webgl_clipping_stencil.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - clipping planes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/controls/OrbitControls.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src="js/libs/dat.gui.min.js"></script>
  20. <script>
  21. var camera, scene, renderer, startTime, object, stats;
  22. init();
  23. animate();
  24. function init() {
  25. camera = new THREE.PerspectiveCamera( 36, window.innerWidth / window.innerHeight );
  26. camera.position.set( 0, 1.3, 3 );
  27. scene = new THREE.Scene();
  28. // Lights
  29. scene.add( new THREE.AmbientLight( 0xffffff, 0.5 ) );
  30. var dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
  31. dirLight.position.set( 5, 10, 5 );
  32. dirLight.castShadow = true;
  33. dirLight.shadow.camera.right = 2;
  34. dirLight.shadow.camera.left = - 2;
  35. dirLight.shadow.camera.top = 2;
  36. dirLight.shadow.camera.bottom = - 2;
  37. dirLight.shadow.mapSize.width = 1024;
  38. dirLight.shadow.mapSize.height = 1024;
  39. scene.add( dirLight );
  40. // ***** Clipping planes: *****
  41. var localPlane = new THREE.Plane( new THREE.Vector3( 0, - 1, 0 ), 0.8 );
  42. var globalPlane = new THREE.Plane( new THREE.Vector3( - 1, 0, 0 ), 0.1 );
  43. // Geometry
  44. var material = new THREE.MeshStandardMaterial( {
  45. color: 0xFFC107,
  46. metalness: 0.1,
  47. roughness: 0.75,
  48. side: THREE.DoubleSide,
  49. clippingPlanes: [ localPlane ],
  50. clipShadows: true
  51. } );
  52. var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.15, 220, 60 );
  53. object = new THREE.Mesh( geometry, material );
  54. object.castShadow = true;
  55. scene.add( object );
  56. var ground = new THREE.Mesh(
  57. new THREE.PlaneBufferGeometry( 9, 9, 1, 1 ),
  58. new THREE.ShadowMaterial( { color: 0, opacity: 0.25, side: THREE.DoubleSide } )
  59. );
  60. ground.rotation.x = - Math.PI / 2; // rotates X/Y to X/Z
  61. ground.receiveShadow = true;
  62. scene.add( ground );
  63. // Stats
  64. stats = new Stats();
  65. document.body.appendChild( stats.dom );
  66. // Renderer
  67. renderer = new THREE.WebGLRenderer( { antialias: true } );
  68. renderer.shadowMap.enabled = true;
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. renderer.setClearColor( 0x263238 );
  72. window.addEventListener( 'resize', onWindowResize, false );
  73. document.body.appendChild( renderer.domElement );
  74. // ***** Clipping setup (renderer): *****
  75. var globalPlanes = [ globalPlane ],
  76. Empty = Object.freeze( [] );
  77. renderer.clippingPlanes = Empty; // GUI sets it to globalPlanes
  78. renderer.localClippingEnabled = true;
  79. // Controls
  80. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  81. controls.target.set( 0, 1, 0 );
  82. controls.update();
  83. // GUI
  84. var gui = new dat.GUI(),
  85. folderLocal = gui.addFolder( 'Local Clipping' ),
  86. propsLocal = {
  87. get 'Enabled'() {
  88. return renderer.localClippingEnabled;
  89. },
  90. set 'Enabled'( v ) {
  91. renderer.localClippingEnabled = v;
  92. },
  93. get 'Shadows'() {
  94. return material.clipShadows;
  95. },
  96. set 'Shadows'( v ) {
  97. material.clipShadows = v;
  98. },
  99. get 'Plane'() {
  100. return localPlane.constant;
  101. },
  102. set 'Plane'( v ) {
  103. localPlane.constant = v;
  104. }
  105. };
  106. folderLocal.add( propsLocal, 'Enabled' );
  107. folderLocal.add( propsLocal, 'Shadows' );
  108. folderLocal.add( propsLocal, 'Plane', 0.3, 1.25 );
  109. // Start
  110. startTime = Date.now();
  111. }
  112. function onWindowResize() {
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. }
  117. function animate() {
  118. var currentTime = Date.now();
  119. var time = ( currentTime - startTime ) / 1000;
  120. requestAnimationFrame( animate );
  121. object.position.y = 0.8;
  122. object.rotation.x = time * 0.5;
  123. object.rotation.y = time * 0.2;
  124. object.scale.setScalar( Math.cos( time ) * 0.125 + 0.875 );
  125. stats.begin();
  126. renderer.render( scene, camera );
  127. stats.end();
  128. }
  129. </script>
  130. </body>
  131. </html>