UI.Viewport.js 5.2 KB

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  1. UI.Viewport = function () {
  2. var _width, _height;
  3. var _isMouseDown = false;
  4. var _snapToAxis = null;
  5. var _HOVERED, _SELECTED;
  6. var _offset = new THREE.Vector3();
  7. //
  8. var _domElement = document.createElement( 'div' );
  9. _domElement.style.position = 'absolute';
  10. _domElement.style.backgroundColor = '#808080';
  11. //
  12. var _camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  13. _camera.position.x = 500;
  14. _camera.position.y = 250;
  15. _camera.position.z = 500;
  16. _camera.lookAt( new THREE.Vector3() );
  17. var _controls = new THREE.TrackballControls( _camera );
  18. _controls.rotateSpeed = 1.0;
  19. _controls.zoomSpeed = 1.2;
  20. _controls.panSpeed = 0.8;
  21. _controls.noZoom = false;
  22. _controls.noPan = false;
  23. _controls.staticMoving = true;
  24. _controls.dynamicDampingFactor = 0.3;
  25. // guides
  26. var _sceneHelpers = new THREE.Scene();
  27. var _grid = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x606060, wireframe: true, transparent: true } ) );
  28. _sceneHelpers.add( _grid );
  29. //
  30. var _scene = new THREE.Scene();
  31. /*
  32. var light = new THREE.AmbientLight( 0x404040 );
  33. _scene.add( light );
  34. var light = new THREE.DirectionalLight( 0xffffff );
  35. light.position.set( 1000, 1000, - 1000 );
  36. light.position.normalize();
  37. _scene.add( light );
  38. */
  39. var _plane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.25, transparent: true, wireframe: true } ) );
  40. _plane.visible = false;
  41. _sceneHelpers.add( _plane );
  42. var _projector = new THREE.Projector();
  43. var _renderer = new THREE.WebGLRenderer();
  44. _renderer.autoClear = false;
  45. _renderer.domElement.addEventListener( 'mousedown', function ( event ) {
  46. event.preventDefault();
  47. _isMouseDown = true;
  48. var vector = new THREE.Vector3( ( event.clientX / _width ) * 2 - 1, - ( event.clientY / _height ) * 2 + 1, 0.5 );
  49. _projector.unprojectVector( vector, _camera );
  50. var ray = new THREE.Ray( _camera.position, vector.subSelf( _camera.position ).normalize() );
  51. var intersects = ray.intersectObjects( _scene.children );
  52. if ( intersects.length ) {
  53. _SELECTED = intersects[ 0 ].object;
  54. _controls.enabled = false;
  55. var intersects = ray.intersectObject( _plane );
  56. _offset.copy( intersects[ 0 ].point ).subSelf( _plane.position );
  57. }
  58. }, false );
  59. _renderer.domElement.addEventListener( 'mousemove', function ( event ) {
  60. event.preventDefault();
  61. var vector = new THREE.Vector3( ( event.clientX / _width ) * 2 - 1, - ( event.clientY / _height ) * 2 + 1, 0.5 );
  62. _projector.unprojectVector( vector, _camera );
  63. var ray = new THREE.Ray( _camera.position, vector.subSelf( _camera.position ).normalize() );
  64. var intersects = ray.intersectObjects( _scene.children );
  65. if ( _SELECTED ) {
  66. var intersects = ray.intersectObject( _plane );
  67. _SELECTED.position.copy( intersects[ 0 ].point.subSelf( _offset ) );
  68. switch ( _snapToAxis ) {
  69. case 'x':
  70. _SELECTED.position.y = _plane.position.y;
  71. _SELECTED.position.z = _plane.position.z;
  72. break;
  73. case 'y':
  74. _SELECTED.position.x = _plane.position.x;
  75. _SELECTED.position.z = _plane.position.z;
  76. break;
  77. case 'z':
  78. _SELECTED.position.x = _plane.position.x;
  79. _SELECTED.position.y = _plane.position.y;
  80. break;
  81. }
  82. _render();
  83. signals.updated.dispatch( _scene );
  84. return;
  85. }
  86. if ( intersects.length ) {
  87. _HOVERED = intersects[ 0 ].object;
  88. _plane.position.set( 0, 0, 0 );
  89. _plane.lookAt( _camera.position );
  90. _plane.position.copy( _HOVERED.position );
  91. } else {
  92. _HOVERED = null;
  93. }
  94. _render();
  95. }, false );
  96. _renderer.domElement.addEventListener( 'mouseup', function ( event ) {
  97. // event.preventDefault();
  98. _isMouseDown = false;
  99. _snapToAxis = null;
  100. _controls.enabled = true;
  101. if ( _SELECTED ) {
  102. _plane.position.copy( _SELECTED.position );
  103. _SELECTED = null;
  104. }
  105. }, false );
  106. /*
  107. _renderer.domElement.addEventListener( 'mousewheel', function ( event ) {
  108. if ( event.wheelDeltaY ) {
  109. event.preventDefault();
  110. var vector = _camera.position.clone();
  111. var amount = event.wheelDeltaY * 0.2;
  112. if ( vector.length() - amount < 10 ) return;
  113. vector.normalize().multiplyScalar( amount );
  114. _camera.position.subSelf( vector );
  115. _render();
  116. }
  117. }, false );
  118. */
  119. document.addEventListener( 'keydown', function ( event ) {
  120. if ( _isMouseDown ) {
  121. // console.log( event.keyCode );
  122. switch ( event.keyCode ) {
  123. case 88: // x
  124. _snapToAxis = 'x';
  125. break;
  126. case 89: // y
  127. _snapToAxis = 'y';
  128. break;
  129. case 90: // z
  130. _snapToAxis = 'z';
  131. break;
  132. }
  133. }
  134. }, false );
  135. _domElement.appendChild( _renderer.domElement );
  136. // signals
  137. signals.added.add( function ( object ) {
  138. _scene.add( object );
  139. _render();
  140. signals.updated.dispatch( _scene );
  141. } );
  142. //
  143. this.getDOMElement = function () {
  144. return _domElement;
  145. };
  146. this.setSize = function ( width, height ) {
  147. _width = width;
  148. _height = height;
  149. _camera.aspect = width / height;
  150. _camera.updateProjectionMatrix();
  151. _renderer.setSize( width, height );
  152. _render();
  153. };
  154. var _render = function () {
  155. _controls.update();
  156. _renderer.clear();
  157. _renderer.render( _sceneHelpers, _camera );
  158. _renderer.render( _scene, _camera );
  159. };
  160. }