Viewport.js 17 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel();
  3. container.setPosition( 'absolute' );
  4. container.setBackgroundColor( '#aaa' );
  5. var objects = [];
  6. // helpers
  7. var helpersToObjects = {};
  8. var objectsToHelpers = {};
  9. var sceneHelpers = new THREE.Scene();
  10. var size = 500, step = 25;
  11. var geometry = new THREE.Geometry();
  12. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  13. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  14. for ( var i = - size; i <= size; i += step ) {
  15. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  16. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  17. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  18. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  19. var color = i === 0 ? color1 : color2;
  20. geometry.colors.push( color, color, color, color );
  21. }
  22. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  23. sceneHelpers.add( grid );
  24. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true, fog: false } ) );
  25. selectionBox.matrixAutoUpdate = false;
  26. selectionBox.visible = false;
  27. sceneHelpers.add( selectionBox );
  28. var selectionAxis = new THREE.AxisHelper( 100 );
  29. selectionAxis.material.depthTest = false;
  30. selectionAxis.material.transparent = true;
  31. selectionAxis.matrixAutoUpdate = false;
  32. selectionAxis.visible = false;
  33. sceneHelpers.add( selectionAxis );
  34. // default dummy scene and camera
  35. var scene = new THREE.Scene();
  36. var camera = new THREE.Camera();
  37. // fog
  38. var oldFogType = "None";
  39. var oldFogColor = 0xaaaaaa;
  40. var oldFogNear = 1;
  41. var oldFogFar = 5000;
  42. var oldFogDensity = 0.00025;
  43. // object picking
  44. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000, 8, 8 ) );
  45. intersectionPlane.visible = false;
  46. sceneHelpers.add( intersectionPlane );
  47. var ray = new THREE.Raycaster();
  48. var projector = new THREE.Projector();
  49. var offset = new THREE.Vector3();
  50. var cameraChanged = false;
  51. var helpersVisible = true;
  52. //
  53. var picked = null;
  54. var selected = camera;
  55. // events
  56. var onMouseDown = function ( event ) {
  57. container.dom.focus();
  58. event.preventDefault();
  59. if ( event.button === 0 ) {
  60. var vector = new THREE.Vector3(
  61. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  62. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  63. 0.5
  64. );
  65. projector.unprojectVector( vector, camera );
  66. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  67. var intersects = ray.intersectObjects( objects, true );
  68. if ( intersects.length > 0 ) {
  69. controls.enabled = false;
  70. selected = intersects[ 0 ].object;
  71. if ( helpersToObjects[ selected.id ] !== undefined ) {
  72. selected = helpersToObjects[ selected.id ];
  73. }
  74. intersectionPlane.position.copy( selected.position );
  75. intersectionPlane.lookAt( camera.position );
  76. signals.objectSelected.dispatch( selected );
  77. var intersects = ray.intersectObject( intersectionPlane );
  78. offset.copy( intersects[ 0 ].point ).sub( intersectionPlane.position );
  79. document.addEventListener( 'mousemove', onMouseMove, false );
  80. document.addEventListener( 'mouseup', onMouseUp, false );
  81. } else {
  82. controls.enabled = true;
  83. }
  84. }
  85. cameraChanged = false;
  86. };
  87. var onMouseMove = function ( event ) {
  88. var vector = new THREE.Vector3(
  89. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  90. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  91. 0.5
  92. );
  93. projector.unprojectVector( vector, camera );
  94. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  95. var intersects = ray.intersectObject( intersectionPlane );
  96. if ( intersects.length > 0 ) {
  97. intersects[ 0 ].point.sub( offset );
  98. selected.position.copy( intersects[ 0 ].point );
  99. signals.objectChanged.dispatch( selected );
  100. render();
  101. }
  102. };
  103. var onMouseUp = function ( event ) {
  104. document.removeEventListener( 'mousemove', onMouseMove );
  105. document.removeEventListener( 'mouseup', onMouseUp );
  106. };
  107. var onClick = function ( event ) {
  108. if ( event.button == 0 && cameraChanged === false ) {
  109. var vector = new THREE.Vector3(
  110. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  111. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  112. 0.5
  113. );
  114. projector.unprojectVector( vector, camera );
  115. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  116. var intersects = ray.intersectObjects( objects, true );
  117. if ( intersects.length > 0 && ! controls.enabled ) {
  118. selected = intersects[ 0 ].object;
  119. if ( helpersToObjects[ selected.id ] !== undefined ) {
  120. selected = helpersToObjects[ selected.id ];
  121. }
  122. } else {
  123. selected = camera;
  124. }
  125. signals.objectSelected.dispatch( selected );
  126. }
  127. controls.enabled = true;
  128. };
  129. var onKeyDown = function ( event ) {
  130. switch ( event.keyCode ) {
  131. case 27: // esc
  132. signals.toggleHelpers.dispatch();
  133. break;
  134. case 46: // delete
  135. signals.removeSelectedObject.dispatch();
  136. break;
  137. }
  138. };
  139. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  140. container.dom.addEventListener( 'click', onClick, false );
  141. // controls need to be added *after* main logic,
  142. // otherwise controls.enabled doesn't work.
  143. var controls = new THREE.TrackballControls( camera, container.dom );
  144. controls.rotateSpeed = 1.0;
  145. controls.zoomSpeed = 1.2;
  146. controls.panSpeed = 0.8;
  147. controls.noZoom = false;
  148. controls.noPan = false;
  149. controls.staticMoving = true;
  150. controls.dynamicDampingFactor = 0.3;
  151. controls.addEventListener( 'change', function () {
  152. cameraChanged = true;
  153. signals.cameraChanged.dispatch( camera );
  154. render();
  155. } );
  156. var handleAddition = function ( object ) {
  157. // create helpers for invisible object types (lights, cameras, targets)
  158. if ( object instanceof THREE.PointLight ) {
  159. var helper = new THREE.PointLightHelper( object, 10 );
  160. sceneHelpers.add( helper );
  161. objects.push( helper );
  162. objectsToHelpers[ object.id ] = helper;
  163. helpersToObjects[ helper.id ] = object;
  164. } else if ( object instanceof THREE.DirectionalLight ) {
  165. var helper = new THREE.DirectionalLightHelper( object, 10 );
  166. sceneHelpers.add( helper.lightSphere );
  167. sceneHelpers.add( helper.targetLine );
  168. objectsToHelpers[ object.id ] = helper.lightSphere;
  169. helpersToObjects[ helper.lightSphere.id ] = object;
  170. objects.push( helper.lightSphere );
  171. objects.push( helper.targetLine );
  172. } else if ( object instanceof THREE.SpotLight ) {
  173. var sphereSize = 5;
  174. var helper = new THREE.SpotLightHelper( object, sphereSize );
  175. sceneHelpers.add( helper );
  176. sceneHelpers.add( helper.targetSphere );
  177. sceneHelpers.add( helper.targetLine );
  178. objects.push( helper.lightSphere );
  179. objects.push( helper.targetSphere );
  180. objects.push( helper.targetLine );
  181. } else if ( object instanceof THREE.HemisphereLight ) {
  182. var sphereSize = 5;
  183. var arrowLength = 30;
  184. var helper = new THREE.HemisphereLightHelper( object, sphereSize, arrowLength );
  185. sceneHelpers.add( helper );
  186. objects.push( helper.lightSphere );
  187. } else {
  188. // add to picking list
  189. objects.push( object );
  190. }
  191. };
  192. // signals
  193. signals.rendererChanged.add( function ( object ) {
  194. container.dom.removeChild( renderer.domElement );
  195. renderer = object;
  196. renderer.autoClear = false;
  197. renderer.autoUpdateScene = false;
  198. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  199. container.dom.appendChild( renderer.domElement );
  200. render();
  201. } );
  202. signals.objectAdded.add( function ( object ) {
  203. object.traverse( handleAddition );
  204. scene.add( object );
  205. if ( object instanceof THREE.Light ) {
  206. updateMaterials( scene );
  207. }
  208. render();
  209. signals.sceneChanged.dispatch( scene );
  210. } );
  211. signals.objectChanged.add( function ( object ) {
  212. if ( object instanceof THREE.Camera ) {
  213. object.updateProjectionMatrix();
  214. } else if ( object instanceof THREE.PointLight || object instanceof THREE.DirectionalLight || object instanceof THREE.HemisphereLight || object instanceof THREE.SpotLight ) {
  215. objectsToHelpers[ object.id ].update();
  216. }
  217. render();
  218. } );
  219. signals.cloneSelectedObject.add( function () {
  220. if ( selected === camera ) return;
  221. signals.objectAdded.dispatch( selected.clone() );
  222. } );
  223. signals.removeSelectedObject.add( function () {
  224. if ( selected === camera ) return;
  225. var name = selected.name ? '"' + selected.name + '"': "selected object";
  226. if ( confirm( 'Delete ' + name + '?' ) === false ) return;
  227. var object = selected;
  228. if ( selected instanceof THREE.Light ) {
  229. var helper = objectsToHelpers[ object.id ];
  230. objects.splice( objects.indexOf( helper ), 1 );
  231. helper.parent.remove( helper );
  232. object.parent.remove( object );
  233. delete objectsToHelpers[ object.id ];
  234. delete helpersToObjects[ helper.id ];
  235. } else {
  236. object.parent.remove( object );
  237. objects.splice( objects.indexOf( object ), 1 );
  238. }
  239. // clean selection highlight
  240. selectionBox.visible = false;
  241. selectionAxis.visible = false;
  242. // remove selected object from the scene
  243. if ( object instanceof THREE.Light ) {
  244. updateMaterials( scene );
  245. }
  246. render();
  247. signals.sceneChanged.dispatch( scene );
  248. signals.objectSelected.dispatch( null );
  249. } );
  250. signals.objectSelected.add( function ( object ) {
  251. selectionBox.visible = false;
  252. selectionAxis.visible = false;
  253. if ( object !== null ) {
  254. if ( object.geometry !== undefined ) {
  255. var geometry = object.geometry;
  256. if ( geometry.boundingBox === null ) {
  257. geometry.computeBoundingBox();
  258. }
  259. var vertices = selectionBox.geometry.vertices;
  260. vertices[ 0 ].x = geometry.boundingBox.max.x;
  261. vertices[ 0 ].y = geometry.boundingBox.max.y;
  262. vertices[ 0 ].z = geometry.boundingBox.max.z;
  263. vertices[ 1 ].x = geometry.boundingBox.max.x;
  264. vertices[ 1 ].y = geometry.boundingBox.max.y;
  265. vertices[ 1 ].z = geometry.boundingBox.min.z;
  266. vertices[ 2 ].x = geometry.boundingBox.max.x;
  267. vertices[ 2 ].y = geometry.boundingBox.min.y;
  268. vertices[ 2 ].z = geometry.boundingBox.max.z;
  269. vertices[ 3 ].x = geometry.boundingBox.max.x;
  270. vertices[ 3 ].y = geometry.boundingBox.min.y;
  271. vertices[ 3 ].z = geometry.boundingBox.min.z;
  272. vertices[ 4 ].x = geometry.boundingBox.min.x;
  273. vertices[ 4 ].y = geometry.boundingBox.max.y;
  274. vertices[ 4 ].z = geometry.boundingBox.min.z;
  275. vertices[ 5 ].x = geometry.boundingBox.min.x;
  276. vertices[ 5 ].y = geometry.boundingBox.max.y;
  277. vertices[ 5 ].z = geometry.boundingBox.max.z;
  278. vertices[ 6 ].x = geometry.boundingBox.min.x;
  279. vertices[ 6 ].y = geometry.boundingBox.min.y;
  280. vertices[ 6 ].z = geometry.boundingBox.min.z;
  281. vertices[ 7 ].x = geometry.boundingBox.min.x;
  282. vertices[ 7 ].y = geometry.boundingBox.min.y;
  283. vertices[ 7 ].z = geometry.boundingBox.max.z;
  284. selectionBox.geometry.computeBoundingSphere();
  285. selectionBox.geometry.verticesNeedUpdate = true;
  286. selectionBox.matrixWorld = object.matrixWorld;
  287. selectionBox.visible = true;
  288. }
  289. selectionAxis.matrixWorld = object.matrixWorld;
  290. selectionAxis.visible = true;
  291. selected = object;
  292. }
  293. render();
  294. } );
  295. signals.materialChanged.add( function ( material ) {
  296. render();
  297. } );
  298. signals.clearColorChanged.add( function ( color ) {
  299. renderer.setClearColorHex( color, 1 );
  300. render();
  301. } );
  302. signals.fogTypeChanged.add( function ( fogType ) {
  303. if ( fogType !== oldFogType ) {
  304. if ( fogType === "None" ) {
  305. scene.fog = null;
  306. } else if ( fogType === "Fog" ) {
  307. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  308. } else if ( fogType === "FogExp2" ) {
  309. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  310. }
  311. updateMaterials( scene );
  312. oldFogType = fogType;
  313. }
  314. render();
  315. } );
  316. signals.fogColorChanged.add( function ( fogColor ) {
  317. oldFogColor = fogColor;
  318. updateFog( scene );
  319. render();
  320. } );
  321. signals.fogParametersChanged.add( function ( near, far, density ) {
  322. oldFogNear = near;
  323. oldFogFar = far;
  324. oldFogDensity = density;
  325. updateFog( scene );
  326. render();
  327. } );
  328. signals.windowResize.add( function () {
  329. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  330. camera.updateProjectionMatrix();
  331. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  332. render();
  333. } );
  334. signals.exportGeometry.add( function ( object ) {
  335. if ( selected.geometry === undefined ) {
  336. console.warn( "Selected object doesn't have any geometry" );
  337. return;
  338. }
  339. var exporter = new object.exporter();
  340. var output = JSON.stringify( exporter.parse( selected.geometry ), null, '\t' );
  341. output = output.replace( /[\n\t]+([\d\.e\-\[\]]+)/g, '$1' );
  342. var blob = new Blob( [ output ], { type: 'text/plain' } );
  343. var objectURL = URL.createObjectURL( blob );
  344. window.open( objectURL, '_blank' );
  345. window.focus();
  346. } );
  347. signals.exportScene.add( function ( object ) {
  348. var exporter = new object.exporter();
  349. var output = JSON.stringify( exporter.parse( scene ), null, '\t' );
  350. output = output.replace( /[\n\t]+([\d\.e\-\[\]]+)/g, '$1' );
  351. var blob = new Blob( [ output ], { type: 'text/plain' } );
  352. var objectURL = URL.createObjectURL( blob );
  353. window.open( objectURL, '_blank' );
  354. window.focus();
  355. } );
  356. signals.toggleHelpers.add( function () {
  357. helpersVisible = !helpersVisible;
  358. render();
  359. } );
  360. signals.resetScene.add( function () {
  361. var defaultScene = createDefaultScene();
  362. var defaultCamera = createDefaultCamera();
  363. var defaultBgColor = new THREE.Color( 0xaaaaaa );
  364. defaultCamera.lookAt( defaultScene.position );
  365. defaultScene.add( defaultCamera );
  366. signals.sceneAdded.dispatch( defaultScene, defaultCamera, defaultBgColor );
  367. signals.objectSelected.dispatch( defaultCamera );
  368. } );
  369. signals.sceneAdded.add( function ( newScene, newCamera ) {
  370. scene = newScene;
  371. // remove old gizmos
  372. var toRemove = {};
  373. sceneHelpers.traverse( function ( child ) {
  374. if ( child.userData.isGizmo ) {
  375. toRemove[ child.id ] = child;
  376. }
  377. } );
  378. for ( var id in toRemove ) {
  379. sceneHelpers.remove( toRemove[ id ] );
  380. }
  381. // reset picking list
  382. objects = [];
  383. // add new gizmos and fill picking list
  384. scene.traverse( handleAddition );
  385. //
  386. if ( newCamera ) {
  387. camera = newCamera;
  388. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  389. camera.updateProjectionMatrix();
  390. controls.object = camera;
  391. controls.update();
  392. } else {
  393. scene.add( camera );
  394. }
  395. if ( newScene.fog ) {
  396. oldFogColor = newScene.fog.color.getHex();
  397. if ( newScene.fog instanceof THREE.Fog ) {
  398. oldFogType = "Fog";
  399. oldFogNear = newScene.fog.near;
  400. oldFogFar = newScene.fog.far;
  401. } else if ( newScene.fog instanceof THREE.FogExp2 ) {
  402. oldFogType = "FogExp2";
  403. oldFogDensity = newScene.fog.density;
  404. }
  405. } else {
  406. oldFogType = "None";
  407. }
  408. signals.sceneChanged.dispatch( scene );
  409. signals.objectSelected.dispatch( camera );
  410. } );
  411. //
  412. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  413. renderer.autoClear = false;
  414. renderer.autoUpdateScene = false;
  415. container.dom.appendChild( renderer.domElement );
  416. animate();
  417. // set up for hotkeys
  418. // must be done here, otherwise it doesn't work
  419. container.dom.tabIndex = 1;
  420. container.dom.style.outline = 'transparent';
  421. container.dom.addEventListener( 'keydown', onKeyDown, false );
  422. // must come after listeners are registered
  423. signals.sceneChanged.dispatch( scene );
  424. //
  425. function updateMaterials( root ) {
  426. root.traverse( function ( node ) {
  427. if ( node.material ) {
  428. node.material.needsUpdate = true;
  429. }
  430. if ( node.geometry && node.geometry.materials ) {
  431. for ( var i = 0; i < node.geometry.materials.length; i ++ ) {
  432. node.geometry.materials[ i ].needsUpdate = true;
  433. }
  434. }
  435. } );
  436. }
  437. function updateFog( root ) {
  438. if ( root.fog ) {
  439. root.fog.color.setHex( oldFogColor );
  440. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  441. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  442. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  443. }
  444. }
  445. function createDefaultScene() {
  446. return new THREE.Scene();
  447. }
  448. function createDefaultCamera() {
  449. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  450. camera.name = "Camera";
  451. camera.position.set( 500, 250, 500 );
  452. return camera;
  453. }
  454. function animate() {
  455. requestAnimationFrame( animate );
  456. controls.update();
  457. }
  458. function render() {
  459. sceneHelpers.updateMatrixWorld();
  460. scene.updateMatrixWorld();
  461. renderer.clear();
  462. renderer.render( scene, camera );
  463. if ( helpersVisible ) {
  464. renderer.render( sceneHelpers, camera );
  465. }
  466. }
  467. return container;
  468. }