webvr_vive_sculpt.html 7.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - sculpt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebXR Device API (For Chrome M76+), expires 10/16/2019 -->
  9. <meta http-equiv="origin-trial" content="AtWCPo0cZgy0zJDSYftemy7eZvmcwR5qy/4osFkMkLZ0ar6OYyKfbu93pjpxiOVzcWNIVxgoWoK8YtxCXeFSqgIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU3MTE4Mzk5OX0=">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive - sculpt
  14. </div>
  15. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  19. import { MarchingCubes } from './jsm/objects/MarchingCubes.js';
  20. import { ViveController } from './jsm/vr/ViveController.js';
  21. import { WEBVR } from './jsm/vr/WebVR.js';
  22. var container;
  23. var camera, scene, renderer;
  24. var controller1, controller2;
  25. var blob;
  26. var points = [];
  27. init();
  28. initBlob();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. scene = new THREE.Scene();
  34. scene.background = new THREE.Color( 0x222222 );
  35. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
  36. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  37. var material = new THREE.MeshStandardMaterial( {
  38. color: 0x444444,
  39. roughness: 1.0,
  40. metalness: 0.0
  41. } );
  42. var table = new THREE.Mesh( geometry, material );
  43. table.position.y = 0.35;
  44. table.position.z = 0.85;
  45. table.castShadow = true;
  46. table.receiveShadow = true;
  47. scene.add( table );
  48. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  49. var material = new THREE.MeshStandardMaterial( {
  50. color: 0x222222,
  51. roughness: 1.0,
  52. metalness: 0.0
  53. } );
  54. var floor = new THREE.Mesh( geometry, material );
  55. floor.rotation.x = - Math.PI / 2;
  56. floor.receiveShadow = true;
  57. scene.add( floor );
  58. scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
  59. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  60. var light = new THREE.DirectionalLight( 0xffffff );
  61. light.position.set( 0, 6, 0 );
  62. light.castShadow = true;
  63. light.shadow.camera.top = 2;
  64. light.shadow.camera.bottom = - 2;
  65. light.shadow.camera.right = 2;
  66. light.shadow.camera.left = - 2;
  67. light.shadow.mapSize.set( 4096, 4096 );
  68. scene.add( light );
  69. // scene.add( new DirectionalLightHelper( light ) );
  70. // scene.add( new CameraHelper( light.shadow.camera ) );
  71. //
  72. renderer = new THREE.WebGLRenderer( { antialias: true } );
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. renderer.gammaInput = true;
  76. renderer.gammaOutput = true;
  77. renderer.shadowMap.enabled = true;
  78. renderer.vr.enabled = true;
  79. container.appendChild( renderer.domElement );
  80. document.body.appendChild( WEBVR.createButton( renderer ) );
  81. // controllers
  82. controller1 = new ViveController( 0 );
  83. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  84. scene.add( controller1 );
  85. controller2 = new ViveController( 1 );
  86. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  87. scene.add( controller2 );
  88. var loader = new OBJLoader();
  89. loader.setPath( 'models/obj/vive-controller/' );
  90. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  91. var loader = new THREE.TextureLoader();
  92. loader.setPath( 'models/obj/vive-controller/' );
  93. var controller = object.children[ 0 ];
  94. controller.material.map = loader.load( 'onepointfive_texture.png' );
  95. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  96. controller.castShadow = true;
  97. controller.receiveShadow = true;
  98. // var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
  99. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.002, 2 ), blob.material );
  100. pivot.name = 'pivot';
  101. pivot.position.y = - 0.016;
  102. pivot.position.z = - 0.043;
  103. pivot.rotation.x = Math.PI / 5.5;
  104. controller.add( pivot );
  105. var range = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.03, 3 ), new THREE.MeshBasicMaterial( { opacity: 0.25, transparent: true } ) );
  106. pivot.add( range );
  107. controller1.add( controller.clone() );
  108. controller2.add( controller.clone() );
  109. } );
  110. //
  111. window.addEventListener( 'resize', onWindowResize, false );
  112. }
  113. function initBlob() {
  114. /*
  115. var path = "textures/cube/SwedishRoyalCastle/";
  116. var format = '.jpg';
  117. var urls = [
  118. path + 'px' + format, path + 'nx' + format,
  119. path + 'py' + format, path + 'ny' + format,
  120. path + 'pz' + format, path + 'nz' + format
  121. ];
  122. var reflectionCube = new CubeTextureLoader().load( urls );
  123. */
  124. var material = new THREE.MeshStandardMaterial( {
  125. color: 0xffffff,
  126. // envMap: reflectionCube,
  127. roughness: 0.9,
  128. metalness: 0.0
  129. } );
  130. blob = new MarchingCubes( 64, material );
  131. blob.position.y = 1;
  132. scene.add( blob );
  133. initPoints();
  134. }
  135. function initPoints() {
  136. points = [
  137. { position: new THREE.Vector3(), strength: - 0.08, subtract: 10 },
  138. { position: new THREE.Vector3(), strength: 0.04, subtract: 10 }
  139. ];
  140. }
  141. function onWindowResize() {
  142. camera.aspect = window.innerWidth / window.innerHeight;
  143. camera.updateProjectionMatrix();
  144. renderer.setSize( window.innerWidth, window.innerHeight );
  145. }
  146. //
  147. function animate() {
  148. renderer.setAnimationLoop( render );
  149. }
  150. function transformPoint( vector ) {
  151. vector.x = ( vector.x + 1.0 ) / 2.0;
  152. vector.y = ( vector.y / 2.0 );
  153. vector.z = ( vector.z + 1.0 ) / 2.0;
  154. }
  155. function handleController( controller, id ) {
  156. controller.update();
  157. var pivot = controller.getObjectByName( 'pivot' );
  158. if ( pivot ) {
  159. var matrix = pivot.matrixWorld;
  160. points[ id ].position.setFromMatrixPosition( matrix );
  161. transformPoint( points[ id ].position );
  162. if ( controller.getButtonState( 'thumbpad' ) ) {
  163. blob.material.color.setHex( Math.random() * 0xffffff );
  164. }
  165. if ( controller.getButtonState( 'trigger' ) ) {
  166. var strength = points[ id ].strength / 2;
  167. var vector = new THREE.Vector3().setFromMatrixPosition( matrix );
  168. transformPoint( vector );
  169. points.push( { position: vector, strength: strength, subtract: 10 } );
  170. }
  171. if ( id === 0 && controller.getButtonState( 'grips' ) ) {
  172. if ( points.length > 2 ) {
  173. points.shift();
  174. points.shift();
  175. updateBlob();
  176. var geometry = blob.generateBufferGeometry();
  177. var mesh = new THREE.Mesh( geometry, blob.material.clone() );
  178. mesh.position.y = 1;
  179. mesh.castShadow = true;
  180. mesh.receiveShadow = true;
  181. scene.add( mesh );
  182. initPoints();
  183. }
  184. }
  185. if ( id === 1 && controller.getButtonState( 'grips' ) ) {
  186. points[ id ].strength = ( Math.sin( performance.now() / 1000 ) + 1.5 ) / 20.0;
  187. }
  188. }
  189. }
  190. function updateBlob() {
  191. blob.reset();
  192. for ( var i = 0; i < points.length; i ++ ) {
  193. var point = points[ i ];
  194. var position = point.position;
  195. blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
  196. }
  197. }
  198. function render() {
  199. handleController( controller1, 0 );
  200. handleController( controller2, 1 );
  201. updateBlob();
  202. renderer.render( scene, camera );
  203. }
  204. </script>
  205. </body>
  206. </html>