webgl_loader_obj_mtl.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - OBJ MTL loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - OBJMTLLoader test
  30. </div>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/loaders/MTLLoader.js"></script>
  33. <script src="js/loaders/OBJMTLLoader.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/libs/stats.min.js"></script>
  36. <script>
  37. var container, stats;
  38. var camera, scene, renderer;
  39. var mouseX = 0, mouseY = 0;
  40. var windowHalfX = window.innerWidth / 2;
  41. var windowHalfY = window.innerHeight / 2;
  42. init();
  43. animate();
  44. function init() {
  45. container = document.createElement( 'div' );
  46. document.body.appendChild( container );
  47. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  48. camera.position.z = 100;
  49. // scene
  50. scene = new THREE.Scene();
  51. var ambient = new THREE.AmbientLight( 0x444444 );
  52. scene.add( ambient );
  53. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  54. directionalLight.position.set( 0, 0, 1 ).normalize();
  55. scene.add( directionalLight );
  56. // model
  57. var loader = new THREE.OBJMTLLoader();
  58. loader.load( 'obj/male02/male02.obj', 'obj/male02/male02_dds.mtl', function ( object ) {
  59. object.position.y = - 80;
  60. scene.add( object );
  61. } );
  62. //
  63. renderer = new THREE.WebGLRenderer();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. container.appendChild( renderer.domElement );
  66. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  67. //
  68. window.addEventListener( 'resize', onWindowResize, false );
  69. }
  70. function onWindowResize() {
  71. windowHalfX = window.innerWidth / 2;
  72. windowHalfY = window.innerHeight / 2;
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. }
  77. function onDocumentMouseMove( event ) {
  78. mouseX = ( event.clientX - windowHalfX ) / 2;
  79. mouseY = ( event.clientY - windowHalfY ) / 2;
  80. }
  81. //
  82. function animate() {
  83. requestAnimationFrame( animate );
  84. render();
  85. }
  86. function render() {
  87. camera.position.x += ( mouseX - camera.position.x ) * .05;
  88. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  89. camera.lookAt( scene.position );
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>