log( 'ColladaLoader.parseCamera: TODO')
  75. var camera = new THREE.PerspectiveCamera();
  76. camera.name = xml.getAttribute( 'name' );
  77. return camera;
  78. }
  79. // light
  80. function parseLight( xml ) {
  81. var data = {};
  82. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  83. var child = xml.childNodes[ i ];
  84. if ( child.nodeType !== 1 ) continue;
  85. switch ( child.nodeName ) {
  86. case 'technique_common':
  87. data = parseLightTechnique( child );
  88. break;
  89. }
  90. }
  91. //
  92. var light;
  93. switch ( data.technique ) {
  94. case 'directional':
  95. light = new THREE.DirectionalLight();
  96. break;
  97. case 'point':
  98. light = new THREE.PointLight();
  99. break;
  100. case 'spot':
  101. light = new THREE.SpotLight();
  102. break;
  103. case 'ambient':
  104. light = new THREE.AmbientLight();
  105. break;
  106. }
  107. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  108. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  109. return light;
  110. }
  111. function parseLightTechnique( xml ) {
  112. var data = {};
  113. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  114. var child = xml.childNodes[ i ];
  115. if ( child.nodeType !== 1 ) continue;
  116. switch ( child.nodeName ) {
  117. case 'directional':
  118. case 'point':
  119. case 'spot':
  120. case 'ambient':
  121. data.technique = child.nodeName;
  122. data.parameters = parseLightParameters( child );
  123. }
  124. }
  125. return data;
  126. }
  127. function parseLightParameters( xml ) {
  128. var data = {};
  129. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  130. var child = xml.childNodes[ i ];
  131. if ( child.nodeType !== 1 ) continue;
  132. switch ( child.nodeName ) {
  133. case 'color':
  134. var array = parseFloats( child.textContent );
  135. data.color = new THREE.Color().fromArray( array );
  136. break;
  137. case 'falloff_angle':
  138. data.falloffAngle = parseFloat( child.textContent );
  139. break;
  140. case 'quadratic_attenuation':
  141. var f = parseFloat( child.textContent );
  142. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  143. break;
  144. }
  145. }
  146. return data;
  147. }
  148. // geometry
  149. var lineMaterial = new THREE.LineBasicMaterial();
  150. var meshMaterial = new THREE.MeshPhongMaterial();
  151. function parseGeometry( xml ) {
  152. var data = {
  153. id: xml.getAttribute( 'id' ),
  154. name: xml.getAttribute( 'name' ),
  155. sources: {},
  156. primitives: []
  157. };
  158. var mesh = xml.getElementsByTagName( 'mesh' )[ 0 ];
  159. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  160. var child = mesh.childNodes[ i ];
  161. if ( child.nodeType !== 1 ) continue;
  162. switch ( child.nodeName ) {
  163. case 'source':
  164. data.sources[ child.getAttribute( 'id' ) ] = parseFloats( child.getElementsByTagName( 'float_array' )[ 0 ].textContent );
  165. break;
  166. case 'vertices':
  167. data.sources[ child.getAttribute( 'id' ) ] = data.sources[ parseId( child.getElementsByTagName( 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  168. break;
  169. case 'polygons':
  170. console.log( 'ColladaLoader: Unsupported primitive type: ', child.nodeName );
  171. break;
  172. case 'lines':
  173. case 'linestrips':
  174. case 'polylist':
  175. case 'triangles':
  176. data.primitives.push( parseGeometryPrimitive( child ) );
  177. break;
  178. default:
  179. console.log( child );
  180. }
  181. }
  182. //
  183. var group = new THREE.Group();
  184. var sources = data.sources;
  185. var primitives = data.primitives;
  186. if ( primitives.length === 0 ) return group;
  187. for ( var p = 0; p < primitives.length; p ++ ) {
  188. var primitive = primitives[ p ];
  189. var inputs = primitive.inputs;
  190. var stride = primitive.stride;
  191. var vcount = primitive.vcount;
  192. var indices = primitive.p;
  193. var vcount = primitive.vcount;
  194. var maxcount = 0;
  195. var geometry = new THREE.BufferGeometry();
  196. if ( data.name ) geometry.name = data.name;
  197. for ( var name in inputs ) {
  198. var input = inputs[ name ];
  199. var source = sources[ input.id ];
  200. var offset = input.offset;
  201. var array = [];
  202. function pushVector( i ) {
  203. var index = indices[ i + offset ] * 3;
  204. array.push( source[ index + 0 ], source[ index + 1 ], source[ index + 2 ] );
  205. }
  206. if ( primitive.vcount !== undefined ) {
  207. var index = 0;
  208. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  209. var count = vcount[ i ];
  210. if ( count === 4 ) {
  211. var a = index + stride * 0;
  212. var b = index + stride * 1;
  213. var c = index + stride * 2;
  214. var d = index + stride * 3;
  215. pushVector( a ); pushVector( b ); pushVector( d );
  216. pushVector( b ); pushVector( c ); pushVector( d );
  217. } else if ( count === 3 ) {
  218. var a = index + stride * 0;
  219. var b = index + stride * 1;
  220. var c = index + stride * 2;
  221. pushVector( a ); pushVector( b ); pushVector( c );
  222. } else {
  223. maxcount = Math.max( maxcount, count );
  224. }
  225. index += stride * count;
  226. }
  227. } else {
  228. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  229. pushVector( i );
  230. }
  231. }
  232. switch ( name ) {
  233. case 'VERTEX':
  234. geometry.addAttribute( 'position', new THREE.Float32Attribute( array, 3 ) );
  235. break;
  236. case 'NORMAL':
  237. geometry.addAttribute( 'normal', new THREE.Float32Attribute( array, 3 ) );
  238. break;
  239. }
  240. }
  241. if ( maxcount > 0 ) {
  242. console.log( 'ColladaLoader: Geometry', data.id, 'has faces with more than 4 vertices.' );
  243. }
  244. switch ( primitive.type ) {
  245. case 'lines':
  246. group.add( new THREE.LineSegments( geometry, lineMaterial ) );
  247. break;
  248. case 'linestrips':
  249. group.add( new THREE.Line( geometry, lineMaterial ) );
  250. break;
  251. case 'triangles':
  252. case 'polylist':
  253. group.add( new THREE.Mesh( geometry, meshMaterial ) );
  254. break;
  255. }
  256. }
  257. // flatten
  258. if ( group.children.length === 1 ) {
  259. return group.children[ 0 ];
  260. }
  261. return group;
  262. }
  263. function parseGeometryPrimitive( xml ) {
  264. var primitive = {
  265. type: xml.nodeName,
  266. inputs: {},
  267. stride: 0
  268. };
  269. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  270. var child = xml.childNodes[ i ];
  271. if ( child.nodeType !== 1 ) continue;
  272. switch ( child.nodeName ) {
  273. case 'input':
  274. var id = parseId( child.getAttribute( 'source' ) );
  275. var semantic = child.getAttribute( 'semantic' );
  276. var offset = parseInt( child.getAttribute( 'offset' ) );
  277. primitive.inputs[ semantic ] = { id: id, offset: offset };
  278. primitive.stride = Math.max( primitive.stride, offset + 1 );
  279. break;
  280. case 'vcount':
  281. primitive.vcount = parseInts( child.textContent );
  282. break;
  283. case 'p':
  284. primitive.p = parseInts( child.textContent );
  285. break;
  286. }
  287. }
  288. return primitive;
  289. }
  290. // nodes
  291. var matrix = new THREE.Matrix4();
  292. var vector = new THREE.Vector3();
  293. function parseNode( xml ) {
  294. var node = {
  295. name: xml.getAttribute( 'name' ),
  296. matrix: new THREE.Matrix4(),
  297. children: []
  298. };
  299. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  300. var child = xml.childNodes[ i ];
  301. if ( child.nodeType !== 1 ) continue;
  302. switch ( child.nodeName ) {
  303. case 'instance_camera':
  304. node.camera = library.cameras[ parseId( child.getAttribute( 'url' ) ) ];
  305. break;
  306. case 'instance_light':
  307. node.light = library.lights[ parseId( child.getAttribute( 'url' ) ) ];
  308. break;
  309. case 'instance_geometry':
  310. node.geometry = library.geometries[ parseId( child.getAttribute( 'url' ) ) ];
  311. break;
  312. case 'instance_node':
  313. node.children.push( library.nodes[ parseId( child.getAttribute( 'url' ) ) ] );
  314. break;
  315. case 'matrix':
  316. var array = parseFloats( child.textContent );
  317. node.matrix.multiply( matrix.fromArray( array ).transpose() ); // .transpose() when Z_UP?
  318. break;
  319. case 'node':
  320. node.children.push( parseNode( child ) );
  321. break;
  322. case 'translate':
  323. var array = parseFloats( child.textContent );
  324. vector.fromArray( array );
  325. node.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  326. break;
  327. case 'rotate':
  328. var array = parseFloats( child.textContent );
  329. var angle = THREE.Math.degToRad( array[ 3 ] );
  330. node.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  331. break;
  332. case 'scale':
  333. var array = parseFloats( child.textContent );
  334. node.matrix.scale( vector.fromArray( array ) );
  335. break;
  336. case 'extra':
  337. break;
  338. default:
  339. console.log( child );
  340. break;
  341. }
  342. }
  343. //
  344. var object;
  345. if ( node.camera !== undefined ) {
  346. object = node.camera.clone();
  347. } else if ( node.light !== undefined) {
  348. object = node.light.clone();
  349. } else if ( node.geometry !== undefined ) {
  350. object = node.geometry.clone();
  351. } else {
  352. object = new THREE.Group();
  353. }
  354. object.name = node.name;
  355. node.matrix.decompose( object.position, object.quaternion, object.scale );
  356. var children = node.children;
  357. for ( var i = 0, l = children.length; i < l; i ++ ) {
  358. object.add( children[ i ] );
  359. }
  360. return object;
  361. }
  362. // visual scenes
  363. function parseVisualScene( xml ) {
  364. var group = new THREE.Group();
  365. group.name = xml.getAttribute( 'name' );
  366. var elements = xml.getElementsByTagName( 'node' );
  367. for ( var i = 0; i < elements.length; i ++ ) {
  368. var element = elements[ i ];
  369. group.add( parseNode( element ) );
  370. }
  371. return group;
  372. }
  373. // scenes
  374. function parseScene( xml ) {
  375. var scene = xml.getElementsByTagName( 'scene' )[ 0 ];
  376. var instance = scene.getElementsByTagName( 'instance_visual_scene' )[ 0 ];
  377. return library.visualScenes[ parseId( instance.getAttribute( 'url' ) ) ];
  378. }
  379. console.time( 'ColladaLoader' );
  380. console.time( 'ColladaLoader: DOMParser' );
  381. var xml = new DOMParser().parseFromString( text, 'text/xml' );
  382. console.timeEnd( 'ColladaLoader: DOMParser' );
  383. var library = {
  384. images: {},
  385. effects: {},
  386. cameras: {},
  387. lights: {},
  388. geometries: {},
  389. nodes: {},
  390. visualScenes: {}
  391. };
  392. buildLibrary( library.images, 'library_images', 'image', parseImage );
  393. buildLibrary( library.effects, 'library_effects', 'effect', parseEffect );
  394. buildLibrary( library.cameras, 'library_cameras', 'camera', parseCamera );
  395. buildLibrary( library.lights, 'library_lights', 'light', parseLight );
  396. buildLibrary( library.geometries, 'library_geometries', 'geometry', parseGeometry );
  397. buildLibrary( library.nodes, 'library_nodes', 'node', parseNode );
  398. buildLibrary( library.visualScenes, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  399. var scene = parseScene( xml );
  400. console.timeEnd( 'ColladaLoader' );
  401. // console.log( scene );
  402. return {
  403. animations: [],
  404. kinematics: { joints: [] },
  405. scene: scene
  406. };
  407. }
  408. };