Jason Grout b8653d7379 Fix mouse tracking bug when dom element is scrolled to a different position. il y a 12 ans
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controls b8653d7379 Fix mouse tracking bug when dom element is scrolled to a different position. il y a 12 ans
core a6929f1489 Replaced TypedArray experiments. il y a 12 ans
crossfade e20332a8b6 Slowing the animation and using more contrasting colors il y a 12 ans
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. il y a 13 ans
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. il y a 12 ans
exporters 600c22929c Editor: Added Sprite support. il y a 12 ans
geometries af8c8471c1 Moved ConvexGeometry out of the lib. il y a 12 ans
libs 57869dda2f Editor: Added forgotten system.js. il y a 13 ans
loaders c135af2ec9 Merge branch 'patch-1' of https://github.com/mcauer/three.js into dev il y a 12 ans
math a6929f1489 Replaced TypedArray experiments. il y a 12 ans
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier il y a 12 ans
postprocessing 7eac0a724b Add depth of field post-process with bokeh shader il y a 12 ans
renderers bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() il y a 12 ans
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. il y a 12 ans
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() il y a 12 ans
BufferGeometryUtils.js dfffcb5f5e BufferGeometryUtils: Return BufferGeometry if it is already the type. il y a 12 ans
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). il y a 13 ans
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. il y a 13 ans
Detector.js 58e46224b8 Fixed Detector code. See #3871. il y a 12 ans
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. il y a 15 ans
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. il y a 13 ans
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. il y a 13 ans
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. il y a 13 ans
Mirror.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() il y a 12 ans
Octree.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() il y a 12 ans
PRNG.js 041054283a Messing with a new terrain generator demo. il y a 15 ans
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. il y a 13 ans
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. il y a 13 ans
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. il y a 13 ans
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). il y a 13 ans
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. il y a 13 ans
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. il y a 13 ans
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 il y a 13 ans
SimulatorRenderer.js 0441c29058 Examples: Refactoring gpgpu renderer based on @WestLangley suggestion #4069 il y a 12 ans
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
TypedArrayUtils.js 21322b785f Added performance improvement ideas il y a 12 ans
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug il y a 13 ans