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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- import {
- UniformsLib,
- UniformsUtils
- } from '../../../../../build/three.module.js';
- import { Node } from '../../core/Node.js';
- import { ExpressionNode } from '../../core/ExpressionNode.js';
- import { ColorNode } from '../../inputs/ColorNode.js';
- import { FloatNode } from '../../inputs/FloatNode.js';
- import { RoughnessToBlinnExponentNode } from '../../bsdfs/RoughnessToBlinnExponentNode.js';
- function StandardNode() {
- Node.call( this );
- this.color = new ColorNode( 0xEEEEEE );
- this.roughness = new FloatNode( 0.5 );
- this.metalness = new FloatNode( 0.5 );
- this.energyPreservation = true;
- }
- StandardNode.prototype = Object.create( Node.prototype );
- StandardNode.prototype.constructor = StandardNode;
- StandardNode.prototype.nodeType = "Standard";
- StandardNode.prototype.build = function ( builder ) {
- var code;
- builder.define('STANDARD');
- var useClearcoat = this.clearcoat || this.clearcoatRoughness || this.clearCoatNormal;
- if( useClearcoat ){
- builder.define( 'CLEARCOAT' );
- }
- builder.requires.lights = true;
- builder.extensions.shaderTextureLOD = true;
- if ( builder.isShader( 'vertex' ) ) {
- var position = this.position ? this.position.analyzeAndFlow( builder, 'v3', { cache: 'position' } ) : undefined;
- builder.mergeUniform( UniformsUtils.merge( [
- UniformsLib.fog,
- UniformsLib.lights
- ] ) );
- if ( UniformsLib.LTC_1 ) {
- // add ltc data textures to material uniforms
- builder.uniforms.ltc_1 = { value: undefined };
- builder.uniforms.ltc_2 = { value: undefined };
- }
- builder.addParsCode( [
- "varying vec3 vViewPosition;",
- "#ifndef FLAT_SHADED",
- " varying vec3 vNormal;",
- "#endif",
- //"#include <encodings_pars_fragment>", // encoding functions
- "#include <fog_pars_vertex>",
- "#include <morphtarget_pars_vertex>",
- "#include <skinning_pars_vertex>",
- "#include <shadowmap_pars_vertex>",
- "#include <logdepthbuf_pars_vertex>",
- "#include <clipping_planes_pars_vertex>"
- ].join( "\n" ) );
- var output = [
- "#include <beginnormal_vertex>",
- "#include <morphnormal_vertex>",
- "#include <skinbase_vertex>",
- "#include <skinnormal_vertex>",
- "#include <defaultnormal_vertex>",
- "#ifndef FLAT_SHADED", // Normal computed with derivatives when FLAT_SHADED
- " vNormal = normalize( transformedNormal );",
- "#endif",
- "#include <begin_vertex>"
- ];
- if ( position ) {
- output.push(
- position.code,
- position.result ? "transformed = " + position.result + ";" : ''
- );
- }
- output.push(
- "#include <morphtarget_vertex>",
- "#include <skinning_vertex>",
- "#include <project_vertex>",
- "#include <fog_vertex>",
- "#include <logdepthbuf_vertex>",
- "#include <clipping_planes_vertex>",
- " vViewPosition = - mvPosition.xyz;",
- "#include <worldpos_vertex>",
- "#include <shadowmap_vertex>"
- );
- code = output.join( "\n" );
- } else {
- var contextEnvironment = {
- bias: RoughnessToBlinnExponentNode,
- viewNormal: new ExpressionNode('normal', 'v3'),
- gamma: true
- };
- var contextGammaOnly = {
- gamma: true
- };
- var contextClearcoatEnvironment = {
- bias: RoughnessToBlinnExponentNode,
- viewNormal: new ExpressionNode('clearcoatNormal', 'v3'),
- gamma: true
- };
- // analyze all nodes to reuse generate codes
- if ( this.mask ) this.mask.analyze( builder );
- this.color.analyze( builder, { slot: 'color', context: contextGammaOnly } );
- this.roughness.analyze( builder );
- this.metalness.analyze( builder );
- if ( this.alpha ) this.alpha.analyze( builder );
- if ( this.normal ) this.normal.analyze( builder );
- if ( this.clearcoat ) this.clearcoat.analyze( builder );
- if ( this.clearcoatRoughness ) this.clearcoatRoughness.analyze( builder );
- if ( this.clearcoatNormal ) this.clearcoatNormal.analyze( builder );
- if ( this.reflectivity ) this.reflectivity.analyze( builder );
- if ( this.light ) this.light.analyze( builder, { cache: 'light' } );
- if ( this.ao ) this.ao.analyze( builder );
- if ( this.ambient ) this.ambient.analyze( builder );
- if ( this.shadow ) this.shadow.analyze( builder );
- if ( this.emissive ) this.emissive.analyze( builder, { slot: 'emissive' } );
- if ( this.environment ) {
- // isolate environment from others inputs ( see TextureNode, CubeTextureNode )
- // environment.analyze will detect if there is a need of calculate irradiance
- this.environment.analyze( builder, { cache: 'radiance', context: contextEnvironment, slot: 'radiance' } );
- if ( builder.requires.irradiance ) {
- this.environment.analyze( builder, { cache: 'irradiance', context: contextEnvironment, slot: 'irradiance' } );
- }
- }
- if ( this.sheen ) this.sheen.analyze( builder );
- // build code
- var mask = this.mask ? this.mask.flow( builder, 'b' ) : undefined;
- var color = this.color.flow( builder, 'c', { slot: 'color', context: contextGammaOnly } );
- var roughness = this.roughness.flow( builder, 'f' );
- var metalness = this.metalness.flow( builder, 'f' );
- var alpha = this.alpha ? this.alpha.flow( builder, 'f' ) : undefined;
- var normal = this.normal ? this.normal.flow( builder, 'v3' ) : undefined;
- var clearcoat = this.clearcoat ? this.clearcoat.flow( builder, 'f' ) : undefined;
- var clearcoatRoughness = this.clearcoatRoughness ? this.clearcoatRoughness.flow( builder, 'f' ) : undefined;
- var clearcoatNormal = this.clearcoatNormal ? this.clearcoatNormal.flow( builder, 'v3' ) : undefined;
- var reflectivity = this.reflectivity ? this.reflectivity.flow( builder, 'f' ) : undefined;
- var light = this.light ? this.light.flow( builder, 'v3', { cache: 'light' } ) : undefined;
- var ao = this.ao ? this.ao.flow( builder, 'f' ) : undefined;
- var ambient = this.ambient ? this.ambient.flow( builder, 'c' ) : undefined;
- var shadow = this.shadow ? this.shadow.flow( builder, 'c' ) : undefined;
- var emissive = this.emissive ? this.emissive.flow( builder, 'c', { slot: 'emissive' } ) : undefined;
- var environment;
- if ( this.environment ) {
- environment = {
- radiance: this.environment.flow( builder, 'c', { cache: 'radiance', context: contextEnvironment, slot: 'radiance' } )
- };
- if ( builder.requires.irradiance ) {
- environment.irradiance = this.environment.flow( builder, 'c', { cache: 'irradiance', context: contextEnvironment, slot: 'irradiance' } );
- }
- }
- var clearcoatEnv = useClearcoat && environment ? this.environment.flow( builder, 'c', { cache: 'clearcoat', context: contextClearcoatEnvironment, slot: 'environment' } ) : undefined;
- var sheen = this.sheen ? this.sheen.flow( builder, 'c' ) : undefined;
- builder.requires.transparent = alpha !== undefined;
- builder.addParsCode( [
- "varying vec3 vViewPosition;",
- "#ifndef FLAT_SHADED",
- " varying vec3 vNormal;",
- "#endif",
- "#include <dithering_pars_fragment>",
- "#include <fog_pars_fragment>",
- "#include <bsdfs>",
- "#include <lights_pars_begin>",
- "#include <lights_physical_pars_fragment>",
- "#include <shadowmap_pars_fragment>",
- "#include <logdepthbuf_pars_fragment>"
- ].join( "\n" ) );
- var output = [
- "#include <clipping_planes_fragment>",
- // add before: prevent undeclared normal
- " #include <normal_fragment_begin>",
- " #include <clearcoat_normal_fragment_begin>",
- // add before: prevent undeclared material
- " PhysicalMaterial material;",
- " material.diffuseColor = vec3( 1.0 );"
- ];
- if ( mask ) {
- output.push(
- mask.code,
- 'if ( ! ' + mask.result + ' ) discard;'
- );
- }
- output.push(
- color.code,
- " vec3 diffuseColor = " + color.result + ";",
- " ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",
- "#include <logdepthbuf_fragment>",
- roughness.code,
- " float roughnessFactor = " + roughness.result + ";",
- metalness.code,
- " float metalnessFactor = " + metalness.result + ";"
- );
- if ( alpha ) {
- output.push(
- alpha.code,
- '#ifdef ALPHATEST',
- ' if ( ' + alpha.result + ' <= ALPHATEST ) discard;',
- '#endif'
- );
- }
- if ( normal ) {
- output.push(
- normal.code,
- 'normal = ' + normal.result + ';'
- );
- }
- if ( clearcoatNormal ) {
- output.push(
- clearcoatNormal.code,
- 'clearcoatNormal = ' + clearcoatNormal.result + ';'
- );
- }
- // optimization for now
- output.push(
- 'material.diffuseColor = ' + ( light ? 'vec3( 1.0 )' : 'diffuseColor * (1.0 - metalnessFactor)' ) + ';',
- 'material.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );'
- );
- if ( clearcoat ) {
- output.push(
- clearcoat.code,
- 'material.clearcoat = saturate( ' + clearcoat.result + ' );'
- );
- } else if ( useClearcoat ) {
- output.push( 'material.clearcoat = 0.0;' );
- }
- if ( clearcoatRoughness ) {
- output.push(
- clearcoatRoughness.code,
- 'material.clearcoatRoughness = clamp( ' + clearcoatRoughness.result + ', 0.04, 1.0 );'
- );
- } else if ( useClearcoat ) {
- output.push( 'material.clearcoatRoughness = 0.0;' );
- }
- if ( sheen ) {
- output.push( 'material.sheenColor = ' + sheen.result + ';' );
- }
- if ( reflectivity ) {
- output.push(
- reflectivity.code,
- 'material.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( ' + reflectivity.result + ' ) ), diffuseColor, metalnessFactor );'
- );
- } else {
- output.push(
- 'material.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor, metalnessFactor );'
- );
- }
- output.push(
- "#include <lights_fragment_begin>"
- );
- if ( light ) {
- output.push(
- light.code,
- "reflectedLight.directDiffuse = " + light.result + ";"
- );
- // apply color
- output.push(
- "diffuseColor *= 1.0 - metalnessFactor;",
- "reflectedLight.directDiffuse *= diffuseColor;",
- "reflectedLight.indirectDiffuse *= diffuseColor;"
- );
- }
- if ( ao ) {
- output.push(
- ao.code,
- "reflectedLight.indirectDiffuse *= " + ao.result + ";",
- "float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );",
- "reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, " + ao.result + ", material.specularRoughness );"
- );
- }
- if ( ambient ) {
- output.push(
- ambient.code,
- "reflectedLight.indirectDiffuse += " + ambient.result + ";"
- );
- }
- if ( shadow ) {
- output.push(
- shadow.code,
- "reflectedLight.directDiffuse *= " + shadow.result + ";",
- "reflectedLight.directSpecular *= " + shadow.result + ";"
- );
- }
- if ( emissive ) {
- output.push(
- emissive.code,
- "reflectedLight.directDiffuse += " + emissive.result + ";"
- );
- }
- if ( environment ) {
- output.push( environment.radiance.code );
- if ( builder.requires.irradiance ) {
- output.push( environment.irradiance.code );
- }
- if ( clearcoatEnv ) {
- output.push(
- clearcoatEnv.code,
- "clearcoatRadiance += " + clearcoatEnv.result + ";"
- );
- }
- output.push( "radiance += " + environment.radiance.result + ";" );
- if ( builder.requires.irradiance ) {
- output.push( "irradiance += PI * " + environment.irradiance.result + ";" );
- }
- }
- output.push(
- "#include <lights_fragment_end>"
- );
- output.push( "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular;" );
- if ( alpha ) {
- output.push( "gl_FragColor = vec4( outgoingLight, " + alpha.result + " );" );
- } else {
- output.push( "gl_FragColor = vec4( outgoingLight, 1.0 );" );
- }
- output.push(
- "#include <tonemapping_fragment>",
- "#include <encodings_fragment>",
- "#include <fog_fragment>",
- "#include <premultiplied_alpha_fragment>",
- "#include <dithering_fragment>"
- );
- code = output.join( "\n" );
- }
- return code;
- };
- StandardNode.prototype.copy = function ( source ) {
- Node.prototype.copy.call( this, source );
- // vertex
- if ( source.position ) this.position = source.position;
- // fragment
- this.color = source.color;
- this.roughness = source.roughness;
- this.metalness = source.metalness;
- if ( source.mask ) this.mask = source.mask;
- if ( source.alpha ) this.alpha = source.alpha;
- if ( source.normal ) this.normal = source.normal;
- if ( source.clearcoat ) this.clearcoat = source.clearcoat;
- if ( source.clearcoatRoughness ) this.clearcoatRoughness = source.clearcoatRoughness;
- if ( source.clearcoatNormal ) this.clearcoatNormal = source.clearcoatNormal;
- if ( source.reflectivity ) this.reflectivity = source.reflectivity;
- if ( source.light ) this.light = source.light;
- if ( source.shadow ) this.shadow = source.shadow;
- if ( source.ao ) this.ao = source.ao;
- if ( source.emissive ) this.emissive = source.emissive;
- if ( source.ambient ) this.ambient = source.ambient;
- if ( source.environment ) this.environment = source.environment;
- if ( source.sheen ) this.sheen = source.sheen;
- return this;
- };
- StandardNode.prototype.toJSON = function ( meta ) {
- var data = this.getJSONNode( meta );
- if ( ! data ) {
- data = this.createJSONNode( meta );
- // vertex
- if ( this.position ) data.position = this.position.toJSON( meta ).uuid;
- // fragment
- data.color = this.color.toJSON( meta ).uuid;
- data.roughness = this.roughness.toJSON( meta ).uuid;
- data.metalness = this.metalness.toJSON( meta ).uuid;
- if ( this.mask ) data.mask = this.mask.toJSON( meta ).uuid;
- if ( this.alpha ) data.alpha = this.alpha.toJSON( meta ).uuid;
- if ( this.normal ) data.normal = this.normal.toJSON( meta ).uuid;
- if ( this.clearcoat ) data.clearcoat = this.clearcoat.toJSON( meta ).uuid;
- if ( this.clearcoatRoughness ) data.clearcoatRoughness = this.clearcoatRoughness.toJSON( meta ).uuid;
- if ( this.clearcoatNormal ) data.clearcoatNormal = this.clearcoatNormal.toJSON( meta ).uuid;
- if ( this.reflectivity ) data.reflectivity = this.reflectivity.toJSON( meta ).uuid;
- if ( this.light ) data.light = this.light.toJSON( meta ).uuid;
- if ( this.shadow ) data.shadow = this.shadow.toJSON( meta ).uuid;
- if ( this.ao ) data.ao = this.ao.toJSON( meta ).uuid;
- if ( this.emissive ) data.emissive = this.emissive.toJSON( meta ).uuid;
- if ( this.ambient ) data.ambient = this.ambient.toJSON( meta ).uuid;
- if ( this.environment ) data.environment = this.environment.toJSON( meta ).uuid;
- if ( this.sheen ) data.sheen = this.sheen.toJSON( meta ).uuid;
- }
- return data;
- };
- export { StandardNode };
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