Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f118cf958b Cleaned up msgpack example. пре 11 година
build eca3bf2e88 Updated builds. пре 11 година
docs 06d98a3620 Moved Geometry.makeGroups to WebGLRenderer. пре 11 година
editor a4fd0c8c7c Moving THREE.Script to the Editor. пре 11 година
examples f118cf958b Cleaned up msgpack example. пре 11 година
src 7e18d182cd WebGLRenderer: Delete geomtryGroup on deallocateGeometry. пре 11 година
test 99b7e5311a Fix coding style пре 11 година
utils 70ad75899f Merge remote-tracking branch 'origin/dev' into dev пре 11 година
.gitignore 6536ce7052 gitignore node_modules пре 11 година
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. пре 11 година
LICENSE 4857e75774 Update LICENSE пре 11 година
README.md bb3c743e67 Changed README example to use WebGLRenderer. пре 11 година
bower.json cbb711950d r68 пре 11 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases