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- import UniformNode from '../core/UniformNode.js';
- import { NodeUpdateType } from '../core/constants.js';
- class TimerNode extends UniformNode {
- static LOCAL = 'local';
- static GLOBAL = 'global';
- static DELTA = 'delta';
- static FRAME = 'frame';
- constructor( scope = TimerNode.LOCAL, scale = 1, value = 0 ) {
- super( value );
- this.scope = scope;
- this.scale = scale;
- this.updateType = NodeUpdateType.FRAME;
- }
- /*
- @TODO:
- getNodeType( builder ) {
- const scope = this.scope;
- if ( scope === TimerNode.FRAME ) {
- return 'uint';
- }
- return 'float';
- }
- */
- update( frame ) {
- const scope = this.scope;
- const scale = this.scale;
- if ( scope === TimerNode.LOCAL ) {
- this.value += frame.deltaTime * scale;
- } else if ( scope === TimerNode.DELTA ) {
- this.value = frame.deltaTime * scale;
- } else if ( scope === TimerNode.FRAME ) {
- this.value = frame.frameId;
- } else {
- // global
- this.value = frame.time * scale;
- }
- }
- serialize( data ) {
- super.serialize( data );
- data.scope = this.scope;
- data.scale = this.scale;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.scope = data.scope;
- this.scale = data.scale;
- }
- }
- export default TimerNode;
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