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- import { BufferAttribute } from './BufferAttribute';
- import { Box3 } from './../math/Box3';
- import { Sphere } from './../math/Sphere';
- import { Matrix4 } from './../math/Matrix4';
- import { Vector2 } from './../math/Vector2';
- import { Vector3 } from './../math/Vector3';
- import { Object3D } from './Object3D';
- import { Geometry } from './Geometry';
- import { DirectGeometry } from './DirectGeometry';
- import { EventDispatcher } from './EventDispatcher';
- import { InterleavedBufferAttribute } from './InterleavedBufferAttribute';
- /**
- * @deprecated Use {@link BufferAttribute#setDynamic THREE.BufferAttribute().setDynamic( true )} instead.
- */
- /**
- * This is a superefficent class for geometries because it saves all data in buffers.
- * It reduces memory costs and cpu cycles. But it is not as easy to work with because of all the nessecary buffer calculations.
- * It is mainly interesting when working with static objects.
- *
- * @see <a href="https://github.com/mrdoob/three.js/blob/master/src/core/BufferGeometry.js">src/core/BufferGeometry.js</a>
- */
- export class BufferGeometry extends EventDispatcher {
- /**
- * This creates a new BufferGeometry. It also sets several properties to an default value.
- */
- constructor();
- static MaxIndex: number;
- /**
- * Unique number of this buffergeometry instance
- */
- id: number;
- uuid: string;
- name: string;
- type: string;
- index: BufferAttribute;
- attributes: {
- [name: string]: BufferAttribute | InterleavedBufferAttribute;
- };
- morphAttributes: any;
- groups: { start: number; count: number; materialIndex?: number }[];
- boundingBox: Box3;
- boundingSphere: Sphere;
- drawRange: { start: number; count: number };
- userData: {[key: string]: any};
- getIndex(): BufferAttribute;
- setIndex(index: BufferAttribute | number[]): void;
- addAttribute(
- name: string,
- attribute: BufferAttribute | InterleavedBufferAttribute
- ): BufferGeometry;
- getAttribute(name: string): BufferAttribute | InterleavedBufferAttribute;
- removeAttribute(name: string): BufferGeometry;
- addGroup(start: number, count: number, materialIndex?: number): void;
- clearGroups(): void;
- setDrawRange(start: number, count: number): void;
- /**
- * Bakes matrix transform directly into vertex coordinates.
- */
- applyMatrix(matrix: Matrix4): BufferGeometry;
- rotateX(angle: number): BufferGeometry;
- rotateY(angle: number): BufferGeometry;
- rotateZ(angle: number): BufferGeometry;
- translate(x: number, y: number, z: number): BufferGeometry;
- scale(x: number, y: number, z: number): BufferGeometry;
- lookAt(v: Vector3): void;
- center(): BufferGeometry;
- setFromObject(object: Object3D): BufferGeometry;
- setFromPoints(points: Vector3[] | Vector2[]): BufferGeometry;
- updateFromObject(object: Object3D): void;
- fromGeometry(geometry: Geometry, settings?: any): BufferGeometry;
- fromDirectGeometry(geometry: DirectGeometry): BufferGeometry;
- /**
- * Computes bounding box of the geometry, updating Geometry.boundingBox attribute.
- * Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are null.
- */
- computeBoundingBox(): void;
- /**
- * Computes bounding sphere of the geometry, updating Geometry.boundingSphere attribute.
- * Bounding spheres aren't' computed by default. They need to be explicitly computed, otherwise they are null.
- */
- computeBoundingSphere(): void;
- /**
- * Computes vertex normals by averaging face normals.
- */
- computeVertexNormals(): void;
- merge(geometry: BufferGeometry, offset: number): BufferGeometry;
- normalizeNormals(): void;
- toNonIndexed(): BufferGeometry;
- toJSON(): any;
- clone(): this;
- copy(source: BufferGeometry): this;
- /**
- * Disposes the object from memory.
- * You need to call this when you want the bufferGeometry removed while the application is running.
- */
- dispose(): void;
- /**
- * @deprecated Use {@link BufferGeometry#groups .groups} instead.
- */
- drawcalls: any;
- /**
- * @deprecated Use {@link BufferGeometry#groups .groups} instead.
- */
- offsets: any;
- /**
- * @deprecated Use {@link BufferGeometry#setIndex .setIndex()} instead.
- */
- addIndex(index: any): void;
- /**
- * @deprecated Use {@link BufferGeometry#addGroup .addGroup()} instead.
- */
- addDrawCall(start: any, count: any, indexOffset?: any): void;
- /**
- * @deprecated Use {@link BufferGeometry#clearGroups .clearGroups()} instead.
- */
- clearDrawCalls(): void;
- addAttribute(name: any, array: any, itemSize: any): any;
- }
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