webgl_geometries.html 3.9 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="js/Detector.js"></script>
  19. <script src="js/RequestAnimationFrame.js"></script>
  20. <script src="js/Stats.js"></script>
  21. <script>
  22. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  23. var container, stats;
  24. var camera, scene, group, renderer;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement('div');
  29. document.body.appendChild(container);
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  31. camera.position.y = 200;
  32. scene = new THREE.Scene();
  33. var light, object, material;
  34. scene.add( new THREE.AmbientLight( 0x404040 ) );
  35. light = new THREE.DirectionalLight( 0xffffff, 1 );
  36. light.position.z = 1;
  37. scene.add( light );
  38. material = [
  39. new THREE.MeshLambertMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/UV.jpg' ) } ),
  40. new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1 } )
  41. ];
  42. group = new THREE.Object3D();
  43. scene.add( group );
  44. object = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 4, 4, 4 ), material );
  45. object.position.x = - 200;
  46. object.position.z = 200;
  47. group.add( object );
  48. object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
  49. object.position.z = 200;
  50. group.add( object );
  51. object = new THREE.Mesh( new THREE.IcosahedronGeometry( 2 ), material );
  52. object.position.x = 200;
  53. object.position.z = 200;
  54. object.scale.x = object.scale.y = object.scale.z = 75;
  55. group.add( object );
  56. object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
  57. object.position.x = - 200;
  58. group.add( object );
  59. object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material );
  60. group.add( object );
  61. var points = [];
  62. for ( var i = 0; i < 50; i ++ ) {
  63. points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) );
  64. }
  65. object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
  66. object.position.x = 200;
  67. group.add( object );
  68. object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
  69. object.position.x = - 200;
  70. object.position.z = - 200;
  71. group.add( object );
  72. object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
  73. object.position.z = - 200;
  74. group.add( object );
  75. object = new THREE.Axes();
  76. object.position.x = 200;
  77. object.position.z = - 200;
  78. object.scale.x = object.scale.y = object.scale.z = 0.5;
  79. group.add( object );
  80. renderer = new THREE.WebGLRenderer();
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. container.appendChild( renderer.domElement );
  83. stats = new Stats();
  84. stats.domElement.style.position = 'absolute';
  85. stats.domElement.style.top = '0px';
  86. container.appendChild( stats.domElement );
  87. }
  88. //
  89. function animate() {
  90. requestAnimationFrame( animate );
  91. render();
  92. stats.update();
  93. }
  94. function render() {
  95. var timer = new Date().getTime() * 0.0001;
  96. camera.position.x = Math.cos( timer ) * 800;
  97. camera.position.z = Math.sin( timer ) * 800;
  98. camera.lookAt( scene.position );
  99. for ( var i = 0, l = group.children.length; i < l; i++ ) {
  100. var object = group.children[ i ];
  101. object.rotation.x += 0.01;
  102. object.rotation.y += 0.005;
  103. }
  104. renderer.render( scene, camera );
  105. }
  106. </script>
  107. </body>
  108. </html>