Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

rfm1201 edfe51ca1b Full English, no more console warning před 10 roky
build 13fcba8ce2 Updated builds. před 10 roky
docs 1c401f72b9 Merge pull request #6953 from neko1235/ellipse-rotation před 10 roky
editor 3ff2945927 Editor: More useful BufferGeometry panel. před 10 roky
examples edfe51ca1b Full English, no more console warning před 10 roky
src a69476ef05 Add tuning to the web page před 10 roky
test 250f62e28d Complete json roundtrip for lights před 10 roky
utils d74af727b7 Added IndexBufferAttribute. před 10 roky
.gitignore 6536ce7052 gitignore node_modules před 11 roky
.npmignore 99d4757bd4 Add NPM support před 10 roky
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. před 11 roky
LICENSE c12770459e change *copy; to © před 10 roky
README.md b113db75e1 <canvas> -> `WebGL` před 10 roky
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch před 10 roky
package.json faa8745f58 Add unit tests před 10 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases