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- import {
- AnimationClip,
- Audio,
- Camera,
- Mesh,
- Object3D,
- SkinnedMesh
- } from '../../../src/Three';
- export interface MMDAnimationHelperParameter {
- sync?: boolean;
- afterglow?: number;
- resetPhysicsOnLoop?: boolean;
- }
- export interface MMDAnimationHelperAddParameter {
- animation?: AnimationClip | AnimationClip[];
- physics?: boolean;
- warmup?: number;
- unitStep?: number;
- maxStepNum?: number;
- gravity?: number;
- delayTime?: number;
- }
- export interface MMDAnimationHelperPoseParameter {
- resetPose?: boolean;
- ik?: boolean;
- grant?: boolean;
- }
- export class MMDAnimationHelper {
- constructor( params?: MMDAnimationHelperParameter );
- meshes: Mesh[];
- camera: Camera | null;
- cameraTarget: Object3D;
- audio: Audio;
- audioManager: AudioManager;
- configuration: {
- sync: boolean;
- afterglow: number;
- resetPhysicsOnLoop: boolean;
- };
- enabled: {
- animation: boolean;
- ik: boolean;
- grant: boolean;
- physics: boolean;
- cameraAnimation: boolean;
- };
- onBeforePhysics: ( mesh: SkinnedMesh ) => void;
- sharedPhysics: boolean;
- masterPhysics: null;
- add( object: SkinnedMesh | Camera | Audio, params?: MMDAnimationHelperAddParameter ): this;
- remove( object: SkinnedMesh | Camera | Audio ): this;
- update( delta: number ): this;
- pose( mesh: SkinnedMesh, vpd: object, params?: MMDAnimationHelperPoseParameter ): this;
- enable( key: string, enabled: boolean ): this;
- createGrantSolver( mesh: SkinnedMesh ): GrantSolver;
- }
- export interface AudioManagerParameter {
- delayTime?: number;
- }
- export class AudioManager {
- constructor( audio: Audio, params?: AudioManagerParameter );
- audio: Audio;
- elapsedTime: number;
- currentTime: number;
- delayTime: number;
- audioDuration: number;
- duration: number;
- control( delta: number ): this;
- }
- export class GrantSolver {
- constructor( mesh: SkinnedMesh, grants: object[] );
- mesh: SkinnedMesh;
- grants: object[];
- update(): this;
- }
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