three.min.js 418 KB

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  1. // threejs.org/license
  2. 'use strict';var THREE={REVISION:"72dev"};"function"===typeof define&&define.amd?define("three",THREE):"undefined"!==typeof exports&&"undefined"!==typeof module&&(module.exports=THREE);
  3. void 0!==self.requestAnimationFrame&&void 0!==self.cancelAnimationFrame||function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),g=Math.max(0,16-(c-a)),f=self.setTimeout(function(){b(c+
  4. g)},g);a=c+g;return f});void 0===self.cancelAnimationFrame&&void 0!==self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})}();void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});void 0===Function.prototype.name&&void 0!==Object.defineProperty&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*(\S*)\s*\(/)[1]}});THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;
  5. THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;
  6. THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.MinEquation=103;THREE.MaxEquation=104;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.NeverDepth=0;THREE.AlwaysDepth=1;THREE.LessDepth=2;
  7. THREE.LessEqualDepth=3;THREE.EqualDepth=4;THREE.GreaterEqualDepth=5;THREE.GreaterDepth=6;THREE.NotEqualDepth=7;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=300;THREE.CubeReflectionMapping=301;THREE.CubeRefractionMapping=302;THREE.EquirectangularReflectionMapping=303;THREE.EquirectangularRefractionMapping=304;THREE.SphericalReflectionMapping=305;THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;
  8. THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.HalfFloatType=1025;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;
  9. THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGBEFormat=THREE.RGBAFormat;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.RGB_PVRTC_4BPPV1_Format=2100;THREE.RGB_PVRTC_2BPPV1_Format=2101;THREE.RGBA_PVRTC_4BPPV1_Format=2102;THREE.RGBA_PVRTC_2BPPV1_Format=2103;
  10. THREE.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(a,b){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};
  11. THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js");this.domElement=document.createElement("canvas");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};THREE.Color=function(a){return 3===arguments.length?this.setRGB(arguments[0],arguments[1],arguments[2]):this.set(a)};
  12. THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1<d&&(d-=1);return d<1/6?a+6*(c-a)*d:.5>d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,
  13. c,d){b=THREE.Math.euclideanModulo(b,1);c=THREE.Math.clamp(c,0,1);d=THREE.Math.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){var b=function(b){b=parseFloat(b);1>b&&console.warn("THREE.Color: Alpha component of color "+a+" will be ignored.");return b},c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*$/.exec(d))return this.r=
  14. Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,this;if(c=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,this;break;case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*([0-9]*\.?[0-9]+)\s*$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/
  15. 255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[4]),this;if(c=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*([0-9]*\.?[0-9]+)\s*$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[4]),this;break;case "hsl":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*$/.exec(d)){var d=parseFloat(c[1]),e=parseInt(c[2],10)/100,g=parseInt(c[3],10)/100;return this.setHSL(d,e,g)}break;case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*([0-9]*\.?[0-9]+)\s*$/.exec(d))return d=
  16. parseFloat(c[1]),e=parseInt(c[2],10)/100,g=parseInt(c[3],10)/100,b(c[4]),this.setHSL(d,e,g)}}else if(c=/^\#([A-Fa-f0-9]+)$/.exec(a)){b=c[1];c=b.length;if(3===c)return this.r=parseInt(b.charAt(0)+b.charAt(0),16)/255,this.g=parseInt(b.charAt(1)+b.charAt(1),16)/255,this.b=parseInt(b.charAt(2)+b.charAt(2),16)/255,this;if(6===c)return this.r=parseInt(b.charAt(0)+b.charAt(1),16)/255,this.g=parseInt(b.charAt(2)+b.charAt(3),16)/255,this.b=parseInt(b.charAt(4)+b.charAt(5),16)/255,this}a&&0<a.length&&(b=THREE.ColorKeywords[a],
  17. void 0!==b?this.setHex(b):console.warn("THREE.Color: Unknown color "+a));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);var c=0<b?1/b:1;this.r=Math.pow(a.r,c);this.g=Math.pow(a.g,c);this.b=Math.pow(a.b,c);return this},convertGammaToLinear:function(){var a=
  18. this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){a=a||{h:0,s:0,l:0};var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),g=Math.min(b,c,d),f,h=(g+e)/2;if(g===e)g=f=0;else{var k=e-g,g=.5>=h?k/(e+g):
  19. k/(2-e-g);switch(e){case b:f=(c-d)/k+(c<d?6:0);break;case c:f=(d-b)/k+2;break;case d:f=(b-c)/k+4}f/=6}a.h=f;a.s=g;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=
  20. a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a){this.r=a[0];this.g=a[1];this.b=a[2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+
  21. 2]=this.b;return a}};
  22. THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
  23. darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
  24. grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
  25. lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
  26. palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,
  27. tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Quaternion=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1};
  28. THREE.Quaternion.prototype={constructor:THREE.Quaternion,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get w(){return this._w},set w(a){this._w=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},
  29. copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!1===a instanceof THREE.Euler)throw Error("THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),g=Math.sin(a._x/2),f=Math.sin(a._y/2),h=Math.sin(a._z/2);"XYZ"===a.order?(this._x=g*d*e+c*f*h,this._y=c*f*e-g*d*h,this._z=c*d*h+g*f*e,this._w=c*d*e-g*f*h):"YXZ"===a.order?
  30. (this._x=g*d*e+c*f*h,this._y=c*f*e-g*d*h,this._z=c*d*h-g*f*e,this._w=c*d*e+g*f*h):"ZXY"===a.order?(this._x=g*d*e-c*f*h,this._y=c*f*e+g*d*h,this._z=c*d*h+g*f*e,this._w=c*d*e-g*f*h):"ZYX"===a.order?(this._x=g*d*e-c*f*h,this._y=c*f*e+g*d*h,this._z=c*d*h-g*f*e,this._w=c*d*e+g*f*h):"YZX"===a.order?(this._x=g*d*e+c*f*h,this._y=c*f*e+g*d*h,this._z=c*d*h-g*f*e,this._w=c*d*e-g*f*h):"XZY"===a.order&&(this._x=g*d*e-c*f*h,this._y=c*f*e-g*d*h,this._z=c*d*h+g*f*e,this._w=c*d*e+g*f*h);if(!1!==b)this.onChangeCallback();
  31. return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],g=b[5],f=b[9],h=b[2],k=b[6],b=b[10],l=c+g+b;0<l?(c=.5/Math.sqrt(l+1),this._w=.25/c,this._x=(k-f)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>g&&c>b?(c=2*Math.sqrt(1+c-g-b),this._w=(k-f)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):g>b?(c=2*Math.sqrt(1+g-
  32. c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(f+k)/c):(c=2*Math.sqrt(1+b-c-g),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(f+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;this.normalize();return this}}(),inverse:function(){this.conjugate().normalize();
  33. return this},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,
  34. this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,g=a._w,f=b._x,h=b._y,k=b._z,l=b._w;this._x=c*l+g*f+d*k-e*h;this._y=d*l+g*h+e*f-c*k;this._z=e*l+g*k+c*h-d*f;this._w=g*l-c*f-d*h-e*k;this.onChangeCallback();return this},
  35. multiplyVector3:function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,g=this._w,f=g*a._w+c*a._x+d*a._y+e*a._z;0>f?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,f=-f):this.copy(a);if(1<=f)return this._w=g,this._x=c,this._y=d,this._z=e,this;var h=Math.acos(f),k=Math.sqrt(1-
  36. f*f);if(.001>Math.abs(k))return this._w=.5*(g+this._w),this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;f=Math.sin((1-b)*h)/k;h=Math.sin(b*h)/k;this._w=g*f+this._w*h;this._x=c*f+this._x*h;this._y=d*f+this._y*h;this._z=e*f+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();
  37. return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
  38. THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)},
  39. copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
  40. this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=
  41. a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector2,b=new THREE.Vector2);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);
  42. this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+
  43. Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===
  44. this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];return this}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
  45. THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
  46. a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,
  47. b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),
  48. this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(),
  49. applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},
  50. applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,g=a.y,f=a.z;a=a.w;var h=a*b+g*d-f*c,k=a*c+f*b-e*d,l=a*d+e*c-g*b,b=-e*b-g*c-f*d;this.x=h*a+b*-e+k*-f-l*-g;this.y=k*a+b*-g+l*-e-h*-f;this.z=l*a+b*-f+h*-g-k*-e;return this},project:function(){var a;return function(b){void 0===
  51. a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyProjection(a)}}(),unproject:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyProjection(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=
  52. a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&
  53. (this.z=b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},
  54. roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+
  55. Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),
  56. this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,g=b.x,f=b.y,h=b.z;this.x=d*h-e*f;this.y=e*g-c*h;this.z=c*f-d*g;return this},projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);
  57. return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},
  58. setEulerFromQuaternion:function(a,b){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,
  59. b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(a,b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=
  60. a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=
  61. a.array[b+2];return this}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
  62. THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
  63. case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},
  64. addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=
  65. a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=
  66. a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var g=a[8],f=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var l=a[10];if(.01>Math.abs(d-f)&&.01>Math.abs(g-c)&&.01>Math.abs(k-b)){if(.1>Math.abs(d+f)&&.1>Math.abs(g+c)&&.1>
  67. Math.abs(k+b)&&.1>Math.abs(e+h+l-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;l=(l+1)/2;d=(d+f)/4;g=(g+c)/4;k=(k+b)/4;e>h&&e>l?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=g/b):h>l?.01>h?(b=.707106781,c=0,d=.707106781):(c=Math.sqrt(h),b=d/c,d=k/c):.01>l?(c=b=.707106781,d=0):(d=Math.sqrt(l),b=g/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(g-c)*(g-c)+(f-d)*(f-d));.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(g-c)/a;this.z=(f-d)/a;this.w=Math.acos((e+h+l-1)/
  68. 2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},clampScalar:function(){var a,
  69. b;return function(c,d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);
  70. return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},
  71. length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,
  72. c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];this.w=
  73. a.array[b+3];return this}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
  74. THREE.Euler.prototype={constructor:THREE.Euler,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,
  75. this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=THREE.Math.clamp,e=a.elements;a=e[0];var g=e[4],f=e[8],h=e[1],k=e[5],l=e[9],n=e[2],p=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(-l,e),this._z=Math.atan2(-g,a)):(this._x=Math.atan2(p,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(l,-1,1)),.99999>Math.abs(l)?
  76. (this._y=Math.atan2(f,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-n,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-n,e),this._z=Math.atan2(-g,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(n,-1,1)),.99999>Math.abs(n)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-g,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-n,a)):(this._x=
  77. 0,this._y=Math.atan2(f,e))):"XZY"===b?(this._z=Math.asin(-d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(p,k),this._y=Math.atan2(f,a)):(this._x=Math.atan2(-l,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeRotationFromQuaternion(b);this.setFromRotationMatrix(a,c,d);return this}}(),setFromVector3:function(a,
  78. b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+
  79. 3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new THREE.Vector3(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
  80. THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},
  81. at:function(a,b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
  82. this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
  83. THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);
  84. return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);
  85. this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector2).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>
  86. this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&
  87. a.max.equals(this.max)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
  88. THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new THREE.Vector3;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);
  89. this.makeEmpty();b.traverse(function(b){var e=b.geometry;if(void 0!==e)if(e instanceof THREE.Geometry)for(var g=e.vertices,e=0,f=g.length;e<f;e++)a.copy(g[e]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a);else if(e instanceof THREE.BufferGeometry&&void 0!==e.attributes.position)for(g=e.attributes.position.array,e=0,f=g.length;e<f;e+=3)a.set(g[e],g[e+1],g[e+2]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);
  90. this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
  91. this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector3).set((a.x-this.min.x)/(this.max.x-
  92. this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=
  93. new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,
  94. this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);
  95. this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}};THREE.Matrix3=function(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")};
  96. THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,g,f,h,k){var l=this.elements;l[0]=a;l[3]=b;l[6]=c;l[1]=d;l[4]=e;l[7]=g;l[2]=f;l[5]=h;l[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");
  97. return a.applyMatrix3(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix3(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===
  98. a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(a.x,a.y,a.z);return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],g=a[4],f=a[5],h=a[6],k=a[7],a=a[8];return b*g*a-b*f*k-c*e*a+c*f*h+d*e*k-d*g*h},getInverse:function(a,
  99. b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
  100. c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=
  101. b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]}};THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
  102. THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,l,n,p,m,q,s,r){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=g;u[9]=f;u[13]=h;u[2]=k;u[6]=l;u[10]=n;u[14]=p;u[3]=m;u[7]=q;u[11]=s;u[15]=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");
  103. return this.copyPosition(a)},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);var c=this.elements;b=b.elements;var d=1/a.set(b[0],
  104. b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),g=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*g;c[9]=b[9]*g;c[10]=b[10]*g;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),
  105. e=Math.sin(e);if("XYZ"===a.order){a=g*h;var k=g*e,l=c*h,n=c*e;b[0]=f*h;b[4]=-f*e;b[8]=d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-c*f;b[2]=n-a*d;b[6]=l+k*d;b[10]=g*f}else"YXZ"===a.order?(a=f*h,k=f*e,l=d*h,n=d*e,b[0]=a+n*c,b[4]=l*c-k,b[8]=g*d,b[1]=g*e,b[5]=g*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=g*f):"ZXY"===a.order?(a=f*h,k=f*e,l=d*h,n=d*e,b[0]=a-n*c,b[4]=-g*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=g*h,b[9]=n-a*c,b[2]=-g*d,b[6]=c,b[10]=g*f):"ZYX"===a.order?(a=g*h,k=g*e,l=c*h,n=c*e,b[0]=f*h,b[4]=l*d-k,b[8]=a*d+n,b[1]=f*e,b[5]=
  106. n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
  107. return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,k=e+e;a=c*f;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,f=g*f,h=g*h,g=g*k;b[0]=1-(n+e);b[4]=l-g;b[8]=c+h;b[1]=l+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);
  108. var f=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,
  109. b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],s=c[6],r=c[10],u=c[14],x=c[3],v=c[7],y=c[11],c=c[15],w=d[0],G=d[4],B=d[8],z=d[12],A=d[1],O=d[5],K=d[9],D=d[13],P=d[2],J=d[6],H=d[10],C=d[14],F=d[3],N=d[7],R=d[11],d=d[15];e[0]=g*w+f*A+h*P+k*F;e[4]=g*G+f*O+h*J+k*N;e[8]=g*B+f*K+h*H+k*R;e[12]=g*z+f*D+h*C+k*d;e[1]=l*w+n*A+p*P+m*F;e[5]=l*G+n*O+p*J+m*N;e[9]=l*B+n*K+p*H+m*R;e[13]=l*z+n*D+p*C+m*d;e[2]=q*w+s*A+r*P+u*F;e[6]=q*G+s*O+r*J+u*N;e[10]=
  110. q*B+s*K+r*H+u*R;e[14]=q*z+s*D+r*C+u*d;e[3]=x*w+v*A+y*P+c*F;e[7]=x*G+v*O+y*J+c*N;e[11]=x*B+v*K+y*H+c*R;e[15]=x*z+v*D+y*C+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=
  111. a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
  112. return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
  113. a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*k*
  114. n-e*f*p+c*k*p+d*f*m-c*h*m)+a[7]*(+b*h*m-b*k*p+e*g*p-d*g*m+d*k*l-e*h*l)+a[11]*(+b*k*n-b*f*m-e*g*n+c*g*m+e*f*l-c*k*l)+a[15]*(-d*f*l-b*h*n+b*f*p+d*g*n-c*g*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
  115. c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=
  116. this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],k=d[1],l=d[5],n=d[9],p=d[13],m=d[2],q=d[6],s=d[10],r=d[14],u=d[3],x=d[7],v=d[11],d=d[15];c[0]=n*r*x-p*s*x+p*q*v-l*r*v-n*q*d+l*s*d;c[4]=h*s*x-f*r*x-h*q*v+g*r*v+f*q*d-g*s*d;c[8]=f*p*x-h*n*x+h*l*v-g*p*v-f*l*d+g*n*d;c[12]=h*n*q-f*p*q-h*l*s+g*p*s+f*l*r-g*n*r;c[1]=p*s*u-n*r*u-p*m*v+k*r*v+n*m*d-k*s*d;c[5]=f*r*u-h*s*u+h*m*v-e*r*v-f*m*d+e*s*d;c[9]=h*n*u-f*p*u-h*k*v+e*p*v+f*k*d-e*n*d;c[13]=f*p*m-h*n*m+h*k*s-e*p*s-f*k*r+e*n*r;c[2]=l*r*u-p*q*u+p*m*x-k*r*
  117. x-l*m*d+k*q*d;c[6]=h*q*u-g*r*u-h*m*x+e*r*x+g*m*d-e*q*d;c[10]=g*p*u-h*l*u+h*k*x-e*p*x-g*k*d+e*l*d;c[14]=h*l*m-g*p*m-h*k*q+e*p*q+g*k*r-e*l*r;c[3]=n*q*u-l*s*u-n*m*x+k*s*x+l*m*v-k*q*v;c[7]=g*s*u-f*q*u+f*m*x-e*s*x-g*m*v+e*q*v;c[11]=f*l*u-g*n*u-f*k*x+e*n*x+g*k*v-e*l*v;c[15]=g*n*m-f*l*m+f*k*q-e*n*q-g*k*s+e*l*s;c=e*c[0]+k*c[4]+m*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
  118. this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=
  119. this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,
  120. 0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,k=e*g,l=e*f;this.set(k*g+c,k*f-d*h,k*h+d*f,0,k*f+d*h,l*f+c,l*h-d*g,0,k*h-d*f,l*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,
  121. 0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var g=this.elements,f=a.set(g[0],g[1],g[2]).length(),h=a.set(g[4],g[5],g[6]).length(),k=a.set(g[8],g[9],g[10]).length();0>this.determinant()&&(f=-f);c.x=g[12];c.y=g[13];c.z=g[14];b.elements.set(this.elements);c=1/f;var g=1/h,l=1/k;b.elements[0]*=
  122. c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=g;b.elements[5]*=g;b.elements[6]*=g;b.elements[8]*=l;b.elements[9]*=l;b.elements[10]*=l;d.setFromRotationMatrix(b);e.x=f;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,g){var f=this.elements;f[0]=2*e/(b-a);f[4]=0;f[8]=(b+a)/(b-a);f[12]=0;f[1]=0;f[5]=2*e/(d-c);f[9]=(d+c)/(d-c);f[13]=0;f[2]=0;f[6]=0;f[10]=-(g+e)/(g-e);f[14]=-2*g*e/(g-e);f[3]=0;f[7]=0;f[11]=-1;f[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(.5*
  123. a));var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,g){var f=this.elements,h=b-a,k=c-d,l=g-e;f[0]=2/h;f[4]=0;f[8]=0;f[12]=-((b+a)/h);f[1]=0;f[5]=2/k;f[9]=0;f[13]=-((c+d)/k);f[2]=0;f[6]=0;f[10]=-2/l;f[14]=-((g+e)/l);f[3]=0;f[7]=0;f[11]=0;f[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],
  124. a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
  125. THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,
  126. b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),
  127. distanceSqToSegment:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),l=c.dot(this.direction),n=-c.dot(b),p=c.lengthSq(),m=Math.abs(1-k*k),q;0<m?(d=k*n-l,e=k*l-n,q=h*m,0<=d?e>=-q?e<=q?(h=1/m,d*=h,e*=h,k=d*(d+k*e+2*l)+e*(k*d+e+2*n)+p):(e=h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*n)+p):(e=-h,d=Math.max(0,-(k*e+l)),
  128. k=-d*d+e*(e+2*n)+p):e<=-q?(d=Math.max(0,-(-k*h+l)),e=0<d?-h:Math.min(Math.max(-h,-n),h),k=-d*d+e*(e+2*n)+p):e<=q?(d=0,e=Math.min(Math.max(-h,-n),h),k=e*(e+2*n)+p):(d=Math.max(0,-(k*h+l)),e=0<d?h:Math.min(Math.max(-h,-n),h),k=-d*d+e*(e+2*n)+p)):(e=0<k?-h:h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*n)+p);g&&g.copy(this.direction).multiplyScalar(d).add(this.origin);f&&f.copy(b).multiplyScalar(e).add(a);return k}}(),isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=
  129. new THREE.Vector3;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,g=b.radius*b.radius;if(e>g)return null;g=Math.sqrt(g-e);e=d-g;d+=g;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+
  130. a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,g,f;d=1/this.direction.x;g=1/this.direction.y;f=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=g?(e=(a.min.y-h.y)*g,g*=a.max.y-h.y):(e=(a.max.y-h.y)*g,g*=a.min.y-
  131. h.y);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;0<=f?(e=(a.min.z-h.z)*f,f*=a.max.z-h.z):(e=(a.max.z-h.z)*f,f*=a.min.z-h.z);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,g,f,h,k){b.subVectors(g,e);c.subVectors(f,e);d.crossVectors(b,c);g=this.direction.dot(d);if(0<g){if(h)return null;h=1}else if(0>g)h=-1,
  132. g=-g;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;f=h*this.direction.dot(b.cross(a));if(0>f||e+f>g)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/g,k)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}};
  133. THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0};
  134. THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,g=0,f=b.length;g<f;g++)e=Math.max(e,d.distanceToSquared(b[g]));this.radius=Math.sqrt(e);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},
  135. empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));
  136. return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}};
  137. THREE.Frustum=function(a,b,c,d,e,g){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==g?g:new THREE.Plane]};
  138. THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],k=c[6],l=c[7],n=c[8],p=c[9],m=c[10],q=c[11],s=c[12],r=c[13],u=c[14],
  139. c=c[15];b[0].setComponents(g-a,l-f,q-n,c-s).normalize();b[1].setComponents(g+a,l+f,q+n,c+s).normalize();b[2].setComponents(g+d,l+h,q+p,c+r).normalize();b[3].setComponents(g-d,l-h,q-p,c-r).normalize();b[4].setComponents(g-e,l-k,q-m,c-u).normalize();b[5].setComponents(g+e,l+k,q+m,c+u).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);
  140. return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var g=d[e];a.x=0<g.normal.x?c.min.x:c.max.x;b.x=0<g.normal.x?c.max.x:c.min.x;a.y=0<g.normal.y?c.min.y:c.max.y;b.y=0<g.normal.y?c.max.y:c.min.y;a.z=0<g.normal.z?c.min.z:c.max.z;b.z=0<g.normal.z?c.max.z:c.min.z;
  141. var f=g.distanceToPoint(a),g=g.distanceToPoint(b);if(0>f&&0>g)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
  142. THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
  143. c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,
  144. b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),g=this.normal.dot(e);if(0===g){if(0===this.distanceToPoint(b.start))return d.copy(b.start)}else return g=
  145. -(b.start.dot(this.normal)+this.constant)/g,0>g||1<g?void 0:d.copy(e).multiplyScalar(g).add(b.start)}}(),coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(d,e){var g=e||c.getNormalMatrix(d),g=a.copy(this.normal).applyMatrix3(g),f=this.coplanarPoint(b);f.applyMatrix4(d);this.setFromNormalAndCoplanarPoint(g,f);return this}}(),translate:function(a){this.constant-=
  146. a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}};
  147. THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+
  148. (a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/
  149. 180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
  150. THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,k,l,n,p,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+
  151. 2;l=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];h=f*f;k=f*h;d.x=b(l.x,n.x,p.x,m.x,f,h,k);d.y=b(l.y,n.y,p.y,m.y,f,h,k);d.z=b(l.z,n.z,p.z,m.z,f,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
  152. a/c,d=this.getPoint(b),g.copy(d),k+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],k=new THREE.Vector3,l=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),
  153. h.push(k.copy(d).clone());h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
  154. THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f,h){a.subVectors(f,e);b.subVectors(g,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);g=a.dot(c);var k=b.dot(b);f=b.dot(c);var l=d*k-e*e;h=h||new THREE.Vector3;if(0===l)return h.set(-2,-1,-1);l=1/l;k=(k*g-e*f)*l;d=(d*f-e*g)*l;return h.set(1-k-d,d,k)}}();
  155. THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
  156. THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,
  157. this.b);return.5*a.cross(b).length()}}(),midpoint:function(a){return(a||new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},
  158. equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
  159. THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
  160. a=.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
  161. THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
  162. c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=[],d=b.length,e=0;e<d;e++)c[e]=b[e];for(e=0;e<d;e++)c[e].call(this,a)}}}};
  163. (function(a){a.Raycaster=function(b,c,g,f){this.ray=new a.Ray(b,c);this.near=g||0;this.far=f||Infinity;this.params={Sprite:{},Mesh:{},PointCloud:{threshold:1},LOD:{},Line:{}}};var b=function(a,b){return a.distance-b.distance},c=function(a,b,g,f){if(!1!==a.visible&&(a.raycast(b,g),!0===f)){a=a.children;f=0;for(var h=a.length;f<h;f++)c(a[f],b,g,!0)}};a.Raycaster.prototype={constructor:a.Raycaster,linePrecision:1,set:function(a,b){this.ray.set(a,b)},setFromCamera:function(b,c){c instanceof a.PerspectiveCamera?
  164. (this.ray.origin.setFromMatrixPosition(c.matrixWorld),this.ray.direction.set(b.x,b.y,.5).unproject(c).sub(this.ray.origin).normalize()):c instanceof a.OrthographicCamera?(this.ray.origin.set(b.x,b.y,-1).unproject(c),this.ray.direction.set(0,0,-1).transformDirection(c.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(a,e){var g=[];c(a,this,g,e);g.sort(b);return g},intersectObjects:function(a,e){var g=[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),
  165. g;for(var f=0,h=a.length;f<h;f++)c(a[f],this,g,e);g.sort(b);return g}}})(THREE);
  166. THREE.Object3D=function(){Object.defineProperty(this,"id",{value:THREE.Object3DIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Object3D";this.parent=null;this.children=[];this.up=THREE.Object3D.DefaultUp.clone();var a=new THREE.Vector3,b=new THREE.Euler,c=new THREE.Quaternion,d=new THREE.Vector3(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,value:a},rotation:{enumerable:!0,
  167. value:b},quaternion:{enumerable:!0,value:c},scale:{enumerable:!0,value:d},modelViewMatrix:{value:new THREE.Matrix4},normalMatrix:{value:new THREE.Matrix3}});this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=THREE.Object3D.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={}};
  168. THREE.Object3D.DefaultUp=new THREE.Vector3(0,1,0);THREE.Object3D.DefaultMatrixAutoUpdate=!0;
  169. THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},
  170. set renderDepth(a){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},
  171. rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,
  172. c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=
  173. new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);
  174. return this}if(a===this)return console.error("THREE.Object3D.add: object can't be added as a child of itself.",a),this;a instanceof THREE.Object3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:"added"}),this.children.push(a)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",a);return this},remove:function(a){if(1<arguments.length)for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);b=this.children.indexOf(a);-1!==b&&(a.parent=null,a.dispatchEvent({type:"removed"}),
  175. this.children.splice(b,1))},getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a)},getObjectById:function(a){return this.getObjectByProperty("id",a)},getObjectByName:function(a){return this.getObjectByProperty("name",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){a=
  176. a||new THREE.Vector3;this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){c=c||new THREE.Quaternion;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,c,b);return c}}(),getWorldRotation:function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Euler;this.getWorldQuaternion(a);return b.setFromQuaternion(a,this.rotation.order,!1)}}(),getWorldScale:function(){var a=
  177. new THREE.Vector3,b=new THREE.Quaternion;return function(c){c=c||new THREE.Vector3;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,b,c);return c}}(),getWorldDirection:function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,1).applyQuaternion(a)}}(),raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=
  178. this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},traverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,
  179. this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a,d={};c&&(a={geometries:{},materials:{},textures:{},images:{}},d.metadata={version:4.4,type:"Object",generator:"Object3D.toJSON"});d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);"{}"!==JSON.stringify(this.userData)&&(d.userData=
  180. this.userData);!0!==this.visible&&(d.visible=this.visible);d.matrix=this.matrix.toArray();if(0<this.children.length){d.children=[];for(var e=0;e<this.children.length;e++)d.children.push(this.children[e].toJSON(a).object)}e={};if(c){var c=b(a.geometries),g=b(a.materials),f=b(a.textures);a=b(a.images);0<c.length&&(e.geometries=c);0<g.length&&(e.materials=g);0<f.length&&(e.textures=f);0<a.length&&(e.images=a)}e.object=d;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,
  181. b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.rotationAutoUpdate=a.rotationAutoUpdate;this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;
  182. this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(var c=0;c<a.children.length;c++)this.add(a.children[c].clone());return this}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;
  183. THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=Array.isArray(d)?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=Array.isArray(e)?e:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0};
  184. THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();b=0;for(c=a.vertexTangents.length;b<c;b++)this.vertexTangents[b]=a.vertexTangents[b].clone();
  185. return this}};THREE.Face4=function(a,b,c,d,e,g,f){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,g,f)};THREE.BufferAttribute=function(a,b){this.uuid=THREE.Math.generateUUID();this.array=a;this.itemSize=b;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0};
  186. THREE.BufferAttribute.prototype={constructor:THREE.BufferAttribute,get length(){console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count.");return this.array.length},get count(){return this.array.length/this.itemSize},set needsUpdate(a){!0===a&&this.version++},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.itemSize;
  187. c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var g=a[d];void 0===g&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",d),g=new THREE.Color);b[c++]=g.r;b[c++]=g.g;b[c++]=g.b}return this},copyIndicesArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var g=a[d];b[c++]=g.a;b[c++]=g.b;b[c++]=
  188. g.c}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var g=a[d];void 0===g&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",d),g=new THREE.Vector2);b[c++]=g.x;b[c++]=g.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var g=a[d];void 0===g&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",d),g=new THREE.Vector3);b[c++]=g.x;b[c++]=g.y;b[c++]=g.z}return this},
  189. copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var g=a[d];void 0===g&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",d),g=new THREE.Vector4);b[c++]=g.x;b[c++]=g.y;b[c++]=g.z;b[c++]=g.w}return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+1]},
  190. setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,
  191. b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},clone:function(){return(new this.constructor).copy(this)}};THREE.Int8Attribute=function(a,b){return new THREE.BufferAttribute(new Int8Array(a),b)};THREE.Uint8Attribute=function(a,b){return new THREE.BufferAttribute(new Uint8Array(a),b)};THREE.Uint8ClampedAttribute=function(a,b){return new THREE.BufferAttribute(new Uint8ClampedArray(a),b)};
  192. THREE.Int16Attribute=function(a,b){return new THREE.BufferAttribute(new Int16Array(a),b)};THREE.Uint16Attribute=function(a,b){return new THREE.BufferAttribute(new Uint16Array(a),b)};THREE.Int32Attribute=function(a,b){return new THREE.BufferAttribute(new Int32Array(a),b)};THREE.Uint32Attribute=function(a,b){return new THREE.BufferAttribute(new Uint32Array(a),b)};THREE.Float32Attribute=function(a,b){return new THREE.BufferAttribute(new Float32Array(a),b)};
  193. THREE.Float64Attribute=function(a,b){return new THREE.BufferAttribute(new Float64Array(a),b)};THREE.InstancedBufferAttribute=function(a,b,c){THREE.BufferAttribute.call(this,a,b);this.meshPerAttribute=c||1};THREE.InstancedBufferAttribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.InstancedBufferAttribute.prototype.constructor=THREE.InstancedBufferAttribute;
  194. THREE.InstancedBufferAttribute.prototype.copy=function(a){THREE.BufferAttribute.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this};THREE.InterleavedBuffer=function(a,b){this.uuid=THREE.Math.generateUUID();this.array=a;this.stride=b;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0};
  195. THREE.InterleavedBuffer.prototype={constructor:THREE.InterleavedBuffer,get length(){return this.array.length},get count(){return this.array.length/this.stride},set needsUpdate(a){!0===a&&this.version++},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.stride=a.stride;this.dynamic=a.dynamic},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,
  196. b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)}};THREE.InstancedInterleavedBuffer=function(a,b,c){THREE.InterleavedBuffer.call(this,a,b);this.meshPerAttribute=c||1};THREE.InstancedInterleavedBuffer.prototype=Object.create(THREE.InterleavedBuffer.prototype);THREE.InstancedInterleavedBuffer.prototype.constructor=THREE.InstancedInterleavedBuffer;
  197. THREE.InstancedInterleavedBuffer.prototype.copy=function(a){THREE.InterleavedBuffer.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this};THREE.InterleavedBufferAttribute=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.data=a;this.itemSize=b;this.offset=c};
  198. THREE.InterleavedBufferAttribute.prototype={constructor:THREE.InterleavedBufferAttribute,get length(){console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count.");return this.array.length},get count(){return this.data.array.length/this.data.stride},setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+
  199. 2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;
  200. return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}};
  201. THREE.Geometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=
  202. this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=this.hasTangents=!1};
  203. THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,g=a.vertexNormals.length;e<g;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=
  204. this.verticesNeedUpdate=!0},rotateX:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);
  205. a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new THREE.Object3D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){var b=this,c=null!==a.index?a.index.array:void 0,d=a.attributes,e=d.position.array,g=void 0!==d.normal?d.normal.array:void 0,f=void 0!==
  206. d.color?d.color.array:void 0,h=void 0!==d.uv?d.uv.array:void 0,k=void 0!==d.uv2?d.uv2.array:void 0,l=void 0!==d.tangent?d.tangent.array:void 0;void 0!==k&&(this.faceVertexUvs[1]=[]);void 0!==l&&(this.hasTangents=!0);for(var n=[],p=[],m=[],q=[],s=d=0,r=0;d<e.length;d+=3,s+=2,r+=4)b.vertices.push(new THREE.Vector3(e[d],e[d+1],e[d+2])),void 0!==g&&n.push(new THREE.Vector3(g[d],g[d+1],g[d+2])),void 0!==f&&b.colors.push(new THREE.Color(f[d],f[d+1],f[d+2])),void 0!==h&&p.push(new THREE.Vector2(h[s],h[s+
  207. 1])),void 0!==k&&m.push(new THREE.Vector2(k[s],k[s+1])),void 0!==l&&q.push(new THREE.Vector4(l[r],l[r+1],l[r+2],l[r+3]));r=function(a,c,d){var e=void 0!==g?[n[a].clone(),n[c].clone(),n[d].clone()]:[],s=void 0!==f?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[],e=new THREE.Face3(a,c,d,e,s);b.faces.push(e);void 0!==h&&b.faceVertexUvs[0].push([p[a].clone(),p[c].clone(),p[d].clone()]);void 0!==k&&b.faceVertexUvs[1].push([m[a].clone(),m[c].clone(),m[d].clone()]);void 0!==l&&e.vertexTangents.push(q[a].clone(),
  208. q[c].clone(),q[d].clone())};if(void 0!==c)if(e=a.groups,0<e.length)for(d=0;d<e.length;d++)for(var s=e[d],u=s.start,x=s.count,s=u,u=u+x;s<u;s+=3)r(c[s],c[s+1],c[s+2]);else for(d=0;d<c.length;d+=3)r(c[d],c[d+1],c[d+2]);else for(d=0;d<e.length/3;d+=3)r(d,d+1,d+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();
  209. this.translate(a.x,a.y,a.z);return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new THREE.Matrix4;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],g=this.vertices[e.a],f=this.vertices[e.b];a.subVectors(this.vertices[e.c],f);b.subVectors(g,f);a.cross(b);
  210. a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,g,f,h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],g=this.vertices[c.b],f=this.vertices[c.c],h.subVectors(f,g),k.subVectors(e,g),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),
  211. d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),e[1]=d[c.b].clone(),e[2]=d[c.c].clone())},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),
  212. e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var f=this.morphNormals[a].vertexNormals,
  213. h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),f.push(k)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],
  214. e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,g,f,h,k,l,n,p,m,q,s,r,u,x=[],v=[];c=new THREE.Vector3;var y=new THREE.Vector3,w=new THREE.Vector3,G=new THREE.Vector3,B=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)x[a]=new THREE.Vector3,v[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,f=this.vertices[d],h=this.vertices[u],k=this.vertices[e],l=g[0],n=
  215. g[1],p=g[2],g=h.x-f.x,m=k.x-f.x,q=h.y-f.y,s=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=n.x-l.x,r=p.x-l.x,n=n.y-l.y,l=p.y-l.y,p=1/(k*l-r*n),c.set((l*g-n*m)*p,(l*q-n*s)*p,(l*h-n*f)*p),y.set((k*m-r*g)*p,(k*s-r*q)*p,(k*f-r*h)*p),x[d].add(c),x[u].add(c),x[e].add(c),v[d].add(y),v[u].add(y),v[e].add(y);y=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)B.copy(e.vertexNormals[c]),d=e[y[c]],u=x[d],w.copy(u),w.sub(B.multiplyScalar(B.dot(u))).normalize(),
  216. G.crossVectors(e.vertexNormals[c],u),d=G.dot(v[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(w.x,w.y,w.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
  217. this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,g=this.vertices,f=a.vertices,h=this.faces,k=a.faces,l=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,p=f.length;n<p;n++){var m=f[n].clone();void 0!==b&&m.applyMatrix4(b);g.push(m)}n=0;for(p=k.length;n<
  218. p;n++){var f=k[n],q,s=f.vertexNormals,r=f.vertexColors,m=new THREE.Face3(f.a+e,f.b+e,f.c+e);m.normal.copy(f.normal);void 0!==d&&m.normal.applyMatrix3(d).normalize();b=0;for(g=s.length;b<g;b++)q=s[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),m.vertexNormals.push(q);m.color.copy(f.color);b=0;for(g=r.length;b<g;b++)q=r[b],m.vertexColors.push(q.clone());m.materialIndex=f.materialIndex+c;h.push(m)}n=0;for(p=a.length;n<p;n++)if(c=a[n],d=[],void 0!==c){b=0;for(g=c.length;b<g;b++)d.push(c[b].clone());
  219. l.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<
  220. f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,1);g=this.vertices.length-b.length;this.vertices=b;return g},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,
  221. a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&
  222. (e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(f=0;f<this.faces.length;f++){var s=this.faces[f],r=void 0!==this.faceVertexUvs[0][f],u=0<s.normal.length(),x=0<s.vertexNormals.length,v=1!==s.color.r||1!==s.color.g||1!==s.color.b,y=0<s.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!1),w=a(w,2,!1),w=a(w,3,r),w=a(w,4,u),w=a(w,5,x),w=a(w,6,v),w=a(w,7,y);h.push(w);h.push(s.a,s.b,s.c);r&&(r=this.faceVertexUvs[0][f],
  223. h.push(d(r[0]),d(r[1]),d(r[2])));u&&h.push(b(s.normal));x&&(u=s.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(s.color));y&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());
  224. b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,g=b.length;e<g;e++){for(var f=b[e],h=[],k=0,l=f.length;k<l;k++)h.push(f[k].clone());this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
  225. THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.tangents=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.tangentsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=
  226. this.verticesNeedUpdate=!1};
  227. THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.");return this},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.");return this},computeTangents:function(){console.warn("THREE.DirectGeometry: computeTangents() is not a method of this type of geometry.");
  228. return this},computeGroups:function(a){var b,c=[],d;a=a.faces;for(var e=0;e<a.length;e++){var g=a[e];g.materialIndex!==d&&(d=g.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,g=d[1]&&0<d[1].length,f=a.hasTangents,h=a.morphTargets,k=h.length;if(0<k){for(var l=[],n=0;n<k;n++)l[n]=[];this.morphTargets.position=
  229. l}var p=a.morphNormals,m=p.length;if(0<m){for(var q=[],n=0;n<m;n++)q[n]=[];this.morphTargets.normal=q}for(var s=a.skinIndices,r=a.skinWeights,u=s.length===c.length,x=r.length===c.length,n=0;n<b.length;n++){var v=b[n];this.vertices.push(c[v.a],c[v.b],c[v.c]);var y=v.vertexNormals;3===y.length?this.normals.push(y[0],y[1],y[2]):(y=v.normal,this.normals.push(y,y,y));y=v.vertexColors;3===y.length?this.colors.push(y[0],y[1],y[2]):(y=v.color,this.colors.push(y,y,y));!0===e&&(y=d[0][n],void 0!==y?this.uvs.push(y[0],
  230. y[1],y[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",n),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(y=d[1][n],void 0!==y?this.uvs2.push(y[0],y[1],y[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",n),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(y=v.vertexTangents,3===y.length?this.tangents.push(y[0],y[1],y[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined tangents ",
  231. n),this.tangents.push(new THREE.Vector4,new THREE.Vector4,new THREE.Vector4)));for(y=0;y<k;y++){var w=h[y].vertices;l[y].push(w[v.a],w[v.b],w[v.c])}for(y=0;y<m;y++)w=p[y].vertexNormals[n],q[y].push(w.a,w.b,w.c);u&&this.skinIndices.push(s[v.a],s[v.b],s[v.c]);x&&this.skinWeights.push(r[v.a],r[v.b],r[v.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.tangentsNeedUpdate=
  232. a.tangentsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null};
  233. THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addIndex:function(a){this.index=a},addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,c))):("index"===a&&(console.warn("THREE.BufferGeometry.addAttribute: Use .addIndex() for index attribute."),this.addIndex(b)),this.attributes[a]=
  234. b)},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a]},get drawcalls(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups},get offsets(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");
  235. this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=
  236. !0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere()},rotateX:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),
  237. translate:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new THREE.Object3D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();
  238. this.translate(a.x,a.y,a.z);return a},setFromObject:function(a){var b=a.geometry;if(a instanceof THREE.PointCloud||a instanceof THREE.Line){a=new THREE.Float32Attribute(3*b.vertices.length,3);var c=new THREE.Float32Attribute(3*b.colors.length,3);this.addAttribute("position",a.copyVector3sArray(b.vertices));this.addAttribute("color",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new THREE.Float32Attribute(b.lineDistances.length,1),this.addAttribute("lineDistance",
  239. a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a instanceof THREE.Mesh&&b instanceof THREE.Geometry&&this.fromGeometry(b);return this},updateFromObject:function(a){var b=a.geometry;if(a instanceof THREE.Mesh){var c=b.__directGeometry;if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=
  240. b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.tangentsNeedUpdate=b.tangentsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.tangentsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),
  241. c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);!0===b.tangentsNeedUpdate&&(c=this.attributes.tangent,void 0!==c&&(c.copyVector4sArray(b.tangents),c.needsUpdate=!0),b.tangentsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),
  242. this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new THREE.DirectGeometry).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.addAttribute("position",(new THREE.BufferAttribute(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute("normal",(new THREE.BufferAttribute(b,3)).copyVector3sArray(a.normals)));
  243. 0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.addAttribute("color",(new THREE.BufferAttribute(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute("uv",(new THREE.BufferAttribute(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.addAttribute("uv2",(new THREE.BufferAttribute(b,2)).copyVector2sArray(a.uvs2)));0<a.tangents.length&&(b=new Float32Array(4*a.tangents.length),this.addAttribute("tangent",
  244. (new THREE.BufferAttribute(b,4)).copyVector4sArray(a.tangents)));0<a.indices.length&&(b=new (65535<a.vertices.length?Uint32Array:Uint16Array)(3*a.indices.length),this.addIndex((new THREE.BufferAttribute(b,1)).copyIndicesArray(a.indices)));this.groups=a.groups;for(var c in a.morphTargets){for(var b=[],d=a.morphTargets[c],e=0,g=d.length;e<g;e++){var f=d[e],h=new THREE.Float32Attribute(3*f.length,3);b.push(h.copyVector3sArray(f))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new THREE.Float32Attribute(4*
  245. a.skinIndices.length,4),this.addAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new THREE.Float32Attribute(4*a.skinWeights.length,4),this.addAttribute("skinWeight",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&(this.boundingBox=
  246. new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.fromArray(b,d),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}}(),
  247. computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),a.expandByPoint(b);a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
  248. this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(d.length),3));else for(var e=b.normal.array,g=0,f=e.length;g<f;g++)e[g]=0;var e=b.normal.array,h,k,l,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);
  249. for(var r=0,u=c.length;r<u;++r)for(g=c[r],f=g.start,h=g.count,g=f,f+=h;g<f;g+=3)h=3*a[g+0],k=3*a[g+1],l=3*a[g+2],n.fromArray(d,h),p.fromArray(d,k),m.fromArray(d,l),q.subVectors(m,p),s.subVectors(n,p),q.cross(s),e[h]+=q.x,e[h+1]+=q.y,e[h+2]+=q.z,e[k]+=q.x,e[k+1]+=q.y,e[k+2]+=q.z,e[l]+=q.x,e[l+1]+=q.y,e[l+2]+=q.z}else for(g=0,f=d.length;g<f;g+=9)n.fromArray(d,g),p.fromArray(d,g+3),m.fromArray(d,g+6),q.subVectors(m,p),s.subVectors(n,p),q.cross(s),e[g]=q.x,e[g+1]=q.y,e[g+2]=q.z,e[g+3]=q.x,e[g+4]=q.y,
  250. e[g+5]=q.z,e[g+6]=q.x,e[g+7]=q.y,e[g+8]=q.z;this.normalizeNormals();b.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);m.fromArray(d,3*b);q.fromArray(d,3*c);s.fromArray(g,2*a);r.fromArray(g,2*b);u.fromArray(g,2*c);x=m.x-p.x;v=q.x-p.x;y=m.y-p.y;w=q.y-p.y;G=m.z-p.z;B=q.z-p.z;z=r.x-s.x;A=u.x-s.x;O=r.y-s.y;K=u.y-s.y;D=1/(z*K-A*O);P.set((K*x-O*v)*D,(K*y-O*w)*D,(K*G-O*B)*D);J.set((z*v-A*x)*D,(z*w-A*y)*D,(z*B-A*G)*D);k[a].add(P);k[b].add(P);k[c].add(P);l[a].add(J);
  251. l[b].add(J);l[c].add(J)}function b(a){E.fromArray(e,3*a);ha.copy(E);ia=k[a];Q.copy(ia);Q.sub(E.multiplyScalar(E.dot(ia))).normalize();S.crossVectors(ha,ia);za=S.dot(l[a]);X=0>za?-1:1;h[4*a]=Q.x;h[4*a+1]=Q.y;h[4*a+2]=Q.z;h[4*a+3]=X}if(void 0===this.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.index.array,
  252. d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<f;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector2,r=new THREE.Vector2,u=new THREE.Vector2,x,v,y,w,G,B,z,A,O,K,D,P=new THREE.Vector3,J=new THREE.Vector3,
  253. H,C,F,N,R;0===this.groups.length&&this.addGroup(0,c.length);for(var U=this.groups,f=0,n=U.length;f<n;++f)for(H=U[f],C=H.start,F=H.count,H=C,C+=F;H<C;H+=3)F=c[H+0],N=c[H+1],R=c[H+2],a(F,N,R);for(var Q=new THREE.Vector3,S=new THREE.Vector3,E=new THREE.Vector3,ha=new THREE.Vector3,X,ia,za,f=0,n=U.length;f<n;++f)for(H=U[f],C=H.start,F=H.count,H=C,C+=F;H<C;H+=3)F=c[H+0],N=c[H+1],R=c[H+2],b(F),b(N),b(R)}},computeOffsets:function(a){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},
  254. merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,g=a.attributes[d],f=g.array,h=0,g=g.itemSize*b;h<f.length;h++,g++)e[g]=f[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+
  255. d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var d=this.index;null!==d&&(b=Array.prototype.slice.call(d.array),a.data.index={type:d.array.constructor.name,array:b});d=this.attributes;for(c in d){var e=d[c],b=Array.prototype.slice.call(e.array);
  256. a.data.attributes[c]={itemSize:e.itemSize,type:e.array.constructor.name,array:b}}c=this.groups;0<c.length&&(a.data.groups=JSON.parse(JSON.stringify(c)));c=this.boundingSphere;null!==c&&(a.data.boundingSphere={center:c.center.toArray(),radius:c.radius});return a},clone:function(){return(new this.constructor).copy(this)},copy:function(a){var b=a.index;null!==b&&this.addIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;c=0;for(b=a.length;c<b;c++){var d=a[c];
  257. this.addGroup(d.start,d.count)}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.BufferGeometry.MaxIndex=65535;THREE.InstancedBufferGeometry=function(){THREE.BufferGeometry.call(this);this.type="InstancedBufferGeometry";this.maxInstancedCount=void 0};THREE.InstancedBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.InstancedBufferGeometry.prototype.constructor=THREE.InstancedBufferGeometry;
  258. THREE.InstancedBufferGeometry.prototype.addGroup=function(a,b,c){this.groups.push({start:a,count:b,instances:c})};THREE.InstancedBufferGeometry.prototype.copy=function(a){var b=a.index;null!==b&&this.addIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;c=0;for(b=a.length;c<b;c++){var d=a[c];this.addGroup(d.start,d.count,d.instances)}return this};THREE.EventDispatcher.prototype.apply(THREE.InstancedBufferGeometry.prototype);
  259. THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.getWorldDirection=function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}();
  260. THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();THREE.Camera.prototype.clone=function(){return(new this.constructor).copy(this)};THREE.Camera.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);return this};
  261. THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);this.type="CubeCamera";var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,1);g.lookAt(new THREE.Vector3(0,1,0));this.add(g);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,-1);f.lookAt(new THREE.Vector3(0,-1,0));
  262. this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){null===this.parent&&this.updateMatrixWorld();var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=
  263. !1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,g,c);c.activeCubeFace=3;a.render(b,f,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,k,c);a.setRenderTarget(null)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CubeCamera.prototype.constructor=THREE.CubeCamera;
  264. THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.type="OrthographicCamera";this.zoom=1;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==g?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;
  265. THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2;this.projectionMatrix.makeOrthographic(c-a,c+a,d+b,d-b,this.near,this.far)};THREE.OrthographicCamera.prototype.copy=function(a){THREE.Camera.prototype.copy.call(this,a);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;return this};
  266. THREE.OrthographicCamera.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.type="PerspectiveCamera";this.zoom=1;this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};
  267. THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()};
  268. THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){var a=THREE.Math.radToDeg(2*Math.atan(Math.tan(.5*THREE.Math.degToRad(this.fov))/this.zoom));if(this.fullWidth){var b=this.fullWidth/this.fullHeight,a=Math.tan(THREE.Math.degToRad(.5*a))*this.near,c=-a,d=b*c,b=Math.abs(b*a-d),c=Math.abs(a-c);this.projectionMatrix.makeFrustum(d+this.x*b/this.fullWidth,d+(this.x+this.width)*b/this.fullWidth,a-(this.y+this.height)*c/this.fullHeight,a-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(a,
  269. this.aspect,this.near,this.far)};THREE.PerspectiveCamera.prototype.copy=function(a){THREE.Camera.prototype.copy.call(this,a);this.fov=a.fov;this.aspect=a.aspect;this.near=a.near;this.far=a.far;this.zoom=a.zoom;return this};THREE.PerspectiveCamera.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.fov=this.fov;a.object.aspect=this.aspect;a.object.near=this.near;a.object.far=this.far;return a};
  270. THREE.Light=function(a){THREE.Object3D.call(this);this.type="Light";this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.color.copy(a.color);return this};THREE.AmbientLight=function(a){THREE.Light.call(this,a);this.type="AmbientLight"};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);
  271. THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.AmbientLight.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.type="AreaLight";this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=.5;this.quadraticAttenuation=.1};
  272. THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.AreaLight.prototype.constructor=THREE.AreaLight;THREE.AreaLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.intensity=a.intensity;this.normal.copy(a.normal);this.right.copy(a.right);this.width=a.width;this.height=a.height;this.constantAttenuation=a.constantAttenuation;this.linearAttenuation=a.linearAttenuation;this.quadraticAttenuation=a.quadraticAttenuation;return this};
  273. THREE.AreaLight.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;return a};
  274. THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.type="DirectionalLight";this.position.set(0,1,0);this.updateMatrix();this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=
  275. this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
  276. THREE.DirectionalLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.intensity=a.intensity;this.target=a.target.clone();this.castShadow=a.castShadow;this.onlyShadow=a.onlyShadow;this.shadowCameraNear=a.shadowCameraNear;this.shadowCameraFar=a.shadowCameraFar;this.shadowCameraLeft=a.shadowCameraLeft;this.shadowCameraRight=a.shadowCameraRight;this.shadowCameraTop=a.shadowCameraTop;this.shadowCameraBottom=a.shadowCameraBottom;this.shadowCameraVisible=a.shadowCameraVisible;this.shadowBias=
  277. a.shadowBias;this.shadowDarkness=a.shadowDarkness;this.shadowMapWidth=a.shadowMapWidth;this.shadowMapHeight=a.shadowMapHeight;return this};THREE.DirectionalLight.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;return a};
  278. THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.type="HemisphereLight";this.position.set(0,100,0);this.updateMatrix();this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight.prototype.constructor=THREE.HemisphereLight;THREE.HemisphereLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.groundColor.copy(a.groundColor);this.intensity=a.intensity;return this};
  279. THREE.HemisphereLight.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.groundColor=this.groundColor.getHex();a.object.intensity=this.intensity;return a};THREE.PointLight=function(a,b,c,d){THREE.Light.call(this,a);this.type="PointLight";this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.decay=void 0!==d?d:1};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight.prototype.constructor=THREE.PointLight;
  280. THREE.PointLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.intensity=a.intensity;this.distance=a.distance;this.decay=a.decay;return this};THREE.PointLight.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;a.object.distance=this.distance;a.object.decay=this.decay;return a};
  281. THREE.SpotLight=function(a,b,c,d,e,g){THREE.Light.call(this,a);this.type="SpotLight";this.position.set(0,1,0);this.updateMatrix();this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.decay=void 0!==g?g:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=.5;this.shadowMapHeight=
  282. this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.constructor=THREE.SpotLight;
  283. THREE.SpotLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.intensity=a.intensity;this.distance=a.distance;this.angle=a.angle;this.exponent=a.exponent;this.decay=a.decay;this.target=a.target.clone();this.castShadow=a.castShadow;this.onlyShadow=a.onlyShadow;this.shadowCameraNear=a.shadowCameraNear;this.shadowCameraFar=a.shadowCameraFar;this.shadowCameraFov=a.shadowCameraFov;this.shadowCameraVisible=a.shadowCameraVisible;this.shadowBias=a.shadowBias;this.shadowDarkness=a.shadowDarkness;
  284. this.shadowMapWidth=a.shadowMapWidth;this.shadowMapHeight=a.shadowMapHeight;return this};THREE.SpotLight.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;a.object.distance=this.distance;a.object.angle=this.angle;a.object.exponent=this.exponent;a.object.decay=this.decay;return a};
  285. THREE.Cache={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};THREE.Loader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
  286. THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(){var a;return function(b,c,d){function e(a){a=Math.log(a)/Math.LN2;return Math.pow(2,
  287. Math.round(a))}function g(b,f,g,h,k,l,u){var x=c+g,v,y=THREE.Loader.Handlers.get(x);null!==y?v=y.load(x):(v=new THREE.Texture,y=a,y.setCrossOrigin(d),y.load(x,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=e(a.width),c=e(a.height),d=document.createElement("canvas");d.width=b;d.height=c;d.getContext("2d").drawImage(a,0,0,b,c);v.image=d}else v.image=a;v.needsUpdate=!0}));v.sourceFile=g;h&&(v.repeat.set(h[0],h[1]),1!==h[0]&&(v.wrapS=THREE.RepeatWrapping),
  288. 1!==h[1]&&(v.wrapT=THREE.RepeatWrapping));k&&v.offset.set(k[0],k[1]);l&&(g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==g[l[0]]&&(v.wrapS=g[l[0]]),void 0!==g[l[1]]&&(v.wrapT=g[l[1]]));u&&(v.anisotropy=u);b[f]=v}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}void 0===d&&void 0!==this.crossOrigin&&(d=this.crossOrigin);void 0===a&&(a=new THREE.ImageLoader);var h="MeshLambertMaterial",k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,
  289. wireframe:!1};if(b.shading){var l=b.shading.toLowerCase();"phong"===l?h="MeshPhongMaterial":"basic"===l&&(h="MeshBasicMaterial")}void 0!==b.blending&&void 0!==THREE[b.blending]&&(k.blending=THREE[b.blending]);void 0!==b.transparent&&(k.transparent=b.transparent);void 0!==b.opacity&&1>b.opacity&&(k.transparent=!0);void 0!==b.depthTest&&(k.depthTest=b.depthTest);void 0!==b.depthWrite&&(k.depthWrite=b.depthWrite);void 0!==b.visible&&(k.visible=b.visible);void 0!==b.flipSided&&(k.side=THREE.BackSide);
  290. void 0!==b.doubleSided&&(k.side=THREE.DoubleSide);void 0!==b.wireframe&&(k.wireframe=b.wireframe);void 0!==b.vertexColors&&("face"===b.vertexColors?k.vertexColors=THREE.FaceColors:b.vertexColors&&(k.vertexColors=THREE.VertexColors));b.colorDiffuse?k.color=f(b.colorDiffuse):b.DbgColor&&(k.color=b.DbgColor);b.colorSpecular&&(k.specular=f(b.colorSpecular));b.colorEmissive&&(k.emissive=f(b.colorEmissive));void 0!==b.transparency&&(console.warn("THREE.Loader: transparency has been renamed to opacity"),
  291. b.opacity=b.transparency);void 0!==b.opacity&&(k.opacity=b.opacity);b.specularCoef&&(k.shininess=b.specularCoef);b.mapDiffuse&&c&&g(k,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap,b.mapDiffuseAnisotropy);b.mapLight&&c&&g(k,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap,b.mapLightAnisotropy);b.mapAO&&c&&g(k,"aoMap",b.mapAO,b.mapAORepeat,b.mapAOOffset,b.mapAOWrap,b.mapAOAnisotropy);b.mapBump&&c&&g(k,"bumpMap",b.mapBump,b.mapBumpRepeat,b.mapBumpOffset,
  292. b.mapBumpWrap,b.mapBumpAnisotropy);b.mapNormal&&c&&g(k,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap,b.mapNormalAnisotropy);b.mapSpecular&&c&&g(k,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap,b.mapSpecularAnisotropy);b.mapAlpha&&c&&g(k,"alphaMap",b.mapAlpha,b.mapAlphaRepeat,b.mapAlphaOffset,b.mapAlphaWrap,b.mapAlphaAnisotropy);b.mapBumpScale&&(k.bumpScale=b.mapBumpScale);b.mapNormalFactor&&(k.normalScale=new THREE.Vector2(b.mapNormalFactor,
  293. b.mapNormalFactor));h=new THREE[h](k);void 0!==b.DbgName&&(h.name=b.DbgName);return h}}()};THREE.Loader.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=0,c=this.handlers.length;b<c;b+=2){var d=this.handlers[b+1];if(this.handlers[b].test(a))return d}return null}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
  294. THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return b&&setTimeout(function(){b(g)},0),g;var f=new XMLHttpRequest;f.open("GET",a,!0);f.addEventListener("load",function(c){THREE.Cache.add(a,this.response);b&&b(this.response);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);f.addEventListener("error",function(b){d&&d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=
  295. this.crossOrigin);void 0!==this.responseType&&(f.responseType=this.responseType);void 0!==this.withCredentials&&(f.withCredentials=this.withCredentials);f.send(null);e.manager.itemStart(a);return f},setResponseType:function(a){this.responseType=a},setCrossOrigin:function(a){this.crossOrigin=a},setWithCredentials:function(a){this.withCredentials=a}};THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
  296. THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return b&&setTimeout(function(){b(g)},0),g;var f=document.createElement("img");f.addEventListener("load",function(c){THREE.Cache.add(a,this);b&&b(this);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);f.addEventListener("error",function(b){d&&d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);
  297. e.manager.itemStart(a);f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
  298. THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===
  299. d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,l,n,p,m,q,s,r,u,x,v=a.faces;n=a.vertices;var y=a.normals,w=a.colors,G=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&G++;for(d=0;d<G;d++)c.faceVertexUvs[d]=
  300. []}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];r=new THREE.Face3;r.a=v[k+1];r.b=v[k+2];r.c=v[k+3];k+=4;h&&(h=v[k++],q.materialIndex=h,r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,
  301. m),2!==f&&c.faceVertexUvs[d][h].push(x),0!==f&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[k++],q.normal.set(y[p++],y[p++],y[p]),r.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*v[k++],s=new THREE.Vector3(y[p++],y[p++],y[p]),2!==d&&q.vertexNormals.push(s),0!==d&&r.vertexNormals.push(s);n&&(n=v[k++],n=w[n],q.color.setHex(n),r.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&r.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(r)}else{q=
  302. new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[k++],q.normal.set(y[p++],y[p++],y[p]));if(s)for(d=0;3>d;d++)p=3*v[k++],s=new THREE.Vector3(y[p++],y[p++],y[p]),q.vertexNormals.push(s);n&&(n=v[k++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(w[n]));
  303. c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<
  304. c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,l,n;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=
  305. [],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var p=new THREE.Vector3;p.x=n[h]*b;p.y=n[h+1]*b;p.z=n[h+2]*b;l.push(p)}}if(void 0!==a.morphColors)for(d=0,f=a.morphColors.length;d<f;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();
  306. if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=THREE.Loader.prototype.initMaterials(a.materials,b,this.crossOrigin);THREE.Loader.prototype.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}}};
  307. THREE.LoadingManager=function(a,b,c){var d=this,e=!1,g=0,f=0;this.onStart=void 0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){f++;if(!1===e&&void 0!==d.onStart)d.onStart(a,g,f);e=!0};this.itemEnd=function(a){g++;if(void 0!==d.onProgress)d.onProgress(a,g,f);if(g===f&&(e=!1,void 0!==d.onLoad))d.onLoad()};this.itemError=function(a){if(void 0!==d.onError)d.onError(a)}};THREE.DefaultLoadingManager=new THREE.LoadingManager;
  308. THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
  309. THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b,c,d){var e=this,g=new THREE.XHRLoader(e.manager);g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.data.index;void 0!==c&&(c=new self[c.type](c.array),b.addIndex(new THREE.BufferAttribute(c,1)));var d=a.data.attributes,e;for(e in d){var g=d[e],c=new self[g.type](g.array);
  310. b.addAttribute(e,new THREE.BufferAttribute(c,g.itemSize))}e=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==e)for(c=0,d=e.length;c!==d;++c)g=e[c],b.addGroup(g.start,g.count);a=a.data.boundingSphere;void 0!==a&&(e=new THREE.Vector3,void 0!==a.center&&e.fromArray(a.center),b.boundingSphere=new THREE.Sphere(e,a.radius));return b}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
  311. THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b,c,d){var e=this,g=new THREE.XHRLoader(e.manager);g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE[a.type];void 0!==a.color&&b.color.setHex(a.color);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&(b.shininess=a.shininess);
  312. void 0!==a.uniforms&&(b.uniforms=a.uniforms);void 0!==a.attributes&&(b.attributes=a.attributes);void 0!==a.vertexShader&&(b.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(b.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.shading&&(b.shading=a.shading);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.alphaTest&&
  313. (b.alphaTest=a.alphaTest);void 0!==a.wireframe&&(b.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(b.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.size&&(b.size=a.size);void 0!==a.sizeAttenuation&&(b.sizeAttenuation=a.sizeAttenuation);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.texturePath=""};
  314. THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b,c,d){""===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf("/")+1));var e=this,g=new THREE.XHRLoader(e.manager);g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){e.parse(JSON.parse(a),b)},c,d)},setTexturePath:function(a){this.texturePath=a},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a,b){var c=this.parseGeometries(a.geometries),d=this.parseImages(a.images,function(){void 0!==b&&b(e)}),
  315. d=this.parseTextures(a.textures,d),d=this.parseMaterials(a.materials,d),e=this.parseObject(a.object,c,d);void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,e=0,g=a.length;e<g;e++){var f,h=a[e];switch(h.type){case "PlaneGeometry":case "PlaneBufferGeometry":f=new THREE[h.type](h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":f=
  316. new THREE.BoxGeometry(h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleBufferGeometry":f=new THREE.CircleBufferGeometry(h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CircleGeometry":f=new THREE.CircleGeometry(h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CylinderGeometry":f=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case "SphereGeometry":f=
  317. new THREE.SphereGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "SphereBufferGeometry":f=new THREE.SphereBufferGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "DodecahedronGeometry":f=new THREE.DodecahedronGeometry(h.radius,h.detail);break;case "IcosahedronGeometry":f=new THREE.IcosahedronGeometry(h.radius,h.detail);break;case "OctahedronGeometry":f=new THREE.OctahedronGeometry(h.radius,
  318. h.detail);break;case "TetrahedronGeometry":f=new THREE.TetrahedronGeometry(h.radius,h.detail);break;case "RingGeometry":f=new THREE.RingGeometry(h.innerRadius,h.outerRadius,h.thetaSegments,h.phiSegments,h.thetaStart,h.thetaLength);break;case "TorusGeometry":f=new THREE.TorusGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":f=new THREE.TorusKnotGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "TextGeometry":f=
  319. new THREE.TextGeometry(h.text,h.data);break;case "BufferGeometry":f=d.parse(h);break;case "Geometry":f=c.parse(h.data,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+h.type+'"');continue}f.uuid=h.uuid;void 0!==h.name&&(f.name=h.name);b[h.uuid]=f}return b},parseMaterials:function(a,b){var c={};if(void 0!==a)for(var d=function(a){void 0===b[a]&&console.warn("THREE.ObjectLoader: Undefined texture",a);return b[a]},e=new THREE.MaterialLoader,g=0,
  320. f=a.length;g<f;g++){var h=a[g],k=e.parse(h);k.uuid=h.uuid;void 0!==h.depthTest&&(k.depthTest=h.depthTest);void 0!==h.depthWrite&&(k.depthWrite=h.depthWrite);void 0!==h.name&&(k.name=h.name);void 0!==h.map&&(k.map=d(h.map));void 0!==h.alphaMap&&(k.alphaMap=d(h.alphaMap),k.transparent=!0);void 0!==h.bumpMap&&(k.bumpMap=d(h.bumpMap));void 0!==h.bumpScale&&(k.bumpScale=h.bumpScale);void 0!==h.normalMap&&(k.normalMap=d(h.normalMap));h.normalScale&&(k.normalScale=new THREE.Vector2(h.normalScale,h.normalScale));
  321. void 0!==h.specularMap&&(k.specularMap=d(h.specularMap));void 0!==h.envMap&&(k.envMap=d(h.envMap),k.combine=THREE.MultiplyOperation);h.reflectivity&&(k.reflectivity=h.reflectivity);void 0!==h.lightMap&&(k.lightMap=d(h.lightMap));void 0!==h.lightMapIntensity&&(k.lightMapIntensity=h.lightMapIntensity);void 0!==h.aoMap&&(k.aoMap=d(h.aoMap));void 0!==h.aoMapIntensity&&(k.aoMapIntensity=h.aoMapIntensity);c[h.uuid]=k}return c},parseImages:function(a,b){var c=this,d={};if(void 0!==a&&0<a.length){var e=new THREE.LoadingManager(b),
  322. g=new THREE.ImageLoader(e);g.setCrossOrigin(this.crossOrigin);for(var e=function(a){a=c.texturePath+a;c.manager.itemStart(a);return g.load(a,function(){c.manager.itemEnd(a)})},f=0,h=a.length;f<h;f++){var k=a[f];d[k.uuid]=e(k.url)}}return d},parseTextures:function(a,b){function c(a){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return THREE[a]}var d={};if(void 0!==a)for(var e=0,g=a.length;e<g;e++){var f=a[e];void 0===f.image&&
  323. console.warn('THREE.ObjectLoader: No "image" specified for',f.uuid);void 0===b[f.image]&&console.warn("THREE.ObjectLoader: Undefined image",f.image);var h=new THREE.Texture(b[f.image]);h.needsUpdate=!0;h.uuid=f.uuid;void 0!==f.name&&(h.name=f.name);void 0!==f.mapping&&(h.mapping=c(f.mapping));void 0!==f.repeat&&(h.repeat=new THREE.Vector2(f.repeat[0],f.repeat[1]));void 0!==f.minFilter&&(h.minFilter=c(f.minFilter));void 0!==f.magFilter&&(h.magFilter=c(f.magFilter));void 0!==f.anisotropy&&(h.anisotropy=
  324. f.anisotropy);Array.isArray(f.wrap)&&(h.wrapS=c(f.wrap[0]),h.wrapT=c(f.wrap[1]));d[f.uuid]=h}return d},parseObject:function(){var a=new THREE.Matrix4;return function(b,c,d){var e;e=function(a){void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",a);return c[a]};var g=function(a){void 0===d[a]&&console.warn("THREE.ObjectLoader: Undefined material",a);return d[a]};switch(b.type){case "Scene":e=new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,b.aspect,
  325. b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "AreaLight":e=new THREE.AreaLight(b.color,b.intensity);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance,b.decay);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent,
  326. b.decay);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,b.groundColor,b.intensity);break;case "Mesh":e=new THREE.Mesh(e(b.geometry),g(b.material));break;case "LOD":e=new THREE.LOD;break;case "Line":e=new THREE.Line(e(b.geometry),g(b.material),b.mode);break;case "PointCloud":e=new THREE.PointCloud(e(b.geometry),g(b.material));break;case "Sprite":e=new THREE.Sprite(g(b.material));break;case "Group":e=new THREE.Group;break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&
  327. (e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.castShadow&&(e.castShadow=b.castShadow);void 0!==b.receiveShadow&&(e.receiveShadow=b.receiveShadow);void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var f in b.children)e.add(this.parseObject(b.children[f],
  328. c,d));if("LOD"===b.type)for(b=b.levels,g=0;g<b.length;g++){var h=b[g];f=e.getObjectByProperty("uuid",h.object);void 0!==f&&e.addLevel(f,h.distance)}return e}}()};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
  329. THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.ImageLoader(this.manager);e.setCrossOrigin(this.crossOrigin);e.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)},c,d)},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.DataTextureLoader=THREE.BinaryTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this._parser=null};
  330. THREE.BinaryTextureLoader.prototype={constructor:THREE.BinaryTextureLoader,load:function(a,b,c,d){var e=this,g=new THREE.DataTexture,f=new THREE.XHRLoader(this.manager);f.setCrossOrigin(this.crossOrigin);f.setResponseType("arraybuffer");f.load(a,function(a){if(a=e._parser(a))void 0!==a.image?g.image=a.image:void 0!==a.data&&(g.image.width=a.width,g.image.height=a.height,g.image.data=a.data),g.wrapS=void 0!==a.wrapS?a.wrapS:THREE.ClampToEdgeWrapping,g.wrapT=void 0!==a.wrapT?a.wrapT:THREE.ClampToEdgeWrapping,
  331. g.magFilter=void 0!==a.magFilter?a.magFilter:THREE.LinearFilter,g.minFilter=void 0!==a.minFilter?a.minFilter:THREE.LinearMipMapLinearFilter,g.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(g.format=a.format),void 0!==a.type&&(g.type=a.type),void 0!==a.mipmaps&&(g.mipmaps=a.mipmaps),1===a.mipmapCount&&(g.minFilter=THREE.LinearFilter),g.needsUpdate=!0,b&&b(g,a)},c,d);return g},setCrossOrigin:function(a){this.crossOrigin=a}};
  332. THREE.CompressedTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this._parser=null};
  333. THREE.CompressedTextureLoader.prototype={constructor:THREE.CompressedTextureLoader,load:function(a,b,c,d){var e=this,g=[],f=new THREE.CompressedTexture;f.image=g;var h=new THREE.XHRLoader(this.manager);h.setCrossOrigin(this.crossOrigin);h.setResponseType("arraybuffer");if(Array.isArray(a))for(var k=0,l=function(l){h.load(a[l],function(a){a=e._parser(a,!0);g[l]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};k+=1;6===k&&(1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter),f.format=
  334. a.format,f.needsUpdate=!0,b&&b(f))},c,d)},n=0,p=a.length;n<p;++n)l(n);else h.load(a,function(a){a=e._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+h]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,f.mipmaps=a.mipmaps;1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter);f.format=a.format;f.needsUpdate=!0;b&&
  335. b(f)},c,d);return f},setCrossOrigin:function(a){this.crossOrigin=a}};
  336. THREE.Material=function(){Object.defineProperty(this,"id",{value:THREE.MaterialIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=THREE.LessEqualDepth;this.colorWrite=this.depthWrite=
  337. this.depthTest=!0;this.precision=null;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this._needsUpdate=this.visible=!0};
  338. THREE.Material.prototype={constructor:THREE.Material,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"===b?Number(c):c}}},toJSON:function(a){var b={metadata:{version:4.4,
  339. type:"Material",generator:"Material.toJSON"}};b.uuid=this.uuid;b.type=this.type;""!==this.name&&(b.name=this.name);this.color instanceof THREE.Color&&(b.color=this.color.getHex());this.emissive instanceof THREE.Color&&(b.emissive=this.emissive.getHex());this.specular instanceof THREE.Color&&(b.specular=this.specular.getHex());void 0!==this.shininess&&(b.shininess=this.shininess);this.map instanceof THREE.Texture&&(b.map=this.map.toJSON(a).uuid);this.alphaMap instanceof THREE.Texture&&(b.alphaMap=
  340. this.alphaMap.toJSON(a).uuid);this.lightMap instanceof THREE.Texture&&(b.lightMap=this.lightMap.toJSON(a).uuid);this.bumpMap instanceof THREE.Texture&&(b.bumpMap=this.bumpMap.toJSON(a).uuid,b.bumpScale=this.bumpScale);this.normalMap instanceof THREE.Texture&&(b.normalMap=this.normalMap.toJSON(a).uuid,b.normalScale=this.normalScale);this.specularMap instanceof THREE.Texture&&(b.specularMap=this.specularMap.toJSON(a).uuid);this.envMap instanceof THREE.Texture&&(b.envMap=this.envMap.toJSON(a).uuid,b.reflectivity=
  341. this.reflectivity);void 0!==this.size&&(b.size=this.size);void 0!==this.sizeAttenuation&&(b.sizeAttenuation=this.sizeAttenuation);void 0!==this.vertexColors&&this.vertexColors!==THREE.NoColors&&(b.vertexColors=this.vertexColors);void 0!==this.shading&&this.shading!==THREE.SmoothShading&&(b.shading=this.shading);void 0!==this.blending&&this.blending!==THREE.NormalBlending&&(b.blending=this.blending);void 0!==this.side&&this.side!==THREE.FrontSide&&(b.side=this.side);1>this.opacity&&(b.opacity=this.opacity);
  342. !0===this.transparent&&(b.transparent=this.transparent);0<this.alphaTest&&(b.alphaTest=this.alphaTest);!0===this.wireframe&&(b.wireframe=this.wireframe);1<this.wireframeLinewidth&&(b.wireframeLinewidth=this.wireframeLinewidth);return b},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.side=a.side;this.opacity=a.opacity;this.transparent=a.transparent;this.blending=a.blending;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;
  343. this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.alphaTest=a.alphaTest;this.overdraw=a.overdraw;this.visible=a.visible;return this},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};
  344. THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.type="LineBasicMaterial";this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
  345. THREE.LineBasicMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;this.vertexColors=a.vertexColors;this.fog=a.fog;return this};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.type="LineDashedMaterial";this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};
  346. THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);THREE.LineDashedMaterial.prototype.constructor=THREE.LineDashedMaterial;THREE.LineDashedMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;this.vertexColors=a.vertexColors;this.fog=a.fog;return this};
  347. THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.type="MeshBasicMaterial";this.color=new THREE.Color(16777215);this.aoMap=this.map=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=
  348. !1;this.setValues(a)};THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
  349. THREE.MeshBasicMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.fog=a.fog;this.shading=a.shading;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;
  350. this.wireframeLinejoin=a.wireframeLinejoin;this.vertexColors=a.vertexColors;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};
  351. THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.type="MeshLambertMaterial";this.color=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.envMap=this.alphaMap=this.specularMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=
  352. this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
  353. THREE.MeshLambertMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.emissive.copy(a.emissive);this.map=a.map;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.fog=a.fog;this.shading=a.shading;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=
  354. a.wireframeLinejoin;this.vertexColors=a.vertexColors;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};
  355. THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.type="MeshPhongMaterial";this.color=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.metal=!1;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.alphaMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;
  356. this.reflectivity=1;this.refractionRatio=.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
  357. THREE.MeshPhongMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.emissive.copy(a.emissive);this.specular.copy(a.specular);this.shininess=a.shininess;this.metal=a.metal;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissiveMap=a.emissiveMap;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);
  358. this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.fog=a.fog;this.shading=a.shading;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.vertexColors=a.vertexColors;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};
  359. THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.type="MeshDepthMaterial";this.wireframe=this.morphTargets=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;THREE.MeshDepthMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};
  360. THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.type="MeshNormalMaterial";this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=!1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshNormalMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};
  361. THREE.MultiMaterial=function(a){this.uuid=THREE.Math.generateUUID();this.type="MultiMaterial";this.materials=a instanceof Array?a:[];this.visible=!0};
  362. THREE.MultiMaterial.prototype={constructor:THREE.MultiMaterial,toJSON:function(){for(var a={metadata:{version:4.2,type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type,materials:[]},b=0,c=this.materials.length;b<c;b++)a.materials.push(this.materials[b].toJSON());a.visible=this.visible;return a},clone:function(){for(var a=new this.constructor,b=0;b<this.materials.length;b++)a.materials.push(this.materials[b].clone());a.visible=this.visible;return a}};THREE.MeshFaceMaterial=THREE.MultiMaterial;
  363. THREE.PointCloudMaterial=function(a){THREE.Material.call(this);this.type="PointCloudMaterial";this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};THREE.PointCloudMaterial.prototype=Object.create(THREE.Material.prototype);THREE.PointCloudMaterial.prototype.constructor=THREE.PointCloudMaterial;
  364. THREE.PointCloudMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;this.vertexColors=a.vertexColors;this.fog=a.fog;return this};THREE.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointCloudMaterial.");return new THREE.PointCloudMaterial(a)};
  365. THREE.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointCloudMaterial.");return new THREE.PointCloudMaterial(a)};
  366. THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";this.shading=THREE.SmoothShading;this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.derivatives=this.morphNormals=
  367. this.morphTargets=this.skinning=!1;this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;void 0!==a&&(void 0!==a.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(a))};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
  368. THREE.ShaderMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=THREE.UniformsUtils.clone(a.uniforms);this.attributes=a.attributes;this.defines=a.defines;this.shading=a.shading;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.fog=a.fog;this.lights=a.lights;this.vertexColors=a.vertexColors;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=
  369. a.morphNormals;this.derivatives=a.derivatives;return this};THREE.ShaderMaterial.prototype.toJSON=function(a){a=THREE.Material.prototype.toJSON.call(this,a);a.uniforms=this.uniforms;a.attributes=this.attributes;a.vertexShader=this.vertexShader;a.fragmentShader=this.fragmentShader;return a};THREE.RawShaderMaterial=function(a){THREE.ShaderMaterial.call(this,a);this.type="RawShaderMaterial"};THREE.RawShaderMaterial.prototype=Object.create(THREE.ShaderMaterial.prototype);
  370. THREE.RawShaderMaterial.prototype.constructor=THREE.RawShaderMaterial;THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.type="SpriteMaterial";this.color=new THREE.Color(16777215);this.map=null;this.rotation=0;this.fog=!1;this.setValues(a)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteMaterial.prototype.constructor=THREE.SpriteMaterial;
  371. THREE.SpriteMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.rotation=a.rotation;this.fog=a.fog;return this};
  372. THREE.Texture=function(a,b,c,d,e,g,f,h,k){Object.defineProperty(this,"id",{value:THREE.TextureIdCount++});this.uuid=THREE.Math.generateUUID();this.sourceFile=this.name="";this.image=void 0!==a?a:THREE.Texture.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:THREE.Texture.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==g?g:THREE.LinearMipMapLinearFilter;
  373. this.anisotropy=void 0!==k?k:1;this.format=void 0!==f?f:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.version=0;this.onUpdate=null};THREE.Texture.DEFAULT_IMAGE=void 0;THREE.Texture.DEFAULT_MAPPING=THREE.UVMapping;
  374. THREE.Texture.prototype={constructor:THREE.Texture,set needsUpdate(a){!0===a&&this.version++},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=
  375. a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;return this},toJSON:function(a){if(void 0!==a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.4,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy};if(void 0!==this.image){var c=
  376. this.image;void 0===c.uuid&&(c.uuid=THREE.Math.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,e=c.uuid,g=c.uuid,f;void 0!==c.toDataURL?f=c:(f=document.createElement("canvas"),f.width=c.width,f.height=c.height,f.getContext("2d").drawImage(c,0,0,c.width,c.height));f=2048<f.width||2048<f.height?f.toDataURL("image/jpeg",.6):f.toDataURL("image/png");d[e]={uuid:g,url:f}}b.image=c.uuid}return a.textures[this.uuid]=b},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);
  377. THREE.TextureIdCount=0;THREE.CanvasTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.needsUpdate=!0};THREE.CanvasTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CanvasTexture.prototype.constructor=THREE.CanvasTexture;THREE.CubeTexture=function(a,b,c,d,e,g,f,h,k){b=void 0!==b?b:THREE.CubeReflectionMapping;THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.images=a;this.flipY=!1};THREE.CubeTexture.prototype=Object.create(THREE.Texture.prototype);
  378. THREE.CubeTexture.prototype.constructor=THREE.CubeTexture;THREE.CubeTexture.prototype.copy=function(a){THREE.Texture.prototype.copy.call(this,a);this.images=a.images;return this};THREE.CompressedTexture=function(a,b,c,d,e,g,f,h,k,l,n){THREE.Texture.call(this,null,g,f,h,k,l,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.constructor=THREE.CompressedTexture;
  379. THREE.DataTexture=function(a,b,c,d,e,g,f,h,k,l,n){THREE.Texture.call(this,null,g,f,h,k,l,d,e,n);this.image={data:a,width:b,height:c};this.magFilter=void 0!==k?k:THREE.NearestFilter;this.minFilter=void 0!==l?l:THREE.NearestFilter;this.generateMipmaps=this.flipY=!1};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.constructor=THREE.DataTexture;
  380. THREE.VideoTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.generateMipmaps=!1;var l=this,n=function(){requestAnimationFrame(n);a.readyState===a.HAVE_ENOUGH_DATA&&(l.needsUpdate=!0)};n()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);
  381. THREE.Group.prototype.constructor=THREE.Group;THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.type="PointCloud";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()})};THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);THREE.PointCloud.prototype.constructor=THREE.PointCloud;
  382. THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,g=e.geometry,f=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===g.boundingBox||!1!==b.isIntersectionBox(g.boundingBox)){var f=f/((this.scale.x+this.scale.y+this.scale.z)/3),h=f*f,k=new THREE.Vector3,f=function(a,f){var g=b.distanceSqToPoint(a);if(g<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var l=c.ray.origin.distanceTo(k);
  383. l<c.near||l>c.far||d.push({distance:l,distanceToRay:Math.sqrt(g),point:k.clone(),index:f,face:null,object:e})}};if(g instanceof THREE.BufferGeometry){var l=g.index,n=g.attributes.position.array;if(null!==l){var l=l.array,p=g.groups;0===p.length&&(p=[{start:0,count:l.length}]);for(var m=0,q=p.length;m<q;++m)for(var s=p[m],r=s.start,g=r,s=r+s.count;g<s;g++)r=l[g],k.fromArray(n,3*r),f(k,r)}else for(g=0,l=n.length/3;g<l;g++)k.fromArray(n,3*g),f(k,g)}else for(k=g.vertices,g=0,l=k.length;g<l;g++)f(k[g],
  384. g)}}}();THREE.PointCloud.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.PointCloud.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};
  385. THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};THREE.Line=function(a,b,c){if(1===c)return console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."),new THREE.LineSegments(a,b);THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()})};
  386. THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.constructor=THREE.Line;
  387. THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var g=d.linePrecision,g=g*g,f=this.geometry;null===f.boundingSphere&&f.computeBoundingSphere();c.copy(f.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=this instanceof THREE.LineSegments?2:1;if(f instanceof
  388. THREE.BufferGeometry){var m=f.index,q=f.attributes;if(null!==m){var m=m.array,q=q.position.array,s=f.groups;0===s.length&&(s=[{start:0,count:m.length}]);for(var r=0;r<s.length;r++)for(var f=s[r],u=f.start,x=f.count,f=u;f<u+x-1;f+=p){var v=m[f+1];h.fromArray(q,3*m[f]);k.fromArray(q,3*v);v=b.distanceSqToSegment(h,k,n,l);v>g||(n.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(n),v<d.near||v>d.far||e.push({distance:v,point:l.clone().applyMatrix4(this.matrixWorld),index:f,offsetIndex:r,face:null,
  389. faceIndex:null,object:this}))}}else for(q=q.position.array,f=0;f<q.length/3-1;f+=p)h.fromArray(q,3*f),k.fromArray(q,3*f+3),v=b.distanceSqToSegment(h,k,n,l),v>g||(n.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(n),v<d.near||v>d.far||e.push({distance:v,point:l.clone().applyMatrix4(this.matrixWorld),index:f,face:null,faceIndex:null,object:this}))}else if(f instanceof THREE.Geometry)for(h=f.vertices,k=h.length,f=0;f<k-1;f+=p)v=b.distanceSqToSegment(h[f],h[f+1],n,l),v>g||(n.applyMatrix4(this.matrixWorld),
  390. v=d.ray.origin.distanceTo(n),v<d.near||v>d.far||e.push({distance:v,point:l.clone().applyMatrix4(this.matrixWorld),index:f,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};
  391. THREE.Line.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.LineStrip=0;THREE.LinePieces=1;THREE.LineSegments=function(a,b){THREE.Line.call(this,a,b);this.type="LineSegments"};
  392. THREE.LineSegments.prototype=Object.create(THREE.Line.prototype);THREE.LineSegments.prototype.constructor=THREE.LineSegments;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;
  393. THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
  394. THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
  395. THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;return function(l,n){var p=this.geometry,m=this.material;if(void 0!==m&&(null===p.boundingSphere&&p.computeBoundingSphere(),c.copy(p.boundingSphere),c.applyMatrix4(this.matrixWorld),!1!==l.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(l.ray).applyMatrix4(a),null===
  396. p.boundingBox||!1!==b.isIntersectionBox(p.boundingBox)))){var q,s,r;if(p instanceof THREE.BufferGeometry)if(s=p.index,q=p.attributes,null!==s){var u=s.array,x=q.position.array,p=p.groups;0===p.length&&(p=[{start:0,count:u.length}]);for(var v=0,y=p.length;v<y;++v){q=p[v];for(var w=s=q.start,G=s+q.count;w<G;w+=3){q=u[w];s=u[w+1];r=u[w+2];d.fromArray(x,3*q);e.fromArray(x,3*s);g.fromArray(x,3*r);var B=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide);
  397. if(null!==B){B.applyMatrix4(this.matrixWorld);var z=l.ray.origin.distanceTo(B);z<l.near||z>l.far||n.push({distance:z,point:B,face:new THREE.Face3(q,s,r,THREE.Triangle.normal(d,e,g)),faceIndex:Math.floor(w/3),object:this})}}}}else for(x=q.position.array,w=0,G=x.length;w<G;w+=9)d.fromArray(x,w),e.fromArray(x,w+3),g.fromArray(x,w+6),B=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide),null!==B&&(B.applyMatrix4(this.matrixWorld),z=l.ray.origin.distanceTo(B),
  398. z<l.near||z>l.far||(q=w/3,s=q+1,r=q+2,n.push({distance:z,point:B,face:new THREE.Face3(q,s,r,THREE.Triangle.normal(d,e,g)),index:q,object:this})));else if(p instanceof THREE.Geometry)for(u=m instanceof THREE.MeshFaceMaterial,x=!0===u?m.materials:null,v=p.vertices,y=p.faces,w=0,G=y.length;w<G;w++){var A=y[w],B=!0===u?x[A.materialIndex]:m;if(void 0!==B){q=v[A.a];s=v[A.b];r=v[A.c];if(!0===B.morphTargets){var z=p.morphTargets,O=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);g.set(0,0,0);for(var K=
  399. 0,D=z.length;K<D;K++){var P=O[K];if(0!==P){var J=z[K].vertices;d.addScaledVector(f.subVectors(J[A.a],q),P);e.addScaledVector(h.subVectors(J[A.b],s),P);g.addScaledVector(k.subVectors(J[A.c],r),P)}}d.add(q);e.add(s);g.add(r);q=d;s=e;r=g}B=B.side===THREE.BackSide?b.intersectTriangle(r,s,q,!0):b.intersectTriangle(q,s,r,B.side!==THREE.DoubleSide);null!==B&&(B.applyMatrix4(this.matrixWorld),z=l.ray.origin.distanceTo(B),z<l.near||z>l.far||n.push({distance:z,point:B,face:A,faceIndex:w,object:this}))}}}}}();
  400. THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Mesh.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON(a));void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON(a));b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};
  401. THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
  402. THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
  403. this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
  404. THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
  405. THREE.Skeleton.prototype.pose=function(){for(var a,b=0,c=this.bones.length;b<c;b++)(a=this.bones[b])&&a.matrixWorld.getInverse(this.boneInverses[b]);b=0;for(c=this.bones.length;b<c;b++)if(a=this.bones[b])a.parent?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)};
  406. THREE.Skeleton.prototype.update=function(){var a=new THREE.Matrix4;return function(){for(var b=0,c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b]?this.bones[b].matrixWorld:this.identityMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();THREE.Skeleton.prototype.clone=function(){return new THREE.Skeleton(this.bones,this.boneInverses,this.useVertexTexture)};
  407. THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new THREE.Matrix4;this.bindMatrixInverse=new THREE.Matrix4;a=[];if(this.geometry&&void 0!==this.geometry.bones){for(var d,e=0,g=this.geometry.bones.length;e<g;++e)d=this.geometry.bones[e],b=new THREE.Bone(this),a.push(b),b.name=d.name,b.position.fromArray(d.pos),b.quaternion.fromArray(d.rotq),void 0!==d.scl&&b.scale.fromArray(d.scl);e=0;for(g=this.geometry.bones.length;e<g;++e)d=
  408. this.geometry.bones[e],-1!==d.parent?a[d.parent].add(a[e]):this.add(a[e])}this.normalizeSkinWeights();this.updateMatrixWorld(!0);this.bind(new THREE.Skeleton(a,void 0,c),this.matrixWorld)};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.bind=function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)};
  409. THREE.SkinnedMesh.prototype.pose=function(){this.skeleton.pose()};THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};
  410. THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){THREE.Mesh.prototype.updateMatrixWorld.call(this,!0);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh unrecognized bindMode: "+this.bindMode)};THREE.SkinnedMesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material,this.useVertexTexture)).copy(this)};
  411. THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.type="MorphAnimMesh";this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,a.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.constructor=THREE.MorphAnimMesh;
  412. THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
  413. THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)_?(\d+)/,e=0,g=a.morphTargets.length;e<g;e++){var f=a.morphTargets[e].name.match(d);if(f&&1<f.length){f=f[1];c[f]||(c[f]={start:Infinity,end:-Infinity});var h=c[f];e<h.start&&(h.start=e);e>h.end&&(h.end=e);b||(b=f)}}a.firstAnimation=b};
  414. THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=(c.end-c.start)/b*1E3,this.time=0):console.warn("THREE.MorphAnimMesh: animation["+a+"] undefined in .playAnimation()")};
  415. THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);var c=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a=this.morphTargetInfluences;
  416. c!==this.currentKeyframe&&(a[this.lastKeyframe]=0,a[this.currentKeyframe]=1,a[c]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=c);b=this.time%b/b;this.directionBackwards&&(b=1-b);a[this.currentKeyframe]=b;a[this.lastKeyframe]=1-b};THREE.MorphAnimMesh.prototype.interpolateTargets=function(a,b,c){for(var d=this.morphTargetInfluences,e=0,g=d.length;e<g;e++)d[e]=0;-1<a&&(d[a]=1-c);-1<b&&(d[b]=c)};
  417. THREE.MorphAnimMesh.prototype.copy=function(a){THREE.Mesh.prototype.copy.call(this,a);this.duration=a.duration;this.mirroredLoop=a.mirroredLoop;this.time=a.time;this.lastKeyframe=a.lastKeyframe;this.currentKeyframe=a.currentKeyframe;this.direction=a.direction;this.directionBackwards=a.directionBackwards;return this};
  418. THREE.LOD=function(){THREE.Object3D.call(this);this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,value:[]},objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}})};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.constructor=THREE.LOD;
  419. THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object};
  420. THREE.LOD.prototype.raycast=function(){var a=new THREE.Vector3;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}();
  421. THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);d[0].object.visible=!0;for(var e=1,g=d.length;e<g;e++)if(c>=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;e<g;e++)d[e].object.visible=!1}}}();
  422. THREE.LOD.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this};THREE.LOD.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.levels=[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a};
  423. THREE.Sprite=function(){var a=new Uint16Array([0,1,2,0,2,3]),b=new Float32Array([-.5,-.5,0,.5,-.5,0,.5,.5,0,-.5,.5,0]),c=new Float32Array([0,0,1,0,1,1,0,1]),d=new THREE.BufferGeometry;d.addIndex(new THREE.BufferAttribute(a,1));d.addAttribute("position",new THREE.BufferAttribute(b,3));d.addAttribute("uv",new THREE.BufferAttribute(c,2));return function(a){THREE.Object3D.call(this);this.type="Sprite";this.geometry=d;this.material=void 0!==a?a:new THREE.SpriteMaterial}}();THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);
  424. THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.raycast=function(){var a=new THREE.Vector3;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.distanceSqToPoint(a);d>this.scale.x*this.scale.y||c.push({distance:Math.sqrt(d),point:this.position,face:null,object:this})}}();THREE.Sprite.prototype.clone=function(){return(new this.constructor(this.material)).copy(this)};
  425. THREE.Sprite.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.material=this.material.uuid;return b};THREE.Particle=THREE.Sprite;THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
  426. THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.add=function(a,b,c,d,e,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:0,opacity:g,color:e,blending:d})};
  427. THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*.25,c.rotation+=.25*(c.wantedRotation-c.rotation)};
  428. THREE.LensFlare.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.positionScreen.copy(a.positionScreen);this.customUpdateCallback=a.customUpdateCallback;for(var b=0,c=a.lensFlares.length;b<c;b++)this.lensFlares.push(a.lensFlares[b]);return this};THREE.Scene=function(){THREE.Object3D.call(this);this.type="Scene";this.overrideMaterial=this.fog=null;this.autoUpdate=!0};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);THREE.Scene.prototype.constructor=THREE.Scene;
  429. THREE.Scene.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};
  430. THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.ShaderChunk={};THREE.ShaderChunk.alphamap_fragment="#ifdef USE_ALPHAMAP\n\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n\n#endif\n";THREE.ShaderChunk.alphamap_pars_fragment="#ifdef USE_ALPHAMAP\n\n\tuniform sampler2D alphaMap;\n\n#endif\n";THREE.ShaderChunk.alphatest_fragment="#ifdef ALPHATEST\n\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n\n#endif\n";
  431. THREE.ShaderChunk.aomap_fragment="#ifdef USE_AOMAP\n\n\ttotalAmbientLight *= ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\n#endif\n";THREE.ShaderChunk.aomap_pars_fragment="#ifdef USE_AOMAP\n\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n\n#endif";THREE.ShaderChunk.bumpmap_pars_fragment="#ifdef USE_BUMPMAP\n\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\n\t// Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen\n\t// http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html\n\n\t// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)\n\n\tvec2 dHdxy_fwd() {\n\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\n\t\treturn vec2( dBx, dBy );\n\n\t}\n\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\t\t// normalized\n\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\n\t}\n\n#endif\n";
  432. THREE.ShaderChunk.color_fragment="#ifdef USE_COLOR\n\n\tdiffuseColor.rgb *= vColor;\n\n#endif";THREE.ShaderChunk.color_pars_fragment="#ifdef USE_COLOR\n\n\tvarying vec3 vColor;\n\n#endif\n";THREE.ShaderChunk.color_pars_vertex="#ifdef USE_COLOR\n\n\tvarying vec3 vColor;\n\n#endif";THREE.ShaderChunk.color_vertex="#ifdef USE_COLOR\n\n\tvColor.xyz = color.xyz;\n\n#endif";THREE.ShaderChunk.common="#define PI 3.14159\n#define PI2 6.28318\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\n\nvec3 transformDirection( in vec3 normal, in mat4 matrix ) {\n\n\treturn normalize( ( matrix * vec4( normal, 0.0 ) ).xyz );\n\n}\n\n// http://en.wikibooks.org/wiki/GLSL_Programming/Applying_Matrix_Transformations\nvec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {\n\n\treturn normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );\n\n}\n\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\n\treturn - distance * planeNormal + point;\n\n}\n\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n\n}\n\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n\n}\n\nfloat calcLightAttenuation( float lightDistance, float cutoffDistance, float decayExponent ) {\n\n\tif ( decayExponent > 0.0 ) {\n\n\t return pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\n\t}\n\n\treturn 1.0;\n\n}\n\nvec3 F_Schlick( in vec3 specularColor, in float dotLH ) {\n\n\t// Original approximation by Christophe Schlick '94\n\t//;float fresnel = pow( 1.0 - dotLH, 5.0 );\n\n\t// Optimized variant (presented by Epic at SIGGRAPH '13)\n\tfloat fresnel = exp2( ( -5.55437 * dotLH - 6.98316 ) * dotLH );\n\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n\n}\n\nfloat G_BlinnPhong_Implicit( /* in float dotNL, in float dotNV */ ) {\n\n\t// geometry term is (n\u22c5l)(n\u22c5v) / 4(n\u22c5l)(n\u22c5v)\n\n\treturn 0.25;\n\n}\n\nfloat D_BlinnPhong( in float shininess, in float dotNH ) {\n\n\t// factor of 1/PI in distribution term omitted\n\n\treturn ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n\n}\n\nvec3 BRDF_BlinnPhong( in vec3 specularColor, in float shininess, in vec3 normal, in vec3 lightDir, in vec3 viewDir ) {\n\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\n\t//float dotNL = saturate( dot( normal, lightDir ) );\n\t//float dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( lightDir, halfDir ) );\n\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\n\tfloat G = G_BlinnPhong_Implicit( /* dotNL, dotNV */ );\n\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\n\treturn F * G * D;\n\n}\n\nvec3 inputToLinear( in vec3 a ) {\n\n\t#ifdef GAMMA_INPUT\n\n\t\treturn pow( a, vec3( float( GAMMA_FACTOR ) ) );\n\n\t#else\n\n\t\treturn a;\n\n\t#endif\n\n}\n\nvec3 linearToOutput( in vec3 a ) {\n\n\t#ifdef GAMMA_OUTPUT\n\n\t\treturn pow( a, vec3( 1.0 / float( GAMMA_FACTOR ) ) );\n\n\t#else\n\n\t\treturn a;\n\n\t#endif\n\n}\n";
  433. THREE.ShaderChunk.default_vertex="#ifdef USE_SKINNING\n\n\tvec4 mvPosition = modelViewMatrix * skinned;\n\n#elif defined( USE_MORPHTARGETS )\n\n\tvec4 mvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n\n#else\n\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\n#endif\n\ngl_Position = projectionMatrix * mvPosition;\n";THREE.ShaderChunk.defaultnormal_vertex="#ifdef USE_SKINNING\n\n\tvec3 objectNormal = skinnedNormal.xyz;\n\n#elif defined( USE_MORPHNORMALS )\n\n\tvec3 objectNormal = morphedNormal;\n\n#else\n\n\tvec3 objectNormal = normal;\n\n#endif\n\n#ifdef FLIP_SIDED\n\n\tobjectNormal = -objectNormal;\n\n#endif\n\nvec3 transformedNormal = normalMatrix * objectNormal;\n";
  434. THREE.ShaderChunk.emissivemap_fragment="#ifdef USE_EMISSIVEMAP\n\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\n\temissiveColor.rgb = inputToLinear( emissiveColor.rgb );\n\n\ttotalEmissiveLight *= emissiveColor.rgb;\n\n#endif\n";THREE.ShaderChunk.emissivemap_pars_fragment="#ifdef USE_EMISSIVEMAP\n\n\tuniform sampler2D emissiveMap;\n\n#endif\n";THREE.ShaderChunk.envmap_fragment="#ifdef USE_ENVMAP\n\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\n\t\t// Transforming Normal Vectors with the Inverse Transformation\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\n\t\t#else\n\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\n\t\t#endif\n\n\t#else\n\n\t\tvec3 reflectVec = vReflect;\n\n\t#endif\n\n\t#ifdef DOUBLE_SIDED\n\t\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#else\n\t\tfloat flipNormal = 1.0;\n\t#endif\n\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\tvec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#endif\n\n\tenvColor.xyz = inputToLinear( envColor.xyz );\n\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\n\t#endif\n\n#endif\n";
  435. THREE.ShaderChunk.envmap_pars_fragment="#ifdef USE_ENVMAP\n\n\tuniform float reflectivity;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\n\t\tuniform float refractionRatio;\n\n\t#else\n\n\t\tvarying vec3 vReflect;\n\n\t#endif\n\n#endif\n";THREE.ShaderChunk.envmap_pars_vertex="#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG )\n\n\tvarying vec3 vReflect;\n\n\tuniform float refractionRatio;\n\n#endif\n";
  436. THREE.ShaderChunk.envmap_vertex="#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG )\n\n\tvec3 worldNormal = transformDirection( objectNormal, modelMatrix );\n\n\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\n\t#ifdef ENVMAP_MODE_REFLECTION\n\n\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\n\t#else\n\n\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\n\t#endif\n\n#endif\n";
  437. THREE.ShaderChunk.fog_fragment="#ifdef USE_FOG\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\n\t#else\n\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\n\t#endif\n\n\t#ifdef FOG_EXP2\n\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\n\n\t#else\n\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\n\t#endif\n\t\n\toutgoingLight = mix( outgoingLight, fogColor, fogFactor );\n\n#endif";
  438. THREE.ShaderChunk.fog_pars_fragment="#ifdef USE_FOG\n\n\tuniform vec3 fogColor;\n\n\t#ifdef FOG_EXP2\n\n\t\tuniform float fogDensity;\n\n\t#else\n\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n\n#endif";THREE.ShaderChunk.lightmap_fragment="#ifdef USE_LIGHTMAP\n\n\ttotalAmbientLight += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\n#endif\n";THREE.ShaderChunk.lightmap_pars_fragment="#ifdef USE_LIGHTMAP\n\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n\n#endif";
  439. THREE.ShaderChunk.lights_lambert_pars_vertex="uniform vec3 ambientLightColor;\n\n#if MAX_DIR_LIGHTS > 0\n\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDecay[ MAX_POINT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDecay[ MAX_SPOT_LIGHTS ];\n\n#endif\n";
  440. THREE.ShaderChunk.lights_lambert_vertex="vLightFront = vec3( 0.0 );\n\n#ifdef DOUBLE_SIDED\n\n\tvLightBack = vec3( 0.0 );\n\n#endif\n\nvec3 normal = normalize( transformedNormal );\n\n#if MAX_POINT_LIGHTS > 0\n\n\tfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\n\t\tvec3 lightColor = pointLightColor[ i ];\n\n\t\tvec3 lVector = pointLightPosition[ i ] - mvPosition.xyz;\n\t\tvec3 lightDir = normalize( lVector );\n\n\t\t// attenuation\n\n\t\tfloat attenuation = calcLightAttenuation( length( lVector ), pointLightDistance[ i ], pointLightDecay[ i ] );\n\n\t\t// diffuse\n\n\t\tfloat dotProduct = dot( normal, lightDir );\n\n\t\tvLightFront += lightColor * attenuation * saturate( dotProduct );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += lightColor * attenuation * saturate( - dotProduct );\n\n\t\t#endif\n\n\t}\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\n\t\tvec3 lightColor = spotLightColor[ i ];\n\n\t\tvec3 lightPosition = spotLightPosition[ i ];\n\t\tvec3 lVector = lightPosition - mvPosition.xyz;\n\t\tvec3 lightDir = normalize( lVector );\n\n\t\tfloat spotEffect = dot( spotLightDirection[ i ], lightDir );\n\n\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\n\t\t\tspotEffect = saturate( pow( saturate( spotEffect ), spotLightExponent[ i ] ) );\n\n\t\t\t// attenuation\n\n\t\t\tfloat attenuation = calcLightAttenuation( length( lVector ), spotLightDistance[ i ], spotLightDecay[ i ] );\n\n\t\t\tattenuation *= spotEffect;\n\n\t\t\t// diffuse\n\n\t\t\tfloat dotProduct = dot( normal, lightDir );\n\n\t\t\tvLightFront += lightColor * attenuation * saturate( dotProduct );\n\n\t\t\t#ifdef DOUBLE_SIDED\n\n\t\t\t\tvLightBack += lightColor * attenuation * saturate( - dotProduct );\n\n\t\t\t#endif\n\n\t\t}\n\n\t}\n\n#endif\n\n#if MAX_DIR_LIGHTS > 0\n\n\tfor ( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\n\t\tvec3 lightColor = directionalLightColor[ i ];\n\n\t\tvec3 lightDir = directionalLightDirection[ i ];\n\n\t\t// diffuse\n\n\t\tfloat dotProduct = dot( normal, lightDir );\n\n\t\tvLightFront += lightColor * saturate( dotProduct );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += lightColor * saturate( - dotProduct );\n\n\t\t#endif\n\n\t}\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tfor ( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\n\t\tvec3 lightDir = hemisphereLightDirection[ i ];\n\n\t\t// diffuse\n\n\t\tfloat dotProduct = dot( normal, lightDir );\n\n\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\n\t\tvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tfloat hemiDiffuseWeightBack = - 0.5 * dotProduct + 0.5;\n\n\t\t\tvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n\n\t\t#endif\n\n\t}\n\n#endif\n\nvLightFront += ambientLightColor;\n\n#ifdef DOUBLE_SIDED\n\n\tvLightBack += ambientLightColor;\n\n#endif\n";
  441. THREE.ShaderChunk.lights_phong_fragment="#ifndef FLAT_SHADED\n\n\tvec3 normal = normalize( vNormal );\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\n\t#endif\n\n#else\n\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n\n#endif\n\n#ifdef USE_NORMALMAP\n\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\n#elif defined( USE_BUMPMAP )\n\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n\n#endif\n\nvec3 viewDir = normalize( vViewPosition );\n\nvec3 totalDiffuseLight = vec3( 0.0 );\nvec3 totalSpecularLight = vec3( 0.0 );\n\n#if MAX_POINT_LIGHTS > 0\n\n\tfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\n\t\tvec3 lightColor = pointLightColor[ i ];\n\n\t\tvec3 lightPosition = pointLightPosition[ i ];\n\t\tvec3 lVector = lightPosition + vViewPosition.xyz;\n\t\tvec3 lightDir = normalize( lVector );\n\n\t\t// attenuation\n\n\t\tfloat attenuation = calcLightAttenuation( length( lVector ), pointLightDistance[ i ], pointLightDecay[ i ] );\n\n\t\t// diffuse\n\n\t\tfloat cosineTerm = saturate( dot( normal, lightDir ) );\n\n\t\ttotalDiffuseLight += lightColor * attenuation * cosineTerm;\n\n\t\t// specular\n\n\t\tvec3 brdf = BRDF_BlinnPhong( specular, shininess, normal, lightDir, viewDir );\n\n\t\ttotalSpecularLight += brdf * specularStrength * lightColor * attenuation * cosineTerm;\n\n\n\t}\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\n\t\tvec3 lightColor = spotLightColor[ i ];\n\n\t\tvec3 lightPosition = spotLightPosition[ i ];\n\t\tvec3 lVector = lightPosition + vViewPosition.xyz;\n\t\tvec3 lightDir = normalize( lVector );\n\n\t\tfloat spotEffect = dot( spotLightDirection[ i ], lightDir );\n\n\t\tif ( spotEffect > spotLightAngleCos[ i ] ) {\n\n\t\t\tspotEffect = saturate( pow( saturate( spotEffect ), spotLightExponent[ i ] ) );\n\n\t\t\t// attenuation\n\n\t\t\tfloat attenuation = calcLightAttenuation( length( lVector ), spotLightDistance[ i ], spotLightDecay[ i ] );\n\n\t\t\tattenuation *= spotEffect;\n\n\t\t\t// diffuse\n\n\t\t\tfloat cosineTerm = saturate( dot( normal, lightDir ) );\n\n\t\t\ttotalDiffuseLight += lightColor * attenuation * cosineTerm;\n\n\t\t\t// specular\n\n\t\t\tvec3 brdf = BRDF_BlinnPhong( specular, shininess, normal, lightDir, viewDir );\n\n\t\t\ttotalSpecularLight += brdf * specularStrength * lightColor * attenuation * cosineTerm;\n\n\t\t}\n\n\t}\n\n#endif\n\n#if MAX_DIR_LIGHTS > 0\n\n\tfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\n\t\tvec3 lightColor = directionalLightColor[ i ];\n\n\t\tvec3 lightDir = directionalLightDirection[ i ];\n\n\t\t// diffuse\n\n\t\tfloat cosineTerm = saturate( dot( normal, lightDir ) );\n\n\t\ttotalDiffuseLight += lightColor * cosineTerm;\n\n\t\t// specular\n\n\t\tvec3 brdf = BRDF_BlinnPhong( specular, shininess, normal, lightDir, viewDir );\n\n\t\ttotalSpecularLight += brdf * specularStrength * lightColor * cosineTerm;\n\n\t}\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\n\t\tvec3 lightDir = hemisphereLightDirection[ i ];\n\n\t\t// diffuse\n\n\t\tfloat dotProduct = dot( normal, lightDir );\n\n\t\tfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\n\t\tvec3 lightColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\n\t\ttotalDiffuseLight += lightColor;\n\n\t\t// specular (sky term only)\n\n\t\tvec3 brdf = BRDF_BlinnPhong( specular, shininess, normal, lightDir, viewDir );\n\n\t\ttotalSpecularLight += brdf * specularStrength * lightColor * max( dotProduct, 0.0 );\n\n\t}\n\n#endif\n\n#ifdef METAL\n\n\toutgoingLight += diffuseColor.rgb * ( totalDiffuseLight + totalAmbientLight ) * specular + totalSpecularLight + totalEmissiveLight;\n\n#else\n\n\toutgoingLight += diffuseColor.rgb * ( totalDiffuseLight + totalAmbientLight ) + totalSpecularLight + totalEmissiveLight;\n\n#endif\n";
  442. THREE.ShaderChunk.lights_phong_pars_fragment="uniform vec3 ambientLightColor;\n\n#if MAX_DIR_LIGHTS > 0\n\n\tuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n\tuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n\tuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n\tuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n\tuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\n\tuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n\tuniform float pointLightDecay[ MAX_POINT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n\tuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n\tuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n\tuniform float spotLightDecay[ MAX_SPOT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_ENVMAP )\n\n\tvarying vec3 vWorldPosition;\n\n#endif\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n";
  443. THREE.ShaderChunk.lights_phong_pars_vertex="#if MAX_SPOT_LIGHTS > 0 || defined( USE_ENVMAP )\n\n\tvarying vec3 vWorldPosition;\n\n#endif\n";THREE.ShaderChunk.lights_phong_vertex="#if MAX_SPOT_LIGHTS > 0 || defined( USE_ENVMAP )\n\n\tvWorldPosition = worldPosition.xyz;\n\n#endif\n";THREE.ShaderChunk.linear_to_gamma_fragment="\n\toutgoingLight = linearToOutput( outgoingLight );\n";THREE.ShaderChunk.logdepthbuf_fragment="#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n\n#endif";
  444. THREE.ShaderChunk.logdepthbuf_pars_fragment="#ifdef USE_LOGDEPTHBUF\n\n\tuniform float logDepthBufFC;\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tvarying float vFragDepth;\n\n\t#endif\n\n#endif\n";THREE.ShaderChunk.logdepthbuf_pars_vertex="#ifdef USE_LOGDEPTHBUF\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tvarying float vFragDepth;\n\n\t#endif\n\n\tuniform float logDepthBufFC;\n\n#endif";THREE.ShaderChunk.logdepthbuf_vertex="#ifdef USE_LOGDEPTHBUF\n\n\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\n#else\n\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\n\t#endif\n\n#endif";
  445. THREE.ShaderChunk.map_fragment="#ifdef USE_MAP\n\n\tvec4 texelColor = texture2D( map, vUv );\n\n\ttexelColor.xyz = inputToLinear( texelColor.xyz );\n\n\tdiffuseColor *= texelColor;\n\n#endif\n";THREE.ShaderChunk.map_pars_fragment="#ifdef USE_MAP\n\n\tuniform sampler2D map;\n\n#endif";THREE.ShaderChunk.map_particle_fragment="#ifdef USE_MAP\n\n\tdiffuseColor *= texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\n#endif\n";
  446. THREE.ShaderChunk.map_particle_pars_fragment="#ifdef USE_MAP\n\n\tuniform vec4 offsetRepeat;\n\tuniform sampler2D map;\n\n#endif\n";THREE.ShaderChunk.morphnormal_vertex="#ifdef USE_MORPHNORMALS\n\n\tvec3 morphedNormal = vec3( 0.0 );\n\n\tmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n\n\tmorphedNormal += normal;\n\n#endif";
  447. THREE.ShaderChunk.morphtarget_pars_vertex="#ifdef USE_MORPHTARGETS\n\n\t#ifndef USE_MORPHNORMALS\n\n\tuniform float morphTargetInfluences[ 8 ];\n\n\t#else\n\n\tuniform float morphTargetInfluences[ 4 ];\n\n\t#endif\n\n#endif";THREE.ShaderChunk.morphtarget_vertex="#ifdef USE_MORPHTARGETS\n\n\tvec3 morphed = vec3( 0.0 );\n\tmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\tmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\tmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\tmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\n\t#ifndef USE_MORPHNORMALS\n\n\tmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\tmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\tmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\tmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\n\t#endif\n\n\tmorphed += position;\n\n#endif";
  448. THREE.ShaderChunk.normalmap_pars_fragment="#ifdef USE_NORMALMAP\n\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\n\t// Per-Pixel Tangent Space Normal Mapping\n\t// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html\n\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\n\t}\n\n#endif\n";
  449. THREE.ShaderChunk.shadowmap_fragment="#ifdef USE_SHADOWMAP\n\n\t#ifdef SHADOWMAP_DEBUG\n\n\t\tvec3 frustumColors[3];\n\t\tfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\n\t\tfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\n\t\tfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n\n\t#endif\n\n\tfloat fDepth;\n\tvec3 shadowColor = vec3( 1.0 );\n\n\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\n\t\tvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\n\n\t\t\t\t// if ( something && something ) breaks ATI OpenGL shader compiler\n\t\t\t\t// if ( all( something, something ) ) using this instead\n\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\n\t\tbool frustumTest = all( frustumTestVec );\n\n\t\tif ( frustumTest ) {\n\n\t\t\tshadowCoord.z += shadowBias[ i ];\n\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\n\t\t\t\t\t\t// Percentage-close filtering\n\t\t\t\t\t\t// (9 pixel kernel)\n\t\t\t\t\t\t// http://fabiensanglard.net/shadowmappingPCF/\n\n\t\t\t\tfloat shadow = 0.0;\n\n\t\t/*\n\t\t\t\t\t\t// nested loops breaks shader compiler / validator on some ATI cards when using OpenGL\n\t\t\t\t\t\t// must enroll loop manually\n\n\t\t\t\tfor ( float y = -1.25; y <= 1.25; y += 1.25 )\n\t\t\t\t\tfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\n\n\t\t\t\t\t\tvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\n\n\t\t\t\t\t\t\t\t// doesn't seem to produce any noticeable visual difference compared to simple texture2D lookup\n\t\t\t\t\t\t\t\t//vec4 rgbaDepth = texture2DProj( shadowMap[ i ], vec4( vShadowCoord[ i ].w * ( vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy ), 0.05, vShadowCoord[ i ].w ) );\n\n\t\t\t\t\t\tfloat fDepth = unpackDepth( rgbaDepth );\n\n\t\t\t\t\t\tif ( fDepth < shadowCoord.z )\n\t\t\t\t\t\t\tshadow += 1.0;\n\n\t\t\t\t}\n\n\t\t\t\tshadow /= 9.0;\n\n\t\t*/\n\n\t\t\t\tconst float shadowDelta = 1.0 / 9.0;\n\n\t\t\t\tfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n\t\t\t\tfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n\n\t\t\t\tfloat dx0 = -1.25 * xPixelOffset;\n\t\t\t\tfloat dy0 = -1.25 * yPixelOffset;\n\t\t\t\tfloat dx1 = 1.25 * xPixelOffset;\n\t\t\t\tfloat dy1 = 1.25 * yPixelOffset;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n\t\t\t\tif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n\n\t\t\t\tshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n\n\t\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\n\t\t\t\t\t\t// Percentage-close filtering\n\t\t\t\t\t\t// (9 pixel kernel)\n\t\t\t\t\t\t// http://fabiensanglard.net/shadowmappingPCF/\n\n\t\t\t\tfloat shadow = 0.0;\n\n\t\t\t\tfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n\t\t\t\tfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n\n\t\t\t\tfloat dx0 = -1.0 * xPixelOffset;\n\t\t\t\tfloat dy0 = -1.0 * yPixelOffset;\n\t\t\t\tfloat dx1 = 1.0 * xPixelOffset;\n\t\t\t\tfloat dy1 = 1.0 * yPixelOffset;\n\n\t\t\t\tmat3 shadowKernel;\n\t\t\t\tmat3 depthKernel;\n\n\t\t\t\tdepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n\t\t\t\tdepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n\t\t\t\tdepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n\t\t\t\tdepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n\t\t\t\tdepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n\t\t\t\tdepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n\t\t\t\tdepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n\t\t\t\tdepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n\t\t\t\tdepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n\n\t\t\t\tvec3 shadowZ = vec3( shadowCoord.z );\n\t\t\t\tshadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));\n\t\t\t\tshadowKernel[0] *= vec3(0.25);\n\n\t\t\t\tshadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));\n\t\t\t\tshadowKernel[1] *= vec3(0.25);\n\n\t\t\t\tshadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));\n\t\t\t\tshadowKernel[2] *= vec3(0.25);\n\n\t\t\t\tvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\n\n\t\t\t\tshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\n\t\t\t\tshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\n\n\t\t\t\tvec4 shadowValues;\n\t\t\t\tshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\n\t\t\t\tshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\n\t\t\t\tshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\n\t\t\t\tshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\n\n\t\t\t\tshadow = dot( shadowValues, vec4( 1.0 ) );\n\n\t\t\t\tshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n\n\t\t\t#else\n\n\t\t\t\tvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\n\t\t\t\tfloat fDepth = unpackDepth( rgbaDepth );\n\n\t\t\t\tif ( fDepth < shadowCoord.z )\n\n\t\t// spot with multiple shadows is darker\n\n\t\t\t\t\tshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n\n\t\t// spot with multiple shadows has the same color as single shadow spot\n\n\t\t// \t\t\t\t\tshadowColor = min( shadowColor, vec3( shadowDarkness[ i ] ) );\n\n\t\t\t#endif\n\n\t\t}\n\n\n\t\t#ifdef SHADOWMAP_DEBUG\n\n\t\t\tif ( inFrustum ) outgoingLight *= frustumColors[ i ];\n\n\t\t#endif\n\n\t}\n\n\toutgoingLight = outgoingLight * shadowColor;\n\n#endif\n";
  450. THREE.ShaderChunk.shadowmap_pars_fragment="#ifdef USE_SHADOWMAP\n\n\tuniform sampler2D shadowMap[ MAX_SHADOWS ];\n\tuniform vec2 shadowMapSize[ MAX_SHADOWS ];\n\n\tuniform float shadowDarkness[ MAX_SHADOWS ];\n\tuniform float shadowBias[ MAX_SHADOWS ];\n\n\tvarying vec4 vShadowCoord[ MAX_SHADOWS ];\n\n\tfloat unpackDepth( const in vec4 rgba_depth ) {\n\n\t\tconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\t\tfloat depth = dot( rgba_depth, bit_shift );\n\t\treturn depth;\n\n\t}\n\n#endif";
  451. THREE.ShaderChunk.shadowmap_pars_vertex="#ifdef USE_SHADOWMAP\n\n\tvarying vec4 vShadowCoord[ MAX_SHADOWS ];\n\tuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n\n#endif";THREE.ShaderChunk.shadowmap_vertex="#ifdef USE_SHADOWMAP\n\n\tfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\n\t\tvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n\n\t}\n\n#endif";THREE.ShaderChunk.skinbase_vertex="#ifdef USE_SKINNING\n\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n\n#endif";
  452. THREE.ShaderChunk.skinning_pars_vertex="#ifdef USE_SKINNING\n\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\n\t#ifdef BONE_TEXTURE\n\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\n\t\tmat4 getBoneMatrix( const in float i ) {\n\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\n\t\t\ty = dy * ( y + 0.5 );\n\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\n\t\t\treturn bone;\n\n\t\t}\n\n\t#else\n\n\t\tuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n\n\t\tmat4 getBoneMatrix( const in float i ) {\n\n\t\t\tmat4 bone = boneGlobalMatrices[ int(i) ];\n\t\t\treturn bone;\n\n\t\t}\n\n\t#endif\n\n#endif\n";
  453. THREE.ShaderChunk.skinning_vertex="#ifdef USE_SKINNING\n\n\t#ifdef USE_MORPHTARGETS\n\n\tvec4 skinVertex = bindMatrix * vec4( morphed, 1.0 );\n\n\t#else\n\n\tvec4 skinVertex = bindMatrix * vec4( position, 1.0 );\n\n\t#endif\n\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned = bindMatrixInverse * skinned;\n\n#endif\n";
  454. THREE.ShaderChunk.skinnormal_vertex="#ifdef USE_SKINNING\n\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\n\t#ifdef USE_MORPHNORMALS\n\n\tvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n\n\t#else\n\n\tvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n\n\t#endif\n\n#endif\n";
  455. THREE.ShaderChunk.specularmap_fragment="float specularStrength;\n\n#ifdef USE_SPECULARMAP\n\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n\n#else\n\n\tspecularStrength = 1.0;\n\n#endif";THREE.ShaderChunk.specularmap_pars_fragment="#ifdef USE_SPECULARMAP\n\n\tuniform sampler2D specularMap;\n\n#endif";THREE.ShaderChunk.uv2_pars_fragment="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\n\tvarying vec2 vUv2;\n\n#endif";
  456. THREE.ShaderChunk.uv2_pars_vertex="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\n#endif";THREE.ShaderChunk.uv2_vertex="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\n\tvUv2 = uv2;\n\n#endif";THREE.ShaderChunk.uv_pars_fragment="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP )\n\n\tvarying vec2 vUv;\n\n#endif";
  457. THREE.ShaderChunk.uv_pars_vertex="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP )\n\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n\n#endif\n";THREE.ShaderChunk.uv_vertex="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP )\n\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n\n#endif";
  458. THREE.ShaderChunk.worldpos_vertex="#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\n\t#ifdef USE_SKINNING\n\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\n\t#elif defined( USE_MORPHTARGETS )\n\n\t\tvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n\n\t#else\n\n\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\n\t#endif\n\n#endif\n";
  459. THREE.UniformsUtils={merge:function(a){for(var b={},c=0;c<a.length;c++){var d=this.clone(a[c]),e;for(e in d)b[e]=d[e]}return b},clone:function(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e instanceof THREE.Color||e instanceof THREE.Vector2||e instanceof THREE.Vector3||e instanceof THREE.Vector4||e instanceof THREE.Matrix3||e instanceof THREE.Matrix4||e instanceof THREE.Texture?b[c][d]=e.clone():Array.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}};
  460. THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},specularMap:{type:"t",value:null},alphaMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:.98}},aomap:{aoMap:{type:"t",value:null},aoMapIntensity:{type:"f",value:1}},lightmap:{lightMap:{type:"t",value:null},lightMapIntensity:{type:"f",
  461. value:1}},emissivemap:{emissiveMap:{type:"t",value:null}},bump:{bumpMap:{type:"t",value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},
  462. hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},pointLightDecay:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",
  463. value:[]},spotLightDecay:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",
  464. value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
  465. THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.aomap,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
  466. "void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinbase_vertex,"\t#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\t#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,
  467. "}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.aomap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,
  468. "void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tvec3 totalAmbientLight = vec3( 1.0 );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.aomap_fragment,"\toutgoingLight = diffuseColor.rgb * totalAmbientLight;",THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,
  469. THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{emissive:{type:"c",value:new THREE.Color(0)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,
  470. THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,
  471. THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",
  472. THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );",
  473. THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"\t#ifdef DOUBLE_SIDED\n\t\tif ( gl_FrontFacing )\n\t\t\toutgoingLight += diffuseColor.rgb * vLightFront + emissive;\n\t\telse\n\t\t\toutgoingLight += diffuseColor.rgb * vLightBack + emissive;\n\t#else\n\t\toutgoingLight += diffuseColor.rgb * vLightFront + emissive;\n\t#endif",THREE.ShaderChunk.envmap_fragment,
  474. THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.aomap,THREE.UniformsLib.lightmap,THREE.UniformsLib.emissivemap,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{emissive:{type:"c",value:new THREE.Color(0)},
  475. specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
  476. THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,
  477. "\tvViewPosition = - mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
  478. THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.aomap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.emissivemap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tvec3 totalAmbientLight = ambientLightColor;\n\tvec3 totalEmissiveLight = emissive;",
  479. THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.aomap_fragment,THREE.ShaderChunk.emissivemap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,
  480. "\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\tgl_Position = projectionMatrix * mvPosition;",
  481. THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( psColor, opacity );",
  482. THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphatest_fragment,"\toutgoingLight = diffuseColor.rgb;",THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),
  483. vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",
  484. THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.color_fragment,"\toutgoingLight = diffuseColor.rgb;",THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},
  485. depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float mNear;\nuniform float mFar;\nuniform float opacity;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,
  486. "void main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\tfloat color = 1.0 - smoothstep( mNear, mFar, depth );\n\tgl_FragColor = vec4( vec3( color ), opacity );\n}"].join("\n")},normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
  487. "void main() {\n\tvNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vNormal;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:null},
  488. tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,
  489. "void main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},equirect:{uniforms:{tEquirect:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  490. THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\nvec3 direction = normalize( vWorldPosition );\nvec2 sampleUV;\nsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\nsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\ngl_FragColor = texture2D( tEquirect, sampleUV );",THREE.ShaderChunk.logdepthbuf_fragment,
  491. "}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
  492. THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
  493. THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===Q&&(a*=d,b*=d,c*=d);t.clearColor(a,b,c,d)}function c(){L.init();t.viewport(Ia,Aa,Ba,Ca);b(E.r,E.g,E.b,ha)}function d(){$a=rb=null;va="";ab=-1;jb=!0;L.reset()}function e(a){a.preventDefault();d();c();$.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=$.get(a);if(a.image&&b.__image__webglTextureCube)t.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;t.deleteTexture(b.__webglTexture)}$.delete(a)}Da.textures--}
  494. function f(a){a=a.target;a.removeEventListener("dispose",f);var b=$.get(a);if(a&&void 0!==b.__webglTexture){t.deleteTexture(b.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var c=0;6>c;c++)t.deleteFramebuffer(b.__webglFramebuffer[c]),t.deleteRenderbuffer(b.__webglRenderbuffer[c]);else t.deleteFramebuffer(b.__webglFramebuffer),t.deleteRenderbuffer(b.__webglRenderbuffer);$.delete(a)}Da.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);$.delete(a)}function k(a){var b=
  495. $.get(a).program.program;if(void 0!==b){a.program=void 0;a=0;for(var c=ra.length;a!==c;++a){var d=ra[a];if(d.program===b){0===--d.usedTimes&&(c-=1,ra[a]=ra[c],ra.pop(),t.deleteProgram(b),Da.programs=c);break}}}}function l(a,b){return b[0]-a[0]}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?
  496. a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?(d=ya,f=++Ha):(d=ia,f=++za);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=ba.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:ba.z,group:e},d.push(f))}function q(a){if(!1!==a.visible){if(a instanceof THREE.Light)X.push(a);else if(a instanceof THREE.Sprite)Ra.push(a);else if(a instanceof THREE.LensFlare)Sa.push(a);else if(a instanceof THREE.ImmediateRenderObject){var b,
  497. c;a.material.transparent?(b=Ja,c=++Ka):(b=qa,c=++bb);c<b.length?b[c]=a:b.push(a)}else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.PointCloud)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===kb.intersectsObject(a)){var d=a.material;if(!0===d.visible)if(!0===la.sortObjects&&(ba.setFromMatrixPosition(a.matrixWorld),ba.applyProjection(Ta)),b=sa.update(a),d instanceof THREE.MeshFaceMaterial){c=b.groups;for(var e=d.materials,d=0,f=c.length;d<
  498. f;d++){var g=c[d],h=e[g.materialIndex];!0===h.visible&&m(a,b,h,ba.z,g)}}else m(a,b,d,ba.z)}a=a.children;d=0;for(f=a.length;d<f;d++)q(a[d])}}function s(a,b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],k=h.object,l=h.geometry,m=void 0===e?h.material:e,h=h.group;k.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,k.matrixWorld);k.normalMatrix.getNormalMatrix(k.modelViewMatrix);la.renderBufferDirect(b,c,d,l,m,k,h)}}function r(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g];k.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,
  499. k.matrixWorld);k.normalMatrix.getNormalMatrix(k.modelViewMatrix);void 0===e&&(f=k.material);u(f);var l=x(b,c,d,f,k);va="";k.render(function(a){la.renderBufferImmediate(a,l,f)})}}function u(a){a.side!==THREE.DoubleSide?L.enable(t.CULL_FACE):L.disable(t.CULL_FACE);L.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?L.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):L.setBlending(THREE.NoBlending);L.setDepthFunc(a.depthFunc);L.setDepthTest(a.depthTest);
  500. L.setDepthWrite(a.depthWrite);L.setColorWrite(a.colorWrite);L.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function x(a,b,c,d,e){var f,l,m,n;lb=0;var q=$.get(d);if(d.needsUpdate||!q.program){a:{for(var p=$.get(d),s=$b[d.type],r=0,x=0,u=0,z=0,O=0,A=b.length;O<A;O++){var C=b[O];C.onlyShadow||!1===C.visible||(C instanceof THREE.DirectionalLight&&r++,C instanceof THREE.PointLight&&x++,C instanceof THREE.SpotLight&&u++,C instanceof THREE.HemisphereLight&&z++)}f=r;l=x;m=
  501. u;n=z;for(var J,F=0,E=0,H=b.length;E<H;E++){var N=b[E];N.castShadow&&(N instanceof THREE.SpotLight&&F++,N instanceof THREE.DirectionalLight&&F++)}J=F;var R;if(ka.floatVertexTextures&&e&&e.skeleton&&e.skeleton.useVertexTexture)R=1024;else{var za=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),P=Math.floor((za-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(P=Math.min(e.skeleton.bones.length,P),P<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+
  502. P+" (try OpenGL instead of ANGLE)"));R=P}var Q=ka.precision;null!==d.precision&&(Q=ka.getMaxPrecision(d.precision),Q!==d.precision&&console.warn("THREE.WebGLRenderer.initMaterial:",d.precision,"not supported, using",Q,"instead."));var U={precision:Q,supportsVertexTextures:ka.vertexTextures,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,lightMap:!!d.lightMap,aoMap:!!d.aoMap,emissiveMap:!!d.emissiveMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,
  503. combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,flatShading:d.shading===THREE.FlatShading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:ka.logarithmicDepthBuffer,skinning:d.skinning,maxBones:R,useVertexTexture:ka.floatVertexTextures&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:la.maxMorphTargets,maxMorphNormals:la.maxMorphNormals,maxDirLights:f,maxPointLights:l,maxSpotLights:m,
  504. maxHemiLights:n,maxShadows:J,shadowMapEnabled:ma.enabled&&e.receiveShadow&&0<J,shadowMapType:ma.type,shadowMapDebug:ma.debug,alphaTest:d.alphaTest,metal:d.metal,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},S=[];s?S.push(s):(S.push(d.fragmentShader),S.push(d.vertexShader));if(void 0!==d.defines)for(var qa in d.defines)S.push(qa),S.push(d.defines[qa]);for(qa in U)S.push(qa),S.push(U[qa]);var W=S.join(),ya=!0;if(p.program)if(p.program.code!==W)k(d);else if(void 0!==s)break a;
  505. else ya=!1;else d.addEventListener("dispose",h);if(s){var Ha=THREE.ShaderLib[s];p.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(Ha.uniforms),vertexShader:Ha.vertexShader,fragmentShader:Ha.fragmentShader}}else p.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var X,Ka=0,bb=ra.length;Ka<bb;Ka++){var Ra=ra[Ka];if(Ra.code===W){X=Ra;ya&&X.usedTimes++;break}}void 0===X&&(d.__webglShader=p.__webglShader,X=new THREE.WebGLProgram(la,
  506. W,d,U),ra.push(X),Da.programs=ra.length);p.program=X;d.program=X;var Ja=X.getAttributes();if(d.morphTargets)for(var ta=d.numSupportedMorphTargets=0;ta<la.maxMorphTargets;ta++)0<=Ja["morphTarget"+ta]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(ta=d.numSupportedMorphNormals=0;ta<la.maxMorphNormals;ta++)0<=Ja["morphNormal"+ta]&&d.numSupportedMorphNormals++;p.uniformsList=[];var ia=p.program.getUniforms(),ha;for(ha in p.__webglShader.uniforms){var Sa=ia[ha];Sa&&p.uniformsList.push([p.__webglShader.uniforms[ha],
  507. Sa])}}d.needsUpdate=!1}var ua=!1,va=!1,sa=!1,cb=q.program,ca=cb.getUniforms(),I=q.__webglShader.uniforms;cb.id!==rb&&(t.useProgram(cb.program),rb=cb.id,sa=va=ua=!0);d.id!==ab&&(-1===ab&&(sa=!0),ab=d.id,va=!0);if(ua||a!==$a)t.uniformMatrix4fv(ca.projectionMatrix,!1,a.projectionMatrix.elements),ka.logarithmicDepthBuffer&&t.uniform1f(ca.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==$a&&($a=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==ca.cameraPosition&&
  508. (ba.setFromMatrixPosition(a.matrixWorld),t.uniform3f(ca.cameraPosition,ba.x,ba.y,ba.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==ca.viewMatrix&&t.uniformMatrix4fv(ca.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&void 0!==ca.bindMatrix&&t.uniformMatrix4fv(ca.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==ca.bindMatrixInverse&&
  509. t.uniformMatrix4fv(ca.bindMatrixInverse,!1,e.bindMatrixInverse.elements),ka.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture){if(void 0!==ca.boneTexture){var Ia=y();t.uniform1i(ca.boneTexture,Ia);la.setTexture(e.skeleton.boneTexture,Ia)}void 0!==ca.boneTextureWidth&&t.uniform1i(ca.boneTextureWidth,e.skeleton.boneTextureWidth);void 0!==ca.boneTextureHeight&&t.uniform1i(ca.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&void 0!==ca.boneGlobalMatrices&&
  510. t.uniformMatrix4fv(ca.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(va){c&&d.fog&&(I.fogColor.value=c.color,c instanceof THREE.Fog?(I.fogNear.value=c.near,I.fogFar.value=c.far):c instanceof THREE.FogExp2&&(I.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(jb){var sa=!0,aa,oa,Z,Aa=0,Ba=0,Ca=0,La,Qa,Ta,Ua,sb,da=Pb,db=a.matrixWorldInverse,tb=da.directional.colors,ub=da.directional.positions,vb=da.point.colors,wb=da.point.positions,
  511. kb=da.point.distances,pb=da.point.decays,xb=da.spot.colors,yb=da.spot.positions,qb=da.spot.distances,zb=da.spot.directions,Kb=da.spot.anglesCos,Lb=da.spot.exponents,Mb=da.spot.decays,Ab=da.hemi.skyColors,Bb=da.hemi.groundColors,Cb=da.hemi.positions,eb=0,Ma=0,wa=0,Va=0,Db=0,Eb=0,Fb=0,mb=0,fb=0,gb=0,Ea=0,Wa=0;aa=0;for(oa=b.length;aa<oa;aa++)Z=b[aa],Z.onlyShadow||(La=Z.color,Ua=Z.intensity,sb=Z.distance,Z instanceof THREE.AmbientLight?Z.visible&&(Aa+=La.r,Ba+=La.g,Ca+=La.b):Z instanceof THREE.DirectionalLight?
  512. (Db+=1,Z.visible&&(fa.setFromMatrixPosition(Z.matrixWorld),ba.setFromMatrixPosition(Z.target.matrixWorld),fa.sub(ba),fa.transformDirection(db),fb=3*eb,ub[fb+0]=fa.x,ub[fb+1]=fa.y,ub[fb+2]=fa.z,w(tb,fb,La,Ua),eb+=1)):Z instanceof THREE.PointLight?(Eb+=1,Z.visible&&(gb=3*Ma,w(vb,gb,La,Ua),ba.setFromMatrixPosition(Z.matrixWorld),ba.applyMatrix4(db),wb[gb+0]=ba.x,wb[gb+1]=ba.y,wb[gb+2]=ba.z,kb[Ma]=sb,pb[Ma]=0===Z.distance?0:Z.decay,Ma+=1)):Z instanceof THREE.SpotLight?(Fb+=1,Z.visible&&(Ea=3*wa,w(xb,
  513. Ea,La,Ua),fa.setFromMatrixPosition(Z.matrixWorld),ba.copy(fa).applyMatrix4(db),yb[Ea+0]=ba.x,yb[Ea+1]=ba.y,yb[Ea+2]=ba.z,qb[wa]=sb,ba.setFromMatrixPosition(Z.target.matrixWorld),fa.sub(ba),fa.transformDirection(db),zb[Ea+0]=fa.x,zb[Ea+1]=fa.y,zb[Ea+2]=fa.z,Kb[wa]=Math.cos(Z.angle),Lb[wa]=Z.exponent,Mb[wa]=0===Z.distance?0:Z.decay,wa+=1)):Z instanceof THREE.HemisphereLight&&(mb+=1,Z.visible&&(fa.setFromMatrixPosition(Z.matrixWorld),fa.transformDirection(db),Wa=3*Va,Cb[Wa+0]=fa.x,Cb[Wa+1]=fa.y,Cb[Wa+
  514. 2]=fa.z,Qa=Z.color,Ta=Z.groundColor,w(Ab,Wa,Qa,Ua),w(Bb,Wa,Ta,Ua),Va+=1)));aa=3*eb;for(oa=Math.max(tb.length,3*Db);aa<oa;aa++)tb[aa]=0;aa=3*Ma;for(oa=Math.max(vb.length,3*Eb);aa<oa;aa++)vb[aa]=0;aa=3*wa;for(oa=Math.max(xb.length,3*Fb);aa<oa;aa++)xb[aa]=0;aa=3*Va;for(oa=Math.max(Ab.length,3*mb);aa<oa;aa++)Ab[aa]=0;aa=3*Va;for(oa=Math.max(Bb.length,3*mb);aa<oa;aa++)Bb[aa]=0;da.directional.length=eb;da.point.length=Ma;da.spot.length=wa;da.hemi.length=Va;da.ambient[0]=Aa;da.ambient[1]=Ba;da.ambient[2]=
  515. Ca;jb=!1}if(sa){var ja=Pb;I.ambientLightColor.value=ja.ambient;I.directionalLightColor.value=ja.directional.colors;I.directionalLightDirection.value=ja.directional.positions;I.pointLightColor.value=ja.point.colors;I.pointLightPosition.value=ja.point.positions;I.pointLightDistance.value=ja.point.distances;I.pointLightDecay.value=ja.point.decays;I.spotLightColor.value=ja.spot.colors;I.spotLightPosition.value=ja.spot.positions;I.spotLightDistance.value=ja.spot.distances;I.spotLightDirection.value=ja.spot.directions;
  516. I.spotLightAngleCos.value=ja.spot.anglesCos;I.spotLightExponent.value=ja.spot.exponents;I.spotLightDecay.value=ja.spot.decays;I.hemisphereLightSkyColor.value=ja.hemi.skyColors;I.hemisphereLightGroundColor.value=ja.hemi.groundColors;I.hemisphereLightDirection.value=ja.hemi.positions;v(I,!0)}else v(I,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){I.opacity.value=d.opacity;I.diffuse.value=d.color;I.map.value=d.map;I.specularMap.value=
  517. d.specularMap;I.alphaMap.value=d.alphaMap;d.bumpMap&&(I.bumpMap.value=d.bumpMap,I.bumpScale.value=d.bumpScale);d.normalMap&&(I.normalMap.value=d.normalMap,I.normalScale.value.copy(d.normalScale));var xa;d.map?xa=d.map:d.specularMap?xa=d.specularMap:d.normalMap?xa=d.normalMap:d.bumpMap?xa=d.bumpMap:d.alphaMap?xa=d.alphaMap:d.emissiveMap&&(xa=d.emissiveMap);if(void 0!==xa){var Qb=xa.offset,Rb=xa.repeat;I.offsetRepeat.value.set(Qb.x,Qb.y,Rb.x,Rb.y)}I.envMap.value=d.envMap;I.flipEnvMap.value=d.envMap instanceof
  518. THREE.WebGLRenderTargetCube?1:-1;I.reflectivity.value=d.reflectivity;I.refractionRatio.value=d.refractionRatio}if(d instanceof THREE.LineBasicMaterial)I.diffuse.value=d.color,I.opacity.value=d.opacity;else if(d instanceof THREE.LineDashedMaterial)I.diffuse.value=d.color,I.opacity.value=d.opacity,I.dashSize.value=d.dashSize,I.totalSize.value=d.dashSize+d.gapSize,I.scale.value=d.scale;else if(d instanceof THREE.PointCloudMaterial){if(I.psColor.value=d.color,I.opacity.value=d.opacity,I.size.value=d.size,
  519. I.scale.value=D.height/2,I.map.value=d.map,null!==d.map){var Sb=d.map.offset,Tb=d.map.repeat;I.offsetRepeat.value.set(Sb.x,Sb.y,Tb.x,Tb.y)}}else d instanceof THREE.MeshPhongMaterial?(I.shininess.value=d.shininess,I.emissive.value=d.emissive,I.specular.value=d.specular,I.lightMap.value=d.lightMap,I.lightMapIntensity.value=d.lightMapIntensity,I.aoMap.value=d.aoMap,I.aoMapIntensity.value=d.aoMapIntensity,I.emissiveMap.value=d.emissiveMap):d instanceof THREE.MeshLambertMaterial?I.emissive.value=d.emissive:
  520. d instanceof THREE.MeshBasicMaterial?(I.aoMap.value=d.aoMap,I.aoMapIntensity.value=d.aoMapIntensity):d instanceof THREE.MeshDepthMaterial?(I.mNear.value=a.near,I.mFar.value=a.far,I.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(I.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&I.shadowMatrix)for(var Xa=0,Gb=0,Nb=b.length;Gb<Nb;Gb++){var Fa=b[Gb];Fa.castShadow&&(Fa instanceof THREE.SpotLight||Fa instanceof THREE.DirectionalLight)&&(I.shadowMap.value[Xa]=Fa.shadowMap,
  521. I.shadowMapSize.value[Xa]=Fa.shadowMapSize,I.shadowMatrix.value[Xa]=Fa.shadowMatrix,I.shadowDarkness.value[Xa]=Fa.shadowDarkness,I.shadowBias.value[Xa]=Fa.shadowBias,Xa++)}for(var Hb=q.uniformsList,pa,Na,nb=0,Ob=Hb.length;nb<Ob;nb++){var T=Hb[nb][0];if(!1!==T.needsUpdate){var Ub=T.type,M=T.value,Y=Hb[nb][1];switch(Ub){case "1i":t.uniform1i(Y,M);break;case "1f":t.uniform1f(Y,M);break;case "2f":t.uniform2f(Y,M[0],M[1]);break;case "3f":t.uniform3f(Y,M[0],M[1],M[2]);break;case "4f":t.uniform4f(Y,M[0],
  522. M[1],M[2],M[3]);break;case "1iv":t.uniform1iv(Y,M);break;case "3iv":t.uniform3iv(Y,M);break;case "1fv":t.uniform1fv(Y,M);break;case "2fv":t.uniform2fv(Y,M);break;case "3fv":t.uniform3fv(Y,M);break;case "4fv":t.uniform4fv(Y,M);break;case "Matrix3fv":t.uniformMatrix3fv(Y,!1,M);break;case "Matrix4fv":t.uniformMatrix4fv(Y,!1,M);break;case "i":t.uniform1i(Y,M);break;case "f":t.uniform1f(Y,M);break;case "v2":t.uniform2f(Y,M.x,M.y);break;case "v3":t.uniform3f(Y,M.x,M.y,M.z);break;case "v4":t.uniform4f(Y,
  523. M.x,M.y,M.z,M.w);break;case "c":t.uniform3f(Y,M.r,M.g,M.b);break;case "iv1":t.uniform1iv(Y,M);break;case "iv":t.uniform3iv(Y,M);break;case "fv1":t.uniform1fv(Y,M);break;case "fv":t.uniform3fv(Y,M);break;case "v2v":void 0===T._array&&(T._array=new Float32Array(2*M.length));for(var V=0,ob=0,na=M.length;V<na;V++,ob+=2)T._array[ob+0]=M[V].x,T._array[ob+1]=M[V].y;t.uniform2fv(Y,T._array);break;case "v3v":void 0===T._array&&(T._array=new Float32Array(3*M.length));for(var hb=V=0,na=M.length;V<na;V++,hb+=
  524. 3)T._array[hb+0]=M[V].x,T._array[hb+1]=M[V].y,T._array[hb+2]=M[V].z;t.uniform3fv(Y,T._array);break;case "v4v":void 0===T._array&&(T._array=new Float32Array(4*M.length));for(var Ya=V=0,na=M.length;V<na;V++,Ya+=4)T._array[Ya+0]=M[V].x,T._array[Ya+1]=M[V].y,T._array[Ya+2]=M[V].z,T._array[Ya+3]=M[V].w;t.uniform4fv(Y,T._array);break;case "m3":t.uniformMatrix3fv(Y,!1,M.elements);break;case "m3v":void 0===T._array&&(T._array=new Float32Array(9*M.length));V=0;for(na=M.length;V<na;V++)M[V].flattenToArrayOffset(T._array,
  525. 9*V);t.uniformMatrix3fv(Y,!1,T._array);break;case "m4":t.uniformMatrix4fv(Y,!1,M.elements);break;case "m4v":void 0===T._array&&(T._array=new Float32Array(16*M.length));V=0;for(na=M.length;V<na;V++)M[V].flattenToArrayOffset(T._array,16*V);t.uniformMatrix4fv(Y,!1,T._array);break;case "t":pa=M;Na=y();t.uniform1i(Y,Na);if(!pa)continue;if(pa instanceof THREE.CubeTexture||Array.isArray(pa.image)&&6===pa.image.length){var ea=pa,Vb=Na,Za=$.get(ea);if(6===ea.image.length)if(0<ea.version&&Za.__version!==ea.version){Za.__image__webglTextureCube||
  526. (ea.addEventListener("dispose",g),Za.__image__webglTextureCube=t.createTexture(),Da.textures++);L.activeTexture(t.TEXTURE0+Vb);L.bindTexture(t.TEXTURE_CUBE_MAP,Za.__image__webglTextureCube);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,ea.flipY);for(var Wb=ea instanceof THREE.CompressedTexture,Ib=ea.image[0]instanceof THREE.DataTexture,Oa=[],ga=0;6>ga;ga++)Oa[ga]=!la.autoScaleCubemaps||Wb||Ib?Ib?ea.image[ga].image:ea.image[ga]:B(ea.image[ga],ka.maxCubemapSize);var Xb=Oa[0],Yb=THREE.Math.isPowerOfTwo(Xb.width)&&
  527. THREE.Math.isPowerOfTwo(Xb.height),Ga=K(ea.format),Jb=K(ea.type);G(t.TEXTURE_CUBE_MAP,ea,Yb);for(ga=0;6>ga;ga++)if(Wb)for(var Pa,Zb=Oa[ga].mipmaps,ib=0,ac=Zb.length;ib<ac;ib++)Pa=Zb[ib],ea.format!==THREE.RGBAFormat&&ea.format!==THREE.RGBFormat?-1<L.getCompressedTextureFormats().indexOf(Ga)?L.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ga,ib,Ga,Pa.width,Pa.height,0,Pa.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+
  528. ga,ib,Ga,Pa.width,Pa.height,0,Ga,Jb,Pa.data);else Ib?L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ga,0,Ga,Oa[ga].width,Oa[ga].height,0,Ga,Jb,Oa[ga].data):L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ga,0,Ga,Ga,Jb,Oa[ga]);ea.generateMipmaps&&Yb&&t.generateMipmap(t.TEXTURE_CUBE_MAP);Za.__version=ea.version;if(ea.onUpdate)ea.onUpdate(ea)}else L.activeTexture(t.TEXTURE0+Vb),L.bindTexture(t.TEXTURE_CUBE_MAP,Za.__image__webglTextureCube)}else if(pa instanceof THREE.WebGLRenderTargetCube){var bc=pa;L.activeTexture(t.TEXTURE0+
  529. Na);L.bindTexture(t.TEXTURE_CUBE_MAP,$.get(bc).__webglTexture)}else la.setTexture(pa,Na);break;case "tv":void 0===T._array&&(T._array=[]);V=0;for(na=T.value.length;V<na;V++)T._array[V]=y();t.uniform1iv(Y,T._array);V=0;for(na=T.value.length;V<na;V++)pa=T.value[V],Na=T._array[V],pa&&la.setTexture(pa,Na);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Ub)}}}}t.uniformMatrix4fv(ca.modelViewMatrix,!1,e.modelViewMatrix.elements);ca.normalMatrix&&t.uniformMatrix3fv(ca.normalMatrix,
  530. !1,e.normalMatrix.elements);void 0!==ca.modelMatrix&&t.uniformMatrix4fv(ca.modelMatrix,!1,e.matrixWorld.elements);return cb}function v(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=
  531. b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function y(){var a=lb;a>=ka.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ka.maxTextures);lb+=1;return a}function w(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function G(a,b,c){c?(t.texParameteri(a,t.TEXTURE_WRAP_S,
  532. K(b.wrapS)),t.texParameteri(a,t.TEXTURE_WRAP_T,K(b.wrapT)),t.texParameteri(a,t.TEXTURE_MAG_FILTER,K(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,K(b.minFilter))):(t.texParameteri(a,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(a,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+
  533. " )"),t.texParameteri(a,t.TEXTURE_MAG_FILTER,O(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,O(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));!(c=W.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===W.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===
  534. W.get("OES_texture_half_float_linear")||!(1<b.anisotropy||$.get(b).__currentAnisotropy)||(t.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,la.getMaxAnisotropy())),$.get(b).__currentAnisotropy=b.anisotropy)}function B(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+
  535. a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function z(a,b,c){t.bindFramebuffer(t.FRAMEBUFFER,a);t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,c,$.get(b).__webglTexture,0)}function A(a,b){t.bindRenderbuffer(t.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_COMPONENT16,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,
  536. t.DEPTH_STENCIL,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,a)):t.renderbufferStorage(t.RENDERBUFFER,t.RGBA4,b.width,b.height)}function O(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?t.NEAREST:t.LINEAR}function K(a){var b;if(a===THREE.RepeatWrapping)return t.REPEAT;if(a===THREE.ClampToEdgeWrapping)return t.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return t.MIRRORED_REPEAT;
  537. if(a===THREE.NearestFilter)return t.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return t.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return t.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return t.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return t.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return t.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return t.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return t.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return t.UNSIGNED_SHORT_5_5_5_1;
  538. if(a===THREE.UnsignedShort565Type)return t.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return t.BYTE;if(a===THREE.ShortType)return t.SHORT;if(a===THREE.UnsignedShortType)return t.UNSIGNED_SHORT;if(a===THREE.IntType)return t.INT;if(a===THREE.UnsignedIntType)return t.UNSIGNED_INT;if(a===THREE.FloatType)return t.FLOAT;b=W.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return t.ALPHA;if(a===THREE.RGBFormat)return t.RGB;if(a===THREE.RGBAFormat)return t.RGBA;
  539. if(a===THREE.LuminanceFormat)return t.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return t.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return t.FUNC_ADD;if(a===THREE.SubtractEquation)return t.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return t.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return t.ZERO;if(a===THREE.OneFactor)return t.ONE;if(a===THREE.SrcColorFactor)return t.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return t.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return t.SRC_ALPHA;
  540. if(a===THREE.OneMinusSrcAlphaFactor)return t.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return t.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return t.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return t.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return t.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return t.SRC_ALPHA_SATURATE;b=W.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;
  541. if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=W.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
  542. W.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var D=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=void 0!==a.context?a.context:null,J=D.width,H=D.height,C=1,F=void 0!==a.alpha?a.alpha:!1,N=void 0!==a.depth?a.depth:!0,R=void 0!==a.stencil?a.stencil:!0,U=void 0!==a.antialias?a.antialias:!1,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:
  543. !0,S=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,E=new THREE.Color(0),ha=0,X=[],ia=[],za=-1,ya=[],Ha=-1,qa=[],bb=-1,Ja=[],Ka=-1,ta=new Float32Array(8),Ra=[],Sa=[];this.domElement=D;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var la=this,ra=[],rb=null,Qa=null,ab=-1,va="",$a=null,lb=0,Ia=
  544. 0,Aa=0,Ba=D.width,Ca=D.height,pb=0,qb=0,kb=new THREE.Frustum,Ta=new THREE.Matrix4,ba=new THREE.Vector3,fa=new THREE.Vector3,jb=!0,Pb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},Da={programs:0,geometries:0,textures:0},ua={calls:0,vertices:0,faces:0,points:0};
  545. this.info={render:ua,memory:Da,programs:ra};var t;try{F={alpha:F,depth:N,stencil:R,antialias:U,premultipliedAlpha:Q,preserveDrawingBuffer:S};t=P||D.getContext("webgl",F)||D.getContext("experimental-webgl",F);if(null===t){if(null!==D.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}D.addEventListener("webglcontextlost",e,!1)}catch(Kb){console.error("THREE.WebGLRenderer: "+Kb)}var W=new THREE.WebGLExtensions(t);W.get("OES_texture_float");
  546. W.get("OES_texture_float_linear");W.get("OES_texture_half_float");W.get("OES_texture_half_float_linear");W.get("OES_standard_derivatives");W.get("ANGLE_instanced_arrays");W.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ka=new THREE.WebGLCapabilities(t,W,a),L=new THREE.WebGLState(t,W,K),$=new THREE.WebGLProperties,sa=new THREE.WebGLObjects(t,$,this.info),Lb=new THREE.WebGLBufferRenderer(t,W,ua),Mb=new THREE.WebGLIndexedBufferRenderer(t,W,ua);c();this.context=t;this.capabilities=
  547. ka;this.extensions=W;this.state=L;var ma=new THREE.WebGLShadowMap(this,X,sa);this.shadowMap=ma;var Nb=new THREE.SpritePlugin(this,Ra),Ob=new THREE.LensFlarePlugin(this,Sa);this.getContext=function(){return t};this.getContextAttributes=function(){return t.getContextAttributes()};this.forceContextLoss=function(){W.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=W.get("EXT_texture_filter_anisotropic");return a=null!==b?t.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
  548. 0}}();this.getPrecision=function(){return ka.precision};this.getPixelRatio=function(){return C};this.setPixelRatio=function(a){void 0!==a&&(C=a)};this.getSize=function(){return{width:J,height:H}};this.setSize=function(a,b,c){J=a;H=b;D.width=a*C;D.height=b*C;!1!==c&&(D.style.width=a+"px",D.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Ia=a*C;Aa=b*C;Ba=c*C;Ca=d*C;t.viewport(Ia,Aa,Ba,Ca)};this.setScissor=function(a,b,c,d){t.scissor(a*C,b*C,c*C,d*C)};this.enableScissorTest=
  549. function(a){L.setScissorTest(a)};this.getClearColor=function(){return E};this.setClearColor=function(a,c){E.set(a);ha=void 0!==c?c:1;b(E.r,E.g,E.b,ha)};this.getClearAlpha=function(){return ha};this.setClearAlpha=function(a){ha=a;b(E.r,E.g,E.b,ha)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=t.COLOR_BUFFER_BIT;if(void 0===b||b)d|=t.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=t.STENCIL_BUFFER_BIT;t.clear(d)};this.clearColor=function(){t.clear(t.COLOR_BUFFER_BIT)};this.clearDepth=function(){t.clear(t.DEPTH_BUFFER_BIT)};
  550. this.clearStencil=function(){t.clear(t.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){D.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){L.initAttributes();var d=$.get(a);a.hasPositions&&!d.position&&(d.position=t.createBuffer());a.hasNormals&&!d.normal&&(d.normal=t.createBuffer());a.hasUvs&&!d.uv&&(d.uv=t.createBuffer());a.hasColors&&!d.color&&(d.color=t.createBuffer());
  551. b=b.getAttributes();a.hasPositions&&(t.bindBuffer(t.ARRAY_BUFFER,d.position),t.bufferData(t.ARRAY_BUFFER,a.positionArray,t.DYNAMIC_DRAW),L.enableAttribute(b.position),t.vertexAttribPointer(b.position,3,t.FLOAT,!1,0,0));if(a.hasNormals){t.bindBuffer(t.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+
  552. 3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}t.bufferData(t.ARRAY_BUFFER,a.normalArray,t.DYNAMIC_DRAW);L.enableAttribute(b.normal);t.vertexAttribPointer(b.normal,3,t.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(t.bindBuffer(t.ARRAY_BUFFER,d.uv),t.bufferData(t.ARRAY_BUFFER,a.uvArray,t.DYNAMIC_DRAW),L.enableAttribute(b.uv),t.vertexAttribPointer(b.uv,2,t.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(t.bindBuffer(t.ARRAY_BUFFER,d.color),t.bufferData(t.ARRAY_BUFFER,a.colorArray,t.DYNAMIC_DRAW),
  553. L.enableAttribute(b.color),t.vertexAttribPointer(b.color,3,t.FLOAT,!1,0,0));L.disableUnusedAttributes();t.drawArrays(t.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){u(e);var h=x(a,b,c,e,f),k=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==va&&(va=a,k=!0);a=f.morphTargetInfluences;if(void 0!==a){b=[];c=0;for(k=a.length;c<k;c++){var m=a[c];b.push([m,c])}b.sort(l);8<b.length&&(b.length=8);var n=d.morphAttributes;c=0;for(k=b.length;c<k;c++)m=b[c],ta[c]=m[0],0!==m[0]?(a=m[1],!0===
  554. e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[a]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,n.normal[a])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&t.uniform1fv(a.morphTargetInfluences,ta);k=!0}a=d.index;c=d.attributes.position;!0===e.wireframe&&(a=sa.getWireframeAttribute(d));null!==a?(b=Mb,b.setIndex(a)):b=Lb;if(k){a:{var k=void 0,
  555. q;if(d instanceof THREE.InstancedBufferGeometry&&(q=W.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===k&&(k=0);L.initAttributes();var m=d.attributes,h=h.getAttributes(),n=e.defaultAttributeValues,p;for(p in h){var s=h[p];if(0<=s){var r=m[p];if(void 0!==r){L.enableAttribute(s);var v=r.itemSize,w=sa.getAttributeBuffer(r);if(r instanceof
  556. THREE.InterleavedBufferAttribute){var y=r.data,z=y.stride,r=r.offset;t.bindBuffer(t.ARRAY_BUFFER,w);t.vertexAttribPointer(s,v,t.FLOAT,!1,z*y.array.BYTES_PER_ELEMENT,(k*z+r)*y.array.BYTES_PER_ELEMENT);if(y instanceof THREE.InstancedInterleavedBuffer){if(null===q){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");break a}q.vertexAttribDivisorANGLE(s,y.meshPerAttribute);void 0===d.maxInstancedCount&&
  557. (d.maxInstancedCount=y.meshPerAttribute*y.count)}}else if(t.bindBuffer(t.ARRAY_BUFFER,w),t.vertexAttribPointer(s,v,t.FLOAT,!1,0,k*v*4),r instanceof THREE.InstancedBufferAttribute){if(null===q){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");break a}q.vertexAttribDivisorANGLE(s,r.meshPerAttribute);void 0===d.maxInstancedCount&&(d.maxInstancedCount=r.meshPerAttribute*r.count)}}else if(void 0!==
  558. n&&(v=n[p],void 0!==v))switch(v.length){case 2:t.vertexAttrib2fv(s,v);break;case 3:t.vertexAttrib3fv(s,v);break;case 4:t.vertexAttrib4fv(s,v);break;default:t.vertexAttrib1fv(s,v)}}}L.disableUnusedAttributes()}null!==a&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,sa.getAttributeBuffer(a))}void 0===g&&(g={start:0,count:null!==a?a.array.length:c instanceof THREE.InterleavedBufferAttribute?c.data.array.length/3:c.array.length/3});f instanceof THREE.Mesh?(!0===e.wireframe?(L.setLineWidth(e.wireframeLinewidth*
  559. C),b.setMode(t.LINES)):b.setMode(t.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?b.renderInstances(d):c instanceof THREE.InterleavedBufferAttribute?b.render(0,c.data.count):b.render(g.start,g.count)):f instanceof THREE.Line?(d=e.linewidth,void 0===d&&(d=1),L.setLineWidth(d*C),f instanceof THREE.LineSegments?b.setMode(t.LINES):b.setMode(t.LINE_STRIP),b.render(g.start,g.count)):f instanceof THREE.PointCloud&&(b.setMode(t.POINTS),b.render(g.start,g.count))};this.render=
  560. function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;va="";ab=-1;$a=null;jb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ta.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);kb.setFromMatrix(Ta);X.length=0;Ka=bb=Ha=za=-1;Ra.length=0;Sa.length=0;q(a);ia.length=za+1;ya.length=Ha+1;qa.length=bb+1;Ja.length=
  561. Ka+1;!0===la.sortObjects&&(ia.sort(n),ya.sort(p));ma.render(a,b);ua.calls=0;ua.vertices=0;ua.faces=0;ua.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(ia,b,X,e,d),s(ya,b,X,e,d),r(qa,b,X,e,d),r(Ja,b,X,e,d)):(L.setBlending(THREE.NoBlending),s(ia,b,X,e),r(qa,b,X,e),s(ya,b,X,e),r(Ja,b,X,e));Nb.render(a,b);Ob.render(a,b,pb,qb);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
  562. c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(L.bindTexture(t.TEXTURE_CUBE_MAP,$.get(c).__webglTexture),t.generateMipmap(t.TEXTURE_CUBE_MAP),L.bindTexture(t.TEXTURE_CUBE_MAP,null)):(L.bindTexture(t.TEXTURE_2D,$.get(c).__webglTexture),t.generateMipmap(t.TEXTURE_2D),L.bindTexture(t.TEXTURE_2D,null)));L.setDepthTest(!0);L.setDepthWrite(!0);L.setColorWrite(!0)}};var $b={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",
  563. MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?L.disable(t.CULL_FACE):(b===THREE.FrontFaceDirectionCW?t.frontFace(t.CW):t.frontFace(t.CCW),a===THREE.CullFaceBack?t.cullFace(t.BACK):a===THREE.CullFaceFront?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK),L.enable(t.CULL_FACE))};this.setTexture=function(a,b){var c=$.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;
  564. if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=t.createTexture(),Da.textures++);L.activeTexture(t.TEXTURE0+b);L.bindTexture(t.TEXTURE_2D,c.__webglTexture);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,a.flipY);t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
  565. a.premultiplyAlpha);t.pixelStorei(t.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=B(a.image,ka.maxTextureSize);var e=a.image,d=THREE.Math.isPowerOfTwo(e.width)&&THREE.Math.isPowerOfTwo(e.height),f=K(a.format),h=K(a.type);G(t.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],L.texImage2D(t.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);a.generateMipmaps=!1}else L.texImage2D(t.TEXTURE_2D,0,f,e.width,e.height,0,f,h,e.data);else if(a instanceof
  566. THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<L.getCompressedTextureFormats().indexOf(f)?L.compressedTexImage2D(t.TEXTURE_2D,l,f,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):L.texImage2D(t.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],L.texImage2D(t.TEXTURE_2D,l,f,f,h,e);a.generateMipmaps=
  567. !1}else L.texImage2D(t.TEXTURE_2D,0,f,f,h,a.image);a.generateMipmaps&&d&&t.generateMipmap(t.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else L.activeTexture(t.TEXTURE0+b),L.bindTexture(t.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===$.get(a).__webglFramebuffer){var c=$.get(a);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);c.__webglTexture=
  568. t.createTexture();Da.textures++;var d=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),e=K(a.format),g=K(a.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];L.bindTexture(t.TEXTURE_CUBE_MAP,c.__webglTexture);G(t.TEXTURE_CUBE_MAP,a,d);for(var h=0;6>h;h++)c.__webglFramebuffer[h]=t.createFramebuffer(),c.__webglRenderbuffer[h]=t.createRenderbuffer(),L.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,e,a.width,a.height,0,e,g,null),z(c.__webglFramebuffer[h],a,t.TEXTURE_CUBE_MAP_POSITIVE_X+
  569. h),A(c.__webglRenderbuffer[h],a);a.generateMipmaps&&d&&t.generateMipmap(t.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=t.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:t.createRenderbuffer(),L.bindTexture(t.TEXTURE_2D,c.__webglTexture),G(t.TEXTURE_2D,a,d),L.texImage2D(t.TEXTURE_2D,0,e,a.width,a.height,0,e,g,null),z(c.__webglFramebuffer,a,t.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,
  570. t.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,c.__webglRenderbuffer):A(c.__webglRenderbuffer,a),a.generateMipmaps&&d&&t.generateMipmap(t.TEXTURE_2D);b?L.bindTexture(t.TEXTURE_CUBE_MAP,null):L.bindTexture(t.TEXTURE_2D,null);t.bindRenderbuffer(t.RENDERBUFFER,null);t.bindFramebuffer(t.FRAMEBUFFER,null)}a?(c=$.get(a),b=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,a=a.height,
  571. e=d=0):(b=null,c=Ba,a=Ca,d=Ia,e=Aa);b!==Qa&&(t.bindFramebuffer(t.FRAMEBUFFER,b),t.viewport(d,e,c,a),Qa=b);pb=c;qb=a};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else if($.get(a).__webglFramebuffer)if(a.format!==THREE.RGBAFormat)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.");
  572. else{var g=!1;$.get(a).__webglFramebuffer!==Qa&&(t.bindFramebuffer(t.FRAMEBUFFER,$.get(a).__webglFramebuffer),g=!0);t.checkFramebufferStatus(t.FRAMEBUFFER)===t.FRAMEBUFFER_COMPLETE?t.readPixels(b,c,d,e,t.RGBA,t.UNSIGNED_BYTE,f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.");g&&t.bindFramebuffer(t.FRAMEBUFFER,Qa)}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");
  573. return W.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return W.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return W.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
  574. return W.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return W.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return W.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return ka.vertexTextures};
  575. this.supportsInstancedArrays=function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return W.get("ANGLE_instanced_arrays")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};
  576. this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ma.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ma.enabled=a}},shadowMapType:{get:function(){return ma.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");ma.type=a}},shadowMapCullFace:{get:function(){return ma.cullFace},
  577. set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ma.cullFace=a}},shadowMapDebug:{get:function(){return ma.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");ma.debug=a}}})};
  578. THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,
  579. 1);this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null};
  580. THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose()},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.format=a.format;this.type=a.type;this.depthBuffer=
  581. a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.generateMipmaps=a.generateMipmaps;this.shareDepthFrom=a.shareDepthFrom;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);
  582. THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
  583. THREE.WebGLBufferRenderer=function(a,b,c){var d;this.setMode=function(a){d=a};this.render=function(b,g){a.drawArrays(d,b,g);c.calls++;c.vertices+=g;d===a.TRIANGLES&&(c.faces+=g/3)};this.renderInstances=function(a){var c=b.get("ANGLE_instanced_arrays");if(null===c)console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{var f=a.attributes.position;f instanceof THREE.InterleavedBufferAttribute?c.drawArraysInstancedANGLE(d,
  584. 0,f.data.count,a.maxInstancedCount):c.drawArraysInstancedANGLE(d,0,f.count,a.maxInstancedCount)}}};
  585. THREE.WebGLIndexedBufferRenderer=function(a,b,c){var d,e,g;this.setMode=function(a){d=a};this.setIndex=function(c){c.array instanceof Uint32Array&&b.get("OES_element_index_uint")?(e=a.UNSIGNED_INT,g=4):(e=a.UNSIGNED_SHORT,g=2)};this.render=function(b,h){a.drawElements(d,h,e,b*g);c.calls++;c.vertices+=h;d===a.TRIANGLES&&(c.faces+=h/3)};this.renderInstances=function(a){var c=b.get("ANGLE_instanced_arrays");null===c?console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."):
  586. c.drawElementsInstancedANGLE(d,a.index.array.length,e,0,a.maxInstancedCount)}};
  587. THREE.WebGLExtensions=function(a){var b={};this.get=function(c){if(void 0!==b[c])return b[c];var d;switch(c){case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
  588. break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:d=a.getExtension(c)}null===d&&console.warn("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}};
  589. THREE.WebGLCapabilities=function(a,b,c){function d(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.HIGH_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.HIGH_FLOAT).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.MEDIUM_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.MEDIUM_FLOAT).precision?"mediump":"lowp"}this.getMaxPrecision=d;this.precision=void 0!==c.precision?c.precision:"highp";
  590. this.logarithmicDepthBuffer=void 0!==c.logarithmicDepthBuffer?c.logarithmicDepthBuffer:!1;this.maxTextures=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS);this.maxVertexTextures=a.getParameter(a.MAX_VERTEX_TEXTURE_IMAGE_UNITS);this.maxTextureSize=a.getParameter(a.MAX_TEXTURE_SIZE);this.maxCubemapSize=a.getParameter(a.MAX_CUBE_MAP_TEXTURE_SIZE);this.maxAttributes=a.getParameter(a.MAX_VERTEX_ATTRIBS);this.maxVertexUniforms=a.getParameter(a.MAX_VERTEX_UNIFORM_VECTORS);this.maxVaryings=a.getParameter(a.MAX_VARYING_VECTORS);
  591. this.maxFragmentUniforms=a.getParameter(a.MAX_FRAGMENT_UNIFORM_VECTORS);this.vertexTextures=0<this.maxVertexTextures;this.floatFragmentTextures=!!b.get("OES_texture_float");this.floatVertexTextures=this.vertexTextures&&this.floatFragmentTextures;c=d(this.precision);c!==this.precision&&(console.warn("THREE.WebGLRenderer:",this.precision,"not supported, using",c,"instead."),this.precision=c);this.logarithmicDepthBuffer&&(this.logarithmicDepthBuffer=!!b.get("EXT_frag_depth"))};
  592. THREE.WebGLGeometries=function(a,b,c){function d(a){a=a.target;var h=g[a.id].attributes,k;for(k in h)e(h[k]);a.removeEventListener("dispose",d);delete g[a.id];k=b.get(a);k.wireframe&&e(k.wireframe);c.memory.geometries--}function e(c){var d;d=c instanceof THREE.InterleavedBufferAttribute?b.get(c.data).__webglBuffer:b.get(c).__webglBuffer;void 0!==d&&(a.deleteBuffer(d),c instanceof THREE.InterleavedBufferAttribute?b.delete(c.data):b.delete(c))}var g={};this.get=function(a){var b=a.geometry;if(void 0!==
  593. g[b.id])return g[b.id];b.addEventListener("dispose",d);var e;b instanceof THREE.BufferGeometry?e=b:b instanceof THREE.Geometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new THREE.BufferGeometry).setFromObject(a)),e=b._bufferGeometry);g[b.id]=e;c.memory.geometries++;return e}};
  594. THREE.WebGLObjects=function(a,b,c){function d(c,d){var e=c instanceof THREE.InterleavedBufferAttribute?c.data:c,g=b.get(e);void 0===g.__webglBuffer?(g.__webglBuffer=a.createBuffer(),a.bindBuffer(d,g.__webglBuffer),a.bufferData(d,e.array,e.dynamic?a.DYNAMIC_DRAW:a.STATIC_DRAW),g.version=e.version):g.version!==e.version&&(a.bindBuffer(d,g.__webglBuffer),!1===e.dynamic||-1===e.updateRange.count?a.bufferSubData(d,0,e.array):0===e.updateRange.count?console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually."):
  595. (a.bufferSubData(d,e.updateRange.offset*e.array.BYTES_PER_ELEMENT,e.array.subarray(e.updateRange.offset,e.updateRange.offset+e.updateRange.count)),e.updateRange.count=0),g.version=e.version)}function e(a,b,c){if(b>c){var d=b;b=c;c=d}d=a[b];return void 0===d?(a[b]=[c],!0):-1===d.indexOf(c)?(d.push(c),!0):!1}var g=new THREE.WebGLGeometries(a,b,c);this.getAttributeBuffer=function(a){return a instanceof THREE.InterleavedBufferAttribute?b.get(a.data).__webglBuffer:b.get(a).__webglBuffer};this.getWireframeAttribute=
  596. function(c){var g=b.get(c);if(void 0!==g.wireframe)return g.wireframe;var k=[],l=c.index,n=c.attributes;c=n.position;if(null!==l)for(var n={},l=l.array,p=0,m=l.length;p<m;p+=3){var q=l[p+0],s=l[p+1],r=l[p+2];e(n,q,s)&&k.push(q,s);e(n,s,r)&&k.push(s,r);e(n,r,q)&&k.push(r,q)}else for(l=n.position.array,p=0,m=l.length/3-1;p<m;p+=3)q=p+0,s=p+1,r=p+2,k.push(q,s,s,r,r,q);k=new THREE.BufferAttribute(new (65535<c.count?Uint32Array:Uint16Array)(k),1);d(k,a.ELEMENT_ARRAY_BUFFER);return g.wireframe=k};this.update=
  597. function(b){var c=g.get(b);b.geometry instanceof THREE.Geometry&&c.updateFromObject(b);b=c.index;var e=c.attributes;null!==b&&d(b,a.ELEMENT_ARRAY_BUFFER);for(var l in e)d(e[l],a.ARRAY_BUFFER);b=c.morphAttributes;for(l in b)for(var e=b[l],n=0,p=e.length;n<p;n++)d(e[n],a.ARRAY_BUFFER);return c}};
  598. THREE.WebGLProgram=function(){function a(a){var b=[],c;for(c in a){var f=a[c];!1!==f&&b.push("#define "+c+" "+f)}return b.join("\n")}function b(a){return""!==a}var c=0;return function(d,e,g,f){var h=d.context,k=g.defines,l=g.__webglShader.vertexShader,n=g.__webglShader.fragmentShader,p="SHADOWMAP_TYPE_BASIC";f.shadowMapType===THREE.PCFShadowMap?p="SHADOWMAP_TYPE_PCF":f.shadowMapType===THREE.PCFSoftShadowMap&&(p="SHADOWMAP_TYPE_PCF_SOFT");var m="ENVMAP_TYPE_CUBE",q="ENVMAP_MODE_REFLECTION",s="ENVMAP_BLENDING_MULTIPLY";
  599. if(f.envMap){switch(g.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:m="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:m="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:m="ENVMAP_TYPE_SPHERE"}switch(g.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:q="ENVMAP_MODE_REFRACTION"}switch(g.combine){case THREE.MultiplyOperation:s="ENVMAP_BLENDING_MULTIPLY";
  600. break;case THREE.MixOperation:s="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:s="ENVMAP_BLENDING_ADD"}}var r=0<d.gammaFactor?d.gammaFactor:1,u=a(k),x=h.createProgram();g instanceof THREE.RawShaderMaterial?d=k="":(k=["precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,u,f.supportsVertexTextures?"#define VERTEX_TEXTURES":"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+r,"#define MAX_DIR_LIGHTS "+
  601. f.maxDirLights,"#define MAX_POINT_LIGHTS "+f.maxPointLights,"#define MAX_SPOT_LIGHTS "+f.maxSpotLights,"#define MAX_HEMI_LIGHTS "+f.maxHemiLights,"#define MAX_SHADOWS "+f.maxShadows,"#define MAX_BONES "+f.maxBones,f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+q:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":
  602. "",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.skinning?"#define USE_SKINNING":"",f.useVertexTexture?"#define BONE_TEXTURE":"",f.morphTargets?"#define USE_MORPHTARGETS":"",f.morphNormals&&!1===f.flatShading?"#define USE_MORPHNORMALS":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":
  603. "",f.sizeAttenuation?"#define USE_SIZEATTENUATION":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif",
  604. "#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING",
  605. "\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(b).join("\n"),d=[f.bumpMap||f.normalMap||f.flatShading||g.derivatives?"#extension GL_OES_standard_derivatives : enable":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"","precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,u,"#define MAX_DIR_LIGHTS "+f.maxDirLights,"#define MAX_POINT_LIGHTS "+f.maxPointLights,
  606. "#define MAX_SPOT_LIGHTS "+f.maxSpotLights,"#define MAX_HEMI_LIGHTS "+f.maxHemiLights,"#define MAX_SHADOWS "+f.maxShadows,f.alphaTest?"#define ALPHATEST "+f.alphaTest:"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+r,f.useFog&&f.fog?"#define USE_FOG":"",f.useFog&&f.fogExp?"#define FOG_EXP2":"",f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+m:"",f.envMap?"#define "+q:"",f.envMap?"#define "+s:"",f.lightMap?"#define USE_LIGHTMAP":
  607. "",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.metal?"#define METAL":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.shadowMapDebug?
  608. "#define SHADOWMAP_DEBUG":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));n=d+n;l=THREE.WebGLShader(h,h.VERTEX_SHADER,k+l);n=THREE.WebGLShader(h,h.FRAGMENT_SHADER,n);h.attachShader(x,l);h.attachShader(x,n);void 0!==g.index0AttributeName?h.bindAttribLocation(x,0,g.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(x,
  609. 0,"position");h.linkProgram(x);f=h.getProgramInfoLog(x);p=h.getShaderInfoLog(l);m=h.getShaderInfoLog(n);s=q=!0;if(!1===h.getProgramParameter(x,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(x,h.VALIDATE_STATUS),"gl.getProgramInfoLog",f,p,m);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===p||""===m)s=!1;s&&(this.diagnostics={runnable:q,material:g,programLog:f,vertexShader:{log:p,
  610. prefix:k},fragmentShader:{log:m,prefix:d}});h.deleteShader(l);h.deleteShader(n);var v;this.getUniforms=function(){if(void 0===v){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(x,c).name,e=h.getUniformLocation(x,d),f=d.lastIndexOf("[0]");-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}v=a}return v};var y;this.getAttributes=function(){if(void 0===y){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(x,
  611. c).name;a[d]=h.getAttribLocation(x,d)}y=a}return y};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=x;this.vertexShader=l;this.fragmentShader=n;return this}}();
  612. THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
  613. THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
  614. THREE.WebGLShadowMap=function(a,b,c){function d(a,b){var c=a.geometry,c=void 0!==c.morphTargets&&0<c.morphTargets.length&&b.morphTargets,d=a instanceof THREE.SkinnedMesh&&b.skinning,c=a.customDepthMaterial?a.customDepthMaterial:d?c?u:r:c?s:q;c.visible=b.visible;c.wireframe=b.wireframe;c.wireframeLinewidth=b.wireframeLinewidth;return c}function e(a,b){if(!1!==a.visible){(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.PointCloud)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&
  615. !0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),n.push(a));for(var c=a.children,d=0,f=c.length;d<f;d++)e(c[d],b)}}var g=a.context,f=a.state,h=new THREE.Frustum,k=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;var l=new THREE.Vector3,n=[],p=THREE.ShaderLib.depthRGBA,m=THREE.UniformsUtils.clone(p.uniforms),q=new THREE.ShaderMaterial({uniforms:m,vertexShader:p.vertexShader,fragmentShader:p.fragmentShader}),s=new THREE.ShaderMaterial({uniforms:m,
  616. vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,morphTargets:!0}),r=new THREE.ShaderMaterial({uniforms:m,vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,skinning:!0}),u=new THREE.ShaderMaterial({uniforms:m,vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,morphTargets:!0,skinning:!0});q._shadowPass=!0;s._shadowPass=!0;r._shadowPass=!0;u._shadowPass=!0;var x=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;
  617. this.render=function(m,q){if(!1!==x.enabled&&(!1!==x.autoUpdate||!1!==x.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);x.cullFace===THREE.CullFaceFront?g.cullFace(g.FRONT):g.cullFace(g.BACK);f.setDepthTest(!0);for(var p=0,s=b.length;p<s;p++){var r=b[p];if(r.castShadow){if(!r.shadowMap){var u=THREE.LinearFilter;x.type===THREE.PCFSoftShadowMap&&(u=THREE.NearestFilter);r.shadowMap=new THREE.WebGLRenderTarget(r.shadowMapWidth,r.shadowMapHeight,{minFilter:u,
  618. magFilter:u,format:THREE.RGBAFormat});r.shadowMapSize=new THREE.Vector2(r.shadowMapWidth,r.shadowMapHeight);r.shadowMatrix=new THREE.Matrix4}if(!r.shadowCamera){if(r instanceof THREE.SpotLight)r.shadowCamera=new THREE.PerspectiveCamera(r.shadowCameraFov,r.shadowMapWidth/r.shadowMapHeight,r.shadowCameraNear,r.shadowCameraFar);else if(r instanceof THREE.DirectionalLight)r.shadowCamera=new THREE.OrthographicCamera(r.shadowCameraLeft,r.shadowCameraRight,r.shadowCameraTop,r.shadowCameraBottom,r.shadowCameraNear,
  619. r.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",r);continue}m.add(r.shadowCamera);!0===m.autoUpdate&&m.updateMatrixWorld()}r.shadowCameraVisible&&!r.cameraHelper&&(r.cameraHelper=new THREE.CameraHelper(r.shadowCamera),m.add(r.cameraHelper));var A=r.shadowMap,O=r.shadowMatrix,u=r.shadowCamera;u.position.setFromMatrixPosition(r.matrixWorld);l.setFromMatrixPosition(r.target.matrixWorld);u.lookAt(l);u.updateMatrixWorld();u.matrixWorldInverse.getInverse(u.matrixWorld);
  620. r.cameraHelper&&(r.cameraHelper.visible=r.shadowCameraVisible);r.shadowCameraVisible&&r.cameraHelper.update();O.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);O.multiply(u.projectionMatrix);O.multiply(u.matrixWorldInverse);k.multiplyMatrices(u.projectionMatrix,u.matrixWorldInverse);h.setFromMatrix(k);a.setRenderTarget(A);a.clear();n.length=0;e(m,u);r=0;for(A=n.length;r<A;r++){var O=n[r],K=c.update(O),D=O.material;if(D instanceof THREE.MeshFaceMaterial)for(var P=K.groups,D=D.materials,J=0,H=P.length;J<
  621. H;J++){var C=P[J],F=D[C.materialIndex];!0===F.visible&&a.renderBufferDirect(u,b,null,K,d(O,F),O,C)}else a.renderBufferDirect(u,b,null,K,d(O,D),O)}}}p=a.getClearColor();s=a.getClearAlpha();g.clearColor(p.r,p.g,p.b,s);f.enable(g.BLEND);x.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();x.needsUpdate=!1}}};
  622. THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f={},h=null,k=null,l=null,n=null,p=null,m=null,q=null,s=null,r=null,u=null,x=null,v=null,y=null,w=null,G=null,B=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),z=void 0,A={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
  623. a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(b){e[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<c;b++)g[b]!==e[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==f[b]&&(a.enable(b),f[b]=!0)};this.disable=function(b){!1!==f[b]&&(a.disable(b),f[b]=!1)};this.getCompressedTextureFormats=function(){if(null===h&&(h=[],b.get("WEBGL_compressed_texture_pvrtc")||
  624. b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)h.push(c[d]);return h};this.setBlending=function(b,d,e,f,g,h,r){b!==k&&(b===THREE.NoBlending?this.disable(a.BLEND):b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),
  625. a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),k=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;r=r||f;if(d!==l||g!==m)a.blendEquationSeparate(c(d),c(g)),l=d,m=g;if(e!==n||f!==p||h!==q||r!==s)a.blendFuncSeparate(c(e),c(f),c(h),c(r)),n=e,p=f,q=h,s=r}else s=q=m=p=n=l=null};this.setDepthFunc=
  626. function(b){if(r!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);
  627. r=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){u!==b&&(a.depthMask(b),u=b)};this.setColorWrite=function(b){x!==b&&(a.colorMask(b,b,b,b),x=b)};this.setFlipSided=function(b){v!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),v=b)};this.setLineWidth=function(b){b!==y&&(a.lineWidth(b),y=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||w===c&&G===d||(a.polygonOffset(c,
  628. d),w=c,G=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+B-1);z!==b&&(a.activeTexture(b),z=b)};this.bindTexture=function(b,c){void 0===z&&d.activeTexture();var e=A[z];void 0===e&&(e={type:void 0,texture:void 0},A[z]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};
  629. this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);f={};v=x=u=k=h=null}};
  630. THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m=a.context,q=a.state,s,r,u,x,v,y;this.render=function(w,G,B,z){if(0!==b.length){w=new THREE.Vector3;var A=z/B,O=.5*B,K=.5*z,D=16/z,P=new THREE.Vector2(D*A,D),J=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1);if(void 0===u){var D=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),C=new Uint16Array([0,1,2,0,2,3]);s=m.createBuffer();r=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,s);m.bufferData(m.ARRAY_BUFFER,D,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
  631. r);m.bufferData(m.ELEMENT_ARRAY_BUFFER,C,m.STATIC_DRAW);v=m.createTexture();y=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,y);m.texImage2D(m.TEXTURE_2D,0,
  632. m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var D=(x=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
  633. fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
  634. fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
  635. C=m.createProgram(),F=m.createShader(m.FRAGMENT_SHADER),N=m.createShader(m.VERTEX_SHADER),R="precision "+a.getPrecision()+" float;\n";m.shaderSource(F,R+D.fragmentShader);m.shaderSource(N,R+D.vertexShader);m.compileShader(F);m.compileShader(N);m.attachShader(C,F);m.attachShader(C,N);m.linkProgram(C);u=C;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
  636. "opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");k=m.getUniformLocation(u,"rotation");l=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,s);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,r);q.disable(m.CULL_FACE);m.depthMask(!1);C=0;for(F=
  637. b.length;C<F;C++)if(D=16/z,P.set(D*A,D),N=b[C],w.set(N.matrixWorld.elements[12],N.matrixWorld.elements[13],N.matrixWorld.elements[14]),w.applyMatrix4(G.matrixWorldInverse),w.applyProjection(G.projectionMatrix),J.copy(w),H.x=J.x*O+O,H.y=J.y*K+K,x||0<H.x&&H.x<B&&0<H.y&&H.y<z){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,H.x-8,H.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,P.x,P.y);m.uniform3f(l,
  638. J.x,J.y,J.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,y);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,H.x-8,H.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);N.positionScreen.copy(J);N.customUpdateCallback?N.customUpdateCallback(N):N.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var R=
  639. 0,U=N.lensFlares.length;R<U;R++){var Q=N.lensFlares[R];.001<Q.opacity&&.001<Q.scale&&(J.x=Q.x,J.y=Q.y,J.z=Q.z,D=Q.size*Q.scale/z,P.x=D*A,P.y=D,m.uniform3f(l,J.x,J.y,J.z),m.uniform2f(h,P.x,P.y),m.uniform1f(k,Q.rotation),m.uniform1f(g,Q.opacity),m.uniform3f(f,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture(Q.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
  640. THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m,q,s,r,u,x,v;function y(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,G=a.state,B,z,A,O,K=new THREE.Vector3,D=new THREE.Quaternion,P=new THREE.Vector3;this.render=function(J,H){if(0!==b.length){if(void 0===A){var C=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),F=new Uint16Array([0,1,2,0,2,3]);B=w.createBuffer();z=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,B);w.bufferData(w.ARRAY_BUFFER,C,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,
  641. z);w.bufferData(w.ELEMENT_ARRAY_BUFFER,F,w.STATIC_DRAW);var C=w.createProgram(),F=w.createShader(w.VERTEX_SHADER),N=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(F,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
  642. w.shaderSource(N,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
  643. w.compileShader(F);w.compileShader(N);w.attachShader(C,F);w.attachShader(C,N);w.linkProgram(C);A=C;x=w.getAttribLocation(A,"position");v=w.getAttribLocation(A,"uv");c=w.getUniformLocation(A,"uvOffset");d=w.getUniformLocation(A,"uvScale");e=w.getUniformLocation(A,"rotation");g=w.getUniformLocation(A,"scale");f=w.getUniformLocation(A,"color");h=w.getUniformLocation(A,"map");k=w.getUniformLocation(A,"opacity");l=w.getUniformLocation(A,"modelViewMatrix");n=w.getUniformLocation(A,"projectionMatrix");p=
  644. w.getUniformLocation(A,"fogType");m=w.getUniformLocation(A,"fogDensity");q=w.getUniformLocation(A,"fogNear");s=w.getUniformLocation(A,"fogFar");r=w.getUniformLocation(A,"fogColor");u=w.getUniformLocation(A,"alphaTest");C=document.createElement("canvas");C.width=8;C.height=8;F=C.getContext("2d");F.fillStyle="white";F.fillRect(0,0,8,8);O=new THREE.Texture(C);O.needsUpdate=!0}w.useProgram(A);G.initAttributes();G.enableAttribute(x);G.enableAttribute(v);G.disableUnusedAttributes();G.disable(w.CULL_FACE);
  645. G.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,B);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.uniformMatrix4fv(n,!1,H.projectionMatrix.elements);G.activeTexture(w.TEXTURE0);w.uniform1i(h,0);F=C=0;(N=J.fog)?(w.uniform3f(r,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(w.uniform1f(q,N.near),w.uniform1f(s,N.far),w.uniform1i(p,1),F=C=1):N instanceof THREE.FogExp2&&(w.uniform1f(m,N.density),w.uniform1i(p,2),F=C=2)):
  646. (w.uniform1i(p,0),F=C=0);for(var N=0,R=b.length;N<R;N++){var U=b[N];U.modelViewMatrix.multiplyMatrices(H.matrixWorldInverse,U.matrixWorld);U.z=-U.modelViewMatrix.elements[14]}b.sort(y);for(var Q=[],N=0,R=b.length;N<R;N++){var U=b[N],S=U.material;w.uniform1f(u,S.alphaTest);w.uniformMatrix4fv(l,!1,U.modelViewMatrix.elements);U.matrixWorld.decompose(K,D,P);Q[0]=P.x;Q[1]=P.y;U=0;J.fog&&S.fog&&(U=F);C!==U&&(w.uniform1i(p,U),C=U);null!==S.map?(w.uniform2f(c,S.map.offset.x,S.map.offset.y),w.uniform2f(d,
  647. S.map.repeat.x,S.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,S.opacity);w.uniform3f(f,S.color.r,S.color.g,S.color.b);w.uniform1f(e,S.rotation);w.uniform2fv(g,Q);G.setBlending(S.blending,S.blendEquation,S.blendSrc,S.blendDst);G.setDepthTest(S.depthTest);G.setDepthWrite(S.depthWrite);S.map&&S.map.image&&S.map.image.width?a.setTexture(S.map,0):a.setTexture(O,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}G.enable(w.CULL_FACE);a.resetGLState()}}};
  648. THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
  649. THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.CubeTexture([],b),f=0;b=function(b){e.load(a[b],function(a){g.images[b]=a;f+=1;6===f&&(g.needsUpdate=!0,c&&c(g))},void 0,
  650. d)};for(var h=0,k=a.length;h<k;++h)b(h);return g},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
  651. g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,k=f.createImageData(d,e),l=k.data,n=0;n<d;n++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,s=0>n-1?0:n-1,r=n+1>d-1?d-1:n+1,u=[],x=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+s)]/255*b]);u.push([-1,-1,h[4*(m*d+s)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+r)]/255*b]);u.push([1,0,h[4*(p*d+r)]/255*b]);u.push([1,1,h[4*(q*d+r)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255*
  652. b]);u.push([-1,1,h[4*(q*d+s)]/255*b]);m=[];s=u.length;for(q=0;q<s;q++){var r=u[q],v=u[(q+1)%s],r=[r[0]-x[0],r[1]-x[1],r[2]-x[2]],v=[v[0]-x[0],v[1]-x[1],v[2]-x[2]];m.push(c([r[1]*v[2]-r[2]*v[1],r[2]*v[0]-r[0]*v[2],r[0]*v[1]-r[1]*v[0]]))}u=[0,0,0];for(q=0;q<m.length;q++)u[0]+=m[q][0],u[1]+=m[q][1],u[2]+=m[q][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;x=4*(p*d+n);l[x]=(u[0]+1)/2*255|0;l[x+1]=(u[1]+1)/2*255|0;l[x+2]=255*u[2]|0;l[x+3]=255}f.putImageData(k,0,0);return g},generateDataTexture:function(a,
  653. b,c){var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),f=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=g,e[3*h+1]=f,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
  654. THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
  655. THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face.toLowerCase()][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
  656. a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,k,l,n,p,m,q,s,r,u,x=b.glyphs[a]||b.glyphs["?"];if(x){if(x.o)for(b=x._cachedOutline||(x._cachedOutline=x.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);
  657. break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;q=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(q,s,k,n);if(f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++){var v=f/h;THREE.Shape.Utils.b2(v,p,q,k);THREE.Shape.Utils.b2(v,m,s,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,s=b[a++]*c,r=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,s,r,u,k,n),f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++)v=f/h,THREE.Shape.Utils.b3(v,p,q,r,k),THREE.Shape.Utils.b3(v,
  658. m,s,u,n)}return{offset:x.ha*c,path:e}}}};
  659. THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
  660. (function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)f[l]=l;else for(l=0;l<e;l++)f[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var m;a:{var q=m=void 0,s=void 0,r=void 0,
  661. u=void 0,x=void 0,v=void 0,y=void 0,w=void 0,q=a[f[k]].x,s=a[f[k]].y,r=a[f[l]].x,u=a[f[l]].y,x=a[f[n]].x,v=a[f[n]].y;if(1E-10>(r-q)*(v-s)-(u-s)*(x-q))m=!1;else{var G=void 0,B=void 0,z=void 0,A=void 0,O=void 0,K=void 0,D=void 0,P=void 0,J=void 0,H=void 0,J=P=D=w=y=void 0,G=x-r,B=v-u,z=q-x,A=s-v,O=r-q,K=u-s;for(m=0;m<e;m++)if(y=a[f[m]].x,w=a[f[m]].y,!(y===q&&w===s||y===r&&w===u||y===x&&w===v)&&(D=y-q,P=w-s,J=y-r,H=w-u,y-=x,w-=v,J=G*H-B*J,D=O*P-K*D,P=z*w-A*y,-1E-10<=J&&-1E-10<=P&&-1E-10<=D)){m=!1;break a}m=
  662. !0}}if(m){g.push([a[f[k]],a[f[l]],a[f[n]]]);h.push([f[k],f[l],f[n]]);k=l;for(n=l+1;n<e;k++,n++)f[k]=f[n];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
  663. THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
  664. THREE.Audio.prototype.constructor=THREE.Audio;THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
  665. THREE.Audio.prototype.play=function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else{var a=this.context.createBufferSource();a.buffer=this.source.buffer;a.loop=this.source.loop;a.onended=this.source.onended;a.start(0,this.startTime);a.playbackRate.value=this.playbackRate;this.isPlaying=!0;this.source=a;this.connect()}};THREE.Audio.prototype.pause=function(){this.source.stop();this.startTime=this.context.currentTime};
  666. THREE.Audio.prototype.stop=function(){this.source.stop();this.startTime=0};THREE.Audio.prototype.connect=function(){void 0!==this.filter?(this.source.connect(this.filter),this.filter.connect(this.panner)):this.source.connect(this.panner)};THREE.Audio.prototype.disconnect=function(){void 0!==this.filter?(this.source.disconnect(this.filter),this.filter.disconnect(this.panner)):this.source.disconnect(this.panner)};
  667. THREE.Audio.prototype.setFilter=function(a){!0===this.isPlaying?(this.disconnect(),this.filter=a,this.connect()):this.filter=a};THREE.Audio.prototype.getFilter=function(){return this.filter};THREE.Audio.prototype.setPlaybackRate=function(a){this.playbackRate=a;!0===this.isPlaying&&(this.source.playbackRate.value=this.playbackRate)};THREE.Audio.prototype.getPlaybackRate=function(){return this.playbackRate};THREE.Audio.prototype.onEnded=function(){this.isPlaying=!1};
  668. THREE.Audio.prototype.setLoop=function(a){this.source.loop=a};THREE.Audio.prototype.getLoop=function(){return this.source.loop};THREE.Audio.prototype.setRefDistance=function(a){this.panner.refDistance=a};THREE.Audio.prototype.getRefDistance=function(){return this.panner.refDistance};THREE.Audio.prototype.setRolloffFactor=function(a){this.panner.rolloffFactor=a};THREE.Audio.prototype.getRolloffFactor=function(){return this.panner.rolloffFactor};
  669. THREE.Audio.prototype.setVolume=function(a){this.gain.gain.value=a};THREE.Audio.prototype.getVolume=function(){return this.gain.gain.value};THREE.Audio.prototype.updateMatrixWorld=function(){var a=new THREE.Vector3;return function(b){THREE.Object3D.prototype.updateMatrixWorld.call(this,b);a.setFromMatrixPosition(this.matrixWorld);this.panner.setPosition(a.x,a.y,a.z)}}();THREE.AudioListener=function(){THREE.Object3D.call(this);this.type="AudioListener";this.context=new (window.AudioContext||window.webkitAudioContext)};
  670. THREE.AudioListener.prototype=Object.create(THREE.Object3D.prototype);THREE.AudioListener.prototype.constructor=THREE.AudioListener;
  671. THREE.AudioListener.prototype.updateMatrixWorld=function(){var a=new THREE.Vector3,b=new THREE.Quaternion,c=new THREE.Vector3,d=new THREE.Vector3;return function(e){THREE.Object3D.prototype.updateMatrixWorld.call(this,e);e=this.context.listener;var g=this.up;this.matrixWorld.decompose(a,b,c);d.set(0,0,-1).applyQuaternion(b);e.setPosition(a.x,a.y,a.z);e.setOrientation(d.x,d.y,d.z,g.x,g.y,g.z)}}();THREE.Curve=function(){};
  672. THREE.Curve.prototype.getPoint=function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
  673. THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,g=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),g+=c.distanceTo(d),b.push(g),d=c;return this.cacheArcLengths=b};
  674. THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,g;g=b?b:a*c[e-1];for(var f=0,h=e-1,k;f<=h;)if(d=Math.floor(f+(h-f)/2),k=c[d]-g,0>k)f=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]===g)return d/(e-1);f=c[d];return c=(d+(g-f)/(c[d+1]-f))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
  675. THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};
  676. THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var g=e*e;return(2*b-2*c+a+d)*e*g+(-3*b+3*c-2*a-d)*g+a*e+b}};
  677. THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};
  678. THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
  679. THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
  680. THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,g,f;b=c=Number.NEGATIVE_INFINITY;e=g=Number.POSITIVE_INFINITY;var h,k,l,n,p=a[0]instanceof THREE.Vector3;n=p?new THREE.Vector3:new THREE.Vector2;k=0;for(l=a.length;k<l;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<g&&(g=h.y),p&&(h.z>d?d=h.z:h.z<f&&(f=h.z)),n.add(h);a={minX:e,minY:g,maxX:b,maxY:c};p&&(a.maxZ=d,a.minZ=f);return a};
  681. THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
  682. THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
  683. THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,g,f,h,k;d=0;for(e=a.length;d<e;d++)g=a[d],f=g.x,h=g.y,k=f/c.maxX,k=b.getUtoTmapping(k,f),f=b.getPoint(k),k=b.getTangent(k),k.set(-k.y,k.x).multiplyScalar(h),g.x=f.x+k.x,g.y=f.y+k.y;return a};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;
  684. THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};
  685. THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
  686. THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),g=this.actions[this.actions.length-1].args,g=new THREE.QuadraticBezierCurve(new THREE.Vector2(g[g.length-2],g[g.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(g);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
  687. THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,g){var f=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,g));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:f})};
  688. THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=this.actions[this.actions.length-1].args;this.absarc(a+f[f.length-2],b+f[f.length-1],c,d,e,g)};
  689. THREE.Path.prototype.absarc=function(a,b,c,d,e,g){this.absellipse(a,b,c,c,d,e,g)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,g,f,h){var k=this.actions[this.actions.length-1].args;this.absellipse(a+k[k.length-2],b+k[k.length-1],c,d,e,g,f,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,g,f,h){var k=[a,b,c,d,e,g,f,h||0];a=new THREE.EllipseCurve(a,b,c,d,e,g,f,h);this.curves.push(a);a=a.getPoint(1);k.push(a.x);k.push(a.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:k})};
  690. THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
  691. THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,g,f,h,k,l,n,p,m,q,s,r;d=0;for(e=this.actions.length;d<e;d++)switch(g=this.actions[d],f=g.action,g=g.args,f){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];k=g[3];p=g[0];m=g[1];0<c.length?(f=c[c.length-1],q=f.x,s=f.y):(f=this.actions[d-
  692. 1].args,q=f[f.length-2],s=f[f.length-1]);for(g=1;g<=a;g++)r=g/a,f=THREE.Shape.Utils.b2(r,q,p,h),r=THREE.Shape.Utils.b2(r,s,m,k),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];k=g[5];p=g[0];m=g[1];l=g[2];n=g[3];0<c.length?(f=c[c.length-1],q=f.x,s=f.y):(f=this.actions[d-1].args,q=f[f.length-2],s=f[f.length-1]);for(g=1;g<=a;g++)r=g/a,f=THREE.Shape.Utils.b3(r,q,p,l,h),r=THREE.Shape.Utils.b3(r,s,m,n,k),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.CSPLINE_THRU:f=
  693. this.actions[d-1].args;r=[new THREE.Vector2(f[f.length-2],f[f.length-1])];f=a*g[0].length;r=r.concat(g[0]);r=new THREE.SplineCurve(r);for(g=1;g<=f;g++)c.push(r.getPointAt(g/f));break;case THREE.PathActions.ARC:h=g[0];k=g[1];m=g[2];l=g[3];f=g[4];p=!!g[5];q=f-l;s=2*a;for(g=1;g<=s;g++)r=g/s,p||(r=1-r),r=l+r*q,f=h+m*Math.cos(r),r=k+m*Math.sin(r),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.ELLIPSE:h=g[0];k=g[1];m=g[2];n=g[3];l=g[4];f=g[5];p=!!g[6];var u=g[7];q=f-l;s=2*a;var x,v;0!==u&&
  694. (x=Math.cos(u),v=Math.sin(u));for(g=1;g<=s;g++){r=g/s;p||(r=1-r);r=l+r*q;f=h+m*Math.cos(r);r=k+n*Math.sin(r);if(0!==u){var y=f;f=(y-h)*x-(r-k)*v+h;r=(y-h)*v+(r-k)*x+k}c.push(new THREE.Vector2(f,r))}}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
  695. THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&
  696. a.x<=h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d===THREE.PathActions.MOVE_TO&&0!==g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!==g.actions.length&&f.push(g);return f}(this.actions);if(0===e.length)return[];if(!0===b)return c(e);var g,f,h,k=[];if(1===e.length)return f=e[0],h=new THREE.Shape,h.actions=f.actions,h.curves=f.curves,k.push(h),k;var l=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),
  697. l=a?!l:l;h=[];var n=[],p=[],m=0,q;n[m]=void 0;p[m]=[];var s,r;s=0;for(r=e.length;s<r;s++)f=e[s],q=f.getPoints(),g=THREE.Shape.Utils.isClockWise(q),(g=a?!g:g)?(!l&&n[m]&&m++,n[m]={s:new THREE.Shape,p:q},n[m].s.actions=f.actions,n[m].s.curves=f.curves,l&&m++,p[m]=[]):p[m].push({h:f,p:q[0]});if(!n[0])return c(e);if(1<n.length){s=!1;r=[];f=0;for(e=n.length;f<e;f++)h[f]=[];f=0;for(e=n.length;f<e;f++)for(g=p[f],l=0;l<g.length;l++){m=g[l];q=!0;for(var u=0;u<n.length;u++)d(m.p,n[u].p)&&(f!==u&&r.push({froms:f,
  698. tos:u,hole:l}),q?(q=!1,h[u].push(m)):s=!0);q&&h[f].push(m)}0<r.length&&(s||(p=h))}s=0;for(r=n.length;s<r;s++)for(h=n[s].s,k.push(h),f=p[s],e=0,g=f.length;e<g;e++)h.holes.push(f[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
  699. THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
  700. THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
  701. THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,z=h*k-g*l,A=h*n-g*p;if(1E-10<Math.abs(z)){if(0<z){if(0>A||A>z)return[];k=l*n-k*p;if(0>k||k>z)return[]}else{if(0<A||A<z)return[];k=l*n-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==A&&A!==z?[a]:[];if(k===z)return!f||0!==A&&A!==z?[b]:[];if(0===
  702. A)return[d];if(A===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==A||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
  703. k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,l,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)l=h[g].x+":"+h[g].y,void 0!==n[l]&&console.warn("THREE.Shape: Duplicate point",l),n[l]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
  704. 0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,B,z,A,O=[],K,D,P,J=0;for(n=b.length;J<n;J++)l.push(J);K=0;for(var H=2*
  705. l.length;0<l.length;){H--;if(0>H){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=K;p<h.length;p++){B=h[p];n=-1;for(J=0;J<l.length;J++)if(z=l[J],A=B.x+":"+B.y+":"+z,void 0===O[A]){k=b[z];for(D=0;D<k.length;D++)if(z=k[D],c(p,D)&&!f(B,z)&&!g(B,z)){n=D;l.splice(J,1);K=h.slice(0,p+1);z=h.slice(p);D=k.slice(n);P=k.slice(0,n+1);h=K.concat(D).concat(P).concat(z);K=p;break}if(0<=n)break;O[A]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
  706. !1);g=0;for(f=p.length;g<f;g++)for(k=p[g],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
  707. a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
  708. THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
  709. THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return b};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b=new THREE.Vector2;b.x=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);return b.normalize()};
  710. THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
  711. THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
  712. THREE.SplineCurve.prototype.getPoint=function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0===c?c:c-1],e=b[c],g=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=new THREE.Vector2;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);return c};
  713. THREE.EllipseCurve=function(a,b,c,d,e,g,f,h){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=g;this.aClockwise=f;this.aRotation=h||0};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.constructor=THREE.EllipseCurve;
  714. THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;0>b&&(b+=2*Math.PI);b>2*Math.PI&&(b-=2*Math.PI);b=!0===this.aClockwise?this.aEndAngle+(1-a)*(2*Math.PI-b):this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);var c=this.aY+this.yRadius*Math.sin(b);if(0!==this.aRotation){var b=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a;a=(e-this.aX)*b-(c-this.aY)*d+this.aX;c=(e-this.aX)*d+(c-this.aY)*b+this.aY}return new THREE.Vector2(a,c)};
  715. THREE.ArcCurve=function(a,b,c,d,e,g){THREE.EllipseCurve.call(this,a,b,c,c,d,e,g)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});
  716. THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b=new THREE.Vector3;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);b.z=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return b});
  717. THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b=new THREE.Vector3;b.x=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b.y=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b.z=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return b});
  718. THREE.SplineCurve3=THREE.Curve.create(function(a){console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3");this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0==c?c:c-1],e=b[c],g=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,
  719. b.z,a);return c});
  720. THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,d=new a,e=new a;a.prototype.init=function(a,b,c,d){this.c0=a;this.c1=c;this.c2=-3*a+3*b-2*c-d;this.c3=2*a-2*b+c+d};a.prototype.initNonuniformCatmullRom=function(a,b,c,d,e,n,p){a=((b-a)/e-(c-a)/(e+n)+(c-b)/n)*n;d=((c-b)/n-(d-b)/(n+p)+(d-c)/p)*n;this.init(b,c,a,d)};a.prototype.initCatmullRom=function(a,b,c,d,e){this.init(b,c,e*(c-a),e*(d-b))};a.prototype.calc=function(a){var b=a*a;return this.c0+this.c1*a+this.c2*b+this.c3*
  721. b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,k;k=f.length;2>k&&console.log("duh, you need at least 2 points");a*=k-1;h=Math.floor(a);a-=h;0===a&&h===k-1&&(h=k-2,a=1);var l,n,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),l=b):l=f[h-1];n=f[h];p=f[h+1];h+2<k?f=f[h+2]:(b.subVectors(f[k-1],f[k-2]).add(f[k-2]),f=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(n),m);
  722. h=Math.pow(n.distanceToSquared(p),m);m=Math.pow(p.distanceToSquared(f),m);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(l.x,n.x,p.x,f.x,k,h,m);d.initNonuniformCatmullRom(l.y,n.y,p.y,f.y,k,h,m);e.initNonuniformCatmullRom(l.z,n.z,p.z,f.z,k,h,m)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,n.x,p.x,f.x,k),d.initCatmullRom(l.y,n.y,p.y,f.y,k),e.initCatmullRom(l.z,n.z,p.z,f.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
  723. THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],g=b[(c+1)%b.length],b=b[(c+2)%b.length],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,b.z,a);return c});
  724. THREE.AnimationHandler={LINEAR:0,CATMULLROM:1,CATMULLROM_FORWARD:2,add:function(){console.warn("THREE.AnimationHandler.add() has been deprecated.")},get:function(){console.warn("THREE.AnimationHandler.get() has been deprecated.")},remove:function(){console.warn("THREE.AnimationHandler.remove() has been deprecated.")},animations:[],init:function(a){if(!0===a.initialized)return a;for(var b=0;b<a.hierarchy.length;b++){for(var c=0;c<a.hierarchy[b].keys.length;c++)if(0>a.hierarchy[b].keys[c].time&&(a.hierarchy[b].keys[c].time=
  725. 0),void 0!==a.hierarchy[b].keys[c].rot&&!(a.hierarchy[b].keys[c].rot instanceof THREE.Quaternion)){var d=a.hierarchy[b].keys[c].rot;a.hierarchy[b].keys[c].rot=(new THREE.Quaternion).fromArray(d)}if(a.hierarchy[b].keys.length&&void 0!==a.hierarchy[b].keys[0].morphTargets){d={};for(c=0;c<a.hierarchy[b].keys.length;c++)for(var e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++){var g=a.hierarchy[b].keys[c].morphTargets[e];d[g]=-1}a.hierarchy[b].usedMorphTargets=d;for(c=0;c<a.hierarchy[b].keys.length;c++){var f=
  726. {};for(g in d){for(e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++)if(a.hierarchy[b].keys[c].morphTargets[e]===g){f[g]=a.hierarchy[b].keys[c].morphTargetsInfluences[e];break}e===a.hierarchy[b].keys[c].morphTargets.length&&(f[g]=0)}a.hierarchy[b].keys[c].morphTargetsInfluences=f}}for(c=1;c<a.hierarchy[b].keys.length;c++)a.hierarchy[b].keys[c].time===a.hierarchy[b].keys[c-1].time&&(a.hierarchy[b].keys.splice(c,1),c--);for(c=0;c<a.hierarchy[b].keys.length;c++)a.hierarchy[b].keys[c].index=c}a.initialized=
  727. !0;return a},parse:function(a){var b=function(a,c){c.push(a);for(var d=0;d<a.children.length;d++)b(a.children[d],c)},c=[];if(a instanceof THREE.SkinnedMesh)for(var d=0;d<a.skeleton.bones.length;d++)c.push(a.skeleton.bones[d]);else b(a,c);return c},play:function(a){-1===this.animations.indexOf(a)&&this.animations.push(a)},stop:function(a){a=this.animations.indexOf(a);-1!==a&&this.animations.splice(a,1)},update:function(a){for(var b=0;b<this.animations.length;b++)this.animations[b].resetBlendWeights();
  728. for(b=0;b<this.animations.length;b++)this.animations[b].update(a)}};THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.init(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=!0;this.weight=0;this.interpolationType=THREE.AnimationHandler.LINEAR};
  729. THREE.Animation.prototype={constructor:THREE.Animation,keyTypes:["pos","rot","scl"],play:function(a,b){this.currentTime=void 0!==a?a:0;this.weight=void 0!==b?b:1;this.isPlaying=!0;this.reset();THREE.AnimationHandler.play(this)},stop:function(){this.isPlaying=!1;THREE.AnimationHandler.stop(this)},reset:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0===c.animationCache&&(c.animationCache={animations:{},blending:{positionWeight:0,quaternionWeight:0,scaleWeight:0}});
  730. var d=this.data.name,e=c.animationCache.animations,g=e[d];void 0===g&&(g={prevKey:{pos:0,rot:0,scl:0},nextKey:{pos:0,rot:0,scl:0},originalMatrix:c.matrix},e[d]=g);for(c=0;3>c;c++){for(var d=this.keyTypes[c],e=this.data.hierarchy[a].keys[0],f=this.getNextKeyWith(d,a,1);f.time<this.currentTime&&f.index>e.index;)e=f,f=this.getNextKeyWith(d,a,f.index+1);g.prevKey[d]=e;g.nextKey[d]=f}}},resetBlendWeights:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a].animationCache;void 0!==
  731. c&&(c=c.blending,c.positionWeight=0,c.quaternionWeight=0,c.scaleWeight=0)}},update:function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,p,m,q,s,r;e=(a.length-1)*b;p=Math.floor(e);e-=p;c[0]=0===p?p:p-1;c[1]=p;c[2]=p>a.length-2?p:p+1;c[3]=p>a.length-3?p:p+2;p=a[c[0]];q=a[c[1]];s=a[c[2]];r=a[c[3]];c=e*e;m=e*c;d[0]=g(p[0],q[0],s[0],r[0],e,c,m);d[1]=g(p[1],q[1],s[1],r[1],e,c,m);d[2]=g(p[2],q[2],s[2],r[2],e,c,m);return d},g=function(a,b,c,d,
  732. e,g,m){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*m+(-3*(b-c)-2*a-d)*g+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var g=this.hierarchy.length;f<g;f++)for(var k=this.hierarchy[f],l=k.animationCache.animations[this.data.name],n=k.animationCache.blending,p=0;3>p;p++){var m=this.keyTypes[p],
  733. q=l.prevKey[m],s=l.nextKey[m];if(0<this.timeScale&&s.time<=this.currentTime||0>this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(s=this.getNextKeyWith(m,f,1);s.time<this.currentTime&&s.index>q.index;)q=s,s=this.getNextKeyWith(m,f,s.index+1);l.prevKey[m]=q;l.nextKey[m]=s}var r=(this.currentTime-q.time)/(s.time-q.time),u=q[m],x=s[m];0>r&&(r=0);1<r&&(r=1);if("pos"===m)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(x[0]-u[0])*r,c.y=u[1]+(x[1]-u[1])*r,
  734. c.z=u[2]+(x[2]-u[2])*r,q=this.weight/(this.weight+n.positionWeight),k.position.lerp(c,q),n.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=u,a[2]=x,a[3]=this.getNextKeyWith("pos",f,s.index+1).pos,r=.33*r+.33,s=e(a,r),q=this.weight/(this.weight+n.positionWeight),n.positionWeight+=this.weight,m=k.position,m.x+=(s[0]-m.x)*q,m.y+=(s[1]-
  735. m.y)*q,m.z+=(s[2]-m.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(r=e(a,1.01*r),b.set(r[0],r[1],r[2]),b.sub(m),b.y=0,b.normalize(),r=Math.atan2(b.x,b.z),k.rotation.set(0,r,0))}else"rot"===m?(THREE.Quaternion.slerp(u,x,d,r),0===n.quaternionWeight?(k.quaternion.copy(d),n.quaternionWeight=this.weight):(q=this.weight/(this.weight+n.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),n.quaternionWeight+=this.weight)):"scl"===m&&(c.x=u[0]+(x[0]-u[0])*r,c.y=
  736. u[1]+(x[1]-u[1])*r,c.z=u[2]+(x[2]-u[2])*r,q=this.weight/(this.weight+n.scaleWeight),k.scale.lerp(c,q),n.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
  737. this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]}};
  738. THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var g=c[e],f=this.getNextKeyWith(g,a,0);f&&f.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
  739. d.matrixWorldNeedsUpdate=!0}}};
  740. THREE.KeyFrameAnimation.prototype={constructor:THREE.KeyFrameAnimation,play:function(a){this.currentTime=void 0!==a?a:0;if(!1===this.isPlaying){this.isPlaying=!0;var b=this.hierarchy.length,c,d;for(a=0;a<b;a++)c=this.hierarchy[a],d=this.data.hierarchy[a],void 0===d.animationCache&&(d.animationCache={},d.animationCache.prevKey=null,d.animationCache.nextKey=null,d.animationCache.originalMatrix=c.matrix),c=this.data.hierarchy[a].keys,c.length&&(d.animationCache.prevKey=c[0],d.animationCache.nextKey=
  741. c[1],this.startTime=Math.min(c[0].time,this.startTime),this.endTime=Math.max(c[c.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.play(this)},stop:function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.stop(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;d.copy(b.matrix);b.matrix=d;delete c.animationCache}}},update:function(a){if(!1!==
  742. this.isPlaying){this.currentTime+=a*this.timeScale;a=this.data.length;!0===this.loop&&this.currentTime>a&&(this.currentTime%=a);this.currentTime=Math.min(this.currentTime,a);a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a],d=this.data.hierarchy[a],e=d.keys,d=d.animationCache;if(e.length){var g=d.prevKey,f=d.nextKey;if(f.time<=this.currentTime){for(;f.time<this.currentTime&&f.index>g.index;)g=f,f=e[g.index+1];d.prevKey=g;d.nextKey=f}f.time>=this.currentTime?g.interpolate(f,this.currentTime):
  743. g.interpolate(f,f.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorldNeedsUpdate=!0}}}},getNextKeyWith:function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]},getPrevKeyWith:function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]}};
  744. THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1};
  745. THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);var b=this.duration/this.frames;a=Math.floor(this.currentTime/b);var c=this.mesh.morphTargetInfluences;a!==this.currentFrame&&(c[this.lastFrame]=0,c[this.currentFrame]=
  746. 1,c[a]=0,this.lastFrame=this.currentFrame,this.currentFrame=a);b=this.currentTime%b/b;c[a]=b;c[this.lastFrame]=1-b}}};
  747. THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,r){var u,x=h.widthSegments,v=h.heightSegments,y=e/2,w=f/2,G=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",x=h.depthSegments;var B=x+1,z=v+1,A=e/x,O=f/v,K=new THREE.Vector3;K[u]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<B;f++){var D=new THREE.Vector3;D[a]=(f*A-y)*c;D[b]=(e*O-w)*d;D[u]=g;h.vertices.push(D)}for(e=
  748. 0;e<v;e++)for(f=0;f<x;f++)w=f+B*e,a=f+B*(e+1),b=f+1+B*(e+1),c=f+1+B*e,d=new THREE.Vector2(f/x,1-e/v),g=new THREE.Vector2(f/x,1-(e+1)/v),u=new THREE.Vector2((f+1)/x,1-(e+1)/v),y=new THREE.Vector2((f+1)/x,1-e/v),w=new THREE.Face3(w+G,a+G,c+G),w.normal.copy(K),w.vertexNormals.push(K.clone(),K.clone(),K.clone()),w.materialIndex=r,h.faces.push(w),h.faceVertexUvs[0].push([d,g,y]),w=new THREE.Face3(a+G,b+G,c+G),w.normal.copy(K),w.vertexNormals.push(K.clone(),K.clone(),K.clone()),w.materialIndex=r,h.faces.push(w),
  749. h.faceVertexUvs[0].push([g.clone(),u,y.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
  750. THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.BoxGeometry.prototype.clone=function(){return new THREE.BoxGeometry(this.parameters.width,this.parameters.height,this.parameters.depth,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.depthSegments)};THREE.CubeGeometry=THREE.BoxGeometry;
  751. THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,g=[];e=new THREE.Vector3;var f=new THREE.Vector2(.5,.5);this.vertices.push(e);g.push(f);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);g.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
  752. 0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([g[e].clone(),g[e+1].clone(),f.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
  753. THREE.CircleGeometry.prototype.clone=function(){return new THREE.CircleGeometry(this.parameters.radius,this.parameters.segments,this.parameters.thetaStart,this.parameters.thetaLength)};
  754. THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[3]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var n=c+h/b*d;g[k]=a*Math.cos(n);g[k+1]=a*Math.sin(n);f[k+2]=1;e[l]=(g[k]/a+1)/2;e[l+1]=(g[k+1]/a+1)/2}c=
  755. [];for(k=1;k<=b;k++)c.push(k),c.push(k+1),c.push(0);this.addIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(g,3));this.addAttribute("normal",new THREE.BufferAttribute(f,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
  756. THREE.CircleBufferGeometry.prototype.clone=function(){var a=new THREE.CircleBufferGeometry(this.parameters.radius,this.parameters.segments,this.parameters.thetaStart,this.parameters.thetaLength);a.copy(this);return a};
  757. THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],s=[],r=n/e,u=r*(b-a)+a;for(l=0;l<=d;l++){var x=l/d,v=new THREE.Vector3;v.x=u*Math.sin(x*h+
  758. f);v.y=-r*c+k;v.z=u*Math.cos(x*h+f);this.vertices.push(v);q.push(this.vertices.length-1);s.push(new THREE.Vector2(x,1-r))}p.push(q);m.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(f=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(f=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],s=p[n+1][l],r=p[n+1][l+1],u=p[n][l+1],x=f.clone(),v=f.clone(),
  759. y=h.clone(),w=h.clone(),G=m[n][l].clone(),B=m[n+1][l].clone(),z=m[n+1][l+1].clone(),A=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,s,u,[x,v,w]));this.faceVertexUvs[0].push([G,B,A]);this.faces.push(new THREE.Face3(s,r,u,[v.clone(),y,w.clone()]));this.faceVertexUvs[0].push([B.clone(),z,A.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],s=p[0][l+1],r=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,
  760. 1,0),G=m[0][l].clone(),B=m[0][l+1].clone(),z=new THREE.Vector2(B.x,0),this.faces.push(new THREE.Face3(q,s,r,[x,v,y],void 0,1)),this.faceVertexUvs[0].push([G,B,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],s=p[e][l],r=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),G=m[e][l+1].clone(),B=m[e][l].clone(),z=new THREE.Vector2(B.x,1),this.faces.push(new THREE.Face3(q,s,r,[x,v,y],void 0,2)),this.faceVertexUvs[0].push([G,
  761. B,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){return new THREE.CylinderGeometry(this.parameters.radiusTop,this.parameters.radiusBottom,this.parameters.height,this.parameters.radialSegments,this.parameters.heightSegments,this.parameters.openEnded,this.parameters.thetaStart,this.parameters.thetaLength)};
  762. THREE.EdgesGeometry=function(a,b){THREE.BufferGeometry.call(this);var c=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,n=h.length;l<n;l++)for(var p=h[l],m=0;3>m;m++){d[0]=p[f[m]];d[1]=p[f[(m+1)%3]];d.sort(g);var q=d.toString();void 0===e[q]?e[q]={vert1:d[0],vert2:d[1],face1:l,
  763. face2:void 0}:e[q].face2=l}d=[];for(q in e)if(g=e[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=c)f=k[g.vert1],d.push(f.x),d.push(f.y),d.push(f.z),f=k[g.vert2],d.push(f.x),d.push(f.y),d.push(f.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(d),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
  764. THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
  765. THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
  766. !0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=U*e,h=U*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+K,g=g+K,l=l+K,h=h+K;O.faces.push(new THREE.Face3(k,g,h));O.faces.push(new THREE.Face3(g,l,h));k=x.generateSideWallUV(O,k,g,l,h);O.faceVertexUvs[0].push([k[0],k[1],k[3]]);O.faceVertexUvs[0].push([k[1],
  767. k[2],k[3]])}}}function g(a,b,c){O.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=K;b+=K;c+=K;O.faces.push(new THREE.Face3(a,b,c));a=x.generateTopUV(O,a,b,c);O.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,
  768. r,u=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,y,w,G;s&&(r=s.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),y=new THREE.Vector3,w=new THREE.Vector3,G=new THREE.Vector3);p||(l=k=n=0);var B,z,A,O=this,K=this.vertices.length,s=a.extractPoints(m),m=s.shape,D=s.holes;if(s=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();z=0;for(A=D.length;z<A;z++)B=D[z],THREE.Shape.Utils.isClockWise(B)&&(D[z]=B.reverse());s=
  769. !1}var P=THREE.Shape.Utils.triangulateShape(m,D),J=m;z=0;for(A=D.length;z<A;z++)B=D[z],m=m.concat(B);var H,C,F,N,R,U=m.length,Q,S=P.length,s=[],E=0;F=J.length;H=F-1;for(C=E+1;E<F;E++,H++,C++)H===F&&(H=0),C===F&&(C=0),s[E]=d(J[E],J[H],J[C]);var ha=[],X,ia=s.concat();z=0;for(A=D.length;z<A;z++){B=D[z];X=[];E=0;F=B.length;H=F-1;for(C=E+1;E<F;E++,H++,C++)H===F&&(H=0),C===F&&(C=0),X[E]=d(B[E],B[H],B[C]);ha.push(X);ia=ia.concat(X)}for(H=0;H<n;H++){F=H/n;N=k*(1-F);C=l*Math.sin(F*Math.PI/2);E=0;for(F=J.length;E<
  770. F;E++)R=c(J[E],s[E],C),g(R.x,R.y,-N);z=0;for(A=D.length;z<A;z++)for(B=D[z],X=ha[z],E=0,F=B.length;E<F;E++)R=c(B[E],X[E],C),g(R.x,R.y,-N)}C=l;for(E=0;E<U;E++)R=p?c(m[E],ia[E],C):m[E],u?(w.copy(v.normals[0]).multiplyScalar(R.x),y.copy(v.binormals[0]).multiplyScalar(R.y),G.copy(r[0]).add(w).add(y),g(G.x,G.y,G.z)):g(R.x,R.y,0);for(F=1;F<=q;F++)for(E=0;E<U;E++)R=p?c(m[E],ia[E],C):m[E],u?(w.copy(v.normals[F]).multiplyScalar(R.x),y.copy(v.binormals[F]).multiplyScalar(R.y),G.copy(r[F]).add(w).add(y),g(G.x,
  771. G.y,G.z)):g(R.x,R.y,h/q*F);for(H=n-1;0<=H;H--){F=H/n;N=k*(1-F);C=l*Math.sin(F*Math.PI/2);E=0;for(F=J.length;E<F;E++)R=c(J[E],s[E],C),g(R.x,R.y,h+N);z=0;for(A=D.length;z<A;z++)for(B=D[z],X=ha[z],E=0,F=B.length;E<F;E++)R=c(B[E],X[E],C),u?g(R.x,R.y+r[q-1].y,r[q-1].x+N):g(R.x,R.y,h+N)}(function(){if(p){var a;a=0*U;for(E=0;E<S;E++)Q=P[E],f(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*n;a*=U;for(E=0;E<S;E++)Q=P[E],f(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(E=0;E<S;E++)Q=P[E],f(Q[2],Q[1],Q[0]);for(E=0;E<S;E++)Q=P[E],f(Q[0]+U*q,Q[1]+
  772. U*q,Q[2]+U*q)}})();(function(){var a=0;e(J,a);a+=J.length;z=0;for(A=D.length;z<A;z++)B=D[z],e(B,a),a+=B.length})()};
  773. THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
  774. 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
  775. THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,g=l.length;e<g;e++)f=l[e],THREE.Shape.Utils.isClockWise(f)&&(l[e]=f.reverse());var n=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(g=l.length;e<g;e++)f=l[e],
  776. k=k.concat(f);l=k.length;g=n.length;for(e=0;e<l;e++)f=k[e],this.vertices.push(new THREE.Vector3(f.x,f.y,0));for(e=0;e<g;e++)l=n[e],k=l[0]+h,f=l[1]+h,l=l[2]+h,this.faces.push(new THREE.Face3(k,f,l,null,null,c)),this.faceVertexUvs[0].push(d.generateTopUV(this,k,f,l))};
  777. THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),g=1/b,f=0,h=b;f<=h;f++)for(var k=c+f*g*d,l=Math.cos(k),n=Math.sin(k),k=0,p=a.length;k<p;k++){var m=a[k],q=new THREE.Vector3;q.x=l*m.x-n*m.y;q.y=n*m.x+l*m.y;q.z=m.z;this.vertices.push(q)}c=a.length;f=0;for(h=b;f<h;f++)for(k=0,p=a.length-1;k<p;k++){b=n=k+c*f;d=n+c;var l=n+1+c,n=n+1,m=f*g,q=k*e,s=
  778. m+g,r=q+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(m,q),new THREE.Vector2(s,q),new THREE.Vector2(m,r)]);this.faces.push(new THREE.Face3(d,l,n));this.faceVertexUvs[0].push([new THREE.Vector2(s,q),new THREE.Vector2(s,r),new THREE.Vector2(m,r)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
  779. THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new THREE.PlaneBufferGeometry(a,b,c,d))};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
  780. THREE.PlaneGeometry.prototype.clone=function(){return new THREE.PlaneGeometry(this.parameters.width,this.parameters.height,this.parameters.widthSegments,this.parameters.heightSegments)};
  781. THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,g=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var f=c+1,h=d+1,k=a/c,l=b/d;b=new Float32Array(f*h*3);a=new Float32Array(f*h*3);for(var n=new Float32Array(f*h*2),p=0,m=0,q=0;q<h;q++)for(var s=q*l-g,r=0;r<f;r++)b[p]=r*k-e,b[p+1]=-s,a[p+2]=1,n[m]=r/c,n[m+1]=1-q/d,p+=3,m+=2;p=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*
  782. d*6);for(q=0;q<d;q++)for(r=0;r<c;r++)g=r+f*(q+1),h=r+1+f*(q+1),k=r+1+f*q,e[p]=r+f*q,e[p+1]=g,e[p+2]=k,e[p+3]=g,e[p+4]=h,e[p+5]=k,p+=6;this.addIndex(new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(n,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;
  783. THREE.PlaneBufferGeometry.prototype.clone=function(){var a=new THREE.PlaneBufferGeometry(this.parameters.width,this.parameters.height,this.parameters.widthSegments,this.parameters.heightSegments);a.copy(this);return a};
  784. THREE.RingGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:g};a=a||0;b=b||50;e=void 0!==e?e:0;g=void 0!==g?g:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var f,h=[],k=a,l=(b-a)/d;for(a=0;a<d+1;a++){for(f=0;f<c+1;f++){var n=new THREE.Vector3,p=e+f/c*g;n.x=k*Math.cos(p);n.y=k*Math.sin(p);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,
  785. (n.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),f=0;f<c;f++)g=p=f+e,l=p+c+1,n=p+c+2,this.faces.push(new THREE.Face3(g,l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[l].clone(),h[n].clone()]),g=p,l=p+c+2,n=p+1,this.faces.push(new THREE.Face3(g,l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[l].clone(),h[n].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};
  786. THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.RingGeometry.prototype.clone=function(){return new THREE.RingGeometry(this.parameters.innerRadius,this.parameters.outerRadius,this.parameters.thetaSegments,this.parameters.phiSegments,this.parameters.thetaStart,this.parameters.thetaLength)};
  787. THREE.SphereGeometry=function(a,b,c,d,e,g,f){console.log("THREE.SphereGeometry: Consider using THREE.SphereBufferGeometry for lower memory footprint.");THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;var h,k,l=[],n=[];for(k=0;k<=c;k++){var p=
  788. [],m=[];for(h=0;h<=b;h++){var q=h/b,s=k/c,r=new THREE.Vector3;r.x=-a*Math.cos(d+q*e)*Math.sin(g+s*f);r.y=a*Math.cos(g+s*f);r.z=a*Math.sin(d+q*e)*Math.sin(g+s*f);this.vertices.push(r);p.push(this.vertices.length-1);m.push(new THREE.Vector2(q,1-s))}l.push(p);n.push(m)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=l[k][h+1];e=l[k][h];g=l[k+1][h];f=l[k+1][h+1];var p=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),q=this.vertices[g].clone().normalize(),s=this.vertices[f].clone().normalize(),
  789. r=n[k][h+1].clone(),u=n[k][h].clone(),x=n[k+1][h].clone(),v=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(r.x=(r.x+u.x)/2,this.faces.push(new THREE.Face3(d,g,f,[p,q,s])),this.faceVertexUvs[0].push([r,x,v])):Math.abs(this.vertices[g].y)===a?(x.x=(x.x+v.x)/2,this.faces.push(new THREE.Face3(d,e,g,[p,m,q])),this.faceVertexUvs[0].push([r,u,x])):(this.faces.push(new THREE.Face3(d,e,f,[p,m,s])),this.faceVertexUvs[0].push([r,u,v]),this.faces.push(new THREE.Face3(e,g,f,[m.clone(),q,s.clone()])),this.faceVertexUvs[0].push([u.clone(),
  790. x,v.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.SphereGeometry.prototype.clone=function(){return new THREE.SphereGeometry(this.parameters.radius,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.phiStart,this.parameters.phiLength,this.parameters.thetaStart,this.parameters.thetaLength)};
  791. THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
  792. k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var r=[],u=s/c,x=0;x<=b;x++){var v=x/b,y=-a*Math.cos(d+v*e)*Math.sin(g+u*f),w=a*Math.cos(g+u*f),G=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(y,w,G).normalize();l.setXYZ(p,y,w,G);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);r.push(p);p++}m.push(r)}d=[];for(s=0;s<c;s++)for(x=0;x<b;x++)e=m[s][x+1],f=m[s][x],p=m[s+1][x],q=m[s+1][x+1],(0!==s||0<g)&&d.push(e,f,q),(s!==c-1||h<Math.PI)&&d.push(f,p,q);this.addIndex(new THREE.BufferAttribute(new Uint16Array(d),
  793. 1));this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
  794. THREE.SphereBufferGeometry.prototype.clone=function(){var a=new THREE.SphereBufferGeometry(this.parameters.radius,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.phiStart,this.parameters.phiLength,this.parameters.thetaStart,this.parameters.thetaLength);a.copy(this);return a};
  795. THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
  796. THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var g=new THREE.Vector3,f=[],h=[],k=0;k<=c;k++)for(var l=0;l<=d;l++){var n=l/d*e,p=k/c*Math.PI*2;g.x=a*Math.cos(n);g.y=a*Math.sin(n);var m=new THREE.Vector3;m.x=(a+b*Math.cos(p))*Math.cos(n);m.y=(a+b*Math.cos(p))*Math.sin(n);m.z=b*Math.sin(p);this.vertices.push(m);f.push(new THREE.Vector2(l/
  797. d,k/c));h.push(m.clone().sub(g).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,g=(d+1)*k+l,n=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),n=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
  798. THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;THREE.TorusGeometry.prototype.clone=function(){return new THREE.TorusGeometry(this.parameters.radius,this.parameters.tube,this.parameters.radialSegments,this.parameters.tubularSegments,this.parameters.arc)};
  799. THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var k=Array(c),l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=0;m<c;++m){k[m]=
  800. Array(d);var q=m/c*2*e*Math.PI,s=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);l.subVectors(q,s);n.addVectors(q,s);p.crossVectors(l,n);n.crossVectors(p,l);p.normalize();n.normalize();for(q=0;q<d;++q){var r=q/d*2*Math.PI,u=-b*Math.cos(r),r=b*Math.sin(r),x=new THREE.Vector3;x.x=s.x+u*n.x+r*p.x;x.y=s.y+u*n.y+r*p.y;x.z=s.z+u*n.z+r*p.z;k[m][q]=this.vertices.push(x)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,g=(q+1)%d,a=k[m][q],b=k[e][q],e=k[e][g],g=k[m][g],f=new THREE.Vector2(m/c,q/d),l=new THREE.Vector2((m+1)/c,
  801. q/d),n=new THREE.Vector2((m+1)/c,(q+1)/d),p=new THREE.Vector2(m/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,l,p]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([l.clone(),n,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
  802. THREE.TorusKnotGeometry.prototype.clone=function(){return new THREE.TorusKnotGeometry(this.parameters.radius,this.parameters.tube,this.parameters.radialSegments,this.parameters.tubularSegments,this.parameters.p,this.parameters.q,this.parameters.heightScale)};
  803. THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,k,l=b+1,n,p,m,q,s,r=new THREE.Vector3,u,x,v;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);x=u.normals;v=u.binormals;this.tangents=u.tangents;this.normals=x;this.binormals=v;for(u=0;u<l;u++)for(f[u]=[],n=u/(l-1),s=a.getPointAt(n),h=x[u],k=v[u],m=c*g(n),n=0;n<d;n++)p=
  804. n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),r.copy(s),r.x+=q*h.x+p*k.x,r.y+=q*h.y+p*k.y,r.z+=q*h.z+p*k.z,f[u][n]=this.vertices.push(new THREE.Vector3(r.x,r.y,r.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)g=e?(u+1)%b:u+1,l=(n+1)%d,a=f[u][n],c=f[g][n],g=f[g][l],l=f[u][l],r=new THREE.Vector2(u/b,n/d),x=new THREE.Vector2((u+1)/b,n/d),v=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([r,x,h]),this.faces.push(new THREE.Face3(c,
  805. g,l)),this.faceVertexUvs[0].push([x.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
  806. THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],g=[],f=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,p;this.tangents=e;this.normals=g;this.binormals=f;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();g[0].crossVectors(e[0],
  807. h);f[0].crossVectors(e[0],g[0]);for(l=1;l<b;l++)g[l]=g[l-1].clone(),f[l]=f[l-1].clone(),h.crossVectors(e[l-1],e[l]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),g[l].applyMatrix4(k.makeRotationAxis(h,d))),f[l].crossVectors(e[l],g[l]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),l=1;l<b;l++)g[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),f[l].crossVectors(e[l],g[l])};
  808. THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function g(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);k.faces.push(d);u.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(u.z,-u.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function f(a,
  809. b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),f=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],m=a.materialIndex,n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(f.clone().lerp(h,n/c)),r=c-n,s=0;s<=r;s++)l[n][s]=0===s&&n===c?p:e(p.clone().lerp(q,s/r))}for(n=0;n<c;n++)for(s=0;s<2*(c-n)-1;s++)d=Math.floor(s/2),0===s%2?g(l[n][d+1],l[n+1][d],l[n][d],m):g(l[n][d+1],l[n+1][d+1],l[n+1][d],m)}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
  810. 2/Math.PI+.5,a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,n=a.length;l<n;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var p=[],m=l=0,n=b.length;l<n;l+=3,m++){var q=a[b[l]],s=a[b[l+1]],r=a[b[l+2]];p[m]=new THREE.Face3(q.index,s.index,r.index,[q.clone(),s.clone(),r.clone()],void 0,m)}for(var u=new THREE.Vector3,l=0,n=p.length;l<n;l++)f(p[l],d);l=0;for(n=this.faceVertexUvs[0].length;l<
  811. n;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,p=b[2].x,m=Math.max(d,Math.max(a,p)),q=Math.min(d,Math.min(a,p)),.9<m&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));l=0;for(n=this.vertices.length;l<n;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
  812. THREE.PolyhedronGeometry.prototype.clone=function(){return(new THREE.PolyhedronGeometry(this.parameters.vertices,this.parameters.indices,this.parameters.radius,this.parameters.detail)).copy(this)};THREE.PolyhedronGeometry.prototype.copy=function(a){THREE.Geometry.prototype.copy.call(this,a);return this};
  813. THREE.DodecahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,
  814. 12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b}};THREE.DodecahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.DodecahedronGeometry.prototype.constructor=THREE.DodecahedronGeometry;THREE.DodecahedronGeometry.prototype.clone=function(){var a=new THREE.DodecahedronGeometry(this.parameters.radius,this.parameters.detail);a.copy(this);return a};
  815. THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b}};THREE.IcosahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);
  816. THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;THREE.IcosahedronGeometry.prototype.clone=function(){var a=new THREE.IcosahedronGeometry(this.parameters.radius,this.parameters.detail);a.copy(this);return a};THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b}};
  817. THREE.OctahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;THREE.OctahedronGeometry.prototype.clone=function(){var a=new THREE.OctahedronGeometry(this.parameters.radius,this.parameters.detail);a.copy(this);return a};
  818. THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b}};THREE.TetrahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
  819. THREE.TetrahedronGeometry.prototype.clone=function(){var a=new THREE.TetrahedronGeometry(this.parameters.radius,this.parameters.detail);a.copy(this);return a};
  820. THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,g=this.faceVertexUvs[0],f,h,k,l,n=b+1;for(f=0;f<=c;f++)for(l=f/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var p,m,q,s;for(f=0;f<c;f++)for(h=0;h<b;h++)a=f*n+h,d=f*n+h+1,l=(f+1)*n+h+1,k=(f+1)*n+h,p=new THREE.Vector2(h/b,f/c),m=new THREE.Vector2((h+1)/b,f/c),q=new THREE.Vector2((h+1)/b,(f+1)/c),s=new THREE.Vector2(h/b,(f+1)/c),e.push(new THREE.Face3(a,
  821. d,k)),g.push([p,m,s]),e.push(new THREE.Face3(d,l,k)),g.push([m.clone(),q,s.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
  822. THREE.WireframeGeometry=function(a){THREE.BufferGeometry.call(this);var b=[0,0],c={},d=function(a,b){return a-b},e=["a","b","c"];if(a instanceof THREE.Geometry){var g=a.vertices,f=a.faces,h=0,k=new Uint32Array(6*f.length);a=0;for(var l=f.length;a<l;a++)for(var n=f[a],p=0;3>p;p++){b[0]=n[e[p]];b[1]=n[e[(p+1)%3]];b.sort(d);var m=b.toString();void 0===c[m]&&(k[2*h]=b[0],k[2*h+1]=b[1],c[m]=!0,h++)}b=new Float32Array(6*h);a=0;for(l=h;a<l;a++)for(p=0;2>p;p++)c=g[k[2*a+p]],h=6*a+3*p,b[h+0]=c.x,b[h+1]=c.y,
  823. b[h+2]=c.z;this.addAttribute("position",new THREE.BufferAttribute(b,3))}else if(a instanceof THREE.BufferGeometry){if(null!==a.index){l=a.index.array;g=a.attributes.position;e=a.drawcalls;h=0;0===e.length&&a.addDrawCall(0,l.length);k=new Uint32Array(2*l.length);f=0;for(n=e.length;f<n;++f){a=e[f];p=a.start;m=a.count;a=p;for(var q=p+m;a<q;a+=3)for(p=0;3>p;p++)b[0]=l[a+p],b[1]=l[a+(p+1)%3],b.sort(d),m=b.toString(),void 0===c[m]&&(k[2*h]=b[0],k[2*h+1]=b[1],c[m]=!0,h++)}b=new Float32Array(6*h);a=0;for(l=
  824. h;a<l;a++)for(p=0;2>p;p++)h=6*a+3*p,c=k[2*a+p],b[h+0]=g.getX(c),b[h+1]=g.getY(c),b[h+2]=g.getZ(c)}else for(g=a.attributes.position.array,h=g.length/3,k=h/3,b=new Float32Array(6*h),a=0,l=k;a<l;a++)for(p=0;3>p;p++)h=18*a+6*p,k=9*a+3*p,b[h+0]=g[k],b[h+1]=g[k+1],b[h+2]=g[k+2],c=9*a+(p+1)%3*3,b[h+3]=g[c],b[h+4]=g[c+1],b[h+5]=g[c+2];this.addAttribute("position",new THREE.BufferAttribute(b,3))}};THREE.WireframeGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
  825. THREE.WireframeGeometry.prototype.constructor=THREE.WireframeGeometry;THREE.AxisHelper=function(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1]);a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.BufferAttribute(b,3));a.addAttribute("color",new THREE.BufferAttribute(c,3));b=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.LineSegments.call(this,a,b)};THREE.AxisHelper.prototype=Object.create(THREE.LineSegments.prototype);
  826. THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
  827. THREE.ArrowHelper=function(){var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0));var b=new THREE.CylinderGeometry(0,.5,1,5,1);b.translate(0,-.5,0);return function(c,d,e,g,f,h){THREE.Object3D.call(this);void 0===g&&(g=16776960);void 0===e&&(e=1);void 0===f&&(f=.2*e);void 0===h&&(h=.2*f);this.position.copy(d);this.line=new THREE.Line(a,new THREE.LineBasicMaterial({color:g}));this.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:g}));
  828. this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(c);this.setLength(e,f,h)}}();THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.constructor=THREE.ArrowHelper;THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();
  829. THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,a-b,1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};
  830. THREE.BoxHelper=function(a){var b=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),c=new Float32Array(24),d=new THREE.BufferGeometry;d.addIndex(new THREE.BufferAttribute(b,1));d.addAttribute("position",new THREE.BufferAttribute(c,3));THREE.LineSegments.call(this,d,new THREE.LineBasicMaterial({color:16776960}));void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.BoxHelper.prototype.constructor=THREE.BoxHelper;
  831. THREE.BoxHelper.prototype.update=function(){var a=new THREE.Box3;return function(b){a.setFromObject(b);if(!a.empty()){b=a.min;var c=a.max,d=this.geometry.attributes.position,e=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[10]=b.y;e[11]=c.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;e[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=b.z;d.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();
  832. THREE.BoundingBoxHelper=function(a,b){var c=void 0!==b?b:8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.BoxGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.constructor=THREE.BoundingBoxHelper;THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};
  833. THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===g[a]&&(g[a]=[]);g[a].push(d.vertices.length-1)}var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),g={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);
  834. b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.LineSegments.call(this,d,e);this.camera=a;this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=g;this.update()};THREE.CameraHelper.prototype=Object.create(THREE.LineSegments.prototype);
  835. THREE.CameraHelper.prototype.constructor=THREE.CameraHelper;
  836. THREE.CameraHelper.prototype.update=function(){var a,b,c=new THREE.Vector3,d=new THREE.Camera,e=function(e,f,h,k){c.set(f,h,k).unproject(d);e=b[e];if(void 0!==e)for(f=0,h=e.length;f<h;f++)a.vertices[e[f]].copy(c)};return function(){a=this.geometry;b=this.pointMap;d.projectionMatrix.copy(this.camera.projectionMatrix);e("c",0,0,-1);e("t",0,0,1);e("n1",-1,-1,-1);e("n2",1,-1,-1);e("n3",-1,1,-1);e("n4",1,1,-1);e("f1",-1,-1,1);e("f2",1,-1,1);e("f3",-1,1,1);e("f4",1,1,1);e("u1",.7,1.1,-1);e("u2",-.7,1.1,
  837. -1);e("u3",0,2,-1);e("cf1",-1,0,1);e("cf2",1,0,1);e("cf3",0,-1,1);e("cf4",0,1,1);e("cn1",-1,0,-1);e("cn2",1,0,-1);e("cn3",0,-1,-1);e("cn4",0,1,-1);a.verticesNeedUpdate=!0}}();
  838. THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;b=b||1;var c=new THREE.Geometry;c.vertices.push(new THREE.Vector3(-b,b,0),new THREE.Vector3(b,b,0),new THREE.Vector3(b,-b,0),new THREE.Vector3(-b,-b,0),new THREE.Vector3(-b,b,0));var d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightPlane=new THREE.Line(c,d);this.add(this.lightPlane);
  839. c=new THREE.Geometry;c.vertices.push(new THREE.Vector3,new THREE.Vector3);d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.DirectionalLightHelper.prototype.constructor=THREE.DirectionalLightHelper;
  840. THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};
  841. THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();
  842. THREE.EdgesHelper=function(a,b,c){b=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.EdgesGeometry(a.geometry,c),new THREE.LineBasicMaterial({color:b}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.EdgesHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.EdgesHelper.prototype.constructor=THREE.EdgesHelper;
  843. THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=c.faces.length:console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=
  844. !1;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.FaceNormalsHelper.prototype.constructor=THREE.FaceNormalsHelper;
  845. THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);for(var d=this.object.matrixWorld,e=this.geometry.attributes.position,g=this.object.geometry,f=g.vertices,g=g.faces,h=0,k=0,l=g.length;k<l;k++){var n=g[k],p=n.normal;a.copy(f[n.a]).add(f[n.b]).add(f[n.c]).divideScalar(3).applyMatrix4(d);b.copy(p).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);
  846. e.setXYZ(h,a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0;return this}}();
  847. THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var g=0===e?this.color1:this.color2;c.colors.push(g,g,g,g)}THREE.LineSegments.call(this,c,d)};THREE.GridHelper.prototype=Object.create(THREE.LineSegments.prototype);
  848. THREE.GridHelper.prototype.constructor=THREE.GridHelper;THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};
  849. THREE.HemisphereLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new THREE.Color,new THREE.Color];var c=new THREE.SphereGeometry(b,4,2);c.rotateX(-Math.PI/2);for(var d=0;8>d;d++)c.faces[d].color=this.colors[4>d?0:1];d=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(c,d);this.add(this.lightSphere);this.update()};
  850. THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.constructor=THREE.HemisphereLightHelper;THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};
  851. THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}();
  852. THREE.PointLightHelper=function(a,b){this.light=a;this.light.updateMatrixWorld();var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);THREE.Mesh.call(this,c,d);this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=!1};THREE.PointLightHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.PointLightHelper.prototype.constructor=THREE.PointLightHelper;
  853. THREE.PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};
  854. THREE.SkeletonHelper=function(a){this.bones=this.getBoneList(a);for(var b=new THREE.Geometry,c=0;c<this.bones.length;c++)this.bones[c].parent instanceof THREE.Bone&&(b.vertices.push(new THREE.Vector3),b.vertices.push(new THREE.Vector3),b.colors.push(new THREE.Color(0,0,1)),b.colors.push(new THREE.Color(0,1,0)));b.dynamic=!0;c=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors,depthTest:!1,depthWrite:!1,transparent:!0});THREE.LineSegments.call(this,b,c);this.root=a;this.matrix=a.matrixWorld;
  855. this.matrixAutoUpdate=!1;this.update()};THREE.SkeletonHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.SkeletonHelper.prototype.constructor=THREE.SkeletonHelper;THREE.SkeletonHelper.prototype.getBoneList=function(a){var b=[];a instanceof THREE.Bone&&b.push(a);for(var c=0;c<a.children.length;c++)b.push.apply(b,this.getBoneList(a.children[c]));return b};
  856. THREE.SkeletonHelper.prototype.update=function(){for(var a=this.geometry,b=(new THREE.Matrix4).getInverse(this.root.matrixWorld),c=new THREE.Matrix4,d=0,e=0;e<this.bones.length;e++){var g=this.bones[e];g.parent instanceof THREE.Bone&&(c.multiplyMatrices(b,g.matrixWorld),a.vertices[d].setFromMatrixPosition(c),c.multiplyMatrices(b,g.parent.matrixWorld),a.vertices[d+1].setFromMatrixPosition(c),d+=2)}a.verticesNeedUpdate=!0;a.computeBoundingSphere()};
  857. THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.translate(0,-.5,0);a.rotateX(-Math.PI/2);var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.SpotLightHelper.prototype.constructor=THREE.SpotLightHelper;
  858. THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();
  859. THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16711680;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=3*c.faces.length:c instanceof THREE.BufferGeometry&&(b=c.attributes.normal.count);c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()};
  860. THREE.VertexNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.VertexNormalsHelper.prototype.constructor=THREE.VertexNormalsHelper;
  861. THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,g=this.geometry.attributes.position,f=this.object.geometry;if(f instanceof THREE.Geometry)for(var h=f.vertices,k=f.faces,l=f=0,n=k.length;l<n;l++)for(var p=k[l],m=0,q=p.vertexNormals.length;m<q;m++){var s=p.vertexNormals[m];a.copy(h[p[d[m]]]).applyMatrix4(e);
  862. b.copy(s).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);g.setXYZ(f,a.x,a.y,a.z);f+=1;g.setXYZ(f,b.x,b.y,b.z);f+=1}else if(f instanceof THREE.BufferGeometry)for(d=f.attributes.position,h=f.attributes.normal,m=f=0,q=d.count;m<q;m++)a.set(d.getX(m),d.getY(m),d.getZ(m)).applyMatrix4(e),b.set(h.getX(m),h.getY(m),h.getZ(m)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),g.setXYZ(f,a.x,a.y,a.z),f+=1,g.setXYZ(f,b.x,b.y,b.z),f+=1;g.needsUpdate=!0;return this}}();
  863. THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:255;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=3*c.faces.length:c instanceof THREE.BufferGeometry&&(b=c.attributes.tangent.count);c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()};
  864. THREE.VertexTangentsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.VertexTangentsHelper.prototype.constructor=THREE.VertexTangentsHelper;
  865. THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3,c=new THREE.Vector3;return function(){var a=["a","b","c"];this.object.updateMatrixWorld(!0);var e=this.object.matrixWorld,g=this.geometry.attributes.position,f=this.object.geometry;if(f instanceof THREE.Geometry)for(var h=f.vertices,k=f.faces,l=f=0,n=k.length;l<n;l++)for(var p=k[l],m=0,q=p.vertexTangents.length;m<q;m++){var s=p.vertexTangents[m];b.copy(h[p[a[m]]]).applyMatrix4(e);c.set(s.x,s.y,s.z);c.transformDirection(e).multiplyScalar(this.size).add(b);
  866. g.setXYZ(f,b.x,b.y,b.z);f+=1;g.setXYZ(f,c.x,c.y,c.z);f+=1}else if(f instanceof THREE.BufferGeometry)for(a=f.attributes.position,h=f.attributes.tangent,m=f=0,q=a.count;m<q;m++)b.set(a.getX(m),a.getY(m),a.getZ(m)).applyMatrix4(e),c.set(h.getX(m),h.getY(m),h.getZ(m)),c.transformDirection(e).multiplyScalar(this.size).add(b),g.setXYZ(f,b.x,b.y,b.z),f+=1,g.setXYZ(f,c.x,c.y,c.z),f+=1;g.needsUpdate=!0;return this}}();
  867. THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.WireframeGeometry(a.geometry),new THREE.LineBasicMaterial({color:c}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.WireframeHelper.prototype.constructor=THREE.WireframeHelper;THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
  868. THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh;
  869. THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={start:b,end:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
  870. THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)_?(\d+)/,c,d={},e=this.geometry,g=0,f=e.morphTargets.length;g<f;g++){var h=e.morphTargets[g].name.match(b);if(h&&1<h.length){var k=h[1];d[k]||(d[k]={start:Infinity,end:-Infinity});h=d[k];g<h.start&&(h.start=g);g>h.end&&(h.end=g);c||(c=k)}}for(k in d)h=d[k],this.createAnimation(k,h.start,h.end,a);this.firstAnimation=c};
  871. THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
  872. THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
  873. THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("THREE.MorphBlendMesh: animation["+a+"] undefined in .playAnimation()")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
  874. THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var g=d.start+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),f=d.weight;g!==d.currentFrame&&
  875. (this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*f,this.morphTargetInfluences[g]=0,d.lastFrame=d.currentFrame,d.currentFrame=g);e=d.time%e/e;d.directionBackwards&&(e=1-e);d.currentFrame!==d.lastFrame?(this.morphTargetInfluences[d.currentFrame]=e*f,this.morphTargetInfluences[d.lastFrame]=(1-e)*f):this.morphTargetInfluences[d.currentFrame]=f}}};