Vector2.js 5.1 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author philogb / http://blog.thejit.org/
  4. * @author egraether / http://egraether.com/
  5. * @author zz85 / http://www.lab4games.net/zz85/blog
  6. */
  7. THREE.Vector2 = function ( x, y ) {
  8. this.x = x || 0;
  9. this.y = y || 0;
  10. };
  11. THREE.Vector2.prototype = {
  12. constructor: THREE.Vector2,
  13. set: function ( x, y ) {
  14. this.x = x;
  15. this.y = y;
  16. return this;
  17. },
  18. setX: function ( x ) {
  19. this.x = x;
  20. return this;
  21. },
  22. setY: function ( y ) {
  23. this.y = y;
  24. return this;
  25. },
  26. setComponent: function ( index, value ) {
  27. switch ( index ) {
  28. case 0: this.x = value; break;
  29. case 1: this.y = value; break;
  30. default: throw new Error( 'index is out of range: ' + index );
  31. }
  32. },
  33. getComponent: function ( index ) {
  34. switch ( index ) {
  35. case 0: return this.x;
  36. case 1: return this.y;
  37. default: throw new Error( 'index is out of range: ' + index );
  38. }
  39. },
  40. copy: function ( v ) {
  41. this.x = v.x;
  42. this.y = v.y;
  43. return this;
  44. },
  45. add: function ( v, w ) {
  46. if ( w !== undefined ) {
  47. console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
  48. return this.addVectors( v, w );
  49. }
  50. this.x += v.x;
  51. this.y += v.y;
  52. return this;
  53. },
  54. addVectors: function ( a, b ) {
  55. this.x = a.x + b.x;
  56. this.y = a.y + b.y;
  57. return this;
  58. },
  59. addScalar: function ( s ) {
  60. this.x += s;
  61. this.y += s;
  62. return this;
  63. },
  64. sub: function ( v, w ) {
  65. if ( w !== undefined ) {
  66. console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
  67. return this.subVectors( v, w );
  68. }
  69. this.x -= v.x;
  70. this.y -= v.y;
  71. return this;
  72. },
  73. subVectors: function ( a, b ) {
  74. this.x = a.x - b.x;
  75. this.y = a.y - b.y;
  76. return this;
  77. },
  78. multiply: function ( v ) {
  79. this.x *= v.x;
  80. this.y *= v.y;
  81. return this;
  82. },
  83. multiplyScalar: function ( s ) {
  84. this.x *= s;
  85. this.y *= s;
  86. return this;
  87. },
  88. divide: function ( v ) {
  89. this.x /= v.x;
  90. this.y /= v.y;
  91. return this;
  92. },
  93. divideScalar: function ( scalar ) {
  94. if ( scalar !== 0 ) {
  95. var invScalar = 1 / scalar;
  96. this.x *= invScalar;
  97. this.y *= invScalar;
  98. } else {
  99. this.x = 0;
  100. this.y = 0;
  101. }
  102. return this;
  103. },
  104. min: function ( v ) {
  105. if ( this.x > v.x ) {
  106. this.x = v.x;
  107. }
  108. if ( this.y > v.y ) {
  109. this.y = v.y;
  110. }
  111. return this;
  112. },
  113. max: function ( v ) {
  114. if ( this.x < v.x ) {
  115. this.x = v.x;
  116. }
  117. if ( this.y < v.y ) {
  118. this.y = v.y;
  119. }
  120. return this;
  121. },
  122. clamp: function ( min, max ) {
  123. // This function assumes min < max, if this assumption isn't true it will not operate correctly
  124. if ( this.x < min.x ) {
  125. this.x = min.x;
  126. } else if ( this.x > max.x ) {
  127. this.x = max.x;
  128. }
  129. if ( this.y < min.y ) {
  130. this.y = min.y;
  131. } else if ( this.y > max.y ) {
  132. this.y = max.y;
  133. }
  134. return this;
  135. },
  136. clampScalar: ( function () {
  137. var min, max;
  138. return function ( minVal, maxVal ) {
  139. if ( min === undefined ) {
  140. min = new THREE.Vector2();
  141. max = new THREE.Vector2();
  142. }
  143. min.set( minVal, minVal );
  144. max.set( maxVal, maxVal );
  145. return this.clamp( min, max );
  146. };
  147. } )(),
  148. floor: function () {
  149. this.x = Math.floor( this.x );
  150. this.y = Math.floor( this.y );
  151. return this;
  152. },
  153. ceil: function () {
  154. this.x = Math.ceil( this.x );
  155. this.y = Math.ceil( this.y );
  156. return this;
  157. },
  158. round: function () {
  159. this.x = Math.round( this.x );
  160. this.y = Math.round( this.y );
  161. return this;
  162. },
  163. roundToZero: function () {
  164. this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
  165. this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
  166. return this;
  167. },
  168. negate: function () {
  169. this.x = - this.x;
  170. this.y = - this.y;
  171. return this;
  172. },
  173. dot: function ( v ) {
  174. return this.x * v.x + this.y * v.y;
  175. },
  176. lengthSq: function () {
  177. return this.x * this.x + this.y * this.y;
  178. },
  179. length: function () {
  180. return Math.sqrt( this.x * this.x + this.y * this.y );
  181. },
  182. normalize: function () {
  183. return this.divideScalar( this.length() );
  184. },
  185. distanceTo: function ( v ) {
  186. return Math.sqrt( this.distanceToSquared( v ) );
  187. },
  188. distanceToSquared: function ( v ) {
  189. var dx = this.x - v.x, dy = this.y - v.y;
  190. return dx * dx + dy * dy;
  191. },
  192. setLength: function ( l ) {
  193. var oldLength = this.length();
  194. if ( oldLength !== 0 && l !== oldLength ) {
  195. this.multiplyScalar( l / oldLength );
  196. }
  197. return this;
  198. },
  199. lerp: function ( v, alpha ) {
  200. this.x += ( v.x - this.x ) * alpha;
  201. this.y += ( v.y - this.y ) * alpha;
  202. return this;
  203. },
  204. equals: function ( v ) {
  205. return ( ( v.x === this.x ) && ( v.y === this.y ) );
  206. },
  207. fromArray: function ( array, offset ) {
  208. if ( offset === undefined ) offset = 0;
  209. this.x = array[ offset ];
  210. this.y = array[ offset + 1 ];
  211. return this;
  212. },
  213. toArray: function ( array, offset ) {
  214. if ( array ) {
  215. if ( offset === undefined ) offset = 0;
  216. array[ offset ] = this.x;
  217. array[ offset + 1 ] = this.y;
  218. return array;
  219. } else {
  220. return [ this.x, this.y ];
  221. }
  222. },
  223. clone: function () {
  224. return new THREE.Vector2( this.x, this.y );
  225. }
  226. };