Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Baccanno f094d588b0 Typo fix for previous commit 11 ani în urmă
build eb6c64d6db r64 11 ani în urmă
docs 364b3567b7 Merge branch 'master' of https://github.com/handsome-b-wonderful/three.js into dev 11 ani în urmă
editor 409a9dfcf1 Editor: Prevent accidental back history. 11 ani în urmă
examples b8653d7379 Fix mouse tracking bug when dom element is scrolled to a different position. 11 ani în urmă
src f094d588b0 Typo fix for previous commit 11 ani în urmă
test 5292d19570 Added tests 12 ani în urmă
utils 3413f66083 Merge branch 'master' of https://github.com/brycefisher/three.js into dev 11 ani în urmă
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 ani în urmă
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 ani în urmă
LICENSE eb44ccfc7b Updating copyright year 12 ani în urmă
README.md ad419d40bd r59 12 ani în urmă

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases