webgl_loader_mdd.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js WebGL - MDDLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MDDLoader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { MDDLoader } from './jsm/loaders/MDDLoader.js';
  16. var camera, scene, renderer, mixer, clock;
  17. init();
  18. function init() {
  19. scene = new THREE.Scene();
  20. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 100 );
  21. camera.position.set( 10, 10, 10 );
  22. camera.lookAt( scene.position );
  23. clock = new THREE.Clock();
  24. //
  25. var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  26. hemiLight.position.set( 0, 20, 0 );
  27. scene.add( hemiLight );
  28. var dirLight = new THREE.DirectionalLight( 0xffffff );
  29. dirLight.position.set( - 3, 10, - 10 );
  30. scene.add( dirLight );
  31. //
  32. var loader = new MDDLoader();
  33. loader.load( 'models/mdd/cube.mdd', function ( result ) {
  34. const morphTargets = result.morphTargets;
  35. const clip = result.clip;
  36. // clip.optimize(); // optional
  37. var geometry = new THREE.BoxBufferGeometry();
  38. geometry.morphAttributes.position = morphTargets; // apply morph targets
  39. var material = new THREE.MeshPhongMaterial( { morphTargets: true } );
  40. var mesh = new THREE.Mesh( geometry, material );
  41. scene.add( mesh );
  42. mixer = new THREE.AnimationMixer( mesh );
  43. mixer.clipAction( clip ).play(); // use clip
  44. animate();
  45. } );
  46. //
  47. renderer = new THREE.WebGLRenderer( { antialias: true } );
  48. renderer.setPixelRatio( window.devicePixelRatio );
  49. renderer.setSize( window.innerWidth, window.innerHeight );
  50. document.body.appendChild( renderer.domElement );
  51. window.addEventListener( 'resize', onWindowResize, false );
  52. }
  53. function onWindowResize() {
  54. camera.aspect = window.innerWidth / window.innerHeight;
  55. camera.updateProjectionMatrix();
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. }
  58. function animate() {
  59. requestAnimationFrame( animate );
  60. var delta = clock.getDelta();
  61. if ( mixer ) mixer.update( delta );
  62. renderer.render( scene, camera );
  63. }
  64. </script>
  65. </body>
  66. </html>