| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 | /** * @author alteredq / http://alteredqualia.com/ */THREE.TexturePass = function ( map, opacity ) {	THREE.Pass.call( this );	if ( THREE.CopyShader === undefined )		console.error( "THREE.TexturePass relies on THREE.CopyShader" );	var shader = THREE.CopyShader;	this.map = map;	this.opacity = ( opacity !== undefined ) ? opacity : 1.0;	this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );	this.material = new THREE.ShaderMaterial( {		uniforms: this.uniforms,		vertexShader: shader.vertexShader,		fragmentShader: shader.fragmentShader,		depthTest: false,		depthWrite: false	} );	this.needsSwap = false;	this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );	this.scene  = new THREE.Scene();	this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );	this.scene.add( this.quad );};THREE.TexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {	constructor: THREE.TexturePass,	render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {		var oldAutoClear = renderer.autoClear;		renderer.autoClear = false;		this.quad.material = this.material;		this.uniforms[ "opacity" ].value = this.opacity;		this.uniforms[ "tDiffuse" ].value = this.map;		this.material.transparent = ( this.opacity < 1.0 );		renderer.render( this.scene, this.camera, this.renderToScreen ? null : readBuffer, this.clear );		renderer.autoClear = oldAutoClear;	}} );
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