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| /** * @author mrdoob / http://mrdoob.com/ * @author supereggbert / http://www.paulbrunt.co.uk/ * @author julianwa / https://github.com/julianwa */THREE.RenderableObject = function () {	this.id = 0;	this.object = null;	this.z = 0;	this.renderOrder = 0;};//THREE.RenderableFace = function () {	this.id = 0;	this.v1 = new THREE.RenderableVertex();	this.v2 = new THREE.RenderableVertex();	this.v3 = new THREE.RenderableVertex();	this.normalModel = new THREE.Vector3();	this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];	this.vertexNormalsLength = 0;	this.color = new THREE.Color();	this.material = null;	this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ];	this.z = 0;	this.renderOrder = 0;};//THREE.RenderableVertex = function () {	this.position = new THREE.Vector3();	this.positionWorld = new THREE.Vector3();	this.positionScreen = new THREE.Vector4();	this.visible = true;};THREE.RenderableVertex.prototype.copy = function ( vertex ) {	this.positionWorld.copy( vertex.positionWorld );	this.positionScreen.copy( vertex.positionScreen );};//THREE.RenderableLine = function () {	this.id = 0;	this.v1 = new THREE.RenderableVertex();	this.v2 = new THREE.RenderableVertex();	this.vertexColors = [ new THREE.Color(), new THREE.Color() ];	this.material = null;	this.z = 0;	this.renderOrder = 0;};//THREE.RenderableSprite = function () {	this.id = 0;	this.object = null;	this.x = 0;	this.y = 0;	this.z = 0;	this.rotation = 0;	this.scale = new THREE.Vector2();	this.material = null;	this.renderOrder = 0;};//THREE.Projector = function () {	var _object, _objectCount, _objectPool = [], _objectPoolLength = 0,	_vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0,	_face, _faceCount, _facePool = [], _facePoolLength = 0,	_line, _lineCount, _linePool = [], _linePoolLength = 0,	_sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0,	_renderData = { objects: [], lights: [], elements: [] },	_vector3 = new THREE.Vector3(),	_vector4 = new THREE.Vector4(),	_clipBox = new THREE.Box3( new THREE.Vector3( - 1, - 1, - 1 ), new THREE.Vector3( 1, 1, 1 ) ),	_boundingBox = new THREE.Box3(),	_points3 = new Array( 3 ),	_points4 = new Array( 4 ),	_viewMatrix = new THREE.Matrix4(),	_viewProjectionMatrix = new THREE.Matrix4(),	_modelMatrix,	_modelViewProjectionMatrix = new THREE.Matrix4(),	_normalMatrix = new THREE.Matrix3(),	_frustum = new THREE.Frustum(),	_clippedVertex1PositionScreen = new THREE.Vector4(),	_clippedVertex2PositionScreen = new THREE.Vector4();	//	this.projectVector = function ( vector, camera ) {		console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );		vector.project( camera );	};	this.unprojectVector = function ( vector, camera ) {		console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );		vector.unproject( camera );	};	this.pickingRay = function ( vector, camera ) {		console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );	};	//	var RenderList = function () {		var normals = [];		var uvs = [];		var object = null;		var material = null;		var normalMatrix = new THREE.Matrix3();		function setObject( value ) {			object = value;			material = object.material;			normalMatrix.getNormalMatrix( object.matrixWorld );			normals.length = 0;			uvs.length = 0;		}		function projectVertex( vertex ) {			var position = vertex.position;			var positionWorld = vertex.positionWorld;			var positionScreen = vertex.positionScreen;			positionWorld.copy( position ).applyMatrix4( _modelMatrix );			positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );			var invW = 1 / positionScreen.w;			positionScreen.x *= invW;			positionScreen.y *= invW;			positionScreen.z *= invW;			vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&					 positionScreen.y >= - 1 && positionScreen.y <= 1 &&					 positionScreen.z >= - 1 && positionScreen.z <= 1;		}		function pushVertex( x, y, z ) {			_vertex = getNextVertexInPool();			_vertex.position.set( x, y, z );			projectVertex( _vertex );		}		function pushNormal( x, y, z ) {			normals.push( x, y, z );		}		function pushUv( x, y ) {			uvs.push( x, y );		}		function checkTriangleVisibility( v1, v2, v3 ) {			if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;			_points3[ 0 ] = v1.positionScreen;			_points3[ 1 ] = v2.positionScreen;			_points3[ 2 ] = v3.positionScreen;			return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) );		}		function checkBackfaceCulling( v1, v2, v3 ) {			return ( ( v3.positionScreen.x - v1.positionScreen.x ) *				    ( v2.positionScreen.y - v1.positionScreen.y ) -				    ( v3.positionScreen.y - v1.positionScreen.y ) *				    ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;		}		function pushLine( a, b ) {			var v1 = _vertexPool[ a ];			var v2 = _vertexPool[ b ];			_line = getNextLineInPool();			_line.id = object.id;			_line.v1.copy( v1 );			_line.v2.copy( v2 );			_line.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2;			_line.renderOrder = object.renderOrder;			_line.material = object.material;			_renderData.elements.push( _line );		}		function pushTriangle( a, b, c ) {			var v1 = _vertexPool[ a ];			var v2 = _vertexPool[ b ];			var v3 = _vertexPool[ c ];			if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;			if ( material.side === THREE.DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {				_face = getNextFaceInPool();				_face.id = object.id;				_face.v1.copy( v1 );				_face.v2.copy( v2 );				_face.v3.copy( v3 );				_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;				_face.renderOrder = object.renderOrder;				// use first vertex normal as face normal				_face.normalModel.fromArray( normals, a * 3 );				_face.normalModel.applyMatrix3( normalMatrix ).normalize();				for ( var i = 0; i < 3; i ++ ) {					var normal = _face.vertexNormalsModel[ i ];					normal.fromArray( normals, arguments[ i ] * 3 );					normal.applyMatrix3( normalMatrix ).normalize();					var uv = _face.uvs[ i ];					uv.fromArray( uvs, arguments[ i ] * 2 );				}				_face.vertexNormalsLength = 3;				_face.material = object.material;				_renderData.elements.push( _face );			}		}		return {			setObject: setObject,			projectVertex: projectVertex,			checkTriangleVisibility: checkTriangleVisibility,			checkBackfaceCulling: checkBackfaceCulling,			pushVertex: pushVertex,			pushNormal: pushNormal,			pushUv: pushUv,			pushLine: pushLine,			pushTriangle: pushTriangle		}	};	var renderList = new RenderList();	this.projectScene = function ( scene, camera, sortObjects, sortElements ) {		_faceCount = 0;		_lineCount = 0;		_spriteCount = 0;		_renderData.elements.length = 0;		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();		if ( camera.parent === null ) camera.updateMatrixWorld();		_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );		_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );		_frustum.setFromMatrix( _viewProjectionMatrix );		//		_objectCount = 0;		_renderData.objects.length = 0;		_renderData.lights.length = 0;		function addObject( object ) {			_object = getNextObjectInPool();			_object.id = object.id;			_object.object = object;			_vector3.setFromMatrixPosition( object.matrixWorld );			_vector3.applyProjection( _viewProjectionMatrix );			_object.z = _vector3.z;			_object.renderOrder = object.renderOrder;			_renderData.objects.push( _object );		}		scene.traverseVisible( function ( object ) {			if ( object instanceof THREE.Light ) {				_renderData.lights.push( object );			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line ) {				if ( object.material.visible === false ) return;				if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return;				addObject( object );			} else if ( object instanceof THREE.Sprite ) {				if ( object.material.visible === false ) return;				if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return;				addObject( object );			}		} );		if ( sortObjects === true ) {			_renderData.objects.sort( painterSort );		}		//		for ( var o = 0, ol = _renderData.objects.length; o < ol; o ++ ) {			var object = _renderData.objects[ o ].object;			var geometry = object.geometry;			renderList.setObject( object );			_modelMatrix = object.matrixWorld;			_vertexCount = 0;			if ( object instanceof THREE.Mesh ) {				if ( geometry instanceof THREE.BufferGeometry ) {					var attributes = geometry.attributes;					var groups = geometry.groups;					if ( attributes.position === undefined ) continue;					var positions = attributes.position.array;					for ( var i = 0, l = positions.length; i < l; i += 3 ) {						renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );					}					if ( attributes.normal !== undefined ) {						var normals = attributes.normal.array;						for ( var i = 0, l = normals.length; i < l; i += 3 ) {							renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );						}					}					if ( attributes.uv !== undefined ) {						var uvs = attributes.uv.array;						for ( var i = 0, l = uvs.length; i < l; i += 2 ) {							renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );						}					}					if ( geometry.index !== null ) {						var indices = geometry.index.array;						if ( groups.length > 0 ) {							for ( var o = 0; o < groups.length; o ++ ) {								var group = groups[ o ];								for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {									renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );								}							}						} else {							for ( var i = 0, l = indices.length; i < l; i += 3 ) {								renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );							}						}					} else {						for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {							renderList.pushTriangle( i, i + 1, i + 2 );						}					}				} else if ( geometry instanceof THREE.Geometry ) {					var vertices = geometry.vertices;					var faces = geometry.faces;					var faceVertexUvs = geometry.faceVertexUvs[ 0 ];					_normalMatrix.getNormalMatrix( _modelMatrix );					var material = object.material;					var isFaceMaterial = material instanceof THREE.MultiMaterial;					var objectMaterials = isFaceMaterial === true ? object.material : null;					for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {						var vertex = vertices[ v ];						_vector3.copy( vertex );						if ( material.morphTargets === true ) {							var morphTargets = geometry.morphTargets;							var morphInfluences = object.morphTargetInfluences;							for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {								var influence = morphInfluences[ t ];								if ( influence === 0 ) continue;								var target = morphTargets[ t ];								var targetVertex = target.vertices[ v ];								_vector3.x += ( targetVertex.x - vertex.x ) * influence;								_vector3.y += ( targetVertex.y - vertex.y ) * influence;								_vector3.z += ( targetVertex.z - vertex.z ) * influence;							}						}						renderList.pushVertex( _vector3.x, _vector3.y, _vector3.z );					}					for ( var f = 0, fl = faces.length; f < fl; f ++ ) {						var face = faces[ f ];						material = isFaceMaterial === true							 ? objectMaterials.materials[ face.materialIndex ]							 : object.material;						if ( material === undefined ) continue;						var side = material.side;						var v1 = _vertexPool[ face.a ];						var v2 = _vertexPool[ face.b ];						var v3 = _vertexPool[ face.c ];						if ( renderList.checkTriangleVisibility( v1, v2, v3 ) === false ) continue;						var visible = renderList.checkBackfaceCulling( v1, v2, v3 );						if ( side !== THREE.DoubleSide ) {							if ( side === THREE.FrontSide && visible === false ) continue;							if ( side === THREE.BackSide && visible === true ) continue;						}						_face = getNextFaceInPool();						_face.id = object.id;						_face.v1.copy( v1 );						_face.v2.copy( v2 );						_face.v3.copy( v3 );						_face.normalModel.copy( face.normal );						if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {							_face.normalModel.negate();						}						_face.normalModel.applyMatrix3( _normalMatrix ).normalize();						var faceVertexNormals = face.vertexNormals;						for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) {							var normalModel = _face.vertexNormalsModel[ n ];							normalModel.copy( faceVertexNormals[ n ] );							if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {								normalModel.negate();							}							normalModel.applyMatrix3( _normalMatrix ).normalize();						}						_face.vertexNormalsLength = faceVertexNormals.length;						var vertexUvs = faceVertexUvs[ f ];						if ( vertexUvs !== undefined ) {							for ( var u = 0; u < 3; u ++ ) {								_face.uvs[ u ].copy( vertexUvs[ u ] );							}						}						_face.color = face.color;						_face.material = material;						_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;						_face.renderOrder = object.renderOrder;						_renderData.elements.push( _face );					}				}			} else if ( object instanceof THREE.Line ) {				if ( geometry instanceof THREE.BufferGeometry ) {					var attributes = geometry.attributes;					if ( attributes.position !== undefined ) {						var positions = attributes.position.array;						for ( var i = 0, l = positions.length; i < l; i += 3 ) {							renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );						}						if ( geometry.index !== null ) {							var indices = geometry.index.array;							for ( var i = 0, l = indices.length; i < l; i += 2 ) {								renderList.pushLine( indices[ i ], indices[ i + 1 ] );							}						} else {							var step = object instanceof THREE.LineSegments ? 2 : 1;							for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {								renderList.pushLine( i, i + 1 );							}						}					}				} else if ( geometry instanceof THREE.Geometry ) {					_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );					var vertices = object.geometry.vertices;					if ( vertices.length === 0 ) continue;					v1 = getNextVertexInPool();					v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );					var step = object instanceof THREE.LineSegments ? 2 : 1;					for ( var v = 1, vl = vertices.length; v < vl; v ++ ) {						v1 = getNextVertexInPool();						v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix );						if ( ( v + 1 ) % step > 0 ) continue;						v2 = _vertexPool[ _vertexCount - 2 ];						_clippedVertex1PositionScreen.copy( v1.positionScreen );						_clippedVertex2PositionScreen.copy( v2.positionScreen );						if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) {							// Perform the perspective divide							_clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );							_clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );							_line = getNextLineInPool();							_line.id = object.id;							_line.v1.positionScreen.copy( _clippedVertex1PositionScreen );							_line.v2.positionScreen.copy( _clippedVertex2PositionScreen );							_line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );							_line.renderOrder = object.renderOrder;							_line.material = object.material;							if ( object.material.vertexColors === THREE.VertexColors ) {								_line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] );								_line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] );							}							_renderData.elements.push( _line );						}					}				}			} else if ( object instanceof THREE.Sprite ) {				_vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );				_vector4.applyMatrix4( _viewProjectionMatrix );				var invW = 1 / _vector4.w;				_vector4.z *= invW;				if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {					_sprite = getNextSpriteInPool();					_sprite.id = object.id;					_sprite.x = _vector4.x * invW;					_sprite.y = _vector4.y * invW;					_sprite.z = _vector4.z;					_sprite.renderOrder = object.renderOrder;					_sprite.object = object;					_sprite.rotation = object.rotation;					_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );					_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );					_sprite.material = object.material;					_renderData.elements.push( _sprite );				}			}		}		if ( sortElements === true ) {			_renderData.elements.sort( painterSort );		}		return _renderData;	};	// Pools	function getNextObjectInPool() {		if ( _objectCount === _objectPoolLength ) {			var object = new THREE.RenderableObject();			_objectPool.push( object );			_objectPoolLength ++;			_objectCount ++;			return object;		}		return _objectPool[ _objectCount ++ ];	}	function getNextVertexInPool() {		if ( _vertexCount === _vertexPoolLength ) {			var vertex = new THREE.RenderableVertex();			_vertexPool.push( vertex );			_vertexPoolLength ++;			_vertexCount ++;			return vertex;		}		return _vertexPool[ _vertexCount ++ ];	}	function getNextFaceInPool() {		if ( _faceCount === _facePoolLength ) {			var face = new THREE.RenderableFace();			_facePool.push( face );			_facePoolLength ++;			_faceCount ++;			return face;		}		return _facePool[ _faceCount ++ ];	}	function getNextLineInPool() {		if ( _lineCount === _linePoolLength ) {			var line = new THREE.RenderableLine();			_linePool.push( line );			_linePoolLength ++;			_lineCount ++;			return line;		}		return _linePool[ _lineCount ++ ];	}	function getNextSpriteInPool() {		if ( _spriteCount === _spritePoolLength ) {			var sprite = new THREE.RenderableSprite();			_spritePool.push( sprite );			_spritePoolLength ++;			_spriteCount ++;			return sprite;		}		return _spritePool[ _spriteCount ++ ];	}	//	function painterSort( a, b ) {		if ( a.renderOrder !== b.renderOrder ) {			return a.renderOrder - b.renderOrder;		} else if ( a.z !== b.z ) {			return b.z - a.z;		} else if ( a.id !== b.id ) {			return a.id - b.id;		} else {			return 0;		}	}	function clipLine( s1, s2 ) {		var alpha1 = 0, alpha2 = 1,		// Calculate the boundary coordinate of each vertex for the near and far clip planes,		// Z = -1 and Z = +1, respectively.		bc1near =  s1.z + s1.w,		bc2near =  s2.z + s2.w,		bc1far =  - s1.z + s1.w,		bc2far =  - s2.z + s2.w;		if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {			// Both vertices lie entirely within all clip planes.			return true;		} else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) {			// Both vertices lie entirely outside one of the clip planes.			return false;		} else {			// The line segment spans at least one clip plane.			if ( bc1near < 0 ) {				// v1 lies outside the near plane, v2 inside				alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );			} else if ( bc2near < 0 ) {				// v2 lies outside the near plane, v1 inside				alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );			}			if ( bc1far < 0 ) {				// v1 lies outside the far plane, v2 inside				alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );			} else if ( bc2far < 0 ) {				// v2 lies outside the far plane, v2 inside				alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );			}			if ( alpha2 < alpha1 ) {				// The line segment spans two boundaries, but is outside both of them.				// (This can't happen when we're only clipping against just near/far but good				//  to leave the check here for future usage if other clip planes are added.)				return false;			} else {				// Update the s1 and s2 vertices to match the clipped line segment.				s1.lerp( s2, alpha1 );				s2.lerp( s1, 1 - alpha2 );				return true;			}		}	}};
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