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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - collada</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
- </style>
- </head>
- <body>
- <pre id="log"></pre>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/Detector.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript" src="../src/extras/collada/dae.js"></script>
-
- <script type="text/javascript">
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer, objects;
- var particleLight, pointLight;
- var dae;
-
- DAE.load('./models/monster.dae', colladaReady);
-
- function colladaReady(collada) {
- dae = collada.scene;
- dae.scale.x = dae.scale.y = dae.scale.z = 0.003;
- //dae.rotation.x = -Math.PI/2;
- dae.updateMatrix();
- init();
- animate();
- }
-
- function init() {
-
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.x = 2;
- camera.position.y = 2;
- camera.position.z = 3;
- scene = new THREE.Scene();
- // Grid
- var line_material = new THREE.LineBasicMaterial( { color: 0x0, opacity: 0.2 } ),
- geometry = new THREE.Geometry(),
- floor = -0.04, step = 1, size = 14;
- for ( var i = 0; i <= size / step * 2; i ++ ) {
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - size, floor, i * step - size ) ) );
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( size, floor, i * step - size ) ) );
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( i * step - size, floor, -size ) ) );
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( i * step - size, floor, size ) ) );
- }
- var line = new THREE.Line( geometry, line_material, THREE.LinePieces );
- scene.addObject( line );
- // Materials
- var generatedTexture = new THREE.Texture( generateTexture() );
- generatedTexture.needsUpdate = true;
- var materials = [];
- materials.push( new THREE.MeshLambertMaterial( { map: generatedTexture } ) );
- materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ) );
- materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ) );
- materials.push( new THREE.MeshNormalMaterial( ) );
- materials.push( new THREE.MeshBasicMaterial( { color: 0x665500, blending: THREE.AdditiveBlending } ) );
- //materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ) );
- materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ) );
- materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ) );
- materials.push( new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
- materials.push( new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ) );
- materials.push( new THREE.MeshDepthMaterial() );
- materials.push( new THREE.MeshBasicMaterial( { map: generatedTexture } ) );
- // Spheres geometry
- var geometry_smooth = new THREE.SphereGeometry( 70, 32, 16 );
- var geometry_flat = new THREE.SphereGeometry( 70, 32, 16 );
- var geometry_pieces = new THREE.SphereGeometry( 70, 32, 16 ); // Extra geometry to be broken down for MeshFaceMaterial
- for ( var i = 0, l = geometry_pieces.faces.length; i < l; i ++ ) {
- var face = geometry_pieces.faces[ i ];
- if ( Math.random() > 0.7 ) face.materials = [ materials[ Math.floor( Math.random() * materials.length ) ] ];
- }
- materials.push( new THREE.MeshFaceMaterial() );
- objects = [];
- var sphere, geometry, material;
- for ( var i = 0, l = materials.length; i < l; i ++ ) {
- material = materials[ i ];
- geometry = material instanceof THREE.MeshFaceMaterial ? geometry_pieces :
- ( material.shading == THREE.FlatShading ? geometry_flat : geometry_smooth );
- sphere = new THREE.Mesh( geometry, material );
- sphere.position.x = ( i % 4 ) * 200 - 400;
- sphere.position.z = Math.floor( i / 4 ) * 200 - 200;
- sphere.rotation.x = Math.random() * 200 - 100;
- sphere.rotation.y = Math.random() * 200 - 100;
- sphere.rotation.z = Math.random() * 200 - 100;
- objects.push( sphere );
- //scene.addObject( sphere );
- }
-
- //dae.rotation.x = -Math.PI/2;
- scene.addObject(dae);
- //var wall = dae_geometries['wall-geometry'][0];
-
- //var dae = new THREE.Mesh( wall, materials[3] );
- //dae.scale.x = dae.scale.y = dae.scale.z = 100.0;
- //scene.addObject(dae);
- particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
- scene.addObject( particleLight );
- // Lights
- scene.addLight( new THREE.AmbientLight( 0x202020 ) );
- var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xcccccc);
- directionalLight.position.x = Math.random() - 0.5;
- directionalLight.position.y = Math.random() - 0.5;
- directionalLight.position.z = Math.random() - 0.5;
- directionalLight.position.normalize();
- scene.addLight( directionalLight );
- pointLight = new THREE.PointLight( 0xdddddd, 0.6 );
- scene.addLight( pointLight );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- }
- function generateTexture() {
- var canvas = document.createElement( 'canvas' );
- canvas.width = 256;
- canvas.height = 256;
- var context = canvas.getContext( '2d' );
- var image = context.getImageData( 0, 0, 256, 256 );
- var x = 0, y = 0;
- for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
- x = j % 256;
- y = x == 0 ? y + 1 : y;
- image.data[ i + 2 ] = Math.floor( x ^ y );
- image.data[ i + 3 ] = 255;
- }
- context.putImageData( image, 0, 0 );
- return canvas;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = new Date().getTime() * 0.0005;
- camera.position.x = Math.cos( timer ) * 10;
- camera.position.y = 2;
- camera.position.z = Math.sin( timer ) * 10;
- particleLight.position.x = Math.sin( timer * 4 ) * 300;
- particleLight.position.y = Math.cos( timer * 5 ) * 400;
- particleLight.position.z = Math.cos( timer * 4 ) * 300;
- pointLight.position.x = particleLight.position.x;
- pointLight.position.y = particleLight.position.y;
- pointLight.position.z = particleLight.position.z;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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