SkinnedMesh.tests.js 1.3 KB

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  1. /**
  2. * @author TristanVALCKE / https://github.com/Itee
  3. */
  4. /* global QUnit */
  5. import { SkinnedMesh } from '../../../../src/objects/SkinnedMesh';
  6. export default QUnit.module( 'Objects', () => {
  7. QUnit.module( 'SkinnedMesh', () => {
  8. // INHERITANCE
  9. QUnit.todo( "Extending", ( assert ) => {
  10. assert.ok( false, "everything's gonna be alright" );
  11. } );
  12. // INSTANCING
  13. QUnit.todo( "Instancing", ( assert ) => {
  14. assert.ok( false, "everything's gonna be alright" );
  15. } );
  16. // PUBLIC STUFF
  17. QUnit.todo( "isSkinnedMesh", ( assert ) => {
  18. assert.ok( false, "everything's gonna be alright" );
  19. } );
  20. QUnit.todo( "initBones", ( assert ) => {
  21. assert.ok( false, "everything's gonna be alright" );
  22. } );
  23. QUnit.todo( "bind", ( assert ) => {
  24. assert.ok( false, "everything's gonna be alright" );
  25. } );
  26. QUnit.todo( "pose", ( assert ) => {
  27. assert.ok( false, "everything's gonna be alright" );
  28. } );
  29. QUnit.todo( "normalizeSkinWeights", ( assert ) => {
  30. assert.ok( false, "everything's gonna be alright" );
  31. } );
  32. QUnit.todo( "updateMatrixWorld", ( assert ) => {
  33. assert.ok( false, "everything's gonna be alright" );
  34. } );
  35. QUnit.todo( "clone", ( assert ) => {
  36. assert.ok( false, "everything's gonna be alright" );
  37. } );
  38. } );
  39. } );