PointerLockControls.js 2.9 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.PointerLockControls = function ( camera, domElement ) {
  6. this.domElement = domElement || document.body;
  7. this.isLocked = false;
  8. //
  9. // internals
  10. //
  11. var scope = this;
  12. var changeEvent = { type: 'change' };
  13. var lockEvent = { type: 'lock' };
  14. var unlockEvent = { type: 'unlock' };
  15. var euler = new THREE.Euler( 0, 0, 0, 'YXZ' );
  16. var PI_2 = Math.PI / 2;
  17. var vec = new THREE.Vector3();
  18. function onMouseMove( event ) {
  19. if ( scope.isLocked === false ) return;
  20. var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  21. var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  22. euler.setFromQuaternion( camera.quaternion );
  23. euler.y -= movementX * 0.002;
  24. euler.x -= movementY * 0.002;
  25. euler.x = Math.max( - PI_2, Math.min( PI_2, euler.x ) );
  26. camera.quaternion.setFromEuler( euler );
  27. scope.dispatchEvent( changeEvent );
  28. }
  29. function onPointerlockChange() {
  30. if ( document.pointerLockElement === scope.domElement ) {
  31. scope.dispatchEvent( lockEvent );
  32. scope.isLocked = true;
  33. } else {
  34. scope.dispatchEvent( unlockEvent );
  35. scope.isLocked = false;
  36. }
  37. }
  38. function onPointerlockError() {
  39. console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
  40. }
  41. this.connect = function () {
  42. document.addEventListener( 'mousemove', onMouseMove, false );
  43. document.addEventListener( 'pointerlockchange', onPointerlockChange, false );
  44. document.addEventListener( 'pointerlockerror', onPointerlockError, false );
  45. };
  46. this.disconnect = function () {
  47. document.removeEventListener( 'mousemove', onMouseMove, false );
  48. document.removeEventListener( 'pointerlockchange', onPointerlockChange, false );
  49. document.removeEventListener( 'pointerlockerror', onPointerlockError, false );
  50. };
  51. this.dispose = function () {
  52. this.disconnect();
  53. };
  54. this.getObject = function () { // retaining this method for backward compatibility
  55. return camera;
  56. };
  57. this.getDirection = function () {
  58. var direction = new THREE.Vector3( 0, 0, - 1 );
  59. return function ( v ) {
  60. return v.copy( direction ).applyQuaternion( camera.quaternion );
  61. };
  62. }();
  63. this.moveForward = function ( distance ) {
  64. // move forward parallel to the xz-plane
  65. // assumes camera.up is y-up
  66. vec.setFromMatrixColumn( camera.matrix, 0 );
  67. vec.crossVectors( camera.up, vec );
  68. camera.position.addScaledVector( vec, distance );
  69. };
  70. this.moveRight = function ( distance ) {
  71. vec.setFromMatrixColumn( camera.matrix, 0 );
  72. camera.position.addScaledVector( vec, distance );
  73. };
  74. this.lock = function () {
  75. this.domElement.requestPointerLock();
  76. };
  77. this.unlock = function () {
  78. document.exitPointerLock();
  79. };
  80. this.connect();
  81. };
  82. THREE.PointerLockControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  83. THREE.PointerLockControls.prototype.constructor = THREE.PointerLockControls;