ColladaLoader.js 71 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'Anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. setPath: function ( value ) {
  20. this.path = value;
  21. },
  22. options: {
  23. set convertUpAxis( value ) {
  24. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  25. }
  26. },
  27. setCrossOrigin: function ( value ) {
  28. this.crossOrigin = value;
  29. },
  30. parse: function ( text, path ) {
  31. function getElementsByTagName( xml, name ) {
  32. // Non recursive xml.getElementsByTagName() ...
  33. var array = [];
  34. var childNodes = xml.childNodes;
  35. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  36. var child = childNodes[ i ];
  37. if ( child.nodeName === name ) {
  38. array.push( child );
  39. }
  40. }
  41. return array;
  42. }
  43. function parseStrings( text ) {
  44. if ( text.length === 0 ) return [];
  45. var parts = text.trim().split( /\s+/ );
  46. var array = new Array( parts.length );
  47. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  48. array[ i ] = parts[ i ];
  49. }
  50. return array;
  51. }
  52. function parseFloats( text ) {
  53. if ( text.length === 0 ) return [];
  54. var parts = text.trim().split( /\s+/ );
  55. var array = new Array( parts.length );
  56. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  57. array[ i ] = parseFloat( parts[ i ] );
  58. }
  59. return array;
  60. }
  61. function parseInts( text ) {
  62. if ( text.length === 0 ) return [];
  63. var parts = text.trim().split( /\s+/ );
  64. var array = new Array( parts.length );
  65. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  66. array[ i ] = parseInt( parts[ i ] );
  67. }
  68. return array;
  69. }
  70. function parseId( text ) {
  71. return text.substring( 1 );
  72. }
  73. function generateId() {
  74. return 'three_default_' + ( count ++ );
  75. }
  76. function isEmpty( object ) {
  77. return Object.keys( object ).length === 0;
  78. }
  79. // asset
  80. function parseAsset( xml ) {
  81. return {
  82. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  83. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  84. };
  85. }
  86. function parseAssetUnit( xml ) {
  87. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  88. }
  89. function parseAssetUpAxis( xml ) {
  90. return xml !== undefined ? xml.textContent : 'Y_UP';
  91. }
  92. // library
  93. function parseLibrary( xml, libraryName, nodeName, parser ) {
  94. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  95. if ( library !== undefined ) {
  96. var elements = getElementsByTagName( library, nodeName );
  97. for ( var i = 0; i < elements.length; i ++ ) {
  98. parser( elements[ i ] );
  99. }
  100. }
  101. }
  102. function buildLibrary( data, builder ) {
  103. for ( var name in data ) {
  104. var object = data[ name ];
  105. object.build = builder( data[ name ] );
  106. }
  107. }
  108. // get
  109. function getBuild( data, builder ) {
  110. if ( data.build !== undefined ) return data.build;
  111. data.build = builder( data );
  112. return data.build;
  113. }
  114. // animation
  115. function parseAnimation( xml ) {
  116. var data = {
  117. sources: {},
  118. samplers: {},
  119. channels: {}
  120. };
  121. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  122. var child = xml.childNodes[ i ];
  123. if ( child.nodeType !== 1 ) continue;
  124. var id;
  125. switch ( child.nodeName ) {
  126. case 'source':
  127. id = child.getAttribute( 'id' );
  128. data.sources[ id ] = parseSource( child );
  129. break;
  130. case 'sampler':
  131. id = child.getAttribute( 'id' );
  132. data.samplers[ id ] = parseAnimationSampler( child );
  133. break;
  134. case 'channel':
  135. id = child.getAttribute( 'target' );
  136. data.channels[ id ] = parseAnimationChannel( child );
  137. break;
  138. default:
  139. console.log( child );
  140. }
  141. }
  142. library.animations[ xml.getAttribute( 'id' ) ] = data;
  143. }
  144. function parseAnimationSampler( xml ) {
  145. var data = {
  146. inputs: {},
  147. };
  148. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  149. var child = xml.childNodes[ i ];
  150. if ( child.nodeType !== 1 ) continue;
  151. switch ( child.nodeName ) {
  152. case 'input':
  153. var id = parseId( child.getAttribute( 'source' ) );
  154. var semantic = child.getAttribute( 'semantic' );
  155. data.inputs[ semantic ] = id;
  156. break;
  157. }
  158. }
  159. return data;
  160. }
  161. function parseAnimationChannel( xml ) {
  162. var data = {};
  163. var target = xml.getAttribute( 'target' );
  164. // parsing SID Addressing Syntax
  165. var parts = target.split( '/' );
  166. var id = parts.shift();
  167. var sid = parts.shift();
  168. // check selection syntax
  169. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  170. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  171. if ( memberSyntax ) {
  172. // member selection access
  173. parts = sid.split( '.' );
  174. sid = parts.shift();
  175. data.member = parts.shift();
  176. } else if ( arraySyntax ) {
  177. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  178. var indices = sid.split( '(' );
  179. sid = indices.shift();
  180. for ( var i = 0; i < indices.length; i ++ ) {
  181. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  182. }
  183. data.indices = indices;
  184. }
  185. data.id = id;
  186. data.sid = sid;
  187. data.arraySyntax = arraySyntax;
  188. data.memberSyntax = memberSyntax;
  189. data.sampler = parseId( xml.getAttribute( 'source' ) );
  190. return data;
  191. }
  192. function buildAnimation( data ) {
  193. var tracks = [];
  194. var channels = data.channels;
  195. var samplers = data.samplers;
  196. var sources = data.sources;
  197. for ( var target in channels ) {
  198. if ( channels.hasOwnProperty( target ) ) {
  199. var channel = channels[ target ];
  200. var sampler = samplers[ channel.sampler ];
  201. var inputId = sampler.inputs.INPUT;
  202. var outputId = sampler.inputs.OUTPUT;
  203. var inputSource = sources[ inputId ];
  204. var outputSource = sources[ outputId ];
  205. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  206. createKeyframeTracks( animation, tracks );
  207. }
  208. }
  209. return tracks;
  210. }
  211. function getAnimation( id ) {
  212. return getBuild( library.animations[ id ], buildAnimation );
  213. }
  214. function buildAnimationChannel( channel, inputSource, outputSource ) {
  215. var node = library.nodes[ channel.id ];
  216. var object3D = getNode( node.id );
  217. var transform = node.transforms[ channel.sid ];
  218. var defaultMatrix = node.matrix.clone().transpose();
  219. var time, stride;
  220. var i, il, j, jl;
  221. var data = {};
  222. // the collada spec allows the animation of data in various ways.
  223. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  224. switch ( transform ) {
  225. case 'matrix':
  226. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  227. time = inputSource.array[ i ];
  228. stride = i * outputSource.stride;
  229. if ( data[ time ] === undefined ) data[ time ] = {};
  230. if ( channel.arraySyntax === true ) {
  231. var value = outputSource.array[ stride ];
  232. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  233. data[ time ][ index ] = value;
  234. } else {
  235. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  236. data[ time ][ j ] = outputSource.array[ stride + j ];
  237. }
  238. }
  239. }
  240. break;
  241. case 'translate':
  242. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  243. break;
  244. case 'rotate':
  245. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  246. break;
  247. case 'scale':
  248. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  249. break;
  250. }
  251. var keyframes = prepareAnimationData( data, defaultMatrix );
  252. var animation = {
  253. name: object3D.uuid,
  254. keyframes: keyframes
  255. };
  256. return animation;
  257. }
  258. function prepareAnimationData( data, defaultMatrix ) {
  259. var keyframes = [];
  260. // transfer data into a sortable array
  261. for ( var time in data ) {
  262. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  263. }
  264. // ensure keyframes are sorted by time
  265. keyframes.sort( ascending );
  266. // now we clean up all animation data, so we can use them for keyframe tracks
  267. for ( var i = 0; i < 16; i ++ ) {
  268. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  269. }
  270. return keyframes;
  271. // array sort function
  272. function ascending( a, b ) {
  273. return a.time - b.time;
  274. }
  275. }
  276. var position = new THREE.Vector3();
  277. var scale = new THREE.Vector3();
  278. var quaternion = new THREE.Quaternion();
  279. function createKeyframeTracks( animation, tracks ) {
  280. var keyframes = animation.keyframes;
  281. var name = animation.name;
  282. var times = [];
  283. var positionData = [];
  284. var quaternionData = [];
  285. var scaleData = [];
  286. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  287. var keyframe = keyframes[ i ];
  288. var time = keyframe.time;
  289. var value = keyframe.value;
  290. matrix.fromArray( value ).transpose();
  291. matrix.decompose( position, quaternion, scale );
  292. times.push( time );
  293. positionData.push( position.x, position.y, position.z );
  294. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  295. scaleData.push( scale.x, scale.y, scale.z );
  296. }
  297. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  298. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  299. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  300. return tracks;
  301. }
  302. function transformAnimationData( keyframes, property, defaultValue ) {
  303. var keyframe;
  304. var empty = true;
  305. var i, l;
  306. // check, if values of a property are missing in our keyframes
  307. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  308. keyframe = keyframes[ i ];
  309. if ( keyframe.value[ property ] === undefined ) {
  310. keyframe.value[ property ] = null; // mark as missing
  311. } else {
  312. empty = false;
  313. }
  314. }
  315. if ( empty === true ) {
  316. // no values at all, so we set a default value
  317. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  318. keyframe = keyframes[ i ];
  319. keyframe.value[ property ] = defaultValue;
  320. }
  321. } else {
  322. // filling gaps
  323. createMissingKeyframes( keyframes, property );
  324. }
  325. }
  326. function createMissingKeyframes( keyframes, property ) {
  327. var prev, next;
  328. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  329. var keyframe = keyframes[ i ];
  330. if ( keyframe.value[ property ] === null ) {
  331. prev = getPrev( keyframes, i, property );
  332. next = getNext( keyframes, i, property );
  333. if ( prev === null ) {
  334. keyframe.value[ property ] = next.value[ property ];
  335. continue;
  336. }
  337. if ( next === null ) {
  338. keyframe.value[ property ] = prev.value[ property ];
  339. continue;
  340. }
  341. interpolate( keyframe, prev, next, property );
  342. }
  343. }
  344. }
  345. function getPrev( keyframes, i, property ) {
  346. while ( i >= 0 ) {
  347. var keyframe = keyframes[ i ];
  348. if ( keyframe.value[ property ] !== null ) return keyframe;
  349. i --;
  350. }
  351. return null;
  352. }
  353. function getNext( keyframes, i, property ) {
  354. while ( i < keyframes.length ) {
  355. var keyframe = keyframes[ i ];
  356. if ( keyframe.value[ property ] !== null ) return keyframe;
  357. i ++;
  358. }
  359. return null;
  360. }
  361. function interpolate( key, prev, next, property ) {
  362. if ( ( next.time - prev.time ) === 0 ) {
  363. key.value[ property ] = prev.value[ property ];
  364. return;
  365. }
  366. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  367. }
  368. // animation clips
  369. function parseAnimationClip( xml ) {
  370. var data = {
  371. name: xml.getAttribute( 'id' ) || 'default',
  372. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  373. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  374. animations: []
  375. };
  376. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  377. var child = xml.childNodes[ i ];
  378. if ( child.nodeType !== 1 ) continue;
  379. switch ( child.nodeName ) {
  380. case 'instance_animation':
  381. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  382. break;
  383. }
  384. }
  385. library.clips[ xml.getAttribute( 'id' ) ] = data;
  386. }
  387. function buildAnimationClip( data ) {
  388. var tracks = [];
  389. var name = data.name;
  390. var duration = ( data.end - data.start ) || - 1;
  391. var animations = data.animations;
  392. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  393. var animationTracks = getAnimation( animations[ i ] );
  394. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  395. tracks.push( animationTracks[ j ] );
  396. }
  397. }
  398. return new THREE.AnimationClip( name, duration, tracks );
  399. }
  400. function getAnimationClip( id ) {
  401. return getBuild( library.clips[ id ], buildAnimationClip );
  402. }
  403. // controller
  404. function parseController( xml ) {
  405. var data = {};
  406. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  407. var child = xml.childNodes[ i ];
  408. if ( child.nodeType !== 1 ) continue;
  409. switch ( child.nodeName ) {
  410. case 'skin':
  411. // there is exactly one skin per controller
  412. data.id = parseId( child.getAttribute( 'source' ) );
  413. data.skin = parseSkin( child );
  414. break;
  415. case 'morph':
  416. data.id = parseId( child.getAttribute( 'source' ) );
  417. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  418. break;
  419. }
  420. }
  421. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  422. }
  423. function parseSkin( xml ) {
  424. var data = {
  425. sources: {}
  426. };
  427. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  428. var child = xml.childNodes[ i ];
  429. if ( child.nodeType !== 1 ) continue;
  430. switch ( child.nodeName ) {
  431. case 'bind_shape_matrix':
  432. data.bindShapeMatrix = parseFloats( child.textContent );
  433. break;
  434. case 'source':
  435. var id = child.getAttribute( 'id' );
  436. data.sources[ id ] = parseSource( child );
  437. break;
  438. case 'joints':
  439. data.joints = parseJoints( child );
  440. break;
  441. case 'vertex_weights':
  442. data.vertexWeights = parseVertexWeights( child );
  443. break;
  444. }
  445. }
  446. return data;
  447. }
  448. function parseJoints( xml ) {
  449. var data = {
  450. inputs: {}
  451. };
  452. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  453. var child = xml.childNodes[ i ];
  454. if ( child.nodeType !== 1 ) continue;
  455. switch ( child.nodeName ) {
  456. case 'input':
  457. var semantic = child.getAttribute( 'semantic' );
  458. var id = parseId( child.getAttribute( 'source' ) );
  459. data.inputs[ semantic ] = id;
  460. break;
  461. }
  462. }
  463. return data;
  464. }
  465. function parseVertexWeights( xml ) {
  466. var data = {
  467. inputs: {}
  468. };
  469. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  470. var child = xml.childNodes[ i ];
  471. if ( child.nodeType !== 1 ) continue;
  472. switch ( child.nodeName ) {
  473. case 'input':
  474. var semantic = child.getAttribute( 'semantic' );
  475. var id = parseId( child.getAttribute( 'source' ) );
  476. var offset = parseInt( child.getAttribute( 'offset' ) );
  477. data.inputs[ semantic ] = { id: id, offset: offset };
  478. break;
  479. case 'vcount':
  480. data.vcount = parseInts( child.textContent );
  481. break;
  482. case 'v':
  483. data.v = parseInts( child.textContent );
  484. break;
  485. }
  486. }
  487. return data;
  488. }
  489. function buildController( data ) {
  490. var build = {
  491. id: data.id
  492. };
  493. var geometry = library.geometries[ build.id ];
  494. if ( data.skin !== undefined ) {
  495. build.skin = buildSkin( data.skin );
  496. // we enhance the 'sources' property of the corresponding geometry with our skin data
  497. geometry.sources.skinIndices = build.skin.indices;
  498. geometry.sources.skinWeights = build.skin.weights;
  499. }
  500. return build;
  501. }
  502. function buildSkin( data ) {
  503. var BONE_LIMIT = 4;
  504. var build = {
  505. joints: [], // this must be an array to preserve the joint order
  506. indices: {
  507. array: [],
  508. stride: BONE_LIMIT
  509. },
  510. weights: {
  511. array: [],
  512. stride: BONE_LIMIT
  513. }
  514. };
  515. var sources = data.sources;
  516. var vertexWeights = data.vertexWeights;
  517. var vcount = vertexWeights.vcount;
  518. var v = vertexWeights.v;
  519. var jointOffset = vertexWeights.inputs.JOINT.offset;
  520. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  521. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  522. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  523. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  524. var stride = 0;
  525. var i, j, l;
  526. // procces skin data for each vertex
  527. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  528. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  529. var vertexSkinData = [];
  530. for ( j = 0; j < jointCount; j ++ ) {
  531. var skinIndex = v[ stride + jointOffset ];
  532. var weightId = v[ stride + weightOffset ];
  533. var skinWeight = weights[ weightId ];
  534. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  535. stride += 2;
  536. }
  537. // we sort the joints in descending order based on the weights.
  538. // this ensures, we only procced the most important joints of the vertex
  539. vertexSkinData.sort( descending );
  540. // now we provide for each vertex a set of four index and weight values.
  541. // the order of the skin data matches the order of vertices
  542. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  543. var d = vertexSkinData[ j ];
  544. if ( d !== undefined ) {
  545. build.indices.array.push( d.index );
  546. build.weights.array.push( d.weight );
  547. } else {
  548. build.indices.array.push( 0 );
  549. build.weights.array.push( 0 );
  550. }
  551. }
  552. }
  553. // setup bind matrix
  554. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  555. // process bones and inverse bind matrix data
  556. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  557. var name = jointSource.array[ i ];
  558. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  559. build.joints.push( { name: name, boneInverse: boneInverse } );
  560. }
  561. return build;
  562. // array sort function
  563. function descending( a, b ) {
  564. return b.weight - a.weight;
  565. }
  566. }
  567. function getController( id ) {
  568. return getBuild( library.controllers[ id ], buildController );
  569. }
  570. // image
  571. function parseImage( xml ) {
  572. var data = {
  573. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  574. };
  575. library.images[ xml.getAttribute( 'id' ) ] = data;
  576. }
  577. function buildImage( data ) {
  578. if ( data.build !== undefined ) return data.build;
  579. return data.init_from;
  580. }
  581. function getImage( id ) {
  582. return getBuild( library.images[ id ], buildImage );
  583. }
  584. // effect
  585. function parseEffect( xml ) {
  586. var data = {};
  587. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  588. var child = xml.childNodes[ i ];
  589. if ( child.nodeType !== 1 ) continue;
  590. switch ( child.nodeName ) {
  591. case 'profile_COMMON':
  592. data.profile = parseEffectProfileCOMMON( child );
  593. break;
  594. }
  595. }
  596. library.effects[ xml.getAttribute( 'id' ) ] = data;
  597. }
  598. function parseEffectProfileCOMMON( xml ) {
  599. var data = {
  600. surfaces: {},
  601. samplers: {}
  602. };
  603. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  604. var child = xml.childNodes[ i ];
  605. if ( child.nodeType !== 1 ) continue;
  606. switch ( child.nodeName ) {
  607. case 'newparam':
  608. parseEffectNewparam( child, data );
  609. break;
  610. case 'technique':
  611. data.technique = parseEffectTechnique( child );
  612. break;
  613. case 'extra':
  614. data.extra = parseEffectExtra( child );
  615. break;
  616. }
  617. }
  618. return data;
  619. }
  620. function parseEffectNewparam( xml, data ) {
  621. var sid = xml.getAttribute( 'sid' );
  622. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  623. var child = xml.childNodes[ i ];
  624. if ( child.nodeType !== 1 ) continue;
  625. switch ( child.nodeName ) {
  626. case 'surface':
  627. data.surfaces[ sid ] = parseEffectSurface( child );
  628. break;
  629. case 'sampler2D':
  630. data.samplers[ sid ] = parseEffectSampler( child );
  631. break;
  632. }
  633. }
  634. }
  635. function parseEffectSurface( xml ) {
  636. var data = {};
  637. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  638. var child = xml.childNodes[ i ];
  639. if ( child.nodeType !== 1 ) continue;
  640. switch ( child.nodeName ) {
  641. case 'init_from':
  642. data.init_from = child.textContent;
  643. break;
  644. }
  645. }
  646. return data;
  647. }
  648. function parseEffectSampler( xml ) {
  649. var data = {};
  650. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  651. var child = xml.childNodes[ i ];
  652. if ( child.nodeType !== 1 ) continue;
  653. switch ( child.nodeName ) {
  654. case 'source':
  655. data.source = child.textContent;
  656. break;
  657. }
  658. }
  659. return data;
  660. }
  661. function parseEffectTechnique( xml ) {
  662. var data = {};
  663. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  664. var child = xml.childNodes[ i ];
  665. if ( child.nodeType !== 1 ) continue;
  666. switch ( child.nodeName ) {
  667. case 'constant':
  668. case 'lambert':
  669. case 'blinn':
  670. case 'phong':
  671. data.type = child.nodeName;
  672. data.parameters = parseEffectParameters( child );
  673. break;
  674. }
  675. }
  676. return data;
  677. }
  678. function parseEffectParameters( xml ) {
  679. var data = {};
  680. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  681. var child = xml.childNodes[ i ];
  682. if ( child.nodeType !== 1 ) continue;
  683. switch ( child.nodeName ) {
  684. case 'emission':
  685. case 'diffuse':
  686. case 'specular':
  687. case 'shininess':
  688. case 'transparency':
  689. data[ child.nodeName ] = parseEffectParameter( child );
  690. break;
  691. case 'transparent':
  692. data[ child.nodeName ] = {
  693. opaque: child.getAttribute( 'opaque' ),
  694. data: parseEffectParameters( child )
  695. };
  696. break;
  697. }
  698. }
  699. return data;
  700. }
  701. function parseEffectParameter( xml ) {
  702. var data = {};
  703. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  704. var child = xml.childNodes[ i ];
  705. if ( child.nodeType !== 1 ) continue;
  706. switch ( child.nodeName ) {
  707. case 'color':
  708. data[ child.nodeName ] = parseFloats( child.textContent );
  709. break;
  710. case 'float':
  711. data[ child.nodeName ] = parseFloat( child.textContent );
  712. break;
  713. case 'texture':
  714. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  715. break;
  716. }
  717. }
  718. return data;
  719. }
  720. function parseEffectParameterTexture( xml ) {
  721. var data = {
  722. technique: {}
  723. };
  724. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  725. var child = xml.childNodes[ i ];
  726. if ( child.nodeType !== 1 ) continue;
  727. switch ( child.nodeName ) {
  728. case 'extra':
  729. parseEffectParameterTextureExtra( child, data );
  730. break;
  731. }
  732. }
  733. return data;
  734. }
  735. function parseEffectParameterTextureExtra( xml, data ) {
  736. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  737. var child = xml.childNodes[ i ];
  738. if ( child.nodeType !== 1 ) continue;
  739. switch ( child.nodeName ) {
  740. case 'technique':
  741. parseEffectParameterTextureExtraTechnique( child, data );
  742. break;
  743. }
  744. }
  745. }
  746. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  747. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  748. var child = xml.childNodes[ i ];
  749. if ( child.nodeType !== 1 ) continue;
  750. switch ( child.nodeName ) {
  751. case 'repeatU':
  752. case 'repeatV':
  753. case 'offsetU':
  754. case 'offsetV':
  755. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  756. break;
  757. case 'wrapU':
  758. case 'wrapV':
  759. // some files have values for wrapU/wrapV which become NaN via parseInt
  760. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  761. data.technique[ child.nodeName ] = 1;
  762. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  763. data.technique[ child.nodeName ] = 0;
  764. } else {
  765. data.technique[ child.nodeName ] = parseInt( child.textContent );
  766. }
  767. break;
  768. }
  769. }
  770. }
  771. function parseEffectExtra( xml ) {
  772. var data = {};
  773. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  774. var child = xml.childNodes[ i ];
  775. if ( child.nodeType !== 1 ) continue;
  776. switch ( child.nodeName ) {
  777. case 'technique':
  778. data.technique = parseEffectExtraTechnique( child );
  779. break;
  780. }
  781. }
  782. return data;
  783. }
  784. function parseEffectExtraTechnique( xml ) {
  785. var data = {};
  786. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  787. var child = xml.childNodes[ i ];
  788. if ( child.nodeType !== 1 ) continue;
  789. switch ( child.nodeName ) {
  790. case 'double_sided':
  791. data[ child.nodeName ] = parseInt( child.textContent );
  792. break;
  793. }
  794. }
  795. return data;
  796. }
  797. function buildEffect( data ) {
  798. return data;
  799. }
  800. function getEffect( id ) {
  801. return getBuild( library.effects[ id ], buildEffect );
  802. }
  803. // material
  804. function parseMaterial( xml ) {
  805. var data = {
  806. name: xml.getAttribute( 'name' )
  807. };
  808. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  809. var child = xml.childNodes[ i ];
  810. if ( child.nodeType !== 1 ) continue;
  811. switch ( child.nodeName ) {
  812. case 'instance_effect':
  813. data.url = parseId( child.getAttribute( 'url' ) );
  814. break;
  815. }
  816. }
  817. library.materials[ xml.getAttribute( 'id' ) ] = data;
  818. }
  819. function buildMaterial( data ) {
  820. var effect = getEffect( data.url );
  821. var technique = effect.profile.technique;
  822. var extra = effect.profile.extra;
  823. var material;
  824. switch ( technique.type ) {
  825. case 'phong':
  826. case 'blinn':
  827. material = new THREE.MeshPhongMaterial();
  828. break;
  829. case 'lambert':
  830. material = new THREE.MeshLambertMaterial();
  831. break;
  832. default:
  833. material = new THREE.MeshBasicMaterial();
  834. break;
  835. }
  836. material.name = data.name;
  837. function getTexture( textureObject ) {
  838. var sampler = effect.profile.samplers[ textureObject.id ];
  839. var image;
  840. // get image
  841. if ( sampler !== undefined ) {
  842. var surface = effect.profile.surfaces[ sampler.source ];
  843. image = getImage( surface.init_from );
  844. } else {
  845. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  846. image = getImage( textureObject.id );
  847. }
  848. // create texture if image is avaiable
  849. if ( image !== undefined ) {
  850. var texture = textureLoader.load( image );
  851. var extra = textureObject.extra;
  852. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  853. var technique = extra.technique;
  854. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  855. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  856. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  857. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  858. } else {
  859. texture.wrapS = THREE.RepeatWrapping;
  860. texture.wrapT = THREE.RepeatWrapping;
  861. }
  862. return texture;
  863. } else {
  864. console.error( 'THREE.ColladaLoader: Unable to load texture with ID:', textureObject.id );
  865. return null;
  866. }
  867. }
  868. var parameters = technique.parameters;
  869. for ( var key in parameters ) {
  870. var parameter = parameters[ key ];
  871. switch ( key ) {
  872. case 'diffuse':
  873. if ( parameter.color ) material.color.fromArray( parameter.color );
  874. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  875. break;
  876. case 'specular':
  877. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  878. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  879. break;
  880. case 'shininess':
  881. if ( parameter.float && material.shininess )
  882. material.shininess = parameter.float;
  883. break;
  884. case 'emission':
  885. if ( parameter.color && material.emissive )
  886. material.emissive.fromArray( parameter.color );
  887. break;
  888. case 'transparent':
  889. // if ( parameter.data.texture ) material.alphaMap = getTexture( parameter.data.texture );
  890. break;
  891. case 'transparency':
  892. if ( parameter.float !== undefined ) {
  893. material.opacity = parameter.float;
  894. if ( parameters[ 'transparent' ] !== undefined ) {
  895. var opaque = parameters[ 'transparent' ].opaque;
  896. if ( opaque === 'RGB_ZERO' ) material.opacity = 1 - material.opacity;
  897. }
  898. if ( material.opacity < 1 ) material.transparent = true;
  899. }
  900. break;
  901. }
  902. }
  903. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  904. if ( extra.technique.double_sided !== undefined && extra.technique.double_sided === 1) {
  905. material.side = THREE.DoubleSide;
  906. }
  907. }
  908. return material;
  909. }
  910. function getMaterial( id ) {
  911. return getBuild( library.materials[ id ], buildMaterial );
  912. }
  913. // camera
  914. function parseCamera( xml ) {
  915. var data = {
  916. name: xml.getAttribute( 'name' )
  917. };
  918. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  919. var child = xml.childNodes[ i ];
  920. if ( child.nodeType !== 1 ) continue;
  921. switch ( child.nodeName ) {
  922. case 'optics':
  923. data.optics = parseCameraOptics( child );
  924. break;
  925. }
  926. }
  927. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  928. }
  929. function parseCameraOptics( xml ) {
  930. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  931. var child = xml.childNodes[ i ];
  932. switch ( child.nodeName ) {
  933. case 'technique_common':
  934. return parseCameraTechnique( child );
  935. }
  936. }
  937. return {};
  938. }
  939. function parseCameraTechnique( xml ) {
  940. var data = {};
  941. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  942. var child = xml.childNodes[ i ];
  943. switch ( child.nodeName ) {
  944. case 'perspective':
  945. case 'orthographic':
  946. data.technique = child.nodeName;
  947. data.parameters = parseCameraParameters( child );
  948. break;
  949. }
  950. }
  951. return data;
  952. }
  953. function parseCameraParameters( xml ) {
  954. var data = {};
  955. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  956. var child = xml.childNodes[ i ];
  957. switch ( child.nodeName ) {
  958. case 'xfov':
  959. case 'yfov':
  960. case 'xmag':
  961. case 'ymag':
  962. case 'znear':
  963. case 'zfar':
  964. case 'aspect_ratio':
  965. data[ child.nodeName ] = parseFloat( child.textContent );
  966. break;
  967. }
  968. }
  969. return data;
  970. }
  971. function buildCamera( data ) {
  972. var camera;
  973. switch ( data.optics.technique ) {
  974. case 'perspective':
  975. camera = new THREE.PerspectiveCamera(
  976. data.optics.parameters.yfov,
  977. data.optics.parameters.aspect_ratio,
  978. data.optics.parameters.znear,
  979. data.optics.parameters.zfar
  980. );
  981. break;
  982. case 'orthographic':
  983. var ymag = data.optics.parameters.ymag;
  984. var xmag = data.optics.parameters.xmag;
  985. var aspectRatio = data.optics.parameters.aspect_ratio;
  986. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  987. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  988. xmag *= 0.5;
  989. ymag *= 0.5;
  990. camera = new THREE.OrthographicCamera(
  991. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  992. data.optics.parameters.znear,
  993. data.optics.parameters.zfar
  994. );
  995. break;
  996. default:
  997. camera = new THREE.PerspectiveCamera();
  998. break;
  999. }
  1000. camera.name = data.name;
  1001. return camera;
  1002. }
  1003. function getCamera( id ) {
  1004. var data = library.cameras[ id ];
  1005. if ( data !== undefined ) {
  1006. return getBuild( data, buildCamera );
  1007. }
  1008. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1009. return null;
  1010. }
  1011. // light
  1012. function parseLight( xml ) {
  1013. var data = {};
  1014. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1015. var child = xml.childNodes[ i ];
  1016. if ( child.nodeType !== 1 ) continue;
  1017. switch ( child.nodeName ) {
  1018. case 'technique_common':
  1019. data = parseLightTechnique( child );
  1020. break;
  1021. }
  1022. }
  1023. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1024. }
  1025. function parseLightTechnique( xml ) {
  1026. var data = {};
  1027. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1028. var child = xml.childNodes[ i ];
  1029. if ( child.nodeType !== 1 ) continue;
  1030. switch ( child.nodeName ) {
  1031. case 'directional':
  1032. case 'point':
  1033. case 'spot':
  1034. case 'ambient':
  1035. data.technique = child.nodeName;
  1036. data.parameters = parseLightParameters( child );
  1037. }
  1038. }
  1039. return data;
  1040. }
  1041. function parseLightParameters( xml ) {
  1042. var data = {};
  1043. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1044. var child = xml.childNodes[ i ];
  1045. if ( child.nodeType !== 1 ) continue;
  1046. switch ( child.nodeName ) {
  1047. case 'color':
  1048. var array = parseFloats( child.textContent );
  1049. data.color = new THREE.Color().fromArray( array );
  1050. break;
  1051. case 'falloff_angle':
  1052. data.falloffAngle = parseFloat( child.textContent );
  1053. break;
  1054. case 'quadratic_attenuation':
  1055. var f = parseFloat( child.textContent );
  1056. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1057. break;
  1058. }
  1059. }
  1060. return data;
  1061. }
  1062. function buildLight( data ) {
  1063. var light;
  1064. switch ( data.technique ) {
  1065. case 'directional':
  1066. light = new THREE.DirectionalLight();
  1067. break;
  1068. case 'point':
  1069. light = new THREE.PointLight();
  1070. break;
  1071. case 'spot':
  1072. light = new THREE.SpotLight();
  1073. break;
  1074. case 'ambient':
  1075. light = new THREE.AmbientLight();
  1076. break;
  1077. }
  1078. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1079. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1080. return light;
  1081. }
  1082. function getLight( id ) {
  1083. var data = library.lights[ id ];
  1084. if ( data !== undefined ) {
  1085. return getBuild( data, buildLight );
  1086. }
  1087. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1088. return null;
  1089. }
  1090. // geometry
  1091. function parseGeometry( xml ) {
  1092. var data = {
  1093. name: xml.getAttribute( 'name' ),
  1094. sources: {},
  1095. vertices: {},
  1096. primitives: []
  1097. };
  1098. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1099. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1100. if ( mesh === undefined ) return;
  1101. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1102. var child = mesh.childNodes[ i ];
  1103. if ( child.nodeType !== 1 ) continue;
  1104. var id = child.getAttribute( 'id' );
  1105. switch ( child.nodeName ) {
  1106. case 'source':
  1107. data.sources[ id ] = parseSource( child );
  1108. break;
  1109. case 'vertices':
  1110. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1111. data.vertices = parseGeometryVertices( child );
  1112. break;
  1113. case 'polygons':
  1114. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1115. break;
  1116. case 'lines':
  1117. case 'linestrips':
  1118. case 'polylist':
  1119. case 'triangles':
  1120. data.primitives.push( parseGeometryPrimitive( child ) );
  1121. break;
  1122. default:
  1123. console.log( child );
  1124. }
  1125. }
  1126. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1127. }
  1128. function parseSource( xml ) {
  1129. var data = {
  1130. array: [],
  1131. stride: 3
  1132. };
  1133. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1134. var child = xml.childNodes[ i ];
  1135. if ( child.nodeType !== 1 ) continue;
  1136. switch ( child.nodeName ) {
  1137. case 'float_array':
  1138. data.array = parseFloats( child.textContent );
  1139. break;
  1140. case 'Name_array':
  1141. data.array = parseStrings( child.textContent );
  1142. break;
  1143. case 'technique_common':
  1144. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1145. if ( accessor !== undefined ) {
  1146. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1147. }
  1148. break;
  1149. }
  1150. }
  1151. return data;
  1152. }
  1153. function parseGeometryVertices( xml ) {
  1154. var data = {};
  1155. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1156. var child = xml.childNodes[ i ];
  1157. if ( child.nodeType !== 1 ) continue;
  1158. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1159. }
  1160. return data;
  1161. }
  1162. function parseGeometryPrimitive( xml ) {
  1163. var primitive = {
  1164. type: xml.nodeName,
  1165. material: xml.getAttribute( 'material' ),
  1166. count: parseInt( xml.getAttribute( 'count' ) ),
  1167. inputs: {},
  1168. stride: 0
  1169. };
  1170. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1171. var child = xml.childNodes[ i ];
  1172. if ( child.nodeType !== 1 ) continue;
  1173. switch ( child.nodeName ) {
  1174. case 'input':
  1175. var id = parseId( child.getAttribute( 'source' ) );
  1176. var semantic = child.getAttribute( 'semantic' );
  1177. var offset = parseInt( child.getAttribute( 'offset' ) );
  1178. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1179. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1180. break;
  1181. case 'vcount':
  1182. primitive.vcount = parseInts( child.textContent );
  1183. break;
  1184. case 'p':
  1185. primitive.p = parseInts( child.textContent );
  1186. break;
  1187. }
  1188. }
  1189. return primitive;
  1190. }
  1191. function groupPrimitives( primitives ) {
  1192. var build = {};
  1193. for ( var i = 0; i < primitives.length; i ++ ) {
  1194. var primitive = primitives[ i ];
  1195. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1196. build[ primitive.type ].push( primitive );
  1197. }
  1198. return build;
  1199. }
  1200. function buildGeometry( data ) {
  1201. var build = {};
  1202. var sources = data.sources;
  1203. var vertices = data.vertices;
  1204. var primitives = data.primitives;
  1205. if ( primitives.length === 0 ) return {};
  1206. // our goal is to create one buffer geoemtry for a single type of primitives
  1207. // first, we group all primitives by their type
  1208. var groupedPrimitives = groupPrimitives( primitives );
  1209. for ( var type in groupedPrimitives ) {
  1210. // second, we create for each type of primitives (polylist,triangles or lines) a buffer geometry
  1211. build[ type ] = buildGeometryType( groupedPrimitives[ type ], sources, vertices );
  1212. }
  1213. return build;
  1214. }
  1215. function buildGeometryType( primitives, sources, vertices ) {
  1216. var build = {};
  1217. var position = { array: [], stride: 0 };
  1218. var normal = { array: [], stride: 0 };
  1219. var uv = { array: [], stride: 0 };
  1220. var color = { array: [], stride: 0 };
  1221. var skinIndex = { array: [], stride: 4 };
  1222. var skinWeight = { array: [], stride: 4 };
  1223. var geometry = new THREE.BufferGeometry();
  1224. var materialKeys = [];
  1225. var start = 0, count = 0;
  1226. for ( var p = 0; p < primitives.length; p ++ ) {
  1227. var primitive = primitives[ p ];
  1228. var inputs = primitive.inputs;
  1229. var triangleCount = 1;
  1230. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1231. triangleCount = 2; // one quad -> two triangles
  1232. }
  1233. // groups
  1234. if ( primitive.type === 'lines' || primitive.type === 'linestrips' ) {
  1235. count = primitive.count * 2;
  1236. } else {
  1237. count = primitive.count * 3 * triangleCount;
  1238. }
  1239. geometry.addGroup( start, count, p );
  1240. start += count;
  1241. // material
  1242. if ( primitive.material ) {
  1243. materialKeys.push( primitive.material );
  1244. }
  1245. // geometry data
  1246. for ( var name in inputs ) {
  1247. var input = inputs[ name ];
  1248. switch ( name ) {
  1249. case 'VERTEX':
  1250. for ( var key in vertices ) {
  1251. var id = vertices[ key ];
  1252. switch ( key ) {
  1253. case 'POSITION':
  1254. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1255. position.stride = sources[ id ].stride;
  1256. if ( sources.skinWeights && sources.skinIndices ) {
  1257. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1258. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1259. }
  1260. break;
  1261. case 'NORMAL':
  1262. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1263. normal.stride = sources[ id ].stride;
  1264. break;
  1265. case 'COLOR':
  1266. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1267. color.stride = sources[ id ].stride;
  1268. break;
  1269. case 'TEXCOORD':
  1270. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1271. uv.stride = sources[ id ].stride;
  1272. break;
  1273. default:
  1274. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1275. }
  1276. }
  1277. break;
  1278. case 'NORMAL':
  1279. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1280. normal.stride = sources[ input.id ].stride;
  1281. break;
  1282. case 'COLOR':
  1283. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1284. color.stride = sources[ input.id ].stride;
  1285. break;
  1286. case 'TEXCOORD':
  1287. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1288. uv.stride = sources[ input.id ].stride;
  1289. break;
  1290. }
  1291. }
  1292. }
  1293. // build geometry
  1294. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1295. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1296. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1297. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1298. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1299. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1300. build.data = geometry;
  1301. build.type = primitives[ 0 ].type;
  1302. build.materialKeys = materialKeys;
  1303. return build;
  1304. }
  1305. function buildGeometryData( primitive, source, offset, array ) {
  1306. var indices = primitive.p;
  1307. var stride = primitive.stride;
  1308. var vcount = primitive.vcount;
  1309. function pushVector( i ) {
  1310. var index = indices[ i + offset ] * sourceStride;
  1311. var length = index + sourceStride;
  1312. for ( ; index < length; index ++ ) {
  1313. array.push( sourceArray[ index ] );
  1314. }
  1315. }
  1316. var maxcount = 0;
  1317. var sourceArray = source.array;
  1318. var sourceStride = source.stride;
  1319. if ( primitive.vcount !== undefined ) {
  1320. var index = 0;
  1321. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1322. var count = vcount[ i ];
  1323. if ( count === 4 ) {
  1324. var a = index + stride * 0;
  1325. var b = index + stride * 1;
  1326. var c = index + stride * 2;
  1327. var d = index + stride * 3;
  1328. pushVector( a ); pushVector( b ); pushVector( d );
  1329. pushVector( b ); pushVector( c ); pushVector( d );
  1330. } else if ( count === 3 ) {
  1331. var a = index + stride * 0;
  1332. var b = index + stride * 1;
  1333. var c = index + stride * 2;
  1334. pushVector( a ); pushVector( b ); pushVector( c );
  1335. } else {
  1336. maxcount = Math.max( maxcount, count );
  1337. }
  1338. index += stride * count;
  1339. }
  1340. if ( maxcount > 0 ) {
  1341. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1342. }
  1343. } else {
  1344. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1345. pushVector( i );
  1346. }
  1347. }
  1348. }
  1349. function getGeometry( id ) {
  1350. return getBuild( library.geometries[ id ], buildGeometry );
  1351. }
  1352. // kinematics
  1353. function parseKinematicsModel( xml ) {
  1354. var data = {
  1355. name: xml.getAttribute( 'name' ) || '',
  1356. joints: {},
  1357. links: []
  1358. };
  1359. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1360. var child = xml.childNodes[ i ];
  1361. if ( child.nodeType !== 1 ) continue;
  1362. switch ( child.nodeName ) {
  1363. case 'technique_common':
  1364. parseKinematicsTechniqueCommon( child, data );
  1365. break;
  1366. }
  1367. }
  1368. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1369. }
  1370. function buildKinematicsModel( data ) {
  1371. if ( data.build !== undefined ) return data.build;
  1372. return data;
  1373. }
  1374. function getKinematicsModel( id ) {
  1375. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1376. }
  1377. function parseKinematicsTechniqueCommon( xml, data ) {
  1378. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1379. var child = xml.childNodes[ i ];
  1380. if ( child.nodeType !== 1 ) continue;
  1381. switch ( child.nodeName ) {
  1382. case 'joint':
  1383. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1384. break;
  1385. case 'link':
  1386. data.links.push( parseKinematicsLink( child ) );
  1387. break;
  1388. }
  1389. }
  1390. }
  1391. function parseKinematicsJoint( xml ) {
  1392. var data;
  1393. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1394. var child = xml.childNodes[ i ];
  1395. if ( child.nodeType !== 1 ) continue;
  1396. switch ( child.nodeName ) {
  1397. case 'prismatic':
  1398. case 'revolute':
  1399. data = parseKinematicsJointParameter( child );
  1400. break;
  1401. }
  1402. }
  1403. return data;
  1404. }
  1405. function parseKinematicsJointParameter( xml, data ) {
  1406. var data = {
  1407. sid: xml.getAttribute( 'sid' ),
  1408. name: xml.getAttribute( 'name' ) || '',
  1409. axis: new THREE.Vector3(),
  1410. limits: {
  1411. min: 0,
  1412. max: 0
  1413. },
  1414. type: xml.nodeName,
  1415. static: false,
  1416. zeroPosition: 0,
  1417. middlePosition: 0
  1418. };
  1419. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1420. var child = xml.childNodes[ i ];
  1421. if ( child.nodeType !== 1 ) continue;
  1422. switch ( child.nodeName ) {
  1423. case 'axis':
  1424. var array = parseFloats( child.textContent );
  1425. data.axis.fromArray( array );
  1426. break;
  1427. case 'limits':
  1428. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1429. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1430. data.limits.max = parseFloat( max.textContent );
  1431. data.limits.min = parseFloat( min.textContent );
  1432. break;
  1433. }
  1434. }
  1435. // if min is equal to or greater than max, consider the joint static
  1436. if ( data.limits.min >= data.limits.max ) {
  1437. data.static = true;
  1438. }
  1439. // calculate middle position
  1440. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1441. return data;
  1442. }
  1443. function parseKinematicsLink( xml ) {
  1444. var data = {
  1445. sid: xml.getAttribute( 'sid' ),
  1446. name: xml.getAttribute( 'name' ) || '',
  1447. attachments: [],
  1448. transforms: []
  1449. };
  1450. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1451. var child = xml.childNodes[ i ];
  1452. if ( child.nodeType !== 1 ) continue;
  1453. switch ( child.nodeName ) {
  1454. case 'attachment_full':
  1455. data.attachments.push( parseKinematicsAttachment( child ) );
  1456. break;
  1457. case 'matrix':
  1458. case 'translate':
  1459. case 'rotate':
  1460. data.transforms.push( parseKinematicsTransform( child ) );
  1461. break;
  1462. }
  1463. }
  1464. return data;
  1465. }
  1466. function parseKinematicsAttachment( xml ) {
  1467. var data = {
  1468. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1469. transforms: [],
  1470. links: []
  1471. };
  1472. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1473. var child = xml.childNodes[ i ];
  1474. if ( child.nodeType !== 1 ) continue;
  1475. switch ( child.nodeName ) {
  1476. case 'link':
  1477. data.links.push( parseKinematicsLink( child ) );
  1478. break;
  1479. case 'matrix':
  1480. case 'translate':
  1481. case 'rotate':
  1482. data.transforms.push( parseKinematicsTransform( child ) );
  1483. break;
  1484. }
  1485. }
  1486. return data;
  1487. }
  1488. function parseKinematicsTransform( xml ) {
  1489. var data = {
  1490. type: xml.nodeName
  1491. };
  1492. var array = parseFloats( xml.textContent );
  1493. switch ( data.type ) {
  1494. case 'matrix':
  1495. data.obj = new THREE.Matrix4();
  1496. data.obj.fromArray( array ).transpose();
  1497. break;
  1498. case 'translate':
  1499. data.obj = new THREE.Vector3();
  1500. data.obj.fromArray( array );
  1501. break;
  1502. case 'rotate':
  1503. data.obj = new THREE.Vector3();
  1504. data.obj.fromArray( array );
  1505. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1506. break;
  1507. }
  1508. return data;
  1509. }
  1510. function parseKinematicsScene( xml ) {
  1511. var data = {
  1512. bindJointAxis: []
  1513. };
  1514. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1515. var child = xml.childNodes[ i ];
  1516. if ( child.nodeType !== 1 ) continue;
  1517. switch ( child.nodeName ) {
  1518. case 'bind_joint_axis':
  1519. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1520. break;
  1521. }
  1522. }
  1523. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1524. }
  1525. function parseKinematicsBindJointAxis( xml ) {
  1526. var data = {
  1527. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1528. };
  1529. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1530. var child = xml.childNodes[ i ];
  1531. if ( child.nodeType !== 1 ) continue;
  1532. switch ( child.nodeName ) {
  1533. case 'axis':
  1534. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1535. data.axis = param.textContent;
  1536. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1537. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1538. break;
  1539. }
  1540. }
  1541. return data;
  1542. }
  1543. function buildKinematicsScene( data ) {
  1544. if ( data.build !== undefined ) return data.build;
  1545. return data;
  1546. }
  1547. function getKinematicsScene( id ) {
  1548. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1549. }
  1550. function setupKinematics() {
  1551. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1552. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1553. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1554. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1555. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1556. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1557. var visualScene = getVisualScene( visualSceneId );
  1558. var bindJointAxis = kinematicsScene.bindJointAxis;
  1559. var jointMap = {};
  1560. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1561. var axis = bindJointAxis[ i ];
  1562. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1563. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1564. if ( targetElement ) {
  1565. // get the parent of the transfrom element
  1566. var parentVisualElement = targetElement.parentElement;
  1567. // connect the joint of the kinematics model with the element in the visual scene
  1568. connect( axis.jointIndex, parentVisualElement );
  1569. }
  1570. }
  1571. function connect( jointIndex, visualElement ) {
  1572. var visualElementName = visualElement.getAttribute( 'name' );
  1573. var joint = kinematicsModel.joints[ jointIndex ];
  1574. visualScene.traverse( function ( object ) {
  1575. if ( object.name === visualElementName ) {
  1576. jointMap[ jointIndex ] = {
  1577. object: object,
  1578. transforms: buildTransformList( visualElement ),
  1579. joint: joint,
  1580. position: joint.zeroPosition
  1581. };
  1582. }
  1583. } );
  1584. }
  1585. var m0 = new THREE.Matrix4();
  1586. kinematics = {
  1587. joints: kinematicsModel && kinematicsModel.joints,
  1588. getJointValue: function ( jointIndex ) {
  1589. var jointData = jointMap[ jointIndex ];
  1590. if ( jointData ) {
  1591. return jointData.position;
  1592. } else {
  1593. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1594. }
  1595. },
  1596. setJointValue: function ( jointIndex, value ) {
  1597. var jointData = jointMap[ jointIndex ];
  1598. if ( jointData ) {
  1599. var joint = jointData.joint;
  1600. if ( value > joint.limits.max || value < joint.limits.min ) {
  1601. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1602. } else if ( joint.static ) {
  1603. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1604. } else {
  1605. var object = jointData.object;
  1606. var axis = joint.axis;
  1607. var transforms = jointData.transforms;
  1608. matrix.identity();
  1609. // each update, we have to apply all transforms in the correct order
  1610. for ( var i = 0; i < transforms.length; i ++ ) {
  1611. var transform = transforms[ i ];
  1612. // if there is a connection of the transform node with a joint, apply the joint value
  1613. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1614. switch ( joint.type ) {
  1615. case 'revolute':
  1616. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1617. break;
  1618. case 'prismatic':
  1619. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1620. break;
  1621. default:
  1622. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1623. break;
  1624. }
  1625. } else {
  1626. switch ( transform.type ) {
  1627. case 'matrix':
  1628. matrix.multiply( transform.obj );
  1629. break;
  1630. case 'translate':
  1631. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1632. break;
  1633. case 'scale':
  1634. matrix.scale( transform.obj );
  1635. break;
  1636. case 'rotate':
  1637. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1638. break;
  1639. }
  1640. }
  1641. }
  1642. object.matrix.copy( matrix );
  1643. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1644. jointMap[ jointIndex ].position = value;
  1645. }
  1646. } else {
  1647. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1648. }
  1649. }
  1650. };
  1651. }
  1652. function buildTransformList( node ) {
  1653. var transforms = [];
  1654. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1655. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1656. var child = xml.childNodes[ i ];
  1657. if ( child.nodeType !== 1 ) continue;
  1658. switch ( child.nodeName ) {
  1659. case 'matrix':
  1660. var array = parseFloats( child.textContent );
  1661. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1662. transforms.push( {
  1663. sid: child.getAttribute( 'sid' ),
  1664. type: child.nodeName,
  1665. obj: matrix
  1666. } );
  1667. break;
  1668. case 'translate':
  1669. case 'scale':
  1670. var array = parseFloats( child.textContent );
  1671. var vector = new THREE.Vector3().fromArray( array );
  1672. transforms.push( {
  1673. sid: child.getAttribute( 'sid' ),
  1674. type: child.nodeName,
  1675. obj: vector
  1676. } );
  1677. break;
  1678. case 'rotate':
  1679. var array = parseFloats( child.textContent );
  1680. var vector = new THREE.Vector3().fromArray( array );
  1681. var angle = THREE.Math.degToRad( array[ 3 ] );
  1682. transforms.push( {
  1683. sid: child.getAttribute( 'sid' ),
  1684. type: child.nodeName,
  1685. obj: vector,
  1686. angle: angle
  1687. } );
  1688. break;
  1689. }
  1690. }
  1691. return transforms;
  1692. }
  1693. // nodes
  1694. function prepareNodes( xml ) {
  1695. var elements = xml.getElementsByTagName( 'node' );
  1696. // ensure all node elements have id attributes
  1697. for ( var i = 0; i < elements.length; i ++ ) {
  1698. var element = elements[ i ];
  1699. if ( element.hasAttribute( 'id' ) === false ) {
  1700. element.setAttribute( 'id', generateId() );
  1701. }
  1702. }
  1703. }
  1704. var matrix = new THREE.Matrix4();
  1705. var vector = new THREE.Vector3();
  1706. function parseNode( xml ) {
  1707. var data = {
  1708. name: xml.getAttribute( 'name' ) || '',
  1709. type: xml.getAttribute( 'type' ),
  1710. id: xml.getAttribute( 'id' ),
  1711. sid: xml.getAttribute( 'sid' ),
  1712. matrix: new THREE.Matrix4(),
  1713. nodes: [],
  1714. instanceCameras: [],
  1715. instanceControllers: [],
  1716. instanceLights: [],
  1717. instanceGeometries: [],
  1718. instanceNodes: [],
  1719. transforms: {}
  1720. };
  1721. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1722. var child = xml.childNodes[ i ];
  1723. if ( child.nodeType !== 1 ) continue;
  1724. switch ( child.nodeName ) {
  1725. case 'node':
  1726. data.nodes.push( child.getAttribute( 'id' ) );
  1727. parseNode( child );
  1728. break;
  1729. case 'instance_camera':
  1730. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1731. break;
  1732. case 'instance_controller':
  1733. data.instanceControllers.push( parseNodeInstance( child ) );
  1734. break;
  1735. case 'instance_light':
  1736. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1737. break;
  1738. case 'instance_geometry':
  1739. data.instanceGeometries.push( parseNodeInstance( child ) );
  1740. break;
  1741. case 'instance_node':
  1742. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1743. break;
  1744. case 'matrix':
  1745. var array = parseFloats( child.textContent );
  1746. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1747. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1748. break;
  1749. case 'translate':
  1750. var array = parseFloats( child.textContent );
  1751. vector.fromArray( array );
  1752. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1753. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1754. break;
  1755. case 'rotate':
  1756. var array = parseFloats( child.textContent );
  1757. var angle = THREE.Math.degToRad( array[ 3 ] );
  1758. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1759. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1760. break;
  1761. case 'scale':
  1762. var array = parseFloats( child.textContent );
  1763. data.matrix.scale( vector.fromArray( array ) );
  1764. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1765. break;
  1766. case 'extra':
  1767. break;
  1768. default:
  1769. console.log( child );
  1770. }
  1771. }
  1772. library.nodes[ data.id ] = data;
  1773. return data;
  1774. }
  1775. function parseNodeInstance( xml ) {
  1776. var data = {
  1777. id: parseId( xml.getAttribute( 'url' ) ),
  1778. materials: {},
  1779. skeletons: []
  1780. };
  1781. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1782. var child = xml.childNodes[ i ];
  1783. switch ( child.nodeName ) {
  1784. case 'bind_material':
  1785. var instances = child.getElementsByTagName( 'instance_material' );
  1786. for ( var j = 0; j < instances.length; j ++ ) {
  1787. var instance = instances[ j ];
  1788. var symbol = instance.getAttribute( 'symbol' );
  1789. var target = instance.getAttribute( 'target' );
  1790. data.materials[ symbol ] = parseId( target );
  1791. }
  1792. break;
  1793. case 'skeleton':
  1794. data.skeletons.push( parseId( child.textContent ) );
  1795. break;
  1796. default:
  1797. break;
  1798. }
  1799. }
  1800. return data;
  1801. }
  1802. function buildSkeleton( skeletons, joints ) {
  1803. var boneData = [];
  1804. var sortedBoneData = [];
  1805. var i, j, data;
  1806. // a skeleton can have multiple root bones. collada expresses this
  1807. // situtation with multiple "skeleton" tags per controller instance
  1808. for ( i = 0; i < skeletons.length; i ++ ) {
  1809. var skeleton = skeletons[ i ];
  1810. var root = getNode( skeleton );
  1811. // setup bone data for a single bone hierarchy
  1812. buildBoneHierarchy( root, joints, boneData );
  1813. }
  1814. // sort bone data (the order is defined in the corresponding controller)
  1815. for ( i = 0; i < joints.length; i ++ ) {
  1816. for ( j = 0; j < boneData.length; j ++ ) {
  1817. data = boneData[ j ];
  1818. if ( data.bone.name === joints[ i ].name ) {
  1819. sortedBoneData[ i ] = data;
  1820. data.processed = true;
  1821. break;
  1822. }
  1823. }
  1824. }
  1825. // add unprocessed bone data at the end of the list
  1826. for ( i = 0; i < boneData.length; i ++ ) {
  1827. data = boneData[ i ];
  1828. if ( data.processed === false ) {
  1829. sortedBoneData.push( data );
  1830. data.processed = true;
  1831. }
  1832. }
  1833. // setup arrays for skeleton creation
  1834. var bones = [];
  1835. var boneInverses = [];
  1836. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1837. data = sortedBoneData[ i ];
  1838. bones.push( data.bone );
  1839. boneInverses.push( data.boneInverse );
  1840. }
  1841. return new THREE.Skeleton( bones, boneInverses );
  1842. }
  1843. function buildBoneHierarchy( root, joints, boneData ) {
  1844. // setup bone data from visual scene
  1845. root.traverse( function ( object ) {
  1846. if ( object.isBone === true ) {
  1847. var boneInverse;
  1848. // retrieve the boneInverse from the controller data
  1849. for ( var i = 0; i < joints.length; i ++ ) {
  1850. var joint = joints[ i ];
  1851. if ( joint.name === object.name ) {
  1852. boneInverse = joint.boneInverse;
  1853. break;
  1854. }
  1855. }
  1856. if ( boneInverse === undefined ) {
  1857. // Unfortunately, there can be joints in the visual scene that are not part of the
  1858. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  1859. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  1860. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  1861. // ensure a correct animation of the model.
  1862. boneInverse = new THREE.Matrix4();
  1863. }
  1864. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  1865. }
  1866. } );
  1867. }
  1868. function buildNode( data ) {
  1869. var objects = [];
  1870. var matrix = data.matrix;
  1871. var nodes = data.nodes;
  1872. var type = data.type;
  1873. var instanceCameras = data.instanceCameras;
  1874. var instanceControllers = data.instanceControllers;
  1875. var instanceLights = data.instanceLights;
  1876. var instanceGeometries = data.instanceGeometries;
  1877. var instanceNodes = data.instanceNodes;
  1878. // nodes
  1879. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1880. objects.push( getNode( nodes[ i ] ) );
  1881. }
  1882. // instance cameras
  1883. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1884. var instanceCamera = getCamera( instanceCameras[ i ] );
  1885. if ( instanceCamera !== null ) {
  1886. objects.push( instanceCamera.clone() );
  1887. }
  1888. }
  1889. // instance controllers
  1890. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1891. var instance = instanceControllers[ i ];
  1892. var controller = getController( instance.id );
  1893. var geometries = getGeometry( controller.id );
  1894. var newObjects = buildObjects( geometries, instance.materials );
  1895. var skeletons = instance.skeletons;
  1896. var joints = controller.skin.joints;
  1897. var skeleton = buildSkeleton( skeletons, joints );
  1898. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1899. var object = newObjects[ j ];
  1900. if ( object.isSkinnedMesh ) {
  1901. object.bind( skeleton, controller.skin.bindMatrix );
  1902. object.normalizeSkinWeights();
  1903. }
  1904. objects.push( object );
  1905. }
  1906. }
  1907. // instance lights
  1908. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1909. var instanceLight = getLight( instanceLights[ i ] );
  1910. if ( instanceLight !== null ) {
  1911. objects.push( instanceLight.clone() );
  1912. }
  1913. }
  1914. // instance geometries
  1915. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1916. var instance = instanceGeometries[ i ];
  1917. // a single geometry instance in collada can lead to multiple object3Ds.
  1918. // this is the case when primitives are combined like triangles and lines
  1919. var geometries = getGeometry( instance.id );
  1920. var newObjects = buildObjects( geometries, instance.materials );
  1921. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1922. objects.push( newObjects[ j ] );
  1923. }
  1924. }
  1925. // instance nodes
  1926. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1927. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1928. }
  1929. var object;
  1930. if ( nodes.length === 0 && objects.length === 1 ) {
  1931. object = objects[ 0 ];
  1932. } else {
  1933. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1934. for ( var i = 0; i < objects.length; i ++ ) {
  1935. object.add( objects[ i ] );
  1936. }
  1937. }
  1938. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1939. object.matrix.copy( matrix );
  1940. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1941. return object;
  1942. }
  1943. function resolveMaterialBinding( keys, instanceMaterials ) {
  1944. var materials = [];
  1945. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  1946. var id = instanceMaterials[ keys[ i ] ];
  1947. materials.push( getMaterial( id ) );
  1948. }
  1949. return materials;
  1950. }
  1951. function buildObjects( geometries, instanceMaterials ) {
  1952. var objects = [];
  1953. for ( var type in geometries ) {
  1954. var geometry = geometries[ type ];
  1955. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  1956. // handle case if no materials are defined
  1957. if ( materials.length === 0 ) {
  1958. if ( type === 'lines' || type === 'linestrips' ) {
  1959. materials.push( new THREE.LineBasicMaterial() );
  1960. } else {
  1961. materials.push( new THREE.MeshPhongMaterial() );
  1962. }
  1963. }
  1964. // regard skinning
  1965. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  1966. if ( skinning ) {
  1967. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  1968. materials[ i ].skinning = true;
  1969. }
  1970. }
  1971. // choose between a single or multi materials (material array)
  1972. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  1973. // now create a specific 3D object
  1974. var object;
  1975. switch ( type ) {
  1976. case 'lines':
  1977. object = new THREE.LineSegments( geometry.data, material );
  1978. break;
  1979. case 'linestrips':
  1980. object = new THREE.Line( geometry.data, material );
  1981. break;
  1982. case 'triangles':
  1983. case 'polylist':
  1984. if ( skinning ) {
  1985. object = new THREE.SkinnedMesh( geometry.data, material );
  1986. } else {
  1987. object = new THREE.Mesh( geometry.data, material );
  1988. }
  1989. break;
  1990. }
  1991. objects.push( object );
  1992. }
  1993. return objects;
  1994. }
  1995. function getNode( id ) {
  1996. return getBuild( library.nodes[ id ], buildNode );
  1997. }
  1998. // visual scenes
  1999. function parseVisualScene( xml ) {
  2000. var data = {
  2001. name: xml.getAttribute( 'name' ),
  2002. children: []
  2003. };
  2004. prepareNodes( xml );
  2005. var elements = getElementsByTagName( xml, 'node' );
  2006. for ( var i = 0; i < elements.length; i ++ ) {
  2007. data.children.push( parseNode( elements[ i ] ) );
  2008. }
  2009. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2010. }
  2011. function buildVisualScene( data ) {
  2012. var group = new THREE.Group();
  2013. group.name = data.name;
  2014. var children = data.children;
  2015. for ( var i = 0; i < children.length; i ++ ) {
  2016. var child = children[ i ];
  2017. if ( child.id === null ) {
  2018. group.add( buildNode( child ) );
  2019. } else {
  2020. // if there is an ID, let's try to get the finished build (e.g. joints are already build)
  2021. group.add( getNode( child.id ) );
  2022. }
  2023. }
  2024. return group;
  2025. }
  2026. function getVisualScene( id ) {
  2027. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2028. }
  2029. // scenes
  2030. function parseScene( xml ) {
  2031. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2032. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2033. }
  2034. function setupAnimations() {
  2035. var clips = library.clips;
  2036. if ( isEmpty( clips ) === true ) {
  2037. if ( isEmpty( library.animations ) === false ) {
  2038. // if there are animations but no clips, we create a default clip for playback
  2039. var tracks = [];
  2040. for ( var id in library.animations ) {
  2041. var animationTracks = getAnimation( id );
  2042. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2043. tracks.push( animationTracks[ i ] );
  2044. }
  2045. }
  2046. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2047. }
  2048. } else {
  2049. for ( var id in clips ) {
  2050. animations.push( getAnimationClip( id ) );
  2051. }
  2052. }
  2053. }
  2054. console.time( 'THREE.ColladaLoader' );
  2055. if ( text.length === 0 ) {
  2056. return { scene: new THREE.Scene() };
  2057. }
  2058. console.time( 'THREE.ColladaLoader: DOMParser' );
  2059. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2060. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  2061. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2062. // metadata
  2063. var version = collada.getAttribute( 'version' );
  2064. console.log( 'THREE.ColladaLoader: File version', version );
  2065. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2066. var textureLoader = new THREE.TextureLoader( this.manager );
  2067. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  2068. //
  2069. var animations = [];
  2070. var kinematics = {};
  2071. var count = 0;
  2072. //
  2073. var library = {
  2074. animations: {},
  2075. clips: {},
  2076. controllers: {},
  2077. images: {},
  2078. effects: {},
  2079. materials: {},
  2080. cameras: {},
  2081. lights: {},
  2082. geometries: {},
  2083. nodes: {},
  2084. visualScenes: {},
  2085. kinematicsModels: {},
  2086. kinematicsScenes: {}
  2087. };
  2088. console.time( 'THREE.ColladaLoader: Parse' );
  2089. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2090. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2091. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2092. parseLibrary( collada, 'library_images', 'image', parseImage );
  2093. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2094. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2095. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2096. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2097. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2098. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2099. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2100. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2101. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2102. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  2103. console.time( 'THREE.ColladaLoader: Build' );
  2104. buildLibrary( library.animations, buildAnimation );
  2105. buildLibrary( library.clips, buildAnimationClip );
  2106. buildLibrary( library.controllers, buildController );
  2107. buildLibrary( library.images, buildImage );
  2108. buildLibrary( library.effects, buildEffect );
  2109. buildLibrary( library.materials, buildMaterial );
  2110. buildLibrary( library.cameras, buildCamera );
  2111. buildLibrary( library.lights, buildLight );
  2112. buildLibrary( library.geometries, buildGeometry );
  2113. buildLibrary( library.visualScenes, buildVisualScene );
  2114. console.timeEnd( 'THREE.ColladaLoader: Build' );
  2115. setupAnimations();
  2116. setupKinematics();
  2117. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2118. if ( asset.upAxis === 'Z_UP' ) {
  2119. scene.rotation.x = - Math.PI / 2;
  2120. }
  2121. scene.scale.multiplyScalar( asset.unit );
  2122. console.timeEnd( 'THREE.ColladaLoader' );
  2123. return {
  2124. animations: animations,
  2125. kinematics: kinematics,
  2126. library: library,
  2127. scene: scene
  2128. };
  2129. }
  2130. };