Mr.doob f86548efe7 Sprite now using real geometry. 12 years ago
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Bone.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 years ago
LOD.js f7a9e1f2b9 Add clone method to THREE.LOD 12 years ago
Line.js e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 years ago
Mesh.js 092e3ad0d3 Mesh: Support Geometries without morphTargets. 12 years ago
MorphAnimMesh.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 years ago
ParticleSystem.js 692f1376d1 Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968. 12 years ago
SkinnedMesh.js 88d4eb713d Merge remote-tracking branch 'bhouston/euler3' into dev 12 years ago
Sprite.js f86548efe7 Sprite now using real geometry. 12 years ago