webgl_lensflares.html 6.0 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lensflares</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style type="text/css">
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. a {
  26. color: orange;
  27. text-decoration: none;
  28. }
  29. a:hover {
  30. color: #0080ff;
  31. }
  32. #stats { position: absolute; top:0; left: 0 }
  33. #stats #fps { background: transparent !important }
  34. #stats #fps #fpsText { color: #aaa !important }
  35. #stats #fps #fpsGraph { display: none }
  36. </style>
  37. </head>
  38. <body>
  39. <div id="info">
  40. <a href="http://threejs.org" target="_blank">three.js</a> - lensflares -
  41. textures from <a href="http://ro.me">ro.me</a> - fly with WASD/RF/QE + mouse
  42. </div>
  43. <script src="../build/three.min.js"></script>
  44. <script src="js/controls/FlyControls.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. var container, stats;
  48. var camera, scene, renderer;
  49. var clock = new THREE.Clock();
  50. init();
  51. animate();
  52. function init() {
  53. container = document.createElement( 'div' );
  54. document.body.appendChild( container );
  55. // camera
  56. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
  57. camera.position.z = 250;
  58. controls = new THREE.FlyControls( camera );
  59. controls.movementSpeed = 2500;
  60. controls.domElement = container;
  61. controls.rollSpeed = Math.PI / 6;
  62. controls.autoForward = false;
  63. controls.dragToLook = false;
  64. // scene
  65. scene = new THREE.Scene();
  66. scene.fog = new THREE.Fog( 0x000000, 3500, 15000 );
  67. scene.fog.color.setHSL( 0.51, 0.4, 0.01 );
  68. // world
  69. var s = 250;
  70. var cube = new THREE.BoxGeometry( s, s, s );
  71. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 50 } );
  72. for ( var i = 0; i < 3000; i ++ ) {
  73. var mesh = new THREE.Mesh( cube, material );
  74. mesh.position.x = 8000 * ( 2.0 * Math.random() - 1.0 );
  75. mesh.position.y = 8000 * ( 2.0 * Math.random() - 1.0 );
  76. mesh.position.z = 8000 * ( 2.0 * Math.random() - 1.0 );
  77. mesh.rotation.x = Math.random() * Math.PI;
  78. mesh.rotation.y = Math.random() * Math.PI;
  79. mesh.rotation.z = Math.random() * Math.PI;
  80. mesh.matrixAutoUpdate = false;
  81. mesh.updateMatrix();
  82. scene.add( mesh );
  83. }
  84. // lights
  85. var ambient = new THREE.AmbientLight( 0xffffff );
  86. ambient.color.setHSL( 0.1, 0.3, 0.2 );
  87. scene.add( ambient );
  88. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  89. dirLight.position.set( 0, -1, 0 ).normalize();
  90. scene.add( dirLight );
  91. dirLight.color.setHSL( 0.1, 0.7, 0.5 );
  92. // lens flares
  93. var textureFlare0 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare0.png" );
  94. var textureFlare2 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare2.png" );
  95. var textureFlare3 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare3.png" );
  96. addLight( 0.55, 0.9, 0.5, 5000, 0, -1000 );
  97. addLight( 0.08, 0.8, 0.5, 0, 0, -1000 );
  98. addLight( 0.995, 0.5, 0.9, 5000, 5000, -1000 );
  99. function addLight( h, s, l, x, y, z ) {
  100. var light = new THREE.PointLight( 0xffffff, 1.5, 4500 );
  101. light.color.setHSL( h, s, l );
  102. light.position.set( x, y, z );
  103. scene.add( light );
  104. var flareColor = new THREE.Color( 0xffffff );
  105. flareColor.setHSL( h, s, l + 0.5 );
  106. var lensFlare = new THREE.LensFlare( textureFlare0, 700, 0.0, THREE.AdditiveBlending, flareColor );
  107. lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
  108. lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
  109. lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
  110. lensFlare.add( textureFlare3, 60, 0.6, THREE.AdditiveBlending );
  111. lensFlare.add( textureFlare3, 70, 0.7, THREE.AdditiveBlending );
  112. lensFlare.add( textureFlare3, 120, 0.9, THREE.AdditiveBlending );
  113. lensFlare.add( textureFlare3, 70, 1.0, THREE.AdditiveBlending );
  114. lensFlare.customUpdateCallback = lensFlareUpdateCallback;
  115. lensFlare.position.copy( light.position );
  116. scene.add( lensFlare );
  117. }
  118. // renderer
  119. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  120. renderer.setClearColor( scene.fog.color );
  121. renderer.setPixelRatio( window.devicePixelRatio );
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. container.appendChild( renderer.domElement );
  124. //
  125. renderer.gammaInput = true;
  126. renderer.gammaOutput = true;
  127. // stats
  128. stats = new Stats();
  129. container.appendChild( stats.domElement );
  130. // events
  131. window.addEventListener( 'resize', onWindowResize, false );
  132. }
  133. //
  134. function lensFlareUpdateCallback( object ) {
  135. var f, fl = object.lensFlares.length;
  136. var flare;
  137. var vecX = -object.positionScreen.x * 2;
  138. var vecY = -object.positionScreen.y * 2;
  139. for( f = 0; f < fl; f++ ) {
  140. flare = object.lensFlares[ f ];
  141. flare.x = object.positionScreen.x + vecX * flare.distance;
  142. flare.y = object.positionScreen.y + vecY * flare.distance;
  143. flare.rotation = 0;
  144. }
  145. object.lensFlares[ 2 ].y += 0.025;
  146. object.lensFlares[ 3 ].rotation = object.positionScreen.x * 0.5 + THREE.Math.degToRad( 45 );
  147. }
  148. //
  149. function onWindowResize( event ) {
  150. renderer.setSize( window.innerWidth, window.innerHeight );
  151. camera.aspect = window.innerWidth / window.innerHeight;
  152. camera.updateProjectionMatrix();
  153. }
  154. //
  155. function animate() {
  156. requestAnimationFrame( animate );
  157. render();
  158. stats.update();
  159. }
  160. function render() {
  161. var delta = clock.getDelta();
  162. controls.update( delta );
  163. renderer.render( scene, camera );
  164. }
  165. </script>
  166. </body>
  167. </html>