GLTFLoader.js 47 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196
  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. */
  7. THREE.GLTFLoader = ( function () {
  8. function GLTFLoader( manager ) {
  9. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  10. }
  11. GLTFLoader.prototype = {
  12. constructor: GLTFLoader,
  13. load: function ( url, onLoad, onProgress, onError ) {
  14. var scope = this;
  15. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  16. var loader = new THREE.FileLoader( scope.manager );
  17. loader.setResponseType( 'arraybuffer' );
  18. loader.load( url, function ( data ) {
  19. scope.parse( data, onLoad, path );
  20. }, onProgress, onError );
  21. },
  22. setCrossOrigin: function ( value ) {
  23. this.crossOrigin = value;
  24. },
  25. setPath: function ( value ) {
  26. this.path = value;
  27. },
  28. parse: function ( data, callback, path ) {
  29. var content;
  30. var extensions = {};
  31. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  32. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  33. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  34. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  35. } else {
  36. content = convertUint8ArrayToString( new Uint8Array( data ) );
  37. }
  38. var json = JSON.parse( content );
  39. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  40. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  41. }
  42. console.time( 'GLTFLoader' );
  43. var parser = new GLTFParser( json, extensions, {
  44. path: path || this.path,
  45. crossOrigin: this.crossOrigin
  46. } );
  47. parser.parse( function ( scene, scenes, cameras, animations ) {
  48. console.timeEnd( 'GLTFLoader' );
  49. var glTF = {
  50. "scene": scene,
  51. "scenes": scenes,
  52. "cameras": cameras,
  53. "animations": animations
  54. };
  55. callback( glTF );
  56. } );
  57. }
  58. };
  59. /* GLTFREGISTRY */
  60. function GLTFRegistry() {
  61. var objects = {};
  62. return {
  63. get: function ( key ) {
  64. return objects[ key ];
  65. },
  66. add: function ( key, object ) {
  67. objects[ key ] = object;
  68. },
  69. remove: function ( key ) {
  70. delete objects[ key ];
  71. },
  72. removeAll: function () {
  73. objects = {};
  74. },
  75. update: function ( scene, camera ) {
  76. // update scene graph
  77. scene.updateMatrixWorld();
  78. // update camera matrices and frustum
  79. camera.updateMatrixWorld();
  80. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  81. for ( var name in objects ) {
  82. var object = objects[ name ];
  83. if ( object.update ) {
  84. object.update( scene, camera );
  85. }
  86. }
  87. }
  88. };
  89. }
  90. /* GLTFSHADERS */
  91. GLTFLoader.Shaders = new GLTFRegistry();
  92. /* GLTFSHADER */
  93. function GLTFShader( targetNode, allNodes ) {
  94. var boundUniforms = {};
  95. // bind each uniform to its source node
  96. var uniforms = targetNode.material.uniforms;
  97. for ( var uniformId in uniforms ) {
  98. var uniform = uniforms[ uniformId ];
  99. if ( uniform.semantic ) {
  100. var sourceNodeRef = uniform.node;
  101. var sourceNode = targetNode;
  102. if ( sourceNodeRef ) {
  103. sourceNode = allNodes[ sourceNodeRef ];
  104. }
  105. boundUniforms[ uniformId ] = {
  106. semantic: uniform.semantic,
  107. sourceNode: sourceNode,
  108. targetNode: targetNode,
  109. uniform: uniform
  110. };
  111. }
  112. }
  113. this.boundUniforms = boundUniforms;
  114. this._m4 = new THREE.Matrix4();
  115. }
  116. // Update - update all the uniform values
  117. GLTFShader.prototype.update = function ( scene, camera ) {
  118. var boundUniforms = this.boundUniforms;
  119. for ( var name in boundUniforms ) {
  120. var boundUniform = boundUniforms[ name ];
  121. switch ( boundUniform.semantic ) {
  122. case "MODELVIEW":
  123. var m4 = boundUniform.uniform.value;
  124. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  125. break;
  126. case "MODELVIEWINVERSETRANSPOSE":
  127. var m3 = boundUniform.uniform.value;
  128. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  129. m3.getNormalMatrix( this._m4 );
  130. break;
  131. case "PROJECTION":
  132. var m4 = boundUniform.uniform.value;
  133. m4.copy( camera.projectionMatrix );
  134. break;
  135. case "JOINTMATRIX":
  136. var m4v = boundUniform.uniform.value;
  137. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  138. // So it goes like this:
  139. // SkinnedMesh world matrix is already baked into MODELVIEW;
  140. // transform joints to local space,
  141. // then transform using joint's inverse
  142. m4v[ mi ]
  143. .getInverse( boundUniform.sourceNode.matrixWorld )
  144. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  145. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  146. .multiply( boundUniform.targetNode.bindMatrix );
  147. }
  148. break;
  149. default :
  150. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  151. break;
  152. }
  153. }
  154. };
  155. /* ANIMATION */
  156. GLTFLoader.Animations = {
  157. update: function () {
  158. console.warn( 'THREE.GLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );
  159. }
  160. };
  161. /*********************************/
  162. /********** EXTENSIONS ***********/
  163. /*********************************/
  164. var EXTENSIONS = {
  165. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  166. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  167. };
  168. /* MATERIALS COMMON EXTENSION */
  169. function GLTFMaterialsCommonExtension( json ) {
  170. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  171. this.lights = {};
  172. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  173. var lights = extension.lights || {};
  174. for ( var lightId in lights ) {
  175. var light = lights[ lightId ];
  176. var lightNode;
  177. var lightParams = light[ light.type ];
  178. var color = new THREE.Color().fromArray( lightParams.color );
  179. switch ( light.type ) {
  180. case "directional":
  181. lightNode = new THREE.DirectionalLight( color );
  182. lightNode.position.set( 0, 0, 1 );
  183. break;
  184. case "point":
  185. lightNode = new THREE.PointLight( color );
  186. break;
  187. case "spot":
  188. lightNode = new THREE.SpotLight( color );
  189. lightNode.position.set( 0, 0, 1 );
  190. break;
  191. case "ambient":
  192. lightNode = new THREE.AmbientLight( color );
  193. break;
  194. }
  195. if ( lightNode ) {
  196. this.lights[ lightId ] = lightNode;
  197. }
  198. }
  199. }
  200. /* BINARY EXTENSION */
  201. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  202. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  203. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  204. function GLTFBinaryExtension( data ) {
  205. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  206. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  207. var header = {
  208. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  209. version: headerView.getUint32( 4, true ),
  210. length: headerView.getUint32( 8, true ),
  211. contentLength: headerView.getUint32( 12, true ),
  212. contentFormat: headerView.getUint32( 16, true )
  213. };
  214. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  215. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  216. if ( header[ key ] !== value ) {
  217. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  218. }
  219. }
  220. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  221. this.header = header;
  222. this.content = convertUint8ArrayToString( contentArray );
  223. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  224. }
  225. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  226. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  227. var array = new Uint8Array( bufferView );
  228. return convertUint8ArrayToString( array );
  229. };
  230. GLTFBinaryExtension.prototype.loadTextureSourceUri = function ( source, bufferViews ) {
  231. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  232. var bufferView = bufferViews[ metadata.bufferView ];
  233. var stringData = convertUint8ArrayToString( new Uint8Array( bufferView ) );
  234. return 'data:' + metadata.mimeType + ';base64,' + btoa( stringData );
  235. };
  236. /*********************************/
  237. /********** INTERNALS ************/
  238. /*********************************/
  239. /* CONSTANTS */
  240. var WEBGL_CONSTANTS = {
  241. FLOAT: 5126,
  242. //FLOAT_MAT2: 35674,
  243. FLOAT_MAT3: 35675,
  244. FLOAT_MAT4: 35676,
  245. FLOAT_VEC2: 35664,
  246. FLOAT_VEC3: 35665,
  247. FLOAT_VEC4: 35666,
  248. LINEAR: 9729,
  249. REPEAT: 10497,
  250. SAMPLER_2D: 35678,
  251. TRIANGLES: 4,
  252. LINES: 1,
  253. UNSIGNED_BYTE: 5121,
  254. UNSIGNED_SHORT: 5123,
  255. VERTEX_SHADER: 35633,
  256. FRAGMENT_SHADER: 35632
  257. };
  258. var WEBGL_TYPE = {
  259. 5126: Number,
  260. //35674: THREE.Matrix2,
  261. 35675: THREE.Matrix3,
  262. 35676: THREE.Matrix4,
  263. 35664: THREE.Vector2,
  264. 35665: THREE.Vector3,
  265. 35666: THREE.Vector4,
  266. 35678: THREE.Texture
  267. };
  268. var WEBGL_COMPONENT_TYPES = {
  269. 5120: Int8Array,
  270. 5121: Uint8Array,
  271. 5122: Int16Array,
  272. 5123: Uint16Array,
  273. 5125: Uint32Array,
  274. 5126: Float32Array
  275. };
  276. var WEBGL_FILTERS = {
  277. 9728: THREE.NearestFilter,
  278. 9729: THREE.LinearFilter,
  279. 9984: THREE.NearestMipMapNearestFilter,
  280. 9985: THREE.LinearMipMapNearestFilter,
  281. 9986: THREE.NearestMipMapLinearFilter,
  282. 9987: THREE.LinearMipMapLinearFilter
  283. };
  284. var WEBGL_WRAPPINGS = {
  285. 33071: THREE.ClampToEdgeWrapping,
  286. 33648: THREE.MirroredRepeatWrapping,
  287. 10497: THREE.RepeatWrapping
  288. };
  289. var WEBGL_TEXTURE_FORMATS = {
  290. 6406: THREE.AlphaFormat,
  291. 6407: THREE.RGBFormat,
  292. 6408: THREE.RGBAFormat,
  293. 6409: THREE.LuminanceFormat,
  294. 6410: THREE.LuminanceAlphaFormat
  295. };
  296. var WEBGL_TEXTURE_DATATYPES = {
  297. 5121: THREE.UnsignedByteType,
  298. 32819: THREE.UnsignedShort4444Type,
  299. 32820: THREE.UnsignedShort5551Type,
  300. 33635: THREE.UnsignedShort565Type
  301. };
  302. var WEBGL_SIDES = {
  303. 1028: THREE.BackSide, // Culling front
  304. 1029: THREE.FrontSide // Culling back
  305. //1032: THREE.NoSide // Culling front and back, what to do?
  306. };
  307. var WEBGL_DEPTH_FUNCS = {
  308. 512: THREE.NeverDepth,
  309. 513: THREE.LessDepth,
  310. 514: THREE.EqualDepth,
  311. 515: THREE.LessEqualDepth,
  312. 516: THREE.GreaterEqualDepth,
  313. 517: THREE.NotEqualDepth,
  314. 518: THREE.GreaterEqualDepth,
  315. 519: THREE.AlwaysDepth
  316. };
  317. var WEBGL_BLEND_EQUATIONS = {
  318. 32774: THREE.AddEquation,
  319. 32778: THREE.SubtractEquation,
  320. 32779: THREE.ReverseSubtractEquation
  321. };
  322. var WEBGL_BLEND_FUNCS = {
  323. 0: THREE.ZeroFactor,
  324. 1: THREE.OneFactor,
  325. 768: THREE.SrcColorFactor,
  326. 769: THREE.OneMinusSrcColorFactor,
  327. 770: THREE.SrcAlphaFactor,
  328. 771: THREE.OneMinusSrcAlphaFactor,
  329. 772: THREE.DstAlphaFactor,
  330. 773: THREE.OneMinusDstAlphaFactor,
  331. 774: THREE.DstColorFactor,
  332. 775: THREE.OneMinusDstColorFactor,
  333. 776: THREE.SrcAlphaSaturateFactor
  334. // The followings are not supported by Three.js yet
  335. //32769: CONSTANT_COLOR,
  336. //32770: ONE_MINUS_CONSTANT_COLOR,
  337. //32771: CONSTANT_ALPHA,
  338. //32772: ONE_MINUS_CONSTANT_COLOR
  339. };
  340. var WEBGL_TYPE_SIZES = {
  341. 'SCALAR': 1,
  342. 'VEC2': 2,
  343. 'VEC3': 3,
  344. 'VEC4': 4,
  345. 'MAT2': 4,
  346. 'MAT3': 9,
  347. 'MAT4': 16
  348. };
  349. var PATH_PROPERTIES = {
  350. scale: 'scale',
  351. translation: 'position',
  352. rotation: 'quaternion'
  353. };
  354. var INTERPOLATION = {
  355. LINEAR: THREE.InterpolateLinear,
  356. STEP: THREE.InterpolateDiscrete
  357. };
  358. var STATES_ENABLES = {
  359. 2884: 'CULL_FACE',
  360. 2929: 'DEPTH_TEST',
  361. 3042: 'BLEND',
  362. 3089: 'SCISSOR_TEST',
  363. 32823: 'POLYGON_OFFSET_FILL',
  364. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  365. };
  366. /* UTILITY FUNCTIONS */
  367. function _each( object, callback, thisObj ) {
  368. if ( !object ) {
  369. return Promise.resolve();
  370. }
  371. var results;
  372. var fns = [];
  373. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  374. results = [];
  375. var length = object.length;
  376. for ( var idx = 0; idx < length; idx ++ ) {
  377. var value = callback.call( thisObj || this, object[ idx ], idx );
  378. if ( value ) {
  379. fns.push( value );
  380. if ( value instanceof Promise ) {
  381. value.then( function( key, value ) {
  382. results[ idx ] = value;
  383. }.bind( this, key ));
  384. } else {
  385. results[ idx ] = value;
  386. }
  387. }
  388. }
  389. } else {
  390. results = {};
  391. for ( var key in object ) {
  392. if ( object.hasOwnProperty( key ) ) {
  393. var value = callback.call( thisObj || this, object[ key ], key );
  394. if ( value ) {
  395. fns.push( value );
  396. if ( value instanceof Promise ) {
  397. value.then( function( key, value ) {
  398. results[ key ] = value;
  399. }.bind( this, key ));
  400. } else {
  401. results[ key ] = value;
  402. }
  403. }
  404. }
  405. }
  406. }
  407. return Promise.all( fns ).then( function() {
  408. return results;
  409. });
  410. }
  411. function resolveURL( url, path ) {
  412. // Invalid URL
  413. if ( typeof url !== 'string' || url === '' )
  414. return '';
  415. // Absolute URL
  416. if ( /^https?:\/\//i.test( url ) ) {
  417. return url;
  418. }
  419. // Data URI
  420. if ( /^data:.*,.*$/i.test( url ) ) {
  421. return url;
  422. }
  423. // Relative URL
  424. return ( path || '' ) + url;
  425. }
  426. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  427. // throws a "maximum call stack size exceeded" error for large arrays.
  428. function convertUint8ArrayToString( array ) {
  429. var s = '';
  430. for ( var i = 0; i < array.length; i ++ ) {
  431. s += String.fromCharCode( array[ i ] );
  432. }
  433. return s;
  434. }
  435. // Three.js seems too dependent on attribute names so globally
  436. // replace those in the shader code
  437. function replaceTHREEShaderAttributes( shaderText, technique ) {
  438. // Expected technique attributes
  439. var attributes = {};
  440. for ( var attributeId in technique.attributes ) {
  441. var pname = technique.attributes[ attributeId ];
  442. var param = technique.parameters[ pname ];
  443. var atype = param.type;
  444. var semantic = param.semantic;
  445. attributes[ attributeId ] = {
  446. type: atype,
  447. semantic: semantic
  448. };
  449. }
  450. // Figure out which attributes to change in technique
  451. var shaderParams = technique.parameters;
  452. var shaderAttributes = technique.attributes;
  453. var params = {};
  454. for ( var attributeId in attributes ) {
  455. var pname = shaderAttributes[ attributeId ];
  456. var shaderParam = shaderParams[ pname ];
  457. var semantic = shaderParam.semantic;
  458. if ( semantic ) {
  459. params[ attributeId ] = shaderParam;
  460. }
  461. }
  462. for ( var pname in params ) {
  463. var param = params[ pname ];
  464. var semantic = param.semantic;
  465. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  466. switch ( semantic ) {
  467. case "POSITION":
  468. shaderText = shaderText.replace( regEx, 'position' );
  469. break;
  470. case "NORMAL":
  471. shaderText = shaderText.replace( regEx, 'normal' );
  472. break;
  473. case 'TEXCOORD_0':
  474. case 'TEXCOORD0':
  475. case 'TEXCOORD':
  476. shaderText = shaderText.replace( regEx, 'uv' );
  477. break;
  478. case 'COLOR_0':
  479. case 'COLOR0':
  480. case 'COLOR':
  481. shaderText = shaderText.replace( regEx, 'color' );
  482. break;
  483. case "WEIGHT":
  484. shaderText = shaderText.replace( regEx, 'skinWeight' );
  485. break;
  486. case "JOINT":
  487. shaderText = shaderText.replace( regEx, 'skinIndex' );
  488. break;
  489. }
  490. }
  491. return shaderText;
  492. }
  493. function createDefaultMaterial() {
  494. return new THREE.MeshPhongMaterial( {
  495. color: 0x00000,
  496. emissive: 0x888888,
  497. specular: 0x000000,
  498. shininess: 0,
  499. transparent: false,
  500. depthTest: true,
  501. side: THREE.FrontSide
  502. } );
  503. }
  504. // Deferred constructor for RawShaderMaterial types
  505. function DeferredShaderMaterial( params ) {
  506. this.isDeferredShaderMaterial = true;
  507. this.params = params;
  508. }
  509. DeferredShaderMaterial.prototype.create = function () {
  510. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  511. for ( var uniformId in this.params.uniforms ) {
  512. var originalUniform = this.params.uniforms[ uniformId ];
  513. if ( originalUniform.value instanceof THREE.Texture ) {
  514. uniforms[ uniformId ].value = originalUniform.value;
  515. uniforms[ uniformId ].value.needsUpdate = true;
  516. }
  517. uniforms[ uniformId ].semantic = originalUniform.semantic;
  518. uniforms[ uniformId ].node = originalUniform.node;
  519. }
  520. this.params.uniforms = uniforms;
  521. return new THREE.RawShaderMaterial( this.params );
  522. };
  523. /* GLTF PARSER */
  524. function GLTFParser( json, extensions, options ) {
  525. this.json = json || {};
  526. this.extensions = extensions || {};
  527. this.options = options || {};
  528. // loader object cache
  529. this.cache = new GLTFRegistry();
  530. }
  531. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  532. var _dependencies = {};
  533. for ( var i = 0; i < dependencies.length; i ++ ) {
  534. var dependency = dependencies[ i ];
  535. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  536. var cached = this.cache.get( dependency );
  537. if ( cached !== undefined ) {
  538. _dependencies[ dependency ] = cached;
  539. } else if ( this[ fnName ] ) {
  540. var fn = this[ fnName ]();
  541. this.cache.add( dependency, fn );
  542. _dependencies[ dependency ] = fn;
  543. }
  544. }
  545. return _each( _dependencies, function ( dependency ) {
  546. return dependency;
  547. } );
  548. };
  549. GLTFParser.prototype.parse = function ( callback ) {
  550. var json = this.json;
  551. // Clear the loader cache
  552. this.cache.removeAll();
  553. // Fire the callback on complete
  554. this._withDependencies( [
  555. "scenes",
  556. "cameras",
  557. "animations"
  558. ] ).then( function ( dependencies ) {
  559. var scene = dependencies.scenes[ json.scene ];
  560. var scenes = [];
  561. for ( var name in dependencies.scenes ) {
  562. scenes.push( dependencies.scenes[ name ] );
  563. }
  564. var cameras = [];
  565. for ( var name in dependencies.cameras ) {
  566. var camera = dependencies.cameras[ name ];
  567. cameras.push( camera );
  568. }
  569. var animations = [];
  570. for ( var name in dependencies.animations ) {
  571. animations.push( dependencies.animations[ name ] );
  572. }
  573. callback( scene, scenes, cameras, animations );
  574. } );
  575. };
  576. GLTFParser.prototype.loadShaders = function () {
  577. var json = this.json;
  578. var extensions = this.extensions;
  579. var options = this.options;
  580. return this._withDependencies( [
  581. "bufferViews"
  582. ] ).then( function ( dependencies ) {
  583. return _each( json.shaders, function ( shader ) {
  584. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  585. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  586. }
  587. return new Promise( function ( resolve ) {
  588. var loader = new THREE.FileLoader();
  589. loader.setResponseType( 'text' );
  590. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  591. resolve( shaderText );
  592. } );
  593. } );
  594. } );
  595. } );
  596. };
  597. GLTFParser.prototype.loadBuffers = function () {
  598. var json = this.json;
  599. var extensions = this.extensions;
  600. var options = this.options;
  601. return _each( json.buffers, function ( buffer, name ) {
  602. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  603. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  604. }
  605. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  606. return new Promise( function ( resolve ) {
  607. var loader = new THREE.FileLoader();
  608. loader.setResponseType( 'arraybuffer' );
  609. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  610. resolve( buffer );
  611. } );
  612. } );
  613. } else {
  614. console.warn( 'THREE.GLTFLoader: ' + buffer.type + ' buffer type is not supported' );
  615. }
  616. } );
  617. };
  618. GLTFParser.prototype.loadBufferViews = function () {
  619. var json = this.json;
  620. return this._withDependencies( [
  621. "buffers"
  622. ] ).then( function ( dependencies ) {
  623. return _each( json.bufferViews, function ( bufferView ) {
  624. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  625. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  626. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  627. } );
  628. } );
  629. };
  630. GLTFParser.prototype.loadAccessors = function () {
  631. var json = this.json;
  632. return this._withDependencies( [
  633. "bufferViews"
  634. ] ).then( function ( dependencies ) {
  635. return _each( json.accessors, function ( accessor ) {
  636. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  637. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  638. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  639. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  640. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  641. var itemBytes = elementBytes * itemSize;
  642. // The buffer is not interleaved if the stride is the item size in bytes.
  643. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  644. // Use the full buffer if it's interleaved.
  645. var array = new TypedArray( arraybuffer );
  646. // Integer parameters to IB/IBA are in array elements, not bytes.
  647. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  648. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  649. } else {
  650. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  651. return new THREE.BufferAttribute( array, itemSize );
  652. }
  653. } );
  654. } );
  655. };
  656. GLTFParser.prototype.loadTextures = function () {
  657. var json = this.json;
  658. var extensions = this.extensions;
  659. var options = this.options;
  660. return this._withDependencies( [
  661. "bufferViews"
  662. ] ).then( function ( dependencies ) {
  663. return _each( json.textures, function ( texture ) {
  664. if ( texture.source ) {
  665. return new Promise( function ( resolve ) {
  666. var source = json.images[ texture.source ];
  667. var sourceUri = source.uri;
  668. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  669. sourceUri = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadTextureSourceUri( source, dependencies.bufferViews );
  670. }
  671. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  672. if ( textureLoader === null ) {
  673. textureLoader = new THREE.TextureLoader();
  674. }
  675. textureLoader.setCrossOrigin( options.crossOrigin );
  676. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  677. _texture.flipY = false;
  678. if ( texture.name !== undefined ) _texture.name = texture.name;
  679. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  680. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  681. console.warn( 'THREE.GLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  682. 'internalFormat will be forced to be the same value as format.' );
  683. }
  684. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  685. if ( texture.sampler ) {
  686. var sampler = json.samplers[ texture.sampler ];
  687. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  688. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  689. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  690. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  691. }
  692. resolve( _texture );
  693. }, undefined, function () {
  694. resolve();
  695. } );
  696. } );
  697. }
  698. } );
  699. } );
  700. };
  701. GLTFParser.prototype.loadMaterials = function () {
  702. var json = this.json;
  703. return this._withDependencies( [
  704. "shaders",
  705. "textures"
  706. ] ).then( function ( dependencies ) {
  707. return _each( json.materials, function ( material ) {
  708. var materialType;
  709. var materialValues = {};
  710. var materialParams = {};
  711. var khr_material;
  712. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  713. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  714. }
  715. if ( khr_material ) {
  716. // don't copy over unused values to avoid material warning spam
  717. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  718. switch ( khr_material.technique ) {
  719. case 'BLINN' :
  720. case 'PHONG' :
  721. materialType = THREE.MeshPhongMaterial;
  722. keys.push( 'diffuse', 'specular', 'shininess' );
  723. break;
  724. case 'LAMBERT' :
  725. materialType = THREE.MeshLambertMaterial;
  726. keys.push( 'diffuse' );
  727. break;
  728. case 'CONSTANT' :
  729. default :
  730. materialType = THREE.MeshBasicMaterial;
  731. break;
  732. }
  733. keys.forEach( function( v ) {
  734. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  735. } );
  736. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  737. materialParams.side = THREE.DoubleSide;
  738. }
  739. if ( khr_material.transparent || materialValues.transparent ) {
  740. materialParams.transparent = true;
  741. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  742. }
  743. } else if ( material.technique === undefined ) {
  744. materialType = THREE.MeshPhongMaterial;
  745. Object.assign( materialValues, material.values );
  746. } else {
  747. materialType = DeferredShaderMaterial;
  748. var technique = json.techniques[ material.technique ];
  749. materialParams.uniforms = {};
  750. var program = json.programs[ technique.program ];
  751. if ( program ) {
  752. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  753. if ( ! materialParams.fragmentShader ) {
  754. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  755. materialType = THREE.MeshPhongMaterial;
  756. }
  757. var vertexShader = dependencies.shaders[ program.vertexShader ];
  758. if ( ! vertexShader ) {
  759. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  760. materialType = THREE.MeshPhongMaterial;
  761. }
  762. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  763. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  764. var uniforms = technique.uniforms;
  765. for ( var uniformId in uniforms ) {
  766. var pname = uniforms[ uniformId ];
  767. var shaderParam = technique.parameters[ pname ];
  768. var ptype = shaderParam.type;
  769. if ( WEBGL_TYPE[ ptype ] ) {
  770. var pcount = shaderParam.count;
  771. var value;
  772. if ( material.values !== undefined ) value = material.values[ pname ];
  773. var uvalue = new WEBGL_TYPE[ ptype ]();
  774. var usemantic = shaderParam.semantic;
  775. var unode = shaderParam.node;
  776. switch ( ptype ) {
  777. case WEBGL_CONSTANTS.FLOAT:
  778. uvalue = shaderParam.value;
  779. if ( pname == "transparency" ) {
  780. materialParams.transparent = true;
  781. }
  782. if ( value !== undefined ) {
  783. uvalue = value;
  784. }
  785. break;
  786. case WEBGL_CONSTANTS.FLOAT_VEC2:
  787. case WEBGL_CONSTANTS.FLOAT_VEC3:
  788. case WEBGL_CONSTANTS.FLOAT_VEC4:
  789. case WEBGL_CONSTANTS.FLOAT_MAT3:
  790. if ( shaderParam && shaderParam.value ) {
  791. uvalue.fromArray( shaderParam.value );
  792. }
  793. if ( value ) {
  794. uvalue.fromArray( value );
  795. }
  796. break;
  797. case WEBGL_CONSTANTS.FLOAT_MAT2:
  798. // what to do?
  799. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  800. break;
  801. case WEBGL_CONSTANTS.FLOAT_MAT4:
  802. if ( pcount ) {
  803. uvalue = new Array( pcount );
  804. for ( var mi = 0; mi < pcount; mi ++ ) {
  805. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  806. }
  807. if ( shaderParam && shaderParam.value ) {
  808. var m4v = shaderParam.value;
  809. uvalue.fromArray( m4v );
  810. }
  811. if ( value ) {
  812. uvalue.fromArray( value );
  813. }
  814. } else {
  815. if ( shaderParam && shaderParam.value ) {
  816. var m4 = shaderParam.value;
  817. uvalue.fromArray( m4 );
  818. }
  819. if ( value ) {
  820. uvalue.fromArray( value );
  821. }
  822. }
  823. break;
  824. case WEBGL_CONSTANTS.SAMPLER_2D:
  825. if ( value !== undefined ) {
  826. uvalue = dependencies.textures[ value ];
  827. } else if ( shaderParam.value !== undefined ) {
  828. uvalue = dependencies.textures[ shaderParam.value ];
  829. } else {
  830. uvalue = null;
  831. }
  832. break;
  833. }
  834. materialParams.uniforms[ uniformId ] = {
  835. value: uvalue,
  836. semantic: usemantic,
  837. node: unode
  838. };
  839. } else {
  840. throw new Error( "Unknown shader uniform param type: " + ptype );
  841. }
  842. }
  843. var states = technique.states || {};
  844. var enables = states.enable || [];
  845. var functions = states.functions || {};
  846. var enableCullFace = false;
  847. var enableDepthTest = false;
  848. var enableBlend = false;
  849. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  850. var enable = enables[ i ];
  851. switch ( STATES_ENABLES[ enable ] ) {
  852. case 'CULL_FACE':
  853. enableCullFace = true;
  854. break;
  855. case 'DEPTH_TEST':
  856. enableDepthTest = true;
  857. break;
  858. case 'BLEND':
  859. enableBlend = true;
  860. break;
  861. // TODO: implement
  862. case 'SCISSOR_TEST':
  863. case 'POLYGON_OFFSET_FILL':
  864. case 'SAMPLE_ALPHA_TO_COVERAGE':
  865. break;
  866. default:
  867. throw new Error( "Unknown technique.states.enable: " + enable );
  868. }
  869. }
  870. if ( enableCullFace ) {
  871. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  872. } else {
  873. materialParams.side = THREE.DoubleSide;
  874. }
  875. materialParams.depthTest = enableDepthTest;
  876. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  877. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  878. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  879. materialParams.transparent = enableBlend;
  880. var blendEquationSeparate = functions.blendEquationSeparate;
  881. if ( blendEquationSeparate !== undefined ) {
  882. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  883. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  884. } else {
  885. materialParams.blendEquation = THREE.AddEquation;
  886. materialParams.blendEquationAlpha = THREE.AddEquation;
  887. }
  888. var blendFuncSeparate = functions.blendFuncSeparate;
  889. if ( blendFuncSeparate !== undefined ) {
  890. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  891. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  892. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  893. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  894. } else {
  895. materialParams.blendSrc = THREE.OneFactor;
  896. materialParams.blendDst = THREE.ZeroFactor;
  897. materialParams.blendSrcAlpha = THREE.OneFactor;
  898. materialParams.blendDstAlpha = THREE.ZeroFactor;
  899. }
  900. }
  901. }
  902. if ( Array.isArray( materialValues.diffuse ) ) {
  903. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  904. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  905. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  906. }
  907. delete materialParams.diffuse;
  908. if ( typeof( materialValues.reflective ) === 'string' ) {
  909. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  910. }
  911. if ( typeof( materialValues.bump ) === 'string' ) {
  912. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  913. }
  914. if ( Array.isArray( materialValues.emission ) ) {
  915. if ( materialType === THREE.MeshBasicMaterial ) {
  916. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  917. } else {
  918. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  919. }
  920. } else if ( typeof( materialValues.emission ) === 'string' ) {
  921. if ( materialType === THREE.MeshBasicMaterial ) {
  922. materialParams.map = dependencies.textures[ materialValues.emission ];
  923. } else {
  924. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  925. }
  926. }
  927. if ( Array.isArray( materialValues.specular ) ) {
  928. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  929. } else if ( typeof( materialValues.specular ) === 'string' ) {
  930. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  931. }
  932. if ( materialValues.shininess !== undefined ) {
  933. materialParams.shininess = materialValues.shininess;
  934. }
  935. var _material = new materialType( materialParams );
  936. if ( material.name !== undefined ) _material.name = material.name;
  937. return _material;
  938. } );
  939. } );
  940. };
  941. GLTFParser.prototype.loadMeshes = function () {
  942. var json = this.json;
  943. return this._withDependencies( [
  944. "accessors",
  945. "materials"
  946. ] ).then( function ( dependencies ) {
  947. return _each( json.meshes, function ( mesh ) {
  948. var group = new THREE.Object3D();
  949. if ( mesh.name !== undefined ) group.name = mesh.name;
  950. if ( mesh.extras ) group.userData = mesh.extras;
  951. var primitives = mesh.primitives || [];
  952. for ( var name in primitives ) {
  953. var primitive = primitives[ name ];
  954. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  955. var geometry = new THREE.BufferGeometry();
  956. var attributes = primitive.attributes;
  957. for ( var attributeId in attributes ) {
  958. var attributeEntry = attributes[ attributeId ];
  959. if ( ! attributeEntry ) return;
  960. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  961. switch ( attributeId ) {
  962. case 'POSITION':
  963. geometry.addAttribute( 'position', bufferAttribute );
  964. break;
  965. case 'NORMAL':
  966. geometry.addAttribute( 'normal', bufferAttribute );
  967. break;
  968. case 'TEXCOORD_0':
  969. case 'TEXCOORD0':
  970. case 'TEXCOORD':
  971. geometry.addAttribute( 'uv', bufferAttribute );
  972. break;
  973. case 'COLOR_0':
  974. case 'COLOR0':
  975. case 'COLOR':
  976. geometry.addAttribute( 'color', bufferAttribute );
  977. break;
  978. case 'WEIGHT':
  979. geometry.addAttribute( 'skinWeight', bufferAttribute );
  980. break;
  981. case 'JOINT':
  982. geometry.addAttribute( 'skinIndex', bufferAttribute );
  983. break;
  984. }
  985. }
  986. if ( primitive.indices ) {
  987. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  988. }
  989. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  990. var meshNode = new THREE.Mesh( geometry, material );
  991. meshNode.castShadow = true;
  992. meshNode.name = ( name === "0" ? group.name : group.name + name );
  993. if ( primitive.extras ) meshNode.userData = primitive.extras;
  994. group.add( meshNode );
  995. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  996. var geometry = new THREE.BufferGeometry();
  997. var attributes = primitive.attributes;
  998. for ( var attributeId in attributes ) {
  999. var attributeEntry = attributes[ attributeId ];
  1000. if ( ! attributeEntry ) return;
  1001. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1002. switch ( attributeId ) {
  1003. case 'POSITION':
  1004. geometry.addAttribute( 'position', bufferAttribute );
  1005. break;
  1006. case 'COLOR_0':
  1007. case 'COLOR0':
  1008. case 'COLOR':
  1009. geometry.addAttribute( 'color', bufferAttribute );
  1010. break;
  1011. }
  1012. }
  1013. var material = dependencies.materials[ primitive.material ];
  1014. var meshNode;
  1015. if ( primitive.indices ) {
  1016. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1017. meshNode = new THREE.LineSegments( geometry, material );
  1018. } else {
  1019. meshNode = new THREE.Line( geometry, material );
  1020. }
  1021. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1022. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1023. group.add( meshNode );
  1024. } else {
  1025. console.warn( "Only triangular and line primitives are supported" );
  1026. }
  1027. }
  1028. return group;
  1029. } );
  1030. } );
  1031. };
  1032. GLTFParser.prototype.loadCameras = function () {
  1033. var json = this.json;
  1034. return _each( json.cameras, function ( camera ) {
  1035. if ( camera.type == "perspective" && camera.perspective ) {
  1036. var yfov = camera.perspective.yfov;
  1037. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1038. // According to COLLADA spec...
  1039. // aspectRatio = xfov / yfov
  1040. var xfov = yfov * aspectRatio;
  1041. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1042. if ( camera.name !== undefined ) _camera.name = camera.name;
  1043. if ( camera.extras ) _camera.userData = camera.extras;
  1044. return _camera;
  1045. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1046. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1047. if ( camera.name !== undefined ) _camera.name = camera.name;
  1048. if ( camera.extras ) _camera.userData = camera.extras;
  1049. return _camera;
  1050. }
  1051. } );
  1052. };
  1053. GLTFParser.prototype.loadSkins = function () {
  1054. var json = this.json;
  1055. return this._withDependencies( [
  1056. "accessors"
  1057. ] ).then( function ( dependencies ) {
  1058. return _each( json.skins, function ( skin ) {
  1059. var bindShapeMatrix = new THREE.Matrix4();
  1060. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1061. var _skin = {
  1062. bindShapeMatrix: bindShapeMatrix,
  1063. jointNames: skin.jointNames,
  1064. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1065. };
  1066. return _skin;
  1067. } );
  1068. } );
  1069. };
  1070. GLTFParser.prototype.loadAnimations = function () {
  1071. var json = this.json;
  1072. return this._withDependencies( [
  1073. "accessors",
  1074. "nodes"
  1075. ] ).then( function ( dependencies ) {
  1076. return _each( json.animations, function ( animation, animationId ) {
  1077. var tracks = [];
  1078. for ( var channelId in animation.channels ) {
  1079. var channel = animation.channels[ channelId ];
  1080. var sampler = animation.samplers[ channel.sampler ];
  1081. if ( sampler ) {
  1082. var target = channel.target;
  1083. var name = target.id;
  1084. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1085. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1086. var inputAccessor = dependencies.accessors[ input ];
  1087. var outputAccessor = dependencies.accessors[ output ];
  1088. var node = dependencies.nodes[ name ];
  1089. if ( node ) {
  1090. node.updateMatrix();
  1091. node.matrixAutoUpdate = true;
  1092. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1093. ? THREE.QuaternionKeyframeTrack
  1094. : THREE.VectorKeyframeTrack;
  1095. var targetName = node.name ? node.name : node.uuid;
  1096. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1097. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1098. // buffers before creating a truncated copy to keep. Because buffers may
  1099. // be reused by other tracks, make copies here.
  1100. tracks.push( new TypedKeyframeTrack(
  1101. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1102. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1103. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1104. interpolation
  1105. ) );
  1106. }
  1107. }
  1108. }
  1109. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1110. return new THREE.AnimationClip( name, undefined, tracks );
  1111. } );
  1112. } );
  1113. };
  1114. GLTFParser.prototype.loadNodes = function () {
  1115. var json = this.json;
  1116. var extensions = this.extensions;
  1117. var scope = this;
  1118. return _each( json.nodes, function ( node ) {
  1119. var matrix = new THREE.Matrix4();
  1120. var _node;
  1121. if ( node.jointName ) {
  1122. _node = new THREE.Bone();
  1123. _node.name = node.name !== undefined ? node.name : node.jointName;
  1124. _node.jointName = node.jointName;
  1125. } else {
  1126. _node = new THREE.Object3D();
  1127. if ( node.name !== undefined ) _node.name = node.name;
  1128. }
  1129. if ( node.extras ) _node.userData = node.extras;
  1130. if ( node.matrix !== undefined ) {
  1131. matrix.fromArray( node.matrix );
  1132. _node.applyMatrix( matrix );
  1133. } else {
  1134. if ( node.translation !== undefined ) {
  1135. _node.position.fromArray( node.translation );
  1136. }
  1137. if ( node.rotation !== undefined ) {
  1138. _node.quaternion.fromArray( node.rotation );
  1139. }
  1140. if ( node.scale !== undefined ) {
  1141. _node.scale.fromArray( node.scale );
  1142. }
  1143. }
  1144. return _node;
  1145. } ).then( function ( __nodes ) {
  1146. return scope._withDependencies( [
  1147. "meshes",
  1148. "skins",
  1149. "cameras"
  1150. ] ).then( function ( dependencies ) {
  1151. return _each( __nodes, function ( _node, nodeId ) {
  1152. var node = json.nodes[ nodeId ];
  1153. if ( node.meshes !== undefined ) {
  1154. for ( var meshId in node.meshes ) {
  1155. var mesh = node.meshes[ meshId ];
  1156. var group = dependencies.meshes[ mesh ];
  1157. if ( group === undefined ) {
  1158. console.warn( 'GLTFLoader: Couldn\'t find node "' + mesh + '".' );
  1159. continue;
  1160. }
  1161. for ( var childrenId in group.children ) {
  1162. var child = group.children[ childrenId ];
  1163. // clone Mesh to add to _node
  1164. var originalMaterial = child.material;
  1165. var originalGeometry = child.geometry;
  1166. var originalUserData = child.userData;
  1167. var originalName = child.name;
  1168. var material;
  1169. if ( originalMaterial.isDeferredShaderMaterial ) {
  1170. originalMaterial = material = originalMaterial.create();
  1171. } else {
  1172. material = originalMaterial;
  1173. }
  1174. switch ( child.type ) {
  1175. case 'LineSegments':
  1176. child = new THREE.LineSegments( originalGeometry, material );
  1177. break;
  1178. case 'LineLoop':
  1179. child = new THREE.LineLoop( originalGeometry, material );
  1180. break;
  1181. case 'Line':
  1182. child = new THREE.Line( originalGeometry, material );
  1183. break;
  1184. default:
  1185. child = new THREE.Mesh( originalGeometry, material );
  1186. }
  1187. child.castShadow = true;
  1188. child.userData = originalUserData;
  1189. child.name = originalName;
  1190. var skinEntry;
  1191. if ( node.skin ) {
  1192. skinEntry = dependencies.skins[ node.skin ];
  1193. }
  1194. // Replace Mesh with SkinnedMesh in library
  1195. if ( skinEntry ) {
  1196. var getJointNode = function ( jointId ) {
  1197. var keys = Object.keys( __nodes );
  1198. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1199. var n = __nodes[ keys[ i ] ];
  1200. if ( n.jointName === jointId ) return n;
  1201. }
  1202. return null;
  1203. };
  1204. var geometry = originalGeometry;
  1205. var material = originalMaterial;
  1206. material.skinning = true;
  1207. child = new THREE.SkinnedMesh( geometry, material, false );
  1208. child.castShadow = true;
  1209. child.userData = originalUserData;
  1210. child.name = originalName;
  1211. var bones = [];
  1212. var boneInverses = [];
  1213. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1214. var jointId = skinEntry.jointNames[ i ];
  1215. var jointNode = getJointNode( jointId );
  1216. if ( jointNode ) {
  1217. bones.push( jointNode );
  1218. var m = skinEntry.inverseBindMatrices.array;
  1219. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1220. boneInverses.push( mat );
  1221. } else {
  1222. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1223. }
  1224. }
  1225. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1226. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1227. var children = parentJson[ property ];
  1228. if ( children === undefined ) return;
  1229. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1230. var nodeId = children[ i ];
  1231. var bone = __nodes[ nodeId ];
  1232. var boneJson = json.nodes[ nodeId ];
  1233. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1234. parentObject.add( bone );
  1235. buildBoneGraph( boneJson, bone, 'children' );
  1236. }
  1237. }
  1238. };
  1239. buildBoneGraph( node, child, 'skeletons' );
  1240. }
  1241. _node.add( child );
  1242. }
  1243. }
  1244. }
  1245. if ( node.camera !== undefined ) {
  1246. var camera = dependencies.cameras[ node.camera ];
  1247. _node.add( camera );
  1248. }
  1249. if ( node.extensions
  1250. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1251. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1252. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1253. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1254. _node.add( light );
  1255. }
  1256. return _node;
  1257. } );
  1258. } );
  1259. } );
  1260. };
  1261. GLTFParser.prototype.loadScenes = function () {
  1262. var json = this.json;
  1263. // scene node hierachy builder
  1264. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1265. var _node = allNodes[ nodeId ];
  1266. parentObject.add( _node );
  1267. var node = json.nodes[ nodeId ];
  1268. if ( node.children ) {
  1269. var children = node.children;
  1270. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1271. var child = children[ i ];
  1272. buildNodeHierachy( child, _node, allNodes );
  1273. }
  1274. }
  1275. }
  1276. return this._withDependencies( [
  1277. "nodes"
  1278. ] ).then( function ( dependencies ) {
  1279. return _each( json.scenes, function ( scene ) {
  1280. var _scene = new THREE.Scene();
  1281. if ( scene.name !== undefined ) _scene.name = scene.name;
  1282. if ( scene.extras ) _scene.userData = scene.extras;
  1283. var nodes = scene.nodes || [];
  1284. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1285. var nodeId = nodes[ i ];
  1286. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1287. }
  1288. _scene.traverse( function ( child ) {
  1289. // Register raw material meshes with GLTFLoader.Shaders
  1290. if ( child.material && child.material.isRawShaderMaterial ) {
  1291. var xshader = new GLTFShader( child, dependencies.nodes );
  1292. GLTFLoader.Shaders.add( child.uuid, xshader );
  1293. }
  1294. } );
  1295. return _scene;
  1296. } );
  1297. } );
  1298. };
  1299. return GLTFLoader;
  1300. } )();