| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 | /** * @author alteredq / http://alteredqualia.com/ */THREE.ShaderPass = function ( shader, textureID ) {	THREE.Pass.call( this );	this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";	if ( shader instanceof THREE.ShaderMaterial ) {		this.uniforms = shader.uniforms;		this.material = shader;	} else if ( shader ) {		this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );		this.material = new THREE.ShaderMaterial( {			defines: shader.defines || {},			uniforms: this.uniforms,			vertexShader: shader.vertexShader,			fragmentShader: shader.fragmentShader		} );	}	this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );	this.scene = new THREE.Scene();	this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );	this.scene.add( this.quad );};THREE.ShaderPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {	constructor: THREE.ShaderPass,	render: function( renderer, writeBuffer, readBuffer, delta, maskActive ) {		if ( this.uniforms[ this.textureID ] ) {			this.uniforms[ this.textureID ].value = readBuffer.texture;		}		this.quad.material = this.material;		if ( this.renderToScreen ) {			renderer.render( this.scene, this.camera );		} else {			renderer.render( this.scene, this.camera, writeBuffer, this.clear );		}	}} );
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