webgl_loader_gltf_extensions.html 15 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF 2.0 - extensions</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #222222;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #808080;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #container {
  24. position: absolute;
  25. top: 0px;
  26. width:100%;
  27. height:100%;
  28. z-index: -1;
  29. }
  30. #controls {
  31. position: absolute;
  32. width: 200px;
  33. bottom: 0px;
  34. left: 0px;
  35. padding: 10px;
  36. background-color: White;
  37. font: 13px "Lucida Grande", Lucida, Verdana, sans-serif;
  38. }
  39. #controls > div {
  40. margin-bottom: 8px;
  41. }
  42. #controls hr {
  43. border: 0px;
  44. height: 1px;
  45. margin-bottom: 10px;
  46. background-color: #bbb;
  47. }
  48. #info a, .button {
  49. color: #f00;
  50. font-weight: bold;
  51. text-decoration: underline;
  52. cursor: pointer
  53. }
  54. </style>
  55. </head>
  56. <body>
  57. <div id="info">
  58. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  59. <a href="https://github.com/KhronosGroup/glTF" target="_blank" rel="noopener">glTF</a> 2.0 loader
  60. <br>
  61. BoomBox by <a href="https://www.microsoft.com/" target="_blank" rel="noopener">Microsoft</a>
  62. </div>
  63. <div id="container"></div>
  64. <div id="controls">
  65. <div id="status">Loading...</div>
  66. <hr />
  67. <div>
  68. Model
  69. <select id="scenes_list" size="1" onchange="selectScene();" ondblclick="selectScene();"></select>
  70. </div>
  71. <div>
  72. Camera
  73. <select id="cameras_list" size="1" onchange="selectCamera();" ondblclick="selectCamera();"></select>
  74. </div>
  75. <div>
  76. Animations
  77. <input type="checkbox" checked onclick="toggleAnimations();">Play</input>
  78. </div>
  79. <div>
  80. Extension
  81. <select id="extensions_list" onchange="selectExtension();">
  82. <option value="glTF">None (Default)</option>
  83. <option value="glTF-Embedded">None (Embedded)</option>
  84. <option value="glTF-Binary">None (Binary)</option>
  85. <option value="glTF-MaterialsUnlit">Materials Unlit</option>
  86. <option value="glTF-pbrSpecularGlossiness">Specular-Glossiness (PBR)</option>
  87. </select>
  88. </div>
  89. </div>
  90. <script src="../build/three.js"></script>
  91. <script src="js/controls/OrbitControls.js"></script>
  92. <script src="js/loaders/GLTFLoader.js"></script>
  93. <script>
  94. var orbitControls = null;
  95. var container, camera, scene, renderer, loader;
  96. var cameraIndex = 0;
  97. var cameras = [];
  98. var cameraNames = [];
  99. var defaultCamera = null;
  100. var gltf = null;
  101. var mixer = null;
  102. var clock = new THREE.Clock();
  103. function onload() {
  104. window.addEventListener( 'resize', onWindowResize, false );
  105. document.addEventListener( 'keydown', function(e) { onKeyDown(e); }, false );
  106. buildSceneList();
  107. switchScene(0);
  108. animate();
  109. }
  110. function initScene(index) {
  111. container = document.getElementById( 'container' );
  112. scene = new THREE.Scene();
  113. scene.background = new THREE.Color( 0x222222 );
  114. defaultCamera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 0.001, 1000 );
  115. //defaultCamera.up = new THREE.Vector3( 0, 1, 0 );
  116. scene.add( defaultCamera );
  117. camera = defaultCamera;
  118. var sceneInfo = sceneList[index];
  119. var spot1 = null;
  120. if (sceneInfo.addLights) {
  121. var ambient = new THREE.AmbientLight( 0x222222 );
  122. scene.add( ambient );
  123. var directionalLight = new THREE.DirectionalLight( 0xdddddd );
  124. directionalLight.position.set( 0, 0, 1 ).normalize();
  125. scene.add( directionalLight );
  126. spot1 = new THREE.SpotLight( 0xffffff, 1 );
  127. spot1.position.set( 10, 20, 10 );
  128. spot1.angle = 0.25;
  129. spot1.distance = 1024;
  130. spot1.penumbra = 0.75;
  131. if ( sceneInfo.shadows ) {
  132. spot1.castShadow = true;
  133. spot1.shadow.bias = 0.0001;
  134. spot1.shadow.mapSize.width = 2048;
  135. spot1.shadow.mapSize.height = 2048;
  136. }
  137. scene.add( spot1 );
  138. }
  139. // RENDERER
  140. renderer = new THREE.WebGLRenderer( { antialias: true } );
  141. renderer.setPixelRatio( window.devicePixelRatio );
  142. renderer.setSize( window.innerWidth, window.innerHeight );
  143. renderer.gammaOutput = true;
  144. if (sceneInfo.shadows) {
  145. renderer.shadowMap.enabled = true;
  146. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  147. }
  148. container.appendChild( renderer.domElement );
  149. var ground = null;
  150. if (sceneInfo.addGround) {
  151. var groundMaterial = new THREE.MeshPhongMaterial({
  152. color: 0xFFFFFF
  153. });
  154. ground = new THREE.Mesh( new THREE.PlaneBufferGeometry(512, 512), groundMaterial);
  155. if (sceneInfo.shadows) {
  156. ground.receiveShadow = true;
  157. }
  158. if (sceneInfo.groundPos) {
  159. ground.position.copy(sceneInfo.groundPos);
  160. } else {
  161. ground.position.z = -70;
  162. }
  163. ground.rotation.x = -Math.PI / 2;
  164. scene.add(ground);
  165. }
  166. loader = new THREE.GLTFLoader();
  167. for (var i = 0; i < extensionSelect.children.length; i++) {
  168. var child = extensionSelect.children[i];
  169. child.disabled = sceneInfo.extensions.indexOf(child.value) === -1;
  170. if (child.disabled && child.selected) {
  171. extensionSelect.value = extension = 'glTF';
  172. }
  173. }
  174. var url = sceneInfo.url;
  175. var r = eval("/" + '\%s' + "/g");
  176. url = url.replace(r, extension);
  177. if (extension === 'glTF-Binary') {
  178. url = url.replace('.gltf', '.glb');
  179. }
  180. var loadStartTime = performance.now();
  181. var status = document.getElementById("status");
  182. status.innerHTML = "Loading...";
  183. loader.load( url, function(data) {
  184. gltf = data;
  185. var object = gltf.scene;
  186. status.innerHTML = "Load time: " + ( performance.now() - loadStartTime ).toFixed( 2 ) + " ms.";
  187. if (sceneInfo.cameraPos)
  188. defaultCamera.position.copy(sceneInfo.cameraPos);
  189. if (sceneInfo.center) {
  190. orbitControls.target.copy(sceneInfo.center);
  191. }
  192. if (sceneInfo.objectPosition) {
  193. object.position.copy(sceneInfo.objectPosition);
  194. if (spot1) {
  195. spot1.position.set(sceneInfo.objectPosition.x - 100, sceneInfo.objectPosition.y + 200, sceneInfo.objectPosition.z - 100 );
  196. spot1.target.position.copy(sceneInfo.objectPosition);
  197. }
  198. }
  199. if (sceneInfo.objectRotation)
  200. object.rotation.copy(sceneInfo.objectRotation);
  201. if (sceneInfo.objectScale)
  202. object.scale.copy(sceneInfo.objectScale);
  203. if ( sceneInfo.addEnvMap ) {
  204. var envMap = getEnvMap();
  205. object.traverse( function( node ) {
  206. if ( node.material && ( node.material.isMeshStandardMaterial ||
  207. ( node.material.isShaderMaterial && node.material.envMap !== undefined ) ) ) {
  208. node.material.envMap = envMap;
  209. node.material.needsUpdate = true;
  210. }
  211. } );
  212. scene.background = envMap;
  213. }
  214. object.traverse( function ( node ) {
  215. if ( node.isMesh ) node.castShadow = true;
  216. } );
  217. cameraIndex = 0;
  218. cameras = [];
  219. cameraNames = [];
  220. if (gltf.cameras && gltf.cameras.length) {
  221. var i, len = gltf.cameras.length;
  222. for (i = 0; i < len; i++) {
  223. var addCamera = true;
  224. var cameraName = gltf.cameras[i].parent.name || ('camera_' + i);
  225. if (sceneInfo.cameras && !(cameraName in sceneInfo.cameras)) {
  226. addCamera = false;
  227. }
  228. if (addCamera) {
  229. cameraNames.push(cameraName);
  230. cameras.push(gltf.cameras[i]);
  231. }
  232. }
  233. updateCamerasList();
  234. switchCamera(1);
  235. } else {
  236. updateCamerasList();
  237. switchCamera(0);
  238. }
  239. var animations = gltf.animations;
  240. if ( animations && animations.length ) {
  241. mixer = new THREE.AnimationMixer( object );
  242. for ( var i = 0; i < animations.length; i ++ ) {
  243. var animation = animations[ i ];
  244. // There's .3333 seconds junk at the tail of the Monster animation that
  245. // keeps it from looping cleanly. Clip it at 3 seconds
  246. if ( sceneInfo.animationTime )
  247. animation.duration = sceneInfo.animationTime;
  248. mixer.clipAction( animation ).play();
  249. }
  250. }
  251. scene.add( object );
  252. onWindowResize();
  253. }, undefined, function ( error ) {
  254. console.error( error );
  255. } );
  256. orbitControls = new THREE.OrbitControls(defaultCamera, renderer.domElement);
  257. }
  258. function onWindowResize() {
  259. defaultCamera.aspect = container.offsetWidth / container.offsetHeight;
  260. defaultCamera.updateProjectionMatrix();
  261. var i, len = cameras.length;
  262. for (i = 0; i < len; i++) { // just do it for default
  263. cameras[i].aspect = container.offsetWidth / container.offsetHeight;
  264. cameras[i].updateProjectionMatrix();
  265. }
  266. renderer.setSize( window.innerWidth, window.innerHeight );
  267. }
  268. function animate() {
  269. requestAnimationFrame( animate );
  270. if (mixer) mixer.update(clock.getDelta());
  271. if (cameraIndex == 0)
  272. orbitControls.update();
  273. render();
  274. }
  275. function render() {
  276. renderer.render( scene, camera );
  277. }
  278. function onKeyDown(event) {
  279. var chr = String.fromCharCode(event.keyCode);
  280. if (chr == ' ') {
  281. index = cameraIndex + 1;
  282. if (index > cameras.length)
  283. index = 0;
  284. switchCamera(index);
  285. } else {
  286. var index = parseInt(chr);
  287. if (!isNaN(index) && (index <= cameras.length)) {
  288. switchCamera(index);
  289. }
  290. }
  291. }
  292. var envMap;
  293. function getEnvMap() {
  294. if ( envMap ) {
  295. return envMap;
  296. }
  297. var path = 'textures/cube/Park2/';
  298. var format = '.jpg';
  299. var urls = [
  300. path + 'posx' + format, path + 'negx' + format,
  301. path + 'posy' + format, path + 'negy' + format,
  302. path + 'posz' + format, path + 'negz' + format
  303. ];
  304. envMap = new THREE.CubeTextureLoader().load( urls );
  305. envMap.format = THREE.RGBFormat;
  306. return envMap;
  307. }
  308. var sceneList = [
  309. {
  310. name : 'BoomBox (PBR)', url : './models/gltf/BoomBox/%s/BoomBox.gltf',
  311. cameraPos: new THREE.Vector3(0.02, 0.01, 0.03),
  312. objectRotation: new THREE.Euler(0, Math.PI, 0),
  313. addLights:true,
  314. extensions: ['glTF', 'glTF-pbrSpecularGlossiness', 'glTF-Binary'],
  315. addEnvMap: true
  316. },
  317. {
  318. name : 'Bot Skinned', url : './models/gltf/BotSkinned/%s/Bot_Skinned.gltf',
  319. cameraPos: new THREE.Vector3(0, 4, 6),
  320. objectRotation: new THREE.Euler(0, 0, 0),
  321. addLights:true,
  322. extensions: ['glTF-MaterialsUnlit'],
  323. addEnvMap: true
  324. },
  325. {
  326. name : 'MetalRoughSpheres (PBR)', url : './models/gltf/MetalRoughSpheres/%s/MetalRoughSpheres.gltf',
  327. cameraPos: new THREE.Vector3(2, 1, 15),
  328. objectRotation: new THREE.Euler(0, 0, 0),
  329. addLights:true,
  330. extensions: ['glTF', 'glTF-Embedded'],
  331. addEnvMap: true
  332. },
  333. {
  334. name : 'Duck', url : './models/gltf/Duck/%s/Duck.gltf',
  335. cameraPos: new THREE.Vector3(0, 3, 5),
  336. addLights:true,
  337. addGround:true,
  338. shadows:true,
  339. extensions: ['glTF', 'glTF-Embedded', 'glTF-pbrSpecularGlossiness', 'glTF-Binary']
  340. },
  341. {
  342. name : "Monster", url : "./models/gltf/Monster/%s/Monster.gltf",
  343. cameraPos: new THREE.Vector3(30, 10, 70),
  344. objectScale: new THREE.Vector3(0.4, 0.4, 0.4),
  345. objectPosition: new THREE.Vector3(2, 1, 0),
  346. objectRotation: new THREE.Euler(0, - 3 * Math.PI / 4, 0),
  347. animationTime: 3,
  348. addLights:true,
  349. shadows:true,
  350. addGround:true,
  351. extensions: ['glTF', 'glTF-Embedded', 'glTF-pbrSpecularGlossiness', 'glTF-Binary']
  352. },
  353. {
  354. name : "Cesium Man", url : "./models/gltf/CesiumMan/%s/CesiumMan.gltf",
  355. cameraPos: new THREE.Vector3(0, 3, 10),
  356. objectRotation: new THREE.Euler(0, 0, 0),
  357. addLights:true,
  358. addGround:true,
  359. shadows:true,
  360. extensions: ['glTF', 'glTF-Embedded', 'glTF-pbrSpecularGlossiness', 'glTF-Binary']
  361. },
  362. {
  363. name : "Cesium Milk Truck",
  364. url : "./models/gltf/CesiumMilkTruck/%s/CesiumMilkTruck.gltf",
  365. cameraPos: new THREE.Vector3(0, 3, 10),
  366. addLights:true,
  367. addGround:true,
  368. shadows:true,
  369. extensions: ['glTF', 'glTF-Embedded', 'glTF-pbrSpecularGlossiness', 'glTF-Binary']
  370. },
  371. {
  372. name : "Rigged Simple",
  373. url : "./models/gltf/RiggedSimple/%s/RiggedSimple.gltf",
  374. cameraPos: new THREE.Vector3(0, 5, 15),
  375. objectRotation: new THREE.Euler(0, 90, 0),
  376. addLights:true,
  377. shadows:true,
  378. extensions: ['glTF', 'glTF-Embedded', 'glTF-pbrSpecularGlossiness', 'glTF-Binary']
  379. },
  380. {
  381. name : 'Outlined Box',
  382. url : './models/gltf/OutlinedBox/OutlinedBox.gltf',
  383. cameraPos: new THREE.Vector3(0, 5, 15),
  384. objectScale: new THREE.Vector3(0.01, 0.01, 0.01),
  385. objectRotation: new THREE.Euler(0, 90, 0),
  386. addLights:true,
  387. shadows:true,
  388. extensions: ['glTF']
  389. },
  390. ];
  391. function buildSceneList() {
  392. var elt = document.getElementById('scenes_list');
  393. while( elt.hasChildNodes() ){
  394. elt.removeChild(elt.lastChild);
  395. }
  396. var i, len = sceneList.length;
  397. for (i = 0; i < len; i++) {
  398. var option = document.createElement("option");
  399. option.text=sceneList[i].name;
  400. elt.add(option);
  401. }
  402. }
  403. function switchScene(index) {
  404. cleanup();
  405. initScene(index);
  406. var elt = document.getElementById('scenes_list');
  407. elt.selectedIndex = index;
  408. }
  409. function selectScene() {
  410. var select = document.getElementById("scenes_list");
  411. var index = select.selectedIndex;
  412. if (index >= 0) {
  413. switchScene(index);
  414. }
  415. }
  416. function switchCamera(index) {
  417. cameraIndex = index;
  418. if (cameraIndex == 0) {
  419. camera = defaultCamera;
  420. }
  421. if (cameraIndex >= 1 && cameraIndex <= cameras.length) {
  422. camera = cameras[cameraIndex - 1];
  423. }
  424. var elt = document.getElementById('cameras_list');
  425. elt.selectedIndex = cameraIndex;
  426. }
  427. function updateCamerasList() {
  428. var elt = document.getElementById('cameras_list');
  429. while( elt.hasChildNodes() ){
  430. elt.removeChild(elt.lastChild);
  431. }
  432. var option = document.createElement("option");
  433. option.text="[default]";
  434. elt.add(option);
  435. var i, len = cameraNames.length;
  436. for (i = 0; i < len; i++) {
  437. var option = document.createElement("option");
  438. option.text=cameraNames[i];
  439. elt.add(option);
  440. }
  441. }
  442. function selectCamera() {
  443. var select = document.getElementById("cameras_list");
  444. var index = select.selectedIndex;
  445. if (index >= 0) {
  446. switchCamera(index);
  447. }
  448. }
  449. function toggleAnimations() {
  450. var i, len = gltf.animations.length;
  451. for (i = 0; i < len; i++) {
  452. var clip = gltf.animations[i];
  453. var action = mixer.existingAction( clip );
  454. if (action.isRunning()) {
  455. action.stop();
  456. } else {
  457. action.play();
  458. }
  459. }
  460. }
  461. var extensionSelect = document.getElementById("extensions_list");
  462. var extension = extensionSelect.value;
  463. function selectExtension()
  464. {
  465. extension = extensionSelect.value;
  466. selectScene();
  467. }
  468. function cleanup() {
  469. if (container && renderer) {
  470. container.removeChild(renderer.domElement);
  471. }
  472. cameraIndex = 0;
  473. cameras = [];
  474. cameraNames = [];
  475. defaultCamera = null;
  476. if (!loader || !mixer)
  477. return;
  478. mixer.stopAllAction();
  479. }
  480. onload();
  481. </script>
  482. </body>
  483. </html>