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- /**
- * @author mrdoob / http://mrdoob.com/
- * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as
- */
- THREE.BoxGeometry2 = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {
- var scope = this;
- this.width = width;
- this.height = height;
- this.depth = depth;
- this.widthSegments = widthSegments || 1;
- this.heightSegments = heightSegments || 1;
- this.depthSegments = depthSegments || 1;
- var width_half = this.width / 2;
- var height_half = this.height / 2;
- var depth_half = this.depth / 2;
- var vector = new THREE.Vector3();
- var vectors = [];
- var vertices = [];
- var addVertex = function ( a, b, c ) {
- vertices.push( vectors[ a ], vectors[ a + 1 ], vectors[ a + 2 ] );
- vertices.push( vectors[ b ], vectors[ b + 1 ], vectors[ b + 2 ] );
- vertices.push( vectors[ c ], vectors[ c + 1 ], vectors[ c + 2 ] );
- };
- buildPlane( 'z', 'y', - 1, - 1, this.depth, this.height, width_half, 0 ); // px
- buildPlane( 'z', 'y', 1, - 1, this.depth, this.height, - width_half, 1 ); // nx
- buildPlane( 'x', 'z', 1, 1, this.width, this.depth, height_half, 2 ); // py
- buildPlane( 'x', 'z', 1, - 1, this.width, this.depth, - height_half, 3 ); // ny
- buildPlane( 'x', 'y', 1, - 1, this.width, this.height, depth_half, 4 ); // pz
- buildPlane( 'x', 'y', - 1, - 1, this.width, this.height, - depth_half, 5 ); // nz
- function buildPlane( u, v, udir, vdir, width, height, depth, materialIndex ) {
- var w, ix, iy,
- gridX = scope.widthSegments,
- gridY = scope.heightSegments,
- width_half = width / 2,
- height_half = height / 2,
- offset = vectors.length;
- if ( ( u === 'x' && v === 'y' ) || ( u === 'y' && v === 'x' ) ) {
- w = 'z';
- } else if ( ( u === 'x' && v === 'z' ) || ( u === 'z' && v === 'x' ) ) {
- w = 'y';
- gridY = scope.depthSegments;
- } else if ( ( u === 'z' && v === 'y' ) || ( u === 'y' && v === 'z' ) ) {
- w = 'x';
- gridX = scope.depthSegments;
- }
- var gridX1 = gridX + 1,
- gridY1 = gridY + 1,
- segment_width = width / gridX,
- segment_height = height / gridY,
- normal = new THREE.Vector3();
- normal[ w ] = depth > 0 ? 1 : - 1;
- for ( iy = 0; iy < gridY1; iy ++ ) {
- for ( ix = 0; ix < gridX1; ix ++ ) {
- vector[ u ] = ( ix * segment_width - width_half ) * udir;
- vector[ v ] = ( iy * segment_height - height_half ) * vdir;
- vector[ w ] = depth;
- vectors.push( vector.x, vector.y, vector.z );
- }
- }
- for ( iy = 0; iy < gridY; iy++ ) {
- for ( ix = 0; ix < gridX; ix++ ) {
- var a = ix + gridX1 * iy;
- var b = ix + gridX1 * ( iy + 1 );
- var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
- var d = ( ix + 1 ) + gridX1 * iy;
- addVertex( a * 3 + offset, b * 3 + offset, d * 3 + offset );
- addVertex( b * 3 + offset, c * 3 + offset, d * 3 + offset );
- }
- }
- }
- THREE.Geometry2.call( this, vertices.length / 3 );
- this.vertices.set( vertices );
- };
- THREE.BoxGeometry2.prototype = Object.create( THREE.Geometry2.prototype );
- THREE.BoxGeometry2.prototype.constructor = THREE.BoxGeometry2;
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