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- import { Command } from '../Command.js';
- import * as THREE from '../../../build/three.module.js';
- /**
- * @param editor Editor
- * @param object THREE.Object3D
- * @param newRotation THREE.Euler
- * @param optionalOldRotation THREE.Euler
- * @constructor
- */
- function SetRotationCommand( editor, object, newRotation, optionalOldRotation ) {
- Command.call( this, editor );
- this.type = 'SetRotationCommand';
- this.name = 'Set Rotation';
- this.updatable = true;
- this.object = object;
- if ( object !== undefined && newRotation !== undefined ) {
- this.oldRotation = object.rotation.clone();
- this.newRotation = newRotation.clone();
- }
- if ( optionalOldRotation !== undefined ) {
- this.oldRotation = optionalOldRotation.clone();
- }
- }
- SetRotationCommand.prototype = {
- execute: function () {
- this.object.rotation.copy( this.newRotation );
- this.object.updateMatrixWorld( true );
- this.editor.signals.objectChanged.dispatch( this.object );
- },
- undo: function () {
- this.object.rotation.copy( this.oldRotation );
- this.object.updateMatrixWorld( true );
- this.editor.signals.objectChanged.dispatch( this.object );
- },
- update: function ( command ) {
- this.newRotation.copy( command.newRotation );
- },
- toJSON: function () {
- var output = Command.prototype.toJSON.call( this );
- output.objectUuid = this.object.uuid;
- output.oldRotation = this.oldRotation.toArray();
- output.newRotation = this.newRotation.toArray();
- return output;
- },
- fromJSON: function ( json ) {
- Command.prototype.fromJSON.call( this, json );
- this.object = this.editor.objectByUuid( json.objectUuid );
- this.oldRotation = new THREE.Euler().fromArray( json.oldRotation );
- this.newRotation = new THREE.Euler().fromArray( json.newRotation );
- }
- };
- export { SetRotationCommand };
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