Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Magnuz Binder ede01f5ae7 Fix broken source link. 7 gadi atpakaļ
.github 3bcb9c2d0d Fixed CRLF issues. See #13262 7 gadi atpakaļ
build e6f954407d Updated builds. 7 gadi atpakaļ
docs ede01f5ae7 Fix broken source link. 7 gadi atpakaļ
editor 219e89cd97 Editor: Clean up publish. 7 gadi atpakaļ
examples 1937e58e8e Lensflares example: Restored alpha: true. 7 gadi atpakaļ
src 9a0b4d95f8 Revert VideoTexture: Added frameRate property 7 gadi atpakaļ
test e3cea7e89f Merge pull request #13147 from Mugen87/dev3 7 gadi atpakaļ
utils b08650b8b2 Update google-closure-compiler 7 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore 139be23873 visual studio folder can safely be ignored 7 gadi atpakaļ
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 gadi atpakaļ
LICENSE 5498e9ec31 Update LICENSE 7 gadi atpakaļ
README.md d718fb0108 Added link to forum in README 7 gadi atpakaļ
bower.json d271add4e8 Added bower.json back. See #10431 8 gadi atpakaļ
package.json 5b16c70cb6 Updated Rollup to ^0.55.1 7 gadi atpakaļ
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 gadi atpakaļ

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForum

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases