STLLoader.js 6.8 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. * @author Mugen87 / https://github.com/Mugen87
  6. *
  7. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  8. *
  9. * Supports both binary and ASCII encoded files, with automatic detection of type.
  10. *
  11. * The loader returns a non-indexed buffer geometry.
  12. *
  13. * Limitations:
  14. * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
  15. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  16. * ASCII decoding assumes file is UTF-8.
  17. *
  18. * Usage:
  19. * var loader = new THREE.STLLoader();
  20. * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
  21. * scene.add( new THREE.Mesh( geometry ) );
  22. * });
  23. *
  24. * For binary STLs geometry might contain colors for vertices. To use it:
  25. * // use the same code to load STL as above
  26. * if (geometry.hasColors) {
  27. * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
  28. * } else { .... }
  29. * var mesh = new THREE.Mesh( geometry, material );
  30. */
  31. THREE.STLLoader = function ( manager ) {
  32. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  33. };
  34. THREE.STLLoader.prototype = {
  35. constructor: THREE.STLLoader,
  36. load: function ( url, onLoad, onProgress, onError ) {
  37. var scope = this;
  38. var loader = new THREE.FileLoader( scope.manager );
  39. loader.setResponseType( 'arraybuffer' );
  40. loader.load( url, function ( text ) {
  41. onLoad( scope.parse( text ) );
  42. }, onProgress, onError );
  43. },
  44. parse: function ( data ) {
  45. var isBinary = function () {
  46. var expect, face_size, n_faces, reader;
  47. reader = new DataView( binData );
  48. face_size = ( 32 / 8 * 3 ) + ( ( 32 / 8 * 3 ) * 3 ) + ( 16 / 8 );
  49. n_faces = reader.getUint32( 80, true );
  50. expect = 80 + ( 32 / 8 ) + ( n_faces * face_size );
  51. if ( expect === reader.byteLength ) {
  52. return true;
  53. }
  54. // some binary files will have different size from expected,
  55. // checking characters higher than ASCII to confirm is binary
  56. var fileLength = reader.byteLength;
  57. for ( var index = 0; index < fileLength; index ++ ) {
  58. if ( reader.getUint8( index, false ) > 127 ) {
  59. return true;
  60. }
  61. }
  62. return false;
  63. };
  64. var binData = this.ensureBinary( data );
  65. return isBinary() ? this.parseBinary( binData ) : this.parseASCII( this.ensureString( data ) );
  66. },
  67. parseBinary: function ( data ) {
  68. var reader = new DataView( data );
  69. var faces = reader.getUint32( 80, true );
  70. var r, g, b, hasColors = false, colors;
  71. var defaultR, defaultG, defaultB, alpha;
  72. // process STL header
  73. // check for default color in header ("COLOR=rgba" sequence).
  74. for ( var index = 0; index < 80 - 10; index ++ ) {
  75. if ( ( reader.getUint32( index, false ) == 0x434F4C4F /*COLO*/ ) &&
  76. ( reader.getUint8( index + 4 ) == 0x52 /*'R'*/ ) &&
  77. ( reader.getUint8( index + 5 ) == 0x3D /*'='*/ ) ) {
  78. hasColors = true;
  79. colors = [];
  80. defaultR = reader.getUint8( index + 6 ) / 255;
  81. defaultG = reader.getUint8( index + 7 ) / 255;
  82. defaultB = reader.getUint8( index + 8 ) / 255;
  83. alpha = reader.getUint8( index + 9 ) / 255;
  84. }
  85. }
  86. var dataOffset = 84;
  87. var faceLength = 12 * 4 + 2;
  88. var geometry = new THREE.BufferGeometry();
  89. var vertices = [];
  90. var normals = [];
  91. for ( var face = 0; face < faces; face ++ ) {
  92. var start = dataOffset + face * faceLength;
  93. var normalX = reader.getFloat32( start, true );
  94. var normalY = reader.getFloat32( start + 4, true );
  95. var normalZ = reader.getFloat32( start + 8, true );
  96. if ( hasColors ) {
  97. var packedColor = reader.getUint16( start + 48, true );
  98. if ( ( packedColor & 0x8000 ) === 0 ) {
  99. // facet has its own unique color
  100. r = ( packedColor & 0x1F ) / 31;
  101. g = ( ( packedColor >> 5 ) & 0x1F ) / 31;
  102. b = ( ( packedColor >> 10 ) & 0x1F ) / 31;
  103. } else {
  104. r = defaultR;
  105. g = defaultG;
  106. b = defaultB;
  107. }
  108. }
  109. for ( var i = 1; i <= 3; i ++ ) {
  110. var vertexstart = start + i * 12;
  111. vertices.push( reader.getFloat32( vertexstart, true ) );
  112. vertices.push( reader.getFloat32( vertexstart + 4, true ) );
  113. vertices.push( reader.getFloat32( vertexstart + 8, true ) );
  114. normals.push( normalX, normalY, normalZ );
  115. if ( hasColors ) {
  116. colors.push( r, g, b );
  117. }
  118. }
  119. }
  120. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
  121. geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
  122. if ( hasColors ) {
  123. geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) );
  124. geometry.hasColors = true;
  125. geometry.alpha = alpha;
  126. }
  127. return geometry;
  128. },
  129. parseASCII: function ( data ) {
  130. var geometry, length, patternFace, patternNormal, patternVertex, result, text;
  131. geometry = new THREE.BufferGeometry();
  132. patternFace = /facet([\s\S]*?)endfacet/g;
  133. var vertices = [];
  134. var normals = [];
  135. var normal = new THREE.Vector3();
  136. while ( ( result = patternFace.exec( data ) ) !== null ) {
  137. text = result[ 0 ];
  138. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  139. while ( ( result = patternNormal.exec( text ) ) !== null ) {
  140. normal.x = parseFloat( result[ 1 ] );
  141. normal.y = parseFloat( result[ 3 ] );
  142. normal.z = parseFloat( result[ 5 ] );
  143. }
  144. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  145. while ( ( result = patternVertex.exec( text ) ) !== null ) {
  146. vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
  147. normals.push( normal.x, normal.y, normal.z );
  148. }
  149. }
  150. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
  151. geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
  152. return geometry;
  153. },
  154. ensureString: function ( buf ) {
  155. if ( typeof buf !== "string" ) {
  156. var array_buffer = new Uint8Array( buf );
  157. var strArray = [];
  158. for ( var i = 0; i < buf.byteLength; i ++ ) {
  159. strArray.push(String.fromCharCode( array_buffer[ i ] )); // implicitly assumes little-endian
  160. }
  161. return strArray.join('');
  162. } else {
  163. return buf;
  164. }
  165. },
  166. ensureBinary: function ( buf ) {
  167. if ( typeof buf === "string" ) {
  168. var array_buffer = new Uint8Array( buf.length );
  169. for ( var i = 0; i < buf.length; i ++ ) {
  170. array_buffer[ i ] = buf.charCodeAt( i ) & 0xff; // implicitly assumes little-endian
  171. }
  172. return array_buffer.buffer || array_buffer;
  173. } else {
  174. return buf;
  175. }
  176. }
  177. };