CSS3DRenderer.js 5.8 KB

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  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.CSS3DObject = function ( element ) {
  6. THREE.Object3D.call( this );
  7. this.element = element;
  8. this.element.style.position = 'absolute';
  9. this.addEventListener( 'removed', function ( event ) {
  10. if ( this.element.parentNode !== null ) {
  11. this.element.parentNode.removeChild( this.element );
  12. }
  13. } );
  14. };
  15. THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
  16. THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject;
  17. THREE.CSS3DSprite = function ( element ) {
  18. THREE.CSS3DObject.call( this, element );
  19. };
  20. THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
  21. THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
  22. //
  23. THREE.CSS3DRenderer = function () {
  24. console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
  25. var _width, _height;
  26. var _widthHalf, _heightHalf;
  27. var matrix = new THREE.Matrix4();
  28. var cache = {
  29. camera: { fov: 0, style: '' },
  30. objects: {}
  31. };
  32. var domElement = document.createElement( 'div' );
  33. domElement.style.overflow = 'hidden';
  34. this.domElement = domElement;
  35. var cameraElement = document.createElement( 'div' );
  36. // IE10 and 11 does not support 'preserve-3d'.
  37. // Thus, z-order in 3D will not work.
  38. // Should we calc z-order and set "CSS z-index" manually?
  39. cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  40. cameraElement.style.MozTransformStyle = 'preserve-3d';
  41. cameraElement.style.oTransformStyle = 'preserve-3d';
  42. cameraElement.style.transformStyle = 'preserve-3d';
  43. domElement.appendChild( cameraElement );
  44. this.setClearColor = function () {};
  45. this.getSize = function() {
  46. return {
  47. width: _width,
  48. height: _height
  49. };
  50. };
  51. this.setSize = function ( width, height ) {
  52. _width = width;
  53. _height = height;
  54. _widthHalf = _width / 2;
  55. _heightHalf = _height / 2;
  56. domElement.style.width = width + 'px';
  57. domElement.style.height = height + 'px';
  58. cameraElement.style.width = width + 'px';
  59. cameraElement.style.height = height + 'px';
  60. };
  61. var epsilon = function ( value ) {
  62. return Math.abs( value ) < Number.EPSILON ? 0 : value;
  63. };
  64. var getCameraCSSMatrix = function ( matrix ) {
  65. var elements = matrix.elements;
  66. return 'matrix3d(' +
  67. epsilon( elements[ 0 ] ) + ',' +
  68. epsilon( - elements[ 1 ] ) + ',' +
  69. epsilon( elements[ 2 ] ) + ',' +
  70. epsilon( elements[ 3 ] ) + ',' +
  71. epsilon( elements[ 4 ] ) + ',' +
  72. epsilon( - elements[ 5 ] ) + ',' +
  73. epsilon( elements[ 6 ] ) + ',' +
  74. epsilon( elements[ 7 ] ) + ',' +
  75. epsilon( elements[ 8 ] ) + ',' +
  76. epsilon( - elements[ 9 ] ) + ',' +
  77. epsilon( elements[ 10 ] ) + ',' +
  78. epsilon( elements[ 11 ] ) + ',' +
  79. epsilon( elements[ 12 ] ) + ',' +
  80. epsilon( - elements[ 13 ] ) + ',' +
  81. epsilon( elements[ 14 ] ) + ',' +
  82. epsilon( elements[ 15 ] ) +
  83. ')';
  84. };
  85. var getObjectCSSMatrix = function ( matrix ) {
  86. var elements = matrix.elements;
  87. return 'matrix3d(' +
  88. epsilon( elements[ 0 ] ) + ',' +
  89. epsilon( elements[ 1 ] ) + ',' +
  90. epsilon( elements[ 2 ] ) + ',' +
  91. epsilon( elements[ 3 ] ) + ',' +
  92. epsilon( - elements[ 4 ] ) + ',' +
  93. epsilon( - elements[ 5 ] ) + ',' +
  94. epsilon( - elements[ 6 ] ) + ',' +
  95. epsilon( - elements[ 7 ] ) + ',' +
  96. epsilon( elements[ 8 ] ) + ',' +
  97. epsilon( elements[ 9 ] ) + ',' +
  98. epsilon( elements[ 10 ] ) + ',' +
  99. epsilon( elements[ 11 ] ) + ',' +
  100. epsilon( elements[ 12 ] ) + ',' +
  101. epsilon( elements[ 13 ] ) + ',' +
  102. epsilon( elements[ 14 ] ) + ',' +
  103. epsilon( elements[ 15 ] ) +
  104. ') ';
  105. };
  106. var renderObject = function ( object, camera, parentTransfrom ) {
  107. var style;
  108. if ( object instanceof THREE.CSS3DObject ) {
  109. if ( object instanceof THREE.CSS3DSprite ) {
  110. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  111. matrix.copy( camera.matrixWorldInverse );
  112. matrix.transpose();
  113. matrix.copyPosition( object.matrixWorld );
  114. matrix.scale( object.scale );
  115. matrix.elements[ 3 ] = 0;
  116. matrix.elements[ 7 ] = 0;
  117. matrix.elements[ 11 ] = 0;
  118. matrix.elements[ 15 ] = 1;
  119. style = parentTransfrom + getObjectCSSMatrix( matrix );
  120. } else {
  121. style = parentTransfrom + getObjectCSSMatrix( object.matrixWorld );
  122. }
  123. var element = object.element;
  124. var cachedStyle = cache.objects[ object.id ];
  125. if ( cachedStyle === undefined || cachedStyle !== style ) {
  126. element.style.WebkitTransform = 'translate3d(-50%,-50%,0) ' + style;
  127. element.style.MozTransform = 'translate3d(-50%,-50%,0) ' + style;
  128. element.style.oTransform = 'translate3d(-50%,-50%,0) ' + style;
  129. element.style.transform = 'translate3d(-50%,-50%,0) ' + style;
  130. cache.objects[ object.id ] = 'translate3d(-50%,-50%,0) ' + style;
  131. }
  132. if ( element.parentNode !== cameraElement ) {
  133. cameraElement.appendChild( element );
  134. }
  135. }
  136. var parentTransfrom = style || parentTransfrom;
  137. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  138. renderObject( object.children[ i ], camera, parentTransfrom );
  139. }
  140. };
  141. this.render = function ( scene, camera ) {
  142. var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.getEffectiveFOV() * 0.5 ) ) * _height;
  143. if ( cache.camera.fov !== fov ) {
  144. domElement.style.WebkitPerspective = fov + "px";
  145. domElement.style.MozPerspective = fov + "px";
  146. domElement.style.oPerspective = fov + "px";
  147. domElement.style.perspective = fov + "px";
  148. cache.camera.fov = fov;
  149. }
  150. scene.updateMatrixWorld();
  151. if ( camera.parent === null ) camera.updateMatrixWorld();
  152. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  153. var style = "translate3d(" + _widthHalf + "px," + _heightHalf + "px, " + fov + "px) " +
  154. getCameraCSSMatrix( camera.matrixWorldInverse );
  155. renderObject( scene, camera, style );
  156. };
  157. };