Loader.js 14 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import {
  5. AnimationMixer,
  6. BufferGeometryLoader,
  7. Group,
  8. LoadingManager,
  9. LoaderUtils,
  10. Mesh,
  11. MeshBasicMaterial,
  12. MeshStandardMaterial,
  13. ObjectLoader,
  14. ShapeBufferGeometry
  15. } from '../../build/three.module.js';
  16. import { AMFLoader } from '../../examples/jsm/loaders/AMFLoader.js';
  17. import { ColladaLoader } from '../../examples/jsm/loaders/ColladaLoader.js';
  18. import { DRACOLoader } from '../../examples/jsm/loaders/DRACOLoader.js';
  19. import { FBXLoader } from '../../examples/jsm/loaders/FBXLoader.js';
  20. import { GLTFLoader } from '../../examples/jsm/loaders/GLTFLoader.js';
  21. import { KMZLoader } from '../../examples/jsm/loaders/KMZLoader.js';
  22. import { MD2Loader } from '../../examples/jsm/loaders/MD2Loader.js';
  23. import { MTLLoader } from '../../examples/jsm/loaders/MTLLoader.js';
  24. import { OBJLoader } from '../../examples/jsm/loaders/OBJLoader.js';
  25. import { PLYLoader } from '../../examples/jsm/loaders/PLYLoader.js';
  26. import { STLLoader } from '../../examples/jsm/loaders/STLLoader.js';
  27. import { SVGLoader } from '../../examples/jsm/loaders/SVGLoader.js';
  28. import { TDSLoader } from '../../examples/jsm/loaders/TDSLoader.js';
  29. import { VTKLoader } from '../../examples/jsm/loaders/VTKLoader.js';
  30. import { VRMLLoader } from '../../examples/jsm/loaders/VRMLLoader.js';
  31. import { AddObjectCommand } from './commands/AddObjectCommand.js';
  32. import { SetSceneCommand } from './commands/SetSceneCommand.js';
  33. var Loader = function ( editor ) {
  34. var scope = this;
  35. this.texturePath = '';
  36. this.loadFiles = function ( files ) {
  37. if ( files.length > 0 ) {
  38. var filesMap = createFileMap( files );
  39. var manager = new LoadingManager();
  40. manager.setURLModifier( function ( url ) {
  41. var file = filesMap[ url ];
  42. if ( file ) {
  43. console.log( 'Loading', url );
  44. return URL.createObjectURL( file );
  45. }
  46. return url;
  47. } );
  48. for ( var i = 0; i < files.length; i ++ ) {
  49. scope.loadFile( files[ i ], manager );
  50. }
  51. }
  52. };
  53. this.loadFile = function ( file, manager ) {
  54. var filename = file.name;
  55. var extension = filename.split( '.' ).pop().toLowerCase();
  56. var reader = new FileReader();
  57. reader.addEventListener( 'progress', function ( event ) {
  58. var size = '(' + Math.floor( event.total / 1000 ).format() + ' KB)';
  59. var progress = Math.floor( ( event.loaded / event.total ) * 100 ) + '%';
  60. console.log( 'Loading', filename, size, progress );
  61. } );
  62. switch ( extension ) {
  63. case '3ds':
  64. reader.addEventListener( 'load', function ( event ) {
  65. var loader = new TDSLoader();
  66. var object = loader.parse( event.target.result );
  67. editor.execute( new AddObjectCommand( editor, object ) );
  68. }, false );
  69. reader.readAsArrayBuffer( file );
  70. break;
  71. case 'amf':
  72. reader.addEventListener( 'load', function ( event ) {
  73. var loader = new AMFLoader();
  74. var amfobject = loader.parse( event.target.result );
  75. editor.execute( new AddObjectCommand( editor, amfobject ) );
  76. }, false );
  77. reader.readAsArrayBuffer( file );
  78. break;
  79. case 'dae':
  80. reader.addEventListener( 'load', function ( event ) {
  81. var contents = event.target.result;
  82. var loader = new ColladaLoader( manager );
  83. var collada = loader.parse( contents );
  84. collada.scene.name = filename;
  85. editor.addAnimation( collada.scene, collada.animations );
  86. editor.execute( new AddObjectCommand( editor, collada.scene ) );
  87. }, false );
  88. reader.readAsText( file );
  89. break;
  90. case 'drc':
  91. reader.addEventListener( 'load', function ( event ) {
  92. var contents = event.target.result;
  93. var loader = new DRACOLoader();
  94. loader.setDecoderPath( '../examples/js/libs/draco/' );
  95. loader.decodeDracoFile( contents, function ( geometry ) {
  96. var material = new MeshStandardMaterial();
  97. var mesh = new Mesh( geometry, material );
  98. mesh.name = filename;
  99. editor.execute( new AddObjectCommand( editor, mesh ) );
  100. } );
  101. }, false );
  102. reader.readAsArrayBuffer( file );
  103. break;
  104. case 'fbx':
  105. reader.addEventListener( 'load', function ( event ) {
  106. var contents = event.target.result;
  107. var loader = new FBXLoader( manager );
  108. var object = loader.parse( contents );
  109. editor.addAnimation( object, object.animations );
  110. editor.execute( new AddObjectCommand( editor, object ) );
  111. }, false );
  112. reader.readAsArrayBuffer( file );
  113. break;
  114. case 'glb':
  115. reader.addEventListener( 'load', function ( event ) {
  116. var contents = event.target.result;
  117. var dracoLoader = new DRACOLoader();
  118. dracoLoader.setDecoderPath( '../examples/js/libs/draco/gltf/' );
  119. var loader = new GLTFLoader();
  120. loader.setDRACOLoader( dracoLoader );
  121. loader.parse( contents, '', function ( result ) {
  122. var scene = result.scene;
  123. scene.name = filename;
  124. editor.addAnimation( scene, result.animations );
  125. editor.execute( new AddObjectCommand( editor, scene ) );
  126. } );
  127. }, false );
  128. reader.readAsArrayBuffer( file );
  129. break;
  130. case 'gltf':
  131. reader.addEventListener( 'load', function ( event ) {
  132. var contents = event.target.result;
  133. var loader;
  134. if ( isGLTF1( contents ) ) {
  135. alert( 'Import of glTF asset not possible. Only versions >= 2.0 are supported. Please try to upgrade the file to glTF 2.0 using glTF-Pipeline.' );
  136. } else {
  137. loader = new GLTFLoader( manager );
  138. }
  139. loader.parse( contents, '', function ( result ) {
  140. var scene = result.scene;
  141. scene.name = filename;
  142. editor.addAnimation( scene, result.animations );
  143. editor.execute( new AddObjectCommand( editor, scene ) );
  144. } );
  145. }, false );
  146. reader.readAsArrayBuffer( file );
  147. break;
  148. case 'js':
  149. case 'json':
  150. case '3geo':
  151. case '3mat':
  152. case '3obj':
  153. case '3scn':
  154. reader.addEventListener( 'load', function ( event ) {
  155. var contents = event.target.result;
  156. // 2.0
  157. if ( contents.indexOf( 'postMessage' ) !== - 1 ) {
  158. var blob = new Blob( [ contents ], { type: 'text/javascript' } );
  159. var url = URL.createObjectURL( blob );
  160. var worker = new Worker( url );
  161. worker.onmessage = function ( event ) {
  162. event.data.metadata = { version: 2 };
  163. handleJSON( event.data );
  164. };
  165. worker.postMessage( Date.now() );
  166. return;
  167. }
  168. // >= 3.0
  169. var data;
  170. try {
  171. data = JSON.parse( contents );
  172. } catch ( error ) {
  173. alert( error );
  174. return;
  175. }
  176. handleJSON( data );
  177. }, false );
  178. reader.readAsText( file );
  179. break;
  180. case 'kmz':
  181. reader.addEventListener( 'load', function ( event ) {
  182. var loader = new KMZLoader();
  183. var collada = loader.parse( event.target.result );
  184. collada.scene.name = filename;
  185. editor.execute( new AddObjectCommand( editor, collada.scene ) );
  186. }, false );
  187. reader.readAsArrayBuffer( file );
  188. break;
  189. case 'md2':
  190. reader.addEventListener( 'load', function ( event ) {
  191. var contents = event.target.result;
  192. var geometry = new MD2Loader().parse( contents );
  193. var material = new MeshStandardMaterial( {
  194. morphTargets: true,
  195. morphNormals: true
  196. } );
  197. var mesh = new Mesh( geometry, material );
  198. mesh.mixer = new AnimationMixer( mesh );
  199. mesh.name = filename;
  200. editor.addAnimation( mesh, geometry.animations );
  201. editor.execute( new AddObjectCommand( editor, mesh ) );
  202. }, false );
  203. reader.readAsArrayBuffer( file );
  204. break;
  205. case 'obj':
  206. reader.addEventListener( 'load', function ( event ) {
  207. var contents = event.target.result;
  208. var object = new OBJLoader().parse( contents );
  209. object.name = filename;
  210. editor.execute( new AddObjectCommand( editor, object ) );
  211. }, false );
  212. reader.readAsText( file );
  213. break;
  214. case 'ply':
  215. reader.addEventListener( 'load', function ( event ) {
  216. var contents = event.target.result;
  217. var geometry = new PLYLoader().parse( contents );
  218. geometry.sourceType = "ply";
  219. geometry.sourceFile = file.name;
  220. var material = new MeshStandardMaterial();
  221. var mesh = new Mesh( geometry, material );
  222. mesh.name = filename;
  223. editor.execute( new AddObjectCommand( editor, mesh ) );
  224. }, false );
  225. reader.readAsArrayBuffer( file );
  226. break;
  227. case 'stl':
  228. reader.addEventListener( 'load', function ( event ) {
  229. var contents = event.target.result;
  230. var geometry = new STLLoader().parse( contents );
  231. geometry.sourceType = "stl";
  232. geometry.sourceFile = file.name;
  233. var material = new MeshStandardMaterial();
  234. var mesh = new Mesh( geometry, material );
  235. mesh.name = filename;
  236. editor.execute( new AddObjectCommand( editor, mesh ) );
  237. }, false );
  238. if ( reader.readAsBinaryString !== undefined ) {
  239. reader.readAsBinaryString( file );
  240. } else {
  241. reader.readAsArrayBuffer( file );
  242. }
  243. break;
  244. case 'svg':
  245. reader.addEventListener( 'load', function ( event ) {
  246. var contents = event.target.result;
  247. var loader = new SVGLoader();
  248. var paths = loader.parse( contents ).paths;
  249. //
  250. var group = new Group();
  251. group.scale.multiplyScalar( 0.1 );
  252. group.scale.y *= - 1;
  253. for ( var i = 0; i < paths.length; i ++ ) {
  254. var path = paths[ i ];
  255. var material = new MeshBasicMaterial( {
  256. color: path.color,
  257. depthWrite: false
  258. } );
  259. var shapes = path.toShapes( true );
  260. for ( var j = 0; j < shapes.length; j ++ ) {
  261. var shape = shapes[ j ];
  262. var geometry = new ShapeBufferGeometry( shape );
  263. var mesh = new Mesh( geometry, material );
  264. group.add( mesh );
  265. }
  266. }
  267. editor.execute( new AddObjectCommand( editor, group ) );
  268. }, false );
  269. reader.readAsText( file );
  270. break;
  271. case 'vtk':
  272. reader.addEventListener( 'load', function ( event ) {
  273. var contents = event.target.result;
  274. var geometry = new VTKLoader().parse( contents );
  275. geometry.sourceType = "vtk";
  276. geometry.sourceFile = file.name;
  277. var material = new MeshStandardMaterial();
  278. var mesh = new Mesh( geometry, material );
  279. mesh.name = filename;
  280. editor.execute( new AddObjectCommand( editor, mesh ) );
  281. }, false );
  282. reader.readAsText( file );
  283. break;
  284. case 'wrl':
  285. reader.addEventListener( 'load', function ( event ) {
  286. var contents = event.target.result;
  287. var result = new VRMLLoader().parse( contents );
  288. editor.execute( new SetSceneCommand( editor, result ) );
  289. }, false );
  290. reader.readAsText( file );
  291. break;
  292. case 'zip':
  293. reader.addEventListener( 'load', function ( event ) {
  294. handleZIP( event.target.result );
  295. }, false );
  296. reader.readAsBinaryString( file );
  297. break;
  298. default:
  299. // alert( 'Unsupported file format (' + extension + ').' );
  300. break;
  301. }
  302. };
  303. function handleJSON( data ) {
  304. if ( data.metadata === undefined ) { // 2.0
  305. data.metadata = { type: 'Geometry' };
  306. }
  307. if ( data.metadata.type === undefined ) { // 3.0
  308. data.metadata.type = 'Geometry';
  309. }
  310. if ( data.metadata.formatVersion !== undefined ) {
  311. data.metadata.version = data.metadata.formatVersion;
  312. }
  313. switch ( data.metadata.type.toLowerCase() ) {
  314. case 'buffergeometry':
  315. var loader = new BufferGeometryLoader();
  316. var result = loader.parse( data );
  317. var mesh = new Mesh( result );
  318. editor.execute( new AddObjectCommand( editor, mesh ) );
  319. break;
  320. case 'geometry':
  321. console.error( 'Loader: "Geometry" is no longer supported.' );
  322. break;
  323. case 'object':
  324. var loader = new ObjectLoader();
  325. loader.setResourcePath( scope.texturePath );
  326. var result = loader.parse( data );
  327. if ( result.isScene ) {
  328. editor.execute( new SetSceneCommand( editor, result ) );
  329. } else {
  330. editor.execute( new AddObjectCommand( editor, result ) );
  331. }
  332. break;
  333. case 'app':
  334. editor.fromJSON( data );
  335. break;
  336. }
  337. }
  338. function createFileMap( files ) {
  339. var map = {};
  340. for ( var i = 0; i < files.length; i ++ ) {
  341. var file = files[ i ];
  342. map[ file.name ] = file;
  343. }
  344. return map;
  345. }
  346. function handleZIP( contents ) {
  347. var zip = new JSZip( contents );
  348. // Poly
  349. if ( zip.files[ 'model.obj' ] && zip.files[ 'materials.mtl' ] ) {
  350. var materials = new MTLLoader().parse( zip.file( 'materials.mtl' ).asText() );
  351. var object = new OBJLoader().setMaterials( materials ).parse( zip.file( 'model.obj' ).asText() );
  352. editor.execute( new AddObjectCommand( editor, object ) );
  353. }
  354. //
  355. zip.filter( function ( path, file ) {
  356. var manager = new LoadingManager();
  357. manager.setURLModifier( function ( url ) {
  358. var file = zip.files[ url ];
  359. if ( file ) {
  360. console.log( 'Loading', url );
  361. var blob = new Blob( [ file.asArrayBuffer() ], { type: 'application/octet-stream' } );
  362. return URL.createObjectURL( blob );
  363. }
  364. return url;
  365. } );
  366. var extension = file.name.split( '.' ).pop().toLowerCase();
  367. switch ( extension ) {
  368. case 'fbx':
  369. var loader = new FBXLoader( manager );
  370. var object = loader.parse( file.asArrayBuffer() );
  371. editor.execute( new AddObjectCommand( editor, object ) );
  372. break;
  373. case 'glb':
  374. var loader = new GLTFLoader();
  375. loader.parse( file.asArrayBuffer(), '', function ( result ) {
  376. var scene = result.scene;
  377. editor.addAnimation( scene, result.animations );
  378. editor.execute( new AddObjectCommand( editor, scene ) );
  379. } );
  380. break;
  381. case 'gltf':
  382. var loader = new GLTFLoader( manager );
  383. loader.parse( file.asText(), '', function ( result ) {
  384. var scene = result.scene;
  385. editor.addAnimation( scene, result.animations );
  386. editor.execute( new AddObjectCommand( editor, scene ) );
  387. } );
  388. break;
  389. }
  390. } );
  391. }
  392. function isGLTF1( contents ) {
  393. var resultContent;
  394. if ( typeof contents === 'string' ) {
  395. // contents is a JSON string
  396. resultContent = contents;
  397. } else {
  398. var magic = LoaderUtils.decodeText( new Uint8Array( contents, 0, 4 ) );
  399. if ( magic === 'glTF' ) {
  400. // contents is a .glb file; extract the version
  401. var version = new DataView( contents ).getUint32( 4, true );
  402. return version < 2;
  403. } else {
  404. // contents is a .gltf file
  405. resultContent = LoaderUtils.decodeText( new Uint8Array( contents ) );
  406. }
  407. }
  408. var json = JSON.parse( resultContent );
  409. return ( json.asset != undefined && json.asset.version[ 0 ] < 2 );
  410. }
  411. };
  412. export { Loader };