Mr.doob ef0f3e9e25 Fixed breakage in FlyControls. 12 anos atrás
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controls ef0f3e9e25 Fixed breakage in FlyControls. 12 anos atrás
effects 7e19183619 Added new effect for the Oculus Rift 12 anos atrás
exporters 1f859302f7 Editor: Added Renderer section. 12 anos atrás
libs 0914e07a9a Removing old DAT.GUI 12 anos atrás
loaders d938465fe5 Merge branch 'master' into dev 12 anos atrás
math 100d0e0058 remote flyweight pattern in ColorConverter.toHSV per @zz85's suggestion here: https://github.com/mrdoob/three.js/pull/3109#issuecomment-13923276 12 anos atrás
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. 12 anos atrás
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 anos atrás
renderers 20c8c5e324 SVGRenderer: Reset counters on clear() instead of on render(). Cleaned up code a bit too. 12 anos atrás
shaders 9edf3c06cb Add Edge Detection Shaders (Frei-Chen & Sobel filters) to examples 12 anos atrás
AudioObject.js e314cb059d Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967. 12 anos atrás
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 anos atrás
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 anos atrás
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 anos atrás
Detector.js 07fc79d788 Added var to Detector.js 13 anos atrás
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 anos atrás
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 anos atrás
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 anos atrás
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 anos atrás
PRNG.js 041054283a Messing with a new terrain generator demo. 14 anos atrás
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 anos atrás
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 anos atrás
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 12 anos atrás
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 anos atrás
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 anos atrás
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 anos atrás
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 anos atrás
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 anos atrás
UVsUtils.js ee76e41b72 Flipped UV debug viewer output. It was rendering upside down. 12 anos atrás