css3d_panorama_deviceorientation.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>three.js css3d - panorama - device orientation</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="overlay">
  11. <button id="startButton">Start Demo</button>
  12. </div>
  13. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - panorama - device orientation.<br/>cubemap by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>.</div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { DeviceOrientationControls } from './jsm/controls/DeviceOrientationControls.js';
  17. import { CSS3DRenderer, CSS3DObject } from './jsm/renderers/CSS3DRenderer.js';
  18. let camera, scene, renderer;
  19. let controls;
  20. const startButton = document.getElementById( 'startButton' );
  21. startButton.addEventListener( 'click', function () {
  22. init();
  23. animate();
  24. }, false );
  25. function init() {
  26. const overlay = document.getElementById( 'overlay' );
  27. overlay.remove();
  28. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
  29. controls = new DeviceOrientationControls( camera );
  30. scene = new THREE.Scene();
  31. const sides = [
  32. {
  33. url: 'textures/cube/Bridge2/posx.jpg',
  34. position: [ - 512, 0, 0 ],
  35. rotation: [ 0, Math.PI / 2, 0 ]
  36. },
  37. {
  38. url: 'textures/cube/Bridge2/negx.jpg',
  39. position: [ 512, 0, 0 ],
  40. rotation: [ 0, - Math.PI / 2, 0 ]
  41. },
  42. {
  43. url: 'textures/cube/Bridge2/posy.jpg',
  44. position: [ 0, 512, 0 ],
  45. rotation: [ Math.PI / 2, 0, Math.PI ]
  46. },
  47. {
  48. url: 'textures/cube/Bridge2/negy.jpg',
  49. position: [ 0, - 512, 0 ],
  50. rotation: [ - Math.PI / 2, 0, Math.PI ]
  51. },
  52. {
  53. url: 'textures/cube/Bridge2/posz.jpg',
  54. position: [ 0, 0, 512 ],
  55. rotation: [ 0, Math.PI, 0 ]
  56. },
  57. {
  58. url: 'textures/cube/Bridge2/negz.jpg',
  59. position: [ 0, 0, - 512 ],
  60. rotation: [ 0, 0, 0 ]
  61. }
  62. ];
  63. const cube = new THREE.Object3D();
  64. scene.add( cube );
  65. for ( let i = 0; i < sides.length; i ++ ) {
  66. const side = sides[ i ];
  67. const element = document.createElement( 'img' );
  68. element.width = 1026; // 2 pixels extra to close the gap.
  69. element.src = side.url;
  70. const object = new CSS3DObject( element );
  71. object.position.fromArray( side.position );
  72. object.rotation.fromArray( side.rotation );
  73. cube.add( object );
  74. }
  75. renderer = new CSS3DRenderer();
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. document.body.appendChild( renderer.domElement );
  78. //
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. }
  86. function animate() {
  87. requestAnimationFrame( animate );
  88. controls.update();
  89. renderer.render( scene, camera );
  90. }
  91. </script>
  92. </body>
  93. </html>