Mr.doob ee192f24cd Merge branch 'master' of https://github.com/philkingston/three.js into dev 11 年之前
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controls 04a61cf89b Removed unnecessary Vector3 clone's in update loop in TrackballControls. 11 年之前
core a6929f1489 Replaced TypedArray experiments. 12 年之前
crossfade e20332a8b6 Slowing the animation and using more contrasting colors 11 年之前
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 年之前
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 11 年之前
exporters 600c22929c Editor: Added Sprite support. 11 年之前
geometries af8c8471c1 Moved ConvexGeometry out of the lib. 12 年之前
libs 57869dda2f Editor: Added forgotten system.js. 12 年之前
loaders 7211281df0 Add the layer attribute to a node element 11 年之前
math a6929f1489 Replaced TypedArray experiments. 12 年之前
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier 12 年之前
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 年之前
renderers bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 年之前
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 年之前
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 年之前
BufferGeometryUtils.js dfffcb5f5e BufferGeometryUtils: Return BufferGeometry if it is already the type. 12 年之前
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 年之前
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 年之前
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 年之前
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 年之前
Mirror.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 年之前
Octree.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 年之前
PRNG.js 041054283a Messing with a new terrain generator demo. 14 年之前
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 年之前
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 年之前
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 年之前
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 年之前
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 年之前
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 年之前
SimulatorRenderer.js 0441c29058 Examples: Refactoring gpgpu renderer based on @WestLangley suggestion #4069 11 年之前
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 年之前
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 年之前