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- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- THREE.EdgesHelper = function ( object, hex ) {
- var color = ( hex !== undefined ) ? hex : 0xffffff;
- var edge = [ 0, 0 ], hash = {};
- var sortFunction = function ( a, b ) { return a - b };
- var keys = [ 'a', 'b', 'c' ];
- var geometry = new THREE.BufferGeometry();
- var geometry2 = object.geometry.clone();
- geometry2.mergeVertices();
- geometry2.computeFaceNormals();
- var vertices = geometry2.vertices;
- var faces = geometry2.faces;
- var numEdges = 0;
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- for ( var j = 0; j < 3; j ++ ) {
- edge[ 0 ] = face[ keys[ j ] ];
- edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ];
- edge.sort( sortFunction );
- var key = edge.toString();
- if ( hash[ key ] === undefined ) {
- hash[ key ] = { vert1: edge[ 0 ], vert2: edge[ 1 ], face1: i, face2: undefined };
- numEdges ++;
- } else {
- hash[ key ].face2 = i;
- }
- }
- }
- var coords = new Float32Array( numEdges * 2 * 3 );
- var index = 0;
- for ( var key in hash ) {
- var h = hash[ key ];
- if ( h.face2 === undefined || faces[ h.face1 ].normal.dot( faces[ h.face2 ].normal ) < 0.9999 ) { // hardwired const OK
- var vertex = vertices[ h.vert1 ];
- coords[ index ++ ] = vertex.x;
- coords[ index ++ ] = vertex.y;
- coords[ index ++ ] = vertex.z;
- vertex = vertices[ h.vert2 ];
- coords[ index ++ ] = vertex.x;
- coords[ index ++ ] = vertex.y;
- coords[ index ++ ] = vertex.z;
- }
- }
- geometry.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) );
- THREE.Line.call( this, geometry, new THREE.LineBasicMaterial( { color: color } ), THREE.LinePieces );
- this.matrix = object.matrixWorld;
- this.matrixAutoUpdate = false;
- };
- THREE.EdgesHelper.prototype = Object.create( THREE.Line.prototype );
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